HOUR 2

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Apr 15, 2025 4:41 pm
@CESN -
OOC:
Body, save, please. If you fail, make a Nerve Save. If you fail that, another Body save.
Falconloft sent a note to CESN
Apr 15, 2025 5:17 pm
OOC:
Not good xD

I'll just save everything in order

Rolls

PHY 1 - (2d10+1)

(16) + 1 = 8

FLT 2 - (2d10+5)

(18) + 5 = 14

PHY 3 - (2d10+1)

(106) + 1 = 17

Apr 16, 2025 5:07 pm
As you make your way through the dangling, live wires, you go to dodge one and end up backing into another. It's all you can do not to flinch and hop your way through several more. There may be screaming though, as the electricity ripples through you.
OOC:
You are Fatigued 1. What this means is that when you take any sort of action that requires a check, you'll roll a d6 after it resolves. On a 6, you mark off one Fatigue.
Apr 16, 2025 5:09 pm
Once you're on the other side, though, you're standing in front of the door to the Workshop. All you have to do is to walk through.
OOC:
Giving Joms a bit of a cushion to catch up if he can take it. If not, I'll roll his check and saves for him unless he indicates that he doesn't want to go with you.
Apr 16, 2025 5:47 pm
Seth tries to navigate the hazards.

Rolls

Parkour - (5d10h2+1)

(34673) + 1 = 14

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