Skyscrapers & ... Groundscrapers? (RP)

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Apr 10, 2025 8:32 pm
Now Herman breaks out his glock and takes careful aim at the nearest centipede.
Apr 10, 2025 9:01 pm
Fiona startles in fright when the cage suddenly appears around them. Almost immediately, though, she realizes what has occurred and that the cage was in fact protecting them. For now, at least.

Fiona says, "Ah perfect. You've bought me the time I need."

She sits down and begins to open her pack and pull out various chemicals and a simple chem set. She carefully mixes together chemicals, swirling them around in an Erlenmeyer flask. Her plan? To concoct a repellant, of course! Her set has a hospital grade disinfectant, as well as benzene and a few other toxins. When combined in the right way, these compounds form a potent repellant... Or so she hopes!
OOC:
Rolling Techie, I suppose? I have equipment and a few moments, but these aren't ideal conditions, so I'll just roll Insight?

Rolls

Insight - (2d6+2)

(42) + 2 = 8

Apr 10, 2025 9:26 pm
I notice that Tibbs might not be doing so well (and so drop aiming for now.) "Tibbs do you need some first aid!?"
Apr 10, 2025 9:46 pm
Errr Arthur I mean.
Apr 10, 2025 10:10 pm
Fiona still has some ingredients to add —and the solution first has to come up to temperature, and, possibly more importantly, must not exceed that narrow temperature band or it will be destroyed— when, distracted as everyone is with medical stuff, you all miss that one centipede has wriggled through a small gap in the cage above and drops down between your party members.

What do you do?
Apr 10, 2025 10:59 pm
Fiona gestures at the centipede absentmindedly and says, " Can one of you be a dear and take care of that? Mommy’s busy."
Apr 11, 2025 12:03 am
Herman instinctively is gonna try to stomp (squash) the thing.
OOC:
probably much more dangerous than it seems
Apr 11, 2025 1:04 pm
- Herman -

Bullets seemed less-effective against the hard carapaces of the centipedes, maybe a firm boot can crack their armor? The thing is the size of a medium dog, and five times as long. There are what appear to be two spikes on its tail, but you don't know if they are dangerous, if they are stingers or just sensors.

The centipede does not seem to be bothered by the light of your headlamp, it is possible it can't sense the light, or does not know what it means.

What do you do?
OOC:
If you are stomping it, describe what you do and roll for it.

Remember, you can take Strain [rules] to add 1d6 to any roll. Declare Strain before you roll and roll it at the same time as the other dice. This could be added to your attack, to reduce your risks; On a hit it could be added to the damage, to increase your chances of making a kill. You can only add 1 strain to any roll, but you can add to both the attack roll and the damage roll, those are two different rolls. You only have two Strain, though, and you also use them to Heal during a Rest without relying on First Aid Kits. You get your Strain back after you finish a Rest.
Apr 11, 2025 2:13 pm
OOC:
Aaaah now i see the violence inherent in the system. Fine. adding strain since "lassie sized venomous bugs" are terrifying. Using a glock in close quarters seems like a cure worse than the disease and I don't imagine that the party has any handy polearm weapons (and Herman wouldn't be trained to use them anyway)
. Herman has no better idea how to kill this thing than smashing.

Rolls

Smash that thing (strain) - (3d6)

(211) = 4

Apr 11, 2025 2:38 pm
Arthur clues in to what Herman is trying to do, and joins the boot party.

Rolls

boot party (strain + prowess) - (3d6+1)

(155) + 1 = 12

Apr 11, 2025 3:18 pm
- Herman -

The centipede is incredibly quick, as your foot descends upon it it squirms to the side and around, tripping you and turning to bite. You see in great detail that 'bite' might be an inaccurate term, its mouth-parts clamp down you, but it is actually the legs, right up front, just behind the mandibles that spear out to pierce your flesh and deliver the venom that coats them.

The venom-sacks, however, look a little dry after the fight with the goblins. If you are lucky it might not have enough left to significantly affect you (See Fortune rolls [ref]).

You also see a crack in its carapace, the goblins did some damage before they went down.

You can pin the centipede down and give Arthur a perfect line for a clean stomp, he should then be able to finish it right away, but you might get bitten again if he can't act in time.

What do you do?
OOC:
These centipedes are low damage creatures since they rely on their venom for most of their effectiveness.
If it is out of venom it is not as dangerous (though three bites can still kill you).
The Fortune Roll is to see if you get envenomed. On a 1-2 you feel the parasitic sting numb your leg; on a 3-4 there is no venom left; on a 5-6 it also bites you in the armored vest and you can reduce the damage by 1.

Rolls

Damage to Herman - (1d3)

(1) = 1

Fortune (venom) (low is bad) - (1d6)

(5) = 5

Apr 11, 2025 3:20 pm
OOC:
Fortune 5 means is bites you in the armor (silly bug...), and 1 Harm means your armour takes it all, so no damage.
Apr 11, 2025 4:00 pm
vagueGM says:
You can pin the centipede down and give Arthur a perfect line for a clean stomp, he should then be able to finish it right away, but you might get bitten again if he can't act in time.
OOC:
Indeed, Arthur already has acted [ref].
Apr 11, 2025 4:03 pm
"I have a med kit," Arthur answers Herman, "but my whole left arm is numb, like asleep, really asleep. Like it was injected with … yeah, centipede venom I guess! I think there's a couple vials of generic antivenon and a few syringes in the kit, if you can inject me in the left deltoid it might help."
Apr 11, 2025 7:35 pm
Herman, marveling at how much it hurt and that was with the vest, "Ouch, but yeah OK injecting. You just saved my ass, thanks."
Apr 11, 2025 7:54 pm
- Herman and Arthur -

Quick shouted conversations are fine for making plans, but first aid in the middle of a fight will give the centipedes time to act with impunity. It may be better to focus on the task at hand and deal with getting medicines out of your packs, loading syringes, and administering injections once you have a moment to breath.

Herman: Do you hold the centipede down so Arthur can try stomp it? You will risk another bite if he can not act fast enough, but, with your aid, he can end the immediate fight.

What do you do?
Apr 11, 2025 7:59 pm
OOC:
Oops, I was not following the action sequence between RP and OOC and timeline
Herman will attempt to hold down the centipede.

Rolls

attempt to hold centipede. (prowess) - (2d6)

(64) = 10

Apr 11, 2025 8:09 pm
Herman valiantly grapples the writhing centipede, showing hitherto unseen reserves of strength. With it immobilised, Arthur is able to line up a boot just right and drive it through the exoskeleton and crush the head. They are actually not all that tough, it seems they just require a bit more mass than is in those .30 bullets.

You have bought Fiona a bit of time to continue her science project, but you are not out of the woods yet, if one could get through others could too.

What do you do?
OOC:
I had not intended for Herman to roll, he outweighs the centipede by a large margin. :) It was going to be a question of if Arthur could act in time to prevent a bite, but Herman's 10 resulted in it being so well pinned that it was easy. :)
Apr 11, 2025 8:18 pm
Herman: "I guess we need to be watching these guys like a hawk! Art, if I spot em you can shoot em. Right?". And thats what Herman will do (diligently watch for sneaky centipedes)
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