Character and World Creation

Feb 25, 2025 6:01 am
As I mentioned in the resurrected recruitment thread: It has been years since I looked at, or thought about, this game, so you will have to bear with me as I work through it and get in the mood.

One question that comes up with this sort of game: The rules are limited and only deal with what happens in the break (and excuse me if I use the wrong terms, again, years since I read the PDF:), and not what life is like afterwards or between missions. I care about the characters more than the rest of the stuff, and Breakers plays a pretty good slice of life game too —though it offers very little to drive that if the players don't do it themselves.

• Do we want to see our lives outside of the job? Do we want this to be a significant part of the game, or a 'downtime' scene between the 'real action'?

• What sort of characters are we thinking about? A military unit, tasked with dealing with this mess? A scrappy bunch of civilians dealing with it to the best of their ability? A mixed bag (can be tricky), but we can do that too.

The Character Creation rules suggest that we might start with one job marked and a little experience. I have had good success with starting with nothing marked, you not being 'Colts' or anything and experiencing the new reality for the first time. This does mean you don't pick a Talent and your Attributes sum to 0 (so, maybe -1, 0 1?). I often make these 'first' forays into the rift a quick and easy one, so you get to level up pretty quickly at first.

If we chose to start with one adventure under our belts, we can refer back to it in our backstory and see how it changed us.

Your thoughts?
Feb 25, 2025 12:54 pm
[ +- ] World of Dungeons: Turbo - Breakers
Feb 25, 2025 12:58 pm
I have added a first draft of a character sheet above. You can Quote that post and then copy/paste the bbCode between the [ charsheet ] tags into a character sheet to use it.

Sheet templates don't update or display properly in the forum threads, so you can also see it added to this game, below the text area where you post, as 'Example', you can also open the Character Sheet from there. This is only there for the duration of our approval and testing phase.
Feb 25, 2025 3:03 pm
I made a less pretty but perhaps a little more functional version of the character sheet here as I started to understand the rules.
Feb 25, 2025 3:04 pm
Hmm. Your calculations are more advanced than anything I could do. I keyed on the equipment/speed checkboxes. In the end it is a personal preference how each of us likes to lay out our sheet.
Feb 25, 2025 4:04 pm
So long as the needed information is easily visible/findable for everyone who needs it I don't care which character sheet is used. There is benefit to having a uniform layout, but not enough to fight over. :)

Mainly mine does rolling from the Attributes table, and calculates XP and Level, and (sorta) max HP and Strain, and Speed and overload of encumbrance.

I am not a fan of the checkboxes for Attribute numbers, but making them editable either confuses the dice roller (if they can be edited in that column) or the player (if they can be edited as a text entry where the checkboxes are):. This is a compromise workaround for that.
Feb 25, 2025 4:13 pm
@tibbius: I blindly accepted your character without looking at it. This is pretty standard for how I do character creation.

We can look at the details on the sheet when it becomes relevant, after we have decide on what sort of world this is and what sort of characters are sent into these breaks in reality.
Feb 25, 2025 4:14 pm
Why Me!?

• Why is it us that go into these breaks in reality?

• Are we the only ones who can do it? Does it take something special? Is it something innate to our charters, or just a matter of 'grit'?

• Is it voluntary or are we not given a choice?
Feb 25, 2025 6:19 pm
@drgwen what do you think, please?

My first jump is "we do this because we're driven to do it" and for my character more specifically "I'm driven to do it by chain of command" but in the broad sense our characters have free will and my character could choose to not follow orders.

I think that it doesn't take anything more than "the right stuff" to venture into the breaches, there is no supernatural ability that sets our characters apart from ordinary humans, just volition to do this.
Feb 25, 2025 6:32 pm
vagueGM says:
As I mentioned in the resurrected recruitment thread: It has been years since I looked at, or thought about, this game, so you will have to bear with me as I work through it and get in the mood.

One question that comes up with this sort of game: The rules are limited and only deal with what happens in the break (and excuse me if I use the wrong terms, again, years since I read the PDF:), and not what life is like afterwards or between missions. I care about the characters more than the rest of the stuff, and Breakers plays a pretty good slice of life game too —though it offers very little to drive that if the players don't do it themselves.

• Do we want to see our lives outside of the job? Do we want this to be a significant part of the game, or a 'downtime' scene between the 'real action'?

• What sort of characters are we thinking about? A military unit, tasked with dealing with this mess? A scrappy bunch of civilians dealing with it to the best of their ability? A mixed bag (can be tricky), but we can do that too.

The Character Creation rules suggest that we might start with one job marked and a little experience. I have had good success with starting with nothing marked, you not being 'Colts' or anything and experiencing the new reality for the first time. This does mean you don't pick a Talent and your Attributes sum to 0 (so, maybe -1, 0 1?). I often make these 'first' forays into the rift a quick and easy one, so you get to level up pretty quickly at first.

If we chose to start with one adventure under our belts, we can refer back to it in our backstory and see how it changed us.

Your thoughts?
→ I like the idea of giving "downtime" more attention in this game than in a typical fantasy heist / delve format. I feel like it's important to the premise of this game that the gonzo use of C-4 to collapse bubbles of fantasy occurs in a very prosaic almost maybe Office Space setting.

→ I'm thinking about ex-military FEMA contractor for my character. Maybe there's a few private companies that bid on regional FEMA contracts for handling incursions. Maybe there's even some late-capitalist maneuvering among those companies — mergers, buyouts, bankruptcies, etc.?

Not having played this before, I don't know how important the Talents and Attributes are to survival. Fictionally, perhaps the reason that we pick up a Talent after our initial Incursion Response is because then we've completed the probationary period and our employer now is willing to invest in training us.
Feb 26, 2025 4:15 am
tibbius says:
... for my character more specifically "I'm driven to do it by chain of command" ...
Let's first see if that character concept works with the other players and the world we make. I am not saying 'no', just don't make characters yet, till we are ready, then we can make them together.
tibbius says:
... maybe Office Space setting ...
Could be. Though I can't say I am much of a fan or the InSpectres style humdrum. This will also, very much, depend on if we have similar motivations for doing the work. If one is a housewife and the other is military then there may not be shared office space to contend with.
tibbius says:
... it's important to the premise of this game that the gonzo use of C-4 to collapse bubbles of fantasy occurs in a very prosaic ...
It does not have to be gonzo. I don't really do gonzo and tend to ground my games in 'reality'. Fun, quirky, humorous, comedy, are cool if the players bring it, but comedy is hard to write well.

Part of what I find myself teaching in these 'beginner games' is 'real world consequence for your actions', which I often find inexplicably absent from RPGs. This is a John Harper game, so maybe look at Blades in the Dark (Downtime) for how these prices could come back to bite you.
tibbius says:
... → I'm thinking about ex-military FEMA contractor for my character. ...
That can work.
tibbius says:
... I don't know how important the Talents and Attributes are to survival. ...
We shape the game around the players and their characters.

If you are a fighty crew you will face a lot of problems that can be overcome by fighting, if you are a social crew than you will face social challenge, and so on. "Be a Fan of the Players' Characters." Though a fighty crew will run into problems where fighting is the absolute wrong thing and have to deal with it, and vice versa. "Find where they are weak, and push there."
tibbius says:
... Fictionally, perhaps the reason that we pick up a Talent after our initial Incursion Response is because then we've completed the probationary period and our employer now is willing to invest in training us. ...
Could be. Or just that you learned from going down there. Maybe you found that you really needed to be better with guns (or swords for some reason) and took a class or practiced harder, or need to bone up on your sciences and take learning-annex course. Or maybe you brought something back from the other side and find you can now talk to animals (... and that they are incredibly boring!), or can do magic.

It will depend heavily on if we have an employer type arrangement or are self-motivated, and other considerations.

The 'character sheet' is both prescriptive and descriptive. If you 'level up' and pick a Talent you add it to your sheet and can explain it in the fiction any way you like. But if you learn a skill during the story you also add it to your sheet (not costing a 'level up choice'). This applies to special items, weapons, artifacts, but also to scars or injuries as well, what happens matters.

(I sometimes treat things picked up through 'leveling' as a bit more solid than those picked up in the fiction. This applies less here than in other games.)
Feb 26, 2025 3:05 pm
Ugh! I posted a reply here alst night, or I thought I did. OK I'll try again!

I am fine with starting at level 0. That was I can kind of discover who my character is through play! But if we would like to start as Colts, that's fine too. I'd likely go with Arcane, Medic, Techie, or Wild for my Talent.

On missions vs 'downtime': I like checking in on the character's lives in between missions, both to see what the consequences of their choices are, and simply to make these characters richer and more interesting. I wouldn't want to dwell there too much, though, in part because there aren't really mechanics for that (unlike in Blades!). So, like a 70/30 or 80/20 split would be my preference, rather than 50/50, say.

On "Why us?" :

I won't be playing a military type, myself. But I could imagine being brought in by a FEMA team as a scientist or problem solver or something and joining a team with an ex-military person who plays security or whatever. I'm also fine with us being freelancers or independent contractors, simply doing it for the money. Given how dangerous it is, the pay might be good? If we do that, though, then we are saying that, in this word, random civilians can walk into these places and the government isn't locking them all down and sending in gov't teams. I' fine either way.

Either way, my character will be going in voluntarily, either for money or knowledge or excitement. Others could do it, for sure, but in this story it is we who go in.

I think another thing we can consider is tone. Will our missions be like the film Annihilation? Or are they more like Ghostbusters? I must admit, the mental image of Egon Spengler using a proton pack to capture a Beholder or something is appealing! But I also love Annihilation, so I could go either way.
Last edited February 26, 2025 3:05 pm
Feb 26, 2025 3:22 pm
OK I filled out a level 0 character and submitted it. I did not yet commit there to a background or (obviously) a Talent. I took +1 Insight and -1 Prowess, but I could easily change those up a bit depending.
Feb 26, 2025 3:49 pm
Drgwen says:
... Ugh! I posted a reply here alst night, or I thought I did. ...
Ugh, indeed. I hate when that happens. :)
Drgwen says:
... I am fine with starting at level 0. That was I can kind of discover who my character is through play! ...
Exactly. Then, once we have a better feel for the characters, and also the world, we can pick Talents.

I often allow early access to Talents when it makes more sense than suddenly having them for the 'next mission'. Mainly something like Medic could end up being needed on mission 0, and not having it and needing to explain why we have it on the next mission is tricky, though we could have needed to get some training, and time can pass between the missions. Deciding we will take it and breaking out the skills mid-mission can be fine.
Drgwen says:
... But if we would like to start as Colts, that's fine too. ...
@tibbius, do you have feelings about this?

I am easy either way.

One question that can dictate this is: How long do we want to play for? If it is a one-shot, then starting higher gives us more to play with, if it is a long-term game, then starting low gives us more room to grow.

On a related note: How lethal do we want things to be? Do we want to 'expect' to lose a character or two by the end and replace them, or do we want to try keep them around?
Drgwen says:
... I'd likely go with Arcane, ...
Magic is very dangerous. I'm not saying 'no', but you may want to wait till you have more capability to cope with what it can bring down on you. :)
Drgwen says:
... missions vs 'downtime' ... like a 70/30 or 80/20 split ...
Sounds good. We will play it by ear.
Drgwen says:
... I won't be playing a military type ...
Noted.
Drgwen says:
... joining a team with an ex-military person who plays security or whatever ...
Cool. That works with tibbius proposed character. Do we think there is tension between the characters about what we are expected to do in the break?

@tibbius: Are you still guided and provisioned by the military?
Drgwen says:
... the pay might be good? ...
The book suggests your main 'pay' is from what you can haul out and sell, there is an extensive 'loot' section in the character sheet, and you may have to abandon the gear you take in to be able to carry it.
Drgwen says:
... then we are saying that, in this word, random civilians can walk into these places and the government isn't locking them ...
Could be. Could be if you get there first you can grab what you can and get out before the gvmnt can swoop in and lock it down. Could be you are licensed do take care of these things. Could be (though we suggested otherwise earlier) that you are among the few who can do it (for unknown reasons that are unknown?).
Drgwen says:
... for money or knowledge or excitement ...
Which do you think is the main draw?
Drgwen says:
... Annihilation ... or ... Ghostbusters ...
I don't know Annihilation, I am not much into horror. 'Ex'-military and a scientist sounds a lot like Stargate, too.
Drgwen says:
... the mental image of Egon Spengler using a proton pack to capture a Beholder or something is appealing! ...
I am sure Egon finds that image equally appealing. :)
(Actually, it has been long enough since I saw that film that I can't be sure if he would.)

@tibbius: Your thoughts in these points? Then we may be ready to start.

You both can start thinking about the first dungeon break. What do we think collides with what/where? (And how do you end up in it?)
Feb 26, 2025 4:03 pm
I'd be good with a two shot if we wanted to do two breaks, maybe to get a feel of the range of experience the game can support. Taht way we can do a downtime episode between them.

I am fine with character loss if we want to lean into that element, but I am also fine with not doing so, and having a game with a lighter tone.

Hmm I'll probably play a scientist type who enters breaks for research purposes. She uses the money from whatever she salvages to keep her research going. This can result in tension if other members of the team don't want to visit a location where she can get important data, perhaps, but otherwise I think she'd be fine with each member purpusing their own interests as long as we don't inhibit each other.

Maybe we're like tornado chasers. We have some DIY instruments that track an impending break and we try to arrive when it touches down and get in first. The govt takes days to arrive in force so out goal is to get in, get the value info/loot, and get out. Whether we operate on our own or as a rapid response team for an NGO or something is fine with me.
Feb 26, 2025 4:56 pm
Drgwen says:
Maybe we're like tornado chasers. We have some DIY instruments that track an impending break and we try to arrive when it touches down and get in first. The govt takes days to arrive in force so out goal is to get in, get the value info/loot, and get out. Whether we operate on our own or as a rapid response team for an NGO or something is fine with me.
I ♥ this. Maybe the countdown timer for the Cloud is *also* or *alternatively* a countdown for the Gov.

Maybe we don't bring the C-4 with us. We're looking to get in and get out with loot, whatever we can grab that looks cool. But there's *denizens* to hinder us, along with the looming threats of the Cloud and the Gov.

Maybe the Gov and the Cloud usually show up at the same time, so as we're headed out being chased by the Cloud, the Gov team heads in with the C-4?

One fictional question is, does the radio signal to detonate the C-4 always reach all the way from the mouth of the break to the shard? What if the shard / break is so big that the signal can't reach?

I think my ex-mil guy instead of being a FEMA contractor could be private security for @drgwen's research institute. So Arthur is her assigned "minder" and bodyman. In this case, @vaguegm, Arthur is not provisioned or guided by Mil / Gov but rather by the Institute.

I would prefer to start as a Colt who has been into a break with drgwen's character once before, and was thrilled by the experience and now is somewhat hooked on it ("storm chaser" vibes again). The Talent would be Shooter.

Regarding hp, (a) I would be fine with them NOT increasing per level, or with gaining 1d for Colt, 1d per additional level, 1d for Tough, and rolling to see how many we "have" each time we recover from injury. ← really like that. (b) would prefer hp to be a binary thing: >0 all good, ≤0, Resolve roll.

I think two-shot would be a good plan to start. If it's really fun we can go further, if it's really dull we can stop after one.

Apologies that I tried to catch all the topics in this thread as well as drgwen's and my own welcome threads.
Feb 26, 2025 4:59 pm
In the meta-fiction, it's a bit odd to consider a private Institute that is a known repeat player interfering in government ops. Maybe the politics of that would be something we could explore as we go.
Feb 26, 2025 5:02 pm
This all sounds good to me! Though I don’t have an opinion about how HP and leveling up is handled.
Feb 27, 2025 4:03 am
tibbius says:
... Maybe the countdown timer for the Cloud is *also* or *alternatively* a countdown for the Gov. ...
Yeah, you already have a timer on how long you can spend inside. So having some gov pressure does not change anything in the way the game would run.
tibbius says:
... radio signal to detonate the C-4 always reach ...
'Always'? I don't know this word? No such thing as 'always'. :)

Honestly, I would assume you seldom get to cleanly blow the keystone shard from a safe distance. You may have to make a heroic exit as the break collapses around you.
tibbius says:
... I would prefer to start as a Colt ...
Done. We will start at level 1 (Colt).

Your Talent may be something you already had when you first went in (Medic, Techie, Shooter), or it may be something you picked up during your first run (Arcane, Wild).

If there are important/relevant details about that first run, we can mention them in the character background, or, better yet, in the roleplay.
tibbius says:
... two-shot would be a good plan to start ...
Cool. We will do one, with the plan to do another after (this shapes the tone a bit, and gives us something aim for near the end), but no commitments required (there is always an Open Door Policy in my games), then we can see about continuing with more after that.
tibbius says:
... Regarding hp, (a) I would be fine with them NOT increasing ...
Nah, let's not change the rules.
tibbius says:
... would prefer hp to be a binary thing: >0 all good, ≤0, Resolve roll. ...
As per the rules.

tibbius says:
... tornado chasers ... thrilled by the experience and now is somewhat hooked ...
That sounds cool.
tibbius says:
... Maybe we don't bring the C-4 with us. We're looking to get in and get out with loot ... the Gov team heads in with the C-4 ...
Do we want to be purely mercenary in our motivations? Doing it just for loot and fun?

It could be that bad things come out of the breaks, and threaten the locals. The government take too long to deal with it so you fix the problem before it gets too bad. Maybe the government have reasons for taking their time? Maybe they are less concerned about keeping people safe than getting what they can from the other worlds?
tibbius says:
... it's a bit odd to consider a private Institute that is a known repeat player interfering in government ops ...
Ghostbusters style, maybe you are somewhat at odds with the law, but your contribution can not be denied?

Much of this discussion seems to assume this is all happening in your government's borders? Are you mostly regional or do you have to deal with breaks all over the world?
Feb 27, 2025 3:24 pm
vagueGM says:
Do we want to be purely mercenary in our motivations? Doing it just for loot and fun?

It could be that bad things come out of the breaks, and threaten the locals. The government take too long to deal with it so you fix the problem before it gets too bad. Maybe the government have reasons for taking their time? Maybe they are less concerned about keeping people safe than getting what they can from the other worlds?

Ghostbusters style, maybe you are somewhat at odds with the law, but your contribution can not be denied?

Much of this discussion seems to assume this is all happening in your government's borders? Are you mostly regional or do you have to deal with breaks all over the world?
@drgwen's character will be a science-y type. Could be that Gov tolerates the Institute going into breaks ahead of the closure crew, because they're hoping for groundbreaking research. I'm thinking that maybe the Arcane talent works only inside a break (@vaguegm, @drwgen: yes/no?), but weird stuff that is brought out can be studied and maybe duplicated. So the Institute's retrieval work is condoned and the Gov buys loot off breakers. Maybe it's a mandatory buy?

Could be that Gov is willing to leave breaks open until the Cloud becomes a real concern of escaping into mundanity.

Would it be more interesting to have breaks be just a national issue, where they're kind of like almost envied / feared by other nations, or would it be more interesting to have breaks around the world, where nations compete to exploit them? My concern about round-the-world breaks is that in the fiction, if a break happened in some remote place, why wouldn't the Cloud already have escaped?

Do breaks grow over time until closed?
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