lemagne says:
... I am assuming we have a "Chloe" ...
Yes, your 'Chloe' is called 'Sid'. Do
you call them 'Sid', or do you call them 'Chloe' for some reason?
lemagne says:
... and can call around ...
Generally I veer away from having the NPCs
solve our problems for us. We can make an exception in a Montage, though.
lemagne says:
... to rent us a helicopter ... While I am waiting for the copter ...
That does concern me. There is a clock on this mission and you can't hang around waiting for someone to send you a chopper just to avoid climbing (even if literally) a few flights of stairs.
lemagne says:
... or maybe the institute has one on a retainer ...
vagueGM says:
... You don't have a helicopter, but you may be able to get one of the news choppers to help you. ...
If you want Sid to arrange this with the news chopper we can do that. Maybe you will owe them afterwards, but we can see if that comes up later.
lemagne says:
... pick the a good window and ...
The plans don't include which windows are broken. You will need to judge that from the air. You can find one that works.
lemagne says:
... ok a montage. ... So assuming that all works ... I will be caught up and we can resume 'in media res'. ...
No matter how badly it goes, you will be caught up.
We will ask you for a Montage Roll (
Rules), and this maneuver sounds like Prowess. (For reasons that will become apparent you will also need to roll Resolve (Arcane) as a follow-up once we know how the rappel goes, but let's get the first step going.)
Describe how you deplane... er... dehelicopter? dechopper? ... How you descend from the chopper.
Feel free to show us your interaction with the pilot and reporter if you want.
Include a
Prowess (athletics, right?) roll (that is 2d6+0) as your Montage Roll. If you don't describe it as being an athletic endeavor, then it could just as easily be
Insight (smarts). The fiction you describe defines what needs to be rolled, so we can revisit this question after you post the fiction (up the point it could fail).
You can add a roll to a post in many ways, you can always use the big red Add button below the textarea (where you type) to add the type of roll you need. This is a Basic roll, since it uses normal dice. You can give it a Reason (not mechanical, but lets us know why you are adding a roll if it is unclear, or know which is which), you can call it 'Entry Montage' or something suitable. In the Roll field you enter the dice code plus modifiers, in this case literally
2d6+0 (I like to include the modifiers, even if they are zero, since it makes it clear, but feel free to leave that off).
Take a look at the
Dice roller guide if you want to read more about what the site can do.
Your character sheet also has shortcuts. You can click on your character name below the dice roller to expand it, then you can click the Roll column of the Attribute table to auto-fill the dice roller fields. They only roll when you post, so you can still edit them after clicking, maybe to add more detail to the Reason field or to add further Modifiers.
In PbtA, the dice results fall into a few bins:
• On a 6- the GM will make a GM Move, which is usually something your
character will not enjoy (though as a player you can revel in it, it is not a punishment, but drives the story forward (Nothing Never Happens)).
• On a 7-9 you succeed, but at a cost, or only in part. PbtA calls this a Partial Success, it is a Success, though, so we don't take that away with the consequences. (
Grimwild calls these a Messy Success, which is a much better term that I may start using.:) Sometimes the 'cost/consequence' may include a choice, maybe you can choose to not Succeed in order to avoid a cost, the GM will let you know.
• On a 10+ You get a full Success, no cost or consequence. This is always based on the fiction you described, though, so what you get needs to be reasonable for what you did.
• On a 12+ You get 'something extra', this is rare enough that we will need to discuss it when it happens. Not all PbtA games have 12+ results, and some require you to 'level up' to activate them ('Advance a Basic Move' in
Apocalypse World parlance).