Feb 25, 2025 6:01 am
As I mentioned in the resurrected recruitment thread: It has been years since I looked at, or thought about, this game, so you will have to bear with me as I work through it and get in the mood.
One question that comes up with this sort of game: The rules are limited and only deal with what happens in the break (and excuse me if I use the wrong terms, again, years since I read the PDF:), and not what life is like afterwards or between missions. I care about the characters more than the rest of the stuff, and Breakers plays a pretty good slice of life game too —though it offers very little to drive that if the players don't do it themselves.
• Do we want to see our lives outside of the job? Do we want this to be a significant part of the game, or a 'downtime' scene between the 'real action'?
• What sort of characters are we thinking about? A military unit, tasked with dealing with this mess? A scrappy bunch of civilians dealing with it to the best of their ability? A mixed bag (can be tricky), but we can do that too.
The Character Creation rules suggest that we might start with one job marked and a little experience. I have had good success with starting with nothing marked, you not being 'Colts' or anything and experiencing the new reality for the first time. This does mean you don't pick a Talent and your Attributes sum to 0 (so, maybe -1, 0 1?). I often make these 'first' forays into the rift a quick and easy one, so you get to level up pretty quickly at first.
If we chose to start with one adventure under our belts, we can refer back to it in our backstory and see how it changed us.
Your thoughts?
One question that comes up with this sort of game: The rules are limited and only deal with what happens in the break (and excuse me if I use the wrong terms, again, years since I read the PDF:), and not what life is like afterwards or between missions. I care about the characters more than the rest of the stuff, and Breakers plays a pretty good slice of life game too —though it offers very little to drive that if the players don't do it themselves.
• Do we want to see our lives outside of the job? Do we want this to be a significant part of the game, or a 'downtime' scene between the 'real action'?
• What sort of characters are we thinking about? A military unit, tasked with dealing with this mess? A scrappy bunch of civilians dealing with it to the best of their ability? A mixed bag (can be tricky), but we can do that too.
The Character Creation rules suggest that we might start with one job marked and a little experience. I have had good success with starting with nothing marked, you not being 'Colts' or anything and experiencing the new reality for the first time. This does mean you don't pick a Talent and your Attributes sum to 0 (so, maybe -1, 0 1?). I often make these 'first' forays into the rift a quick and easy one, so you get to level up pretty quickly at first.
If we chose to start with one adventure under our belts, we can refer back to it in our backstory and see how it changed us.
Your thoughts?