Skyscrapers & ... Groundscrapers? (OOC)

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Apr 10, 2025 7:43 pm
vagueGM says:
lemagne says:
... the grenade idea seems pretty suicidal ...
A mundane cage is pretty risky, but not a lethal magic backlash. If that's your choice: Roll it.
On a 12+ you can assume you have bought yourselves time to deal with the threat at your leisure. (Though dealing with Arthur's arm may be a higher priority with your free time?)
On a 10+ you have a major advantage and can tackle the problems with only minor risks.
On a 7-9 I think there are gaps, and you need to deal with centipedes getting inside, but the ones outside have a hard time attacking you.
On a 6- ... the situation gets worse, your magic does not do what you want.
lemagne says:
... And come on its Wonder Twins power! ...
I will take your word for it that that is cool. I don't know what that is. :)
lemagne says:
... as for the cage door, Herman is hoping to blow that off ...
Yeah. Deal with that afterwards. If you win you will have some time to solve those sorts of problems... if you lose they will add to your problems, but c'est la vie.



OK will roll in RP.
Apr 10, 2025 7:52 pm
vagueGM says:

lemagne says:
... And come on its Wonder Twins power! ...
I will take your word for it that that is cool. I don't know what that is. :)

Here is a sample of wonder twin power
Apr 10, 2025 7:56 pm
lemagne says:
... OK will roll in RP.
Well done. A 10!

Describe it. It's your cage.
Apr 10, 2025 8:46 pm
lemagne says:
(in RP) Now Herman breaks out his glock and takes careful aim at the nearest centipede.
Are you 'taking aim', or are you attacking?

If you are attacking, then describe what you do, how you attack, if you hope to achieve anything special beside just doing damage. Then roll your attack, which is probably +Prowess but the dice used always depend on what you are actually doing in the fiction.
Attacking is a pretty basic move in an RPG, so it follows a generally similar pattern. As the example in the rules [ref] say: "a 10+ means the PC does harm, a 6- means the monster does harm, and a 7-9 means they both do harm", though this is not a toe-to-toe fight, so they might not 'do harm' and might instead 'find a way in' or something (ranged fights are almost always to your advantage).

If you are taking time to 'aim carefully' that could set you up to respond quickly to any change in circumstance, or give you a bonus to an attack, but I am not convinced a roll to aim for a 1+ (on a 10+, or even a 2+ on a 12+) is worth letting the enemy take the lead in dictating the action. Rolling is risky. If you are 'coordinating with your partners' then cool, we can see what they do and slot your action into theirs.
Apr 10, 2025 9:02 pm
That seemed like the kind of action that would invariably call for a roll, so I went ahead.
Apr 10, 2025 10:13 pm
Drgwen says:
(OOC in RP) Rolling Techie, I suppose? I have equipment and a few moments, but these aren't ideal conditions, so I'll just roll Insight?
Techi, like Arcane, can completely change the way things are, and usually it takes time. If you can finish this 4-segment Clock, you can repel the centipedes, and have a solution (get it?) for them going forward as well.

On a 7-9 the clock ticks once, but you have a complication [ref]. Or you can choose to not tick and avoid (or easily dispatch) the complication.
On a 10+ the clock ticks twice, but you still have a complication, you are in the middle of a fight, after all. You can choose to forego one tick of the clock to avoid (or easily dispatch) the complication.
On a 12+ you tick the clock thrice. Technically the rules above for complications still apply (†).
On a 6- things go wrong and you risk losing the concoction. We will see if something can be done to save it once you have dealt with the immediate danger.

((†) If you have the chance you would be foolish to do anything other than complete the task and repel the bugs.:)
Apr 10, 2025 10:59 pm
Ok well Fiona is going to become fixated on her science and will likely ignore complications as much as possible. Until she can’t! Lol.
Apr 11, 2025 4:05 pm
tibbius says:
(OOC in RP)
vagueGM says:
You can pin the centipede down and give Arthur a perfect line for a clean stomp, he should then be able to finish it right away, but you might get bitten again if he can't act in time.
OOC:
Indeed, Arthur already has acted [ref].
Indeed. Your 12 there is why you can stomp the gritter in one go if Herman holds it still. If not then we will need to roll for damage —though with some bonus for the 'crit'— and hope.
tibbius says:
(in RP) "... if you can inject me in the left deltoid it might help."
We have gone a bit past there. :)

But, if you can deal with the current crisis, you will have time to administer anti-venoms.
Apr 16, 2025 6:26 pm
@lemagne I appreciate you following vagueGM's "rules" and posting a follow up instead of editing your previous post. Makes this whole play by post experience a little more human.
Apr 20, 2025 5:23 pm
[ref]
Quote:
... these samples are from Breaks! ... need some kind of precautions ... may be exposed ...
Great stuff. Carry on. :)
May 11, 2025 2:43 pm
lemagne says:
(OOC in RP) Then we can walk out, off the roof into the "landscape"? And if we can then lets see what we can see.
You were able to leave the area of the building to go down into the caves (though it is up to you if Herman has done the maths to realise that). Getting into the caves from here should be no different, though you may have to jump.

You have not tried going up (but there would not be landscape if it were impossible to access, we don't want 'invisible walls' here:). If you want to go into the hills, show us how you do that.
May 11, 2025 3:32 pm
Drgwen says:
(OOC in RP) ...And isn't the center of the break where we are supposed to put C4 if we want to close it? Or is that someone else's job?
I don't know. If you want to. Did you bring C4? The government may want to take a look before you close it, but 'you don't work for the government' so it is up to you what you do.
May 11, 2025 3:47 pm
Well, I thought the whole Premise here was that FEMA sends in contractors like us to close breaks, but we have an ulterior agenda to bring back materials and data to aid the Institute's research. Am I wrong?

Also, what is our Cloud of Woe clock at? Is that info players have access to?
May 11, 2025 6:43 pm
Drgwen says:
... I thought the whole Premise here was that FEMA sends in contractors like us ...
I don't know if FEMA is involved in our version. Y'all elected to be private contractors, trying to get there before the government swoops in and takes over 'for their own reasons'. If you believe the break needs to be closed —to keep the government away, or for the public good (better claim the latter, either way)— then you should close it. If you leave it then the government will take over when they can get here.

If you blow the break, there will be nothing holding the skyscraper up, so you will have to get out quick... It will take a little bit of time for reality to reassert itself, though. It will also fall on the neighbourhood below, so I hope those street kids get out of the way.
Drgwen says:
... Also, what is our Cloud of Woe clock at? ...
2/8

I meant to mention that it ticked up when you spent all that time climbing from half-way-up to the top [ref]. Going all the way back down to below the middle, to check your experiment, will take time, as will coming back up here again (unless you find a quick way).
Drgwen says:
... Is that info players have access to? ...
You can see it on the first post of the thread (hit << First) or this link.
May 12, 2025 3:54 am
Oh yes, that's right. We are private contractors working for a research Institute. And I had overlooked that Cloud of Woe clock! Very nice. Thanks.
Jun 1, 2025 11:02 pm
Hi gang! I hope you're all doing well. I just to let you all know that I will be stepping away from this game. I enjoyed playing with all of you and thank @vagueGM for running it!

Be well, and happy gaming!
Jun 2, 2025 12:42 am
Thanks for playing with us. I'm also going to step away from this. It was interesting but I'm not super into the tiered success negotiation mechanic.
Jun 2, 2025 2:23 am
Drgwen says:
... I will be stepping away from this game. ...
I actually looked at this over the weekend and considered prompting for some movement, but it felt like it was done.

Thanks for your contribution.
tibbius says:
... I'm not super into the tiered success negotiation mechanic.
Quite understandable. At least you got to see WoDu in action?
Jun 2, 2025 3:48 pm
vagueGM says:
Quite understandable. At least you got to see WoDu in action?
Yes. Quite similar to 2400, which draws inspiration therefrom. My appreciation for 2400 also has flagged a bit and for the same reason, I don't really want to tease out the middle-state between succeed/fail. That probably will change six months from now.
Jun 2, 2025 3:54 pm
Also, @vaguegm, I really appreciate the chance to learn from your GM style. A few things I've tried to adopt into my own practice.
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