HOUR 2

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Mar 18, 2025 3:13 pm
Seth definitely has the best Awareness.
Best Parkour probably too. Does he want to try both those? or do one and one? It's up to you guys.

@Jomsviking - Lets go ahead and have you make the Awareness roll, and then in your post, let CESN know if you want him to try the Parkour roll or alternatively, you can make it at the same time you make your Awareness roll.
Mar 18, 2025 7:37 pm
OOC:
rolling
Seth is, precise, careful, artful.
Last edited March 18, 2025 7:38 pm

Rolls

Situational Awareness - (6d10h5)

(5731103) = 28

Parkour - (5d10h4)

(65442) = 19

Mar 19, 2025 4:38 pm
OOC:
Remember, you always discard down to two dice. Advantage lets you keep the two highest (so having four advantage lets you roll more dice, but you still keep the best two); disadvantage, the two lowest. Then, add your skill.

I made this check sheet that can tell you how many dice to roll.

In other words...
Your SA roll should be 4d10h2, so we'll use the first 4, giving your the two highest of 5 and 7, so 12 + 5 = 17.
Your Parkour roll should als o be 4d10h2, so that's 11 + 4, so 15.

Those are both mixed.
You both look around carefully, and it seems safe. The two of you wade out until you can find a good box to climb up on, and then cooperate to make your way across. It's not until you're balanced precariously in the middle of the room that you notice there's something down there, just below the surface of the water. That bit of attention divide is all it takes for the box to shift off balance just a bit, and all of a sudden you're seconds away from falling all the way to the floor. Make a Reflex save to save yourself, or a Body save to take the hit.

A save is just 2d10 straight, and then you add your save score. You want 10.
Mar 20, 2025 9:40 am
"What is tha... aaah" Bob shifts his balance with the box, trying to stabilize it before it's too late.

Rolls

SEC - (2d10+2)

(26) + 2 = 10

Mar 27, 2025 4:43 pm
OOC:
@Jomsviking - need a save.
Mar 27, 2025 5:02 pm
Saving throw

Rolls

Saving - (2d10+5)

(44) + 5 = 13

Mar 27, 2025 6:44 pm
You come down with a great splash, but not much else is worse for wear. The water broke most of the impact. You're all oily though, and as you pick yourself up and try to wring whatever moisture you can out of your clothes, you can very clearly see that there is a tripwire stretched across the room, just under the surface of the water. Someone did not want anyone else down here.

It's not stopping you from going forward; it'll just need to be handled on the way back. The far door opens when you approach it, just the way it's supposed to. It reveals a long, wide hallways that's stacked on both sides with detritus form decades of use. Old keyboards, burnt out servers that once upon a time were the upgrade for the junk that now sits beside it.

Midway down the hallway there's a disabled android pierced with several spikes. Motion sensors blink when you approach, apparently setting off some sort of warning system. Air begins to event, and the dust from the ground reveals a laser grid that covers the hallway in front of you.

Rolls

Secret Roll

Mar 28, 2025 11:02 am
Bob instinctively checks his gun as they notice the tripwire. "Looks like we are not welcome here" He raises his hand to stop Seth as the laser grid becomes visible. "The entire room is trapped? Maybe if we can reactivate that android it would know something?" Bob suggests unsure if it is a good idea to activate anything at all in that room. But he was hoping there was some sort of android bro-code or something and counting of Seth to deal with the old piece of junk.
Mar 28, 2025 11:54 am
"Perhaps."

Seth considered his surroundings now, grateful his EVA gear was prophylactic.

"Though it could be trapped."

Seth began to examine the trip wire, looking for a means to either cut it or move it out of the way.
Apr 1, 2025 2:40 pm
There's no tripwire here in the hallway. Though, as Seth searches, he notices that the motion sensors don't seem to respond to his search.

Do you want to wake up the android? You could also simply test the system somehow, since it appears to not be working.
Apr 7, 2025 8:27 am
"Why would anyone trap this dump?" Bob keeps his hand close to the gun, but doesn't really get too close to anything, just waiting for Seth to figure out if there is any actual danger.
Apr 7, 2025 8:38 am
"Traps have always been used as area denial. These do not appear to be a deterrent but rather a means of destroying interlopers."

Seth interfaces with the Android running a diagnostic and attempting to enter its blackbox to see what disabled it.

Rolls

Technician 4, Specialist in Computers and Machinery - (5d10+4h4, RA)

(72127) + 4 = 23

Apr 7, 2025 7:51 pm
OOC:
The trap, as it turns out, isn't the lasers. It's the android. Reflex save, please, @Jomsviking.
Apr 7, 2025 7:59 pm
OOC:
rolin

Rolls

Saving Throw - (2d10+5)

(48) + 5 = 17

Apr 8, 2025 12:10 pm
There's a series of beeps from the android and then The voiceline that accompanies the Mk VI Veris line starts up. "Hello, I am you-- yo-- y--" The voice darkens. "I AM YOUR DOOM". Seth realizes the danger just in time to vault backwards away from the rigged android, and there's a rolling boom as the explosives buried inside the android go off, sending shrapnel and smoke everywhere. Fortunately, the scattering debris is mostly harmless, so aside from a few scrapes on Seth's paint, and a few metal splinters for Bob, you're safe. The lasers are knocked sideways, and there's a clear path through them.

You head to the end of the hall, to a large room that proclaims itself Maintenance Access 2, and then through the door to the right. In this last hallway, live cables dangle at chest height, and the subceiling wobbles precariously, making the cables sway to and fro, sparking and sizzling when they brush up against each other or the walls.
Apr 8, 2025 12:33 pm
"Well, that definitely got us noticed" Bob casually says as he tries to get as many of the splinters out of himself as he can. "An android? As a bomb? What a waste for good equipment"

It's unclear is Bob actually stressed the word equipment, or if coincided with more painful splinter being removed...

Spending only the time to check if Seth was still moving, Bob moves to the next room "Well, 2 is probably the amount of times this room has seen maintenance". He stops a looks around at all the cables dangling. "Now, there must be a power supply we can turn off somewhere no?"
OOC:
Generally looking for the power switch to "turn off the light"
Apr 8, 2025 3:42 pm
There is a rather complex panel standing a few feet away from the door where you came in. Surely one of the buttons turns on the light and one turns off the power supply...
OOC:
I'll need an Industrial Equipment check for that. Approach matters.
Apr 10, 2025 9:35 am
"Ah! There it is!" Bob slowly walks up to what looks like some sort of electricity control panel and tries to figure out which one of those turns the power off...
OOC:
Seth is probably way better for these rolls, but it's just a panel with buttons no?

Maybe two advantages? I have a lot of time to check the buttons, so not pressure and Seth's help?
Approach: Carefully, I fail for doing it too Quickly or not Insightfully, which probably mean pressing the wrong buttons xD

Rolls

PHY - Roll - (4d10h2+1)

(5156) + 1 = 12

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