Let's see what everyone rolls up first, before I make recommendations if necessary to tweak those rolls. I'm always open to doing things differently if it makes for a more enjoyable gaming experience for everyone.
Character Creation
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Let's see what everyone rolls up first, before I make recommendations if necessary to tweak those rolls. I'm always open to doing things differently if it makes for a more enjoyable gaming experience for everyone.
Please use this thread to post your rolls.
1. Roll 1d10 for your class.
We will pause a bit here to see if there are overlaps. I imagine people might want to play different classes, or might want to trade or negotiate or see what's leftover.
Then,
2. Roll 3d6 for each of the four abilities. Remember to add the class modifiers before rolling.
3. Roll 1d6 for your class feature. (But if you're not feeling the result let me know, and then choose).
3a. Roll for any other class features you may have.
4. Roll for hit points and virtues according to your class.
5. Roll for ryo.
6. Roll 1d6 and 1d12 for equipment.
7. Roll 4d20 on the Awful Afflictions, Broken Bodies, Terrible Traits and Grim Chronicles tables. (If they don't match your envisioning, it's okay to swap.)
8. Finally roll 3d6 for Honour.

Bakuto, in the spirit of OSR, i will accept the fate of the dice... But i'm okay to consider trading if someone really want to. :D
They'll charm you with their words and bleed you dry with their cards.
Need to remember how to play Chō-Han. Historically in Japan Bakuto were wandering gamblers that evolved into the Yakuza, charming.
Will probably make her a Gaisha, who is a different person in her free time without her makeup, playing in gambling hall and been a thief.
Rolls
Class - (1d10)
(6) = 6
Corrupted Shibobi! Sounds fun but lets see what everyone rolls and if there are trades or rerolls to be done.
Rolls
Class - (1d10)
(4) = 4
Rolls
Class roll - (1d10)
(1) = 1
I can sink my teeth into this.
Rolls
Class Role - (1d10)
(9) = 9
Edit: Sword Saint if this is the accepted class
Rolls
Second roll (if needed) - (1d10)
(10) = 10
Bakuto*
Interesting. I was just listening to a podcast about Yakuza lifestyle the other week.
I can summon my inner Soprano within a Haiku.
The cards hold my Fate,
Clients pay for my daily bread,
Thrill in every bet.
Rolls
Class - (1d10)
(6) = 6
Onmyoji
Drunken Monk
Erudite Samurai
Wild Dancer
Are not taken yet.
Onmyoji
Drunken Monk
Erudite Samurai
Wild Dancer
Are not taken yet.
Nebula - Bakuto
Redcroc - Corrupted Shinobi
Ogion - Forgotten Ronin
Jomsviking - Yamabushi
Jiggedy40 - Yamabushi, then Sword Saint
Gtg620q - Reckless Sumo
Grendar - Bakuto
Remember it's okay for more than one person to play the same class. That said I also thought it'd be fun to have everyone try different classes, as we're aiming for now.
Since there are two overlaps, I'm certainly thinking let's have the fates (命運) decide with rerolls!
For Jomsviking / Jiggedy40, Jiggedy did their reroll already, so we have Yamabushi and Sword Saint respectively. Unless Jomsviking would also like to roll again? I do read you signaling "perfect", so we could leave this resolved.
In which case, for Nebula / Grendar, same deal, keep or reroll. 1d5 for the remaining four classes plus yours: Erudite Samurai, Drunken Monk, Onmyoji, Bakuto, Wild Dancer.
I have a big box the Usagi Yojimbo comics, and what all those stories never had, was a grey-hat antihero.
He class skill is smoke screen. I think this ability is related to his rotted teeth and he generates the smoke from his mouth/breath. I am not sure about the lisp part of this Broken Body. It seems like it might lose its novelty quickly.
He is a narcissist who is followed by a strange, unexplainable phenomenon that brings chaos and destruction wherever he goes. Obviously this happens because he is so important and that is why he was chosen to be the harbinger of it. He justifies exposing others to this as unfortunate but unavoidable for his mission.
He mumbles to himself even in public. I feel like this makes the lisp even more annoying.
Disregard name rolls. I don't like them and don't plan to use them.
Rolls
Swiftness, Spirit, Vigor, Resilience - (3d6+2, 3d6+2, 3d6-1, 3d6+1)
3d6+2 : (166) + 2 = 15
3d6+2 : (125) + 2 = 10
3d6-1 : (642) - 1 = 11
3d6+1 : (632) + 1 = 12
Class Feature - (1d6)
(3) = 3
Poison Uses - (1d6)
(5) = 5
HP, Virtues - (d8, d2)
d8 : (7) = 7
d2 : (1) = 1
Ryo - (2d6*10)
(12) + 10 = 13
Equipment - (d6, d12)
d6 : (2) = 2
d12 : (4) = 4
Awful Afflictions, Broken Bodies, Terrible Traits, Grim Chronicles - (4d20)
(371212) = 34
Honor - (3d6-2)
(615) - 2 = 10
Names - (1d20, 1d20, 1d20)
1d20 : (15) = 15
1d20 : (6) = 6
1d20 : (3) = 3
Rolls
Swiftness, Spirit, Vigor, Resilience - (3d6+2, 3d6+2, 3d6-1, 3d6+1) - (3d6+2, 3d6-1, 3d6+2, 3d6+1))
3d6+2 : (445) + 2 = 15
3d6-1 : (453) - 1 = 11
3d6+2 : (415) + 2 = 12
3d6+1) : (431) + 1 = 9
Rolls
Class Feature - (1d6)
(3) = 3
Ryo (x10) - (1d6)
(2) = 2
HP (Resilience [9] + d8) - (d8+9)
(7) + 9 = 16
Virtues - (d2)
(1) = 1
Equipment - (1d6+1d12)
(2) + (5) = 7
Awful Affliction - (d20)
(1) = 1
Terrible Traits - (d20)
(13) = 13
Grim Chronicles - (d20)
(16) = 16
Broken Bodies - (d20)
(3) = 3
Honour - (3d6)
(655) = 16

Class Feature: Blade's Spirit. Once per session, they can pour their spirit into a single, devastating strike, adding their Honour score to the damage roll.
Ryo: 20
HP: 16
Virtues: 1
Equipment: Empty Handed + Random Unseen Text: Burning Blade. Ignite your weapon, dealing an extra d4 damage with each hit for d6 rounds.
Awful Affliction: Paranoid
Terrible Traits (aka Bad Habits? Didn't see a Terrible Traits table): Always losing important items.
Grim Chronicles: Have made a deal with a malevolent entity that is slowly taking over your mind and body.
Broken Bodies: Missing a limb, using a makeshift prosthesis.
Honour: 16
Edit: I absolutely LOVE the idea of playing swordsman with only one arm, who has made a deal with a demon, who always loses important things, and is paranoid (probably about that demon, and if he left something behind). I think I'm empty-handed because the important thing I had was left somewhere.
Rolls
Swiftness, Spirit, Vigor, Resilience - ((3d6+2, 3d6-2, 3d6+2, 3d6+2))
(3d6+2 : (556) + 2 = 18
3d6-2 : (446) - 2 = 12
3d6+2 : (656) + 2 = 19
3d6+2) : (332) + 2 = 10
Virtues - (1d2)
(1) = 1
Ryo - (1d6*10)
(6) + 10 = 16
Class Features - (1d6)
(4) = 4
Honor - (3d6-1)
(546) - 1 = 14
Equipment - (1d6, 1d12)
1d6 : (3) = 3
1d12 : (10) = 10
Armour - (1d4)
(1) = 1
Weapons - (1d10)
(5) = 5
Broken bodies - (1d20)
(17) = 17
Grim Chronicles - (1d20)
(9) = 9
Bad Habits - (1d20)
(7) = 7
Awful Afflictions - (1d20)
(11) = 11
First Name, Last Name and nickname - (1d20, 1d20, 1d20)
1d20 : (10) = 10
1d20 : (11) = 11
1d20 : (7) = 7
Hit Points - (1d10)
(3) = 3
That said, it looks like we've also started on the rest of the rolls, so go ahead and roll up! We'll need a character sheet! I'm okay with a bunch of text, or I (or someone can offer) to make a fancier one. :)
Swiftness: 10, Spirit 17, Vigor 15, Resilience 14
Slight of Hand: +4 spirit check pickpocket, intimidation, thievery
Backpack & Lantern with oil, 120 Ryo
Walks with a Limp
Under a Curse that cannot be lifted
Anger issues
Self Destructive LoLz Together that all makes sense.
Rolls
Swiftness - (3d6-2)
(255) - 2 = 10
Spirit - (3d6+2)
(636) + 2 = 17
Vigor - (3d6+2)
(445) + 2 = 15
Resilience - (3d6+1)
(652) + 1 = 14
Class Feature - (1d6)
(4) = 4
Virtues - (1d4+1d2)
(4) + (2) = 6
HP - (1d10)
(5) = 5
Equipment - (1d6)
(3) = 3
Equipment - (1d12)
(3) = 3
Ryo - (3d6X10)
(444) + 10 = 22
Broken Body - (1d20)
(8) = 8
Grim Chronicle - (1d20)
(4) = 4
Bad Habbit - (1d20)
(6) = 6
Awful Affliction - (1d20)
(5) = 5
Honor - (3d6+1)
(461) + 1 = 12
Edit: Oh lord... A below average girl, that can't stop smiling, Kleptomaniac, that someone very powerful want dead and failed to killed her so far for mysterious reason haha
Rolls
Swiftness - (3d6-2)
(433) - 2 = 8
Spirit - (3d6+2)
(432) + 2 = 11
Vigor - (3d6+2)
(414) + 2 = 11
Resilience - (3d6-1)
(531) - 1 = 8
Honor - (3d6+1)
(213) + 1 = 7
Class feature - (1d6)
(1) = 1
Virtues - (1d4+1d2)
(2) + (2) = 4
HP - (1d10)
(8) = 8
Equipment - (1d6)
(1) = 1
Equipment - (1d12)
(6) = 6
Ryo - (3d6*10)
(122) + 10 = 15
Broken Body - (1d20)
(17) = 17
Grim Chronicle - (1d20)
(2) = 2
Bad Habbit - (1d20)
(5) = 5
Awful Affliction - (1d20)
(19) = 19
1-4 -3
5-6 -2
7-8 -1
9-12 0
13-14 +1
15-16 +2
17-20 +3
So Jiggedy40, your hp is Resilience + d8, which gives you 0+8=8. And my bad, 'Terrible Traits' is from Mork Borg, I meant Bad Habits!
Part of the thing about OSR and also Borg games is that characters may differ in power wildly, as opposed to a more balanced character creation (eg D&D point buy ensures everyone starts exactly the same).
Notice also each class has different bonuses to their rolls, which aren't equal, eg the Ronin, Shinobi and Saint will have better stat rolls, the Bakuto will have weaker ones.
That said, let me see if anyone really ends up with terrible rolls, if so we can fix that.
Edit: Oh lord... A below average girl, that can't stop smiling, Kleptomaniac, that someone very powerful want dead and failed to killed her so far for mysterious reason haha
Swiftness: 0
Spirit: -1
Vigor: +1
Resilience: 0
Class Feature: Chanko Power
Virtues: 2
HP: 10 (corrected after rolling this wrong after seeing Bedzonell's explanation)
Ryo: 60 (corrected, also rolled wrong)
Equipment: Empty handed and Silver Talisman
Broken Bodies (19): Recently Blinded or suffering from vision problems (I'll roll with this as missing an eye, ok GM?)
Grim Chronicles (14): Haunted by a dark secret (OoOoOoO!)
Bad Habits (9): Terrible Memory, often forgetful
Awful Afflictions (1): Paranoid (Since Jiggidy got this also, I'm going to swap this for Hedonistic, unless anyone objects)
Honor: 9
Ok, a one-eyed forgetful sumo wrestler harboring a dark secret while wearing a silver talisman to ward off evil spirits, and using worldly pleasures to dull the pain of the swiftly approaching end of the world.
Got it.
Rolls
Swiftness - (3d6-2)
(623) - 2 = 9
Spirit - (3d6-1)
(423) - 1 = 8
Vigor - (3d6+3)
(353) + 3 = 14
Resilience - (3d6+2)
(143) + 2 = 10
Class Feature - (1d6)
(5) = 5
Virtues - (1d2)
(2) = 2
HP - (1d12+10)
(10) + 10 = 20
Ryo - (1d6x10)
(6) + 10 = 16
Equipment - (1d6)
(2) = 2
Equipment - (1d12)
(12) = 12
Broken Bodies - (1d20)
(19) = 19
Grim Chronicles - (1d20)
(14) = 14
Bad Habits - (1d20)
(9) = 9
Awful Afflictions - (1d20)
(1) = 1
Honor - (3d6)
(126) = 9
White Raven lurks patiently
Striking from the shade
Weak Mountain Dwelling Nerd discovers steroidal saponins. Thats what his magic secret is.

Rolls
SWIFTNESS, SPIRIT, VIGOR, RESILIENCE - (3d6, 3d6, 3d6, 3d6)
3d6 : (111) = 3
3d6 : (261) = 9
3d6 : (622) = 10
3d6 : (614) = 11
Rerolling - (3d6, 3d6, 3d6, 3d6)
3d6 : (331) = 7
3d6 : (656) = 17
3d6 : (162) = 9
3d6 : (554) = 14
I'll make a call on this.
Should we spend Ryo for additional gear?
Should we spend Ryo for additional gear?
I was going to hold off on the shopping first, so hold on to your Ryo.
I'm going to offer a stat reroll to anyone who wants to try for it. Jomsviking's already gone ahead and done so. Nebula if you're feeling it, go ahead as well. You'll have to reroll all four stats again in order, no picking and choosing. You can decide to keep the old set or use the new set. Good luck!
I'll start reviewing completed character sheets.
Alright, it still fit well what i wanted to play, will take the second one.
I adjusted her sheet.
Rolls
Swiftness - (3d6-2)
(424) - 2 = 8
Spirit - (3d6+2)
(465) + 2 = 17
Vigor - (3d6+2)
(521) + 2 = 10
Resilience - (3d6-1)
(263) - 1 = 10
Grendar, the Bakuto rolls d4 virtues. So you're at 4, not 6.
Gtg620q, the Sumo gets +1 to the Honour roll, which puts you at 10. (Also, if you want to take advantage of my stat reroll offer, go ahead!)
Nebula, you missed out firecrackers (Spirit+4 uses) as one of your rolled equipment.
Ogion, you get a backpack and a black powder bomb for your rolled equipment.
Redcroc, all good!

A princess of a noble lineage, she traded her life of luxury for a deck of cards, fleeing seppuku after a disastrous marriage alliance. Now, she navigates the treacherous currents of a gambling den, a captivating hostess by day, a ruthless card dealer as the evening get darker. Geisha training, once a fleeting ambition, proved too disciplined for her restless spirit; mornings were a battle she rarely won. And though she possessed the allure of the divine, she refused to barter her dignity for coins. A shogun's vengeful vassal still hunts her because of that failed wedding and her family is also looking for her with the intention of making her a nameless monk in exile, making every deal a gamble with her life, every smile a mask.
Connections between PCs
For each PC you want to figure out, roll 2d6. +1 if your/their Honour is above 10, -1 if yours/theirs is below 10.
2-3 You are antagonists with each other (by virtue of some allegiance, past history, circumstances).
4-5 You know of the other person only in unfavourable terms (bad reputation, malicious gossip).
6-8 You don't know each other.
9-10 You know of the other person, or have a passing acquaintance with them, in a positive way.
11-12 You are well-acquainted with each other (friends, kinship, served under the same lord)
If two of you roll conflicting results, then pick whichever you prefer.
1) Kayo: Kenji has seen her before, and was mesmerized by her beauty. I don't think they have had a romantic relationship, but certainly not because Kenji was uninterested. The current status of the relationship is that he thinks of her often, but is too ashamed of himself, his missing arm, and his rough/dirty existence (he was once a valued general and warrior and had many opportunities with geishas, but now he is a lone wolf, haunted by a demon and scraping together a horrible existence in the mountains).
2) Satoshi: some time ago, Satoshi and Kenji met in battle. Was Satoshi a ninja back then or was he a rival warrior for a daimyo who challenged Kenji's daimyo? Perhaps my assumption that Kenji would recognize Satoshi is wrong if he was a secretive ninja the whole time. If so, I can alter my narrative.
3) Genji: My narrative had the big sumo being carried up the mountain road on a palanquin (I saw Genji as important and valued, and also large enough that a long hike up a mountain might be taxing). I didn't put Kayo and Genji together, but that would/could happen easily enough. As far as Genji/Kenji, I'll roll for it...we don't know each other.
4) Tomoe: Rolling for it...result: we don't know each other.
5) Ikari: I wrote that Kenji saved Ikari's life once and there's a blood debt owed, but Kenji is willing to forgive it if Ikari will provide food, coin, info and hopefully more laughs (I presume Ikari has a sense of humor but I need to let the player decide that!).
My scene is written in such a way that it's when all the characters are converging on the abandoned mountain temple at roughly the same time. The temple is part of the area that Kenji has been living a scrappy life after being "revived" by a demon, who is slowly making him lose his mind.
Rolls
Genji relationship with Kenji - (2d6+1)
(32) + 1 = 6
Tomoe relationship with Kenji - (2d6+1)
(51) + 1 = 7

White Teeth the Leper
Divine Guidance: Once per day reroll a failed Spirit test
A backpack that can hold 7 small items
Torches (Spirit +4)
Tanto
Unseen Text: Eagle Eye
Emaciated and Frail with sunken eyes and greyish skin
Hunted by a terrifying monster he cannot defeat.
Hate being touched
Manipulative
Rolls
Class Feature - (1d6)
(4) = 4
HP - (1d8)
(5) = 5
Ryo *10 - (1d6)
(5) = 5
Equipment - (1d6, 1d12)
1d6 : (3) = 3
1d12 : (2) = 2
It gets worse - (1d20, 1d20, 1d20, 1d20)
1d20 : (4) = 4
1d20 : (13) = 13
1d20 : (19) = 19
1d20 : (12) = 12
Honor - (3d6)
(211) = 4
Armor - (1d2)
(1) = 1
Weapons - (1d6)
(2) = 2
Unseen Text - (1d10)
(4) = 4
2) Satoshi: some time ago, Satoshi and Kenji met in battle. Was Satoshi a ninja back then or was he a rival warrior for a daimyo who challenged Kenji's daimyo? Perhaps my assumption that Kenji would recognize Satoshi is wrong if he was a secretive ninja the whole time. If so, I can alter my narrative.
1) Kayo: You know of the other person, or have a passing acquaintance with them, in a positive way.
2) Kenji: You don't know each other.
3) Satoshi: You don't know each other.
4) Genji: You know of the other person, or have a passing acquaintance with them, in a positive way.
5) Ikari: You know of the other person only in unfavorable terms (bad reputation, malicious gossip).
Rolls
Kayo - (2d6+1)
(53) + 1 = 9
Kenji - (2d6+1)
(33) + 1 = 7
Satoshi - (2d6+1)
(32) + 1 = 6
Genji - (2d6+1)
(63) + 1 = 10
Ikari - (2d6+1)
(13) + 1 = 5
3) Genji: My narrative had the big sumo being carried up the mountain road on a palanquin (I saw Genji as important and valued, and also large enough that a long hike up a mountain might be taxing). I didn't put Kayo and Genji together, but that would/could happen easily enough. As far as Genji/Kenji, I'll roll for it...we don't know each other.
[/ooc]
With strength and fortitude being core tenants of the Sumo Code and being heavily associated with the rituals of Shinto, I think Genji would be walking in order for the struggle of the journey to be part of his cleansing (at least for now). However, I agree that the walk up the mountain is taxing on him and he is probably slower than the rest of the group. Maybe he is not on a palanquin but obviously weary and out of breath.
I see Genji as having very modest fame only amongst those familiar with Sumo in the local region. And then only by name, not by appearance.
Always speaking under the supervision of the GM here.
4) Genji: You know of the other person, or have a passing acquaintance with them, in a positive way.
Satoshi doesn't know Kayo or Tomoe. Also rolled this for Kenji.
Antagonistic with Kenji as previously stated. I'll wait to see jiggidys roll to figure out what the connection is, since I got 'doesn't know'.
Well acquainted with Ikari (maybe Satoshi has done work for the crime group and knows Ikari from that. Or Satoshi's cover as a peddler has involved working with Ikari)
Maybe Genji is a fan of sumo and has heard of Genji or has seen him wrestle.
For White Teeth, maybe Satoshi has heard rumors of a manipulative leperous priest/diviner. I'm also fine ignoring this if jomsviking had other ideas for their character.
Rolls
Kayo Connection - (2d6)
(35) = 8
Ikari Connection - (2d6)
(66) = 12
Genji Connection - (2d6)
(45) = 9
White Teeth Connection - (2d6)
(22) = 4
Kenji Connection - (2d6)
(25) = 7
Tomoe Connection - (2d6)
(15) = 6
4) Genji: You know of the other person, or have a passing acquaintance with them, in a positive way.
I'd say we met when Tomoe was the yojimbo (bodyguard) of one of the Shogun's sons, who was fond of sumo and gambling. That would explain how she had met Kayo and Genji at their workplaces.
In fact, maybe our characters are so fragile that it's not even worth overthinking the connections between them. :D
Remember that apart from the more obvious results, eg you are friends, or you are enemies, or total strangers, it may be important that you have heard of (but never met) the other person, thanks to their honour and reputation. Or heard possibly inaccurate slander or gossip about them.
Retcon your starter post if necessary, or just modify them to next time you post. If two of you have rolled conflicting results, just pick the one that makes more sense.
Same answer from me to Grendar's earlier question, I haven't offered a chance to go 'shopping' yet; this game won't take the direction of a D&D adventuring party needing to buy a bunch of equipment at the start in order to dungeoncrawl.
Your characters are certainly fragile! That said, I did note one or two of had bad HP rolls. So here's my next character creation adjustment:
Starting HP
If you rolled lower than average on your hp die, please use the average instead, rounded up. Then remember to add the modifier if any. I think this puts Tomoe at 6, and Ikari at 7.
However, if we take Japan feudal as a reference... Armor were a tool of war, plain and simple. Approaching a village in armor would be a declaration of conflict. Beyond ceremonial use by the nobility, its prohibitive cost ensured it remained out of the hands of commoners. If you picture Edo (Tokyo) during the shogunate: armor would be a nonexistent sight in public spaces.
However, if we take Japan feudal as a reference... Armor were a tool of war, plain and simple. Approaching a village in armor would be a declaration of conflict. Beyond ceremonial use by the nobility, its prohibitive cost ensured it remained out of the hands of commoners. If you picture Edo (Tokyo) during the shogunate: armor would be a nonexistent sight in public spaces.
You’re absolutely right that during the Edo period, people didn’t walk around in armor here and there, because it was a time of peace and stability. In fact, I find it interesting that the game designers chose to base the setting on that period. I assume it’s referring to the social norms at the time, not the conflicts. If it were the latter, it would have been more fitting to base the setting on Japanese history before the Edo period.
Even Shogun Total War makes a joke that the National Sport of Japan during the Sengoku period was suppressing peasant rebellion.
Instead Ronin says it's set in a fictitious Edo era, and I've taken the liberty to put it right at the end of the Edo era, when the shogunate fell, and the Meiji Restoration took place, ie, the re-ascension of the emperor.
Alt-universe kicks in here: Except that because of the forever Eclipse, this ascension was viewed negatively. The surviving daimyos are rallying again because they see this as a sign that the emperor should not take the throne. And the unholy darkness that has befallen the land also binds the Imperial court under its corrupting shadow.
Of course we may never get to the politics of it all in this game where I make you take sides (or maybe we will if we play that long), but I'm happy to keep describing the backdrop and the worldbuilding as we play along in order to give everyone a more authentic feel.
Not sure why your stat rolls got all mixed up, I hope you don't mind that I've taken the liberty to correct them directly on your sheet, using the second set of rolls you made which were pretty strong.
Seeing as you're set on the leper idea, let's easily swap the background 'hunted by a terrifying monster etc', to 'have a powerful addiction (in this case illness) that is slowly destroying you'.
You don't get to roll armour or equipment, that for custom characters, because your class already comes with a weapon.
That's some major edits there, but I've accepted your character. Will start you off with a thread.
Not sure why your stat rolls got all mixed up, I hope you don't mind that I've taken the liberty to correct them directly on your sheet, using the second set of rolls you made which were pretty strong.
Seeing as you're set on the leper idea, let's easily swap the background 'hunted by a terrifying monster etc', to 'have a powerful addiction (in this case illness) that is slowly destroying you'.
You don't get to roll armour or equipment, that for custom characters, because your class already comes with a weapon.
That's some major edits there, but I've accepted your character. Will start you off with a thread.
What use does a man dying of leprosy have for money? Or material comforts? Or even the respect of his peers. All he needs is to right himself with the gods and die in a manner he deems worthy. This will still be his intent.
I usually play a character who dies heroically, that is part of what makes the game enjoyable. This also gives you a person to kill to keep the pressure on. As the "cleric" it is my responsibility to die first and shame the stronger and more capable people for not choosing death as readily as I do. In such a way I can perform my not so subtle manipulations and inspire my companions to virtue.
I really like the rules for dying and reincarnating. Especially as they would remove all weakness. It would be so compelling to have White Teeth return somehow, cured of leprosy, stronger, faster, a stark contrast to the shuffling corpse he began as. Almost as if Amaterasu purified him through death. But this is contingent upon honor.
This will be a game about honour as well, hope to see some of that mechanic in play from the various PCs' codes.
Oh and you rolled Ascetic's Wisdom rather than Divine Guidance, but I'm not too bothered with the different power.
Kenji has seen White Teeth in town before, and once stopped a mischievous youth from teasing and bullying the Yamabushi. Yamabushi graced Kenji with a few moments of wisdom and perhaps some strange prophetic words that Kenji still thinks about.
Rolls
Relationship with the Yamabushi - (2d6+1)
(26) + 1 = 9
Seems like a life altering decision
Seems like a life altering decision
It just seems like a situation of profound consequence. A sword saint going out of his way to stop kids, who would rightly be driving a ghoul away. A man who was already dead would not be thankful, and Kenji gets no points for doing the right thing.
The most profound thing I can think of in that situation is that everything went wrong. Hakusa Hano would point out that by saving him from almost certain death by stoning Kenji has increased the suffering in the world as now Hakusa must live another day as a leper. Which is not a very heroic story but a valuable lesson.
It just seems like a situation of profound consequence. A sword saint going out of his way to stop kids, who would rightly be driving a ghoul away. A man who was already dead would not be thankful, and Kenji gets no points for doing the right thing.
The most profound thing I can think of in that situation is that everything went wrong. Hakusa Hano would point out that by saving him from almost certain death by stoning Kenji has increased the suffering in the world as now Hakusa must live another day as a leper. Which is not a very heroic story but a valuable lesson.
My take is that if a character has a disability it should define not only their worldview but how the world views them.
A leper makes for an amazing assassin, spy, and smuggler. No one wants to search a leper. That will make for great roleplaying limitations.
And the sweet payoff, if he survives long enough to die honorably, he gets a second chance at life. A chance to be superhuman, with all the understanding of the most hated.
You know of the other person only in unfavourable terms (bad reputation, malicious gossip)
@ogion
Rolls
Connection - (2d6+1)
(12) + 1 = 4
You know of the other person only in unfavourable terms (bad reputation, malicious gossip)
@ogion
@gtg620q
So I'm gonna let everyone roll up, and that includes you for your PC as well.
On this note, if I could nudge and inspire everyone again on this: we're playing an OSR system, the spirit of which is to have us roll up a bunch of features, and then try to weave those features into an interesting PC if we can. Let the dice speak. More completist systems with heavier rulesets use a different philosophy (which I think some of you are more familiar with), which is to first come up with or imagine an existing character concept in your head with extensive backstory and then try to build a character with the available rules.
Do you have an illness? Roll it and find out! Do you have an enemy? Roll it! Heck what class shall I play? Roll that too!
Its a ton of randomness and chaos which chaffes me but I can see where other people find it fun. I will do it when I am free from work.
Connections between PCs
For each PC you want to figure out, roll 2d6. +1 if your/their Honour is above 10, -1 if yours/theirs is below 10.
2-3 You are antagonists with each other (by virtue of some allegiance, past history, circumstances).
4-5 You know of the other person only in unfavourable terms (bad reputation, malicious gossip).
6-8 You don't know each other.
9-10 You know of the other person, or have a passing acquaintance with them, in a positive way.
11-12 You are well-acquainted with each other (friends, kinship, served under the same lord)
Oops looks Like I roll at -1
Ikari: I hate you
Genji: I don't know you
Kenji: I don't know you
Kayo: I hate you slightly less than Ikari
Tomoe: I don't know you
Satoshi: You have a bad reputation
Rolls
Ikari, Genji, Kenji, Kayo, Tomoe, Satoshi - (2d6+1, 2d6+1, 2d6+1, 2d6+1, 2d6+1, 2d6+1)
2d6+1 : (11) + 1 = 3
2d6+1 : (26) + 1 = 9
2d6+1 : (36) + 1 = 10
2d6+1 : (12) + 1 = 4
2d6+1 : (25) + 1 = 8
2d6+1 : (32) + 1 = 6
Base on my roll Kayo remember him as a client of the gaming hall that behaved.
@redcroc
I saw you roll 8. So satoshi dont know her, i think Kayo wouldnt know him either if he is a shinobi.
Rolls
Ikari - (2d6+1)
(53) + 1 = 9
You know of the other person only in unfavourable terms (bad reputation, malicious gossip)
@ogion
@gtg620q
I say we each start with the opinion we rolled of the other. I'm going to start just angry that you have my favorite spot, but I'm easy to win over I promise ;)
As far as I know none of you are.
Perhaps its just my ignorance to the culture but I do not know how a monk could end up being politically at odds with heroes of Japan. Suggestions?
Yamabushi, however, were ascetic mountain hermits and practitioners of Shugendō, a syncretic spiritual tradition blending elements of Buddhism, Shinto, and indigenous folk beliefs. They were not bound by the feudal class system in the same way as samurai or peasants. Instead, they existed on the fringes of society, often living in remote mountainous regions like Mount Kumano or Mount Ōmine, where they pursued rigorous physical and spiritual training, such as meditation, fasting, and enduring harsh natural conditions.
In terms of their societal role, yamabushi were respected—and sometimes feared—by all classes for their perceived spiritual power. They acted as healers, diviners, and guides, offering blessings or exorcisms to villagers and even samurai. During times of war, some yamabushi served as spies or warriors due to their knowledge of rugged terrain and physical prowess, aligning temporarily with samurai lords (daimyo), though they didn’t formally belong to the samurai class. For example, during the Sengoku period (1467–1600), certain yamabushi groups, like those from Mount Hiei, were known to clash with or support warring factions.
Their ambiguous status meant they operated outside the feudal obligations of land and loyalty that defined the samurai-peasant relationship. They were not tied to a specific lord or fief like vassals, nor were they taxed producers like peasants. Instead, their authority came from their religious and mystical reputation, placing them in a liminal space—neither fully within nor entirely separate from the feudal order.
So, while a yamabushi didn’t have a fixed "rank" in the Japanese feudal system, they interacted with it tangentially, wielding influence through spiritual rather than secular power, and their position was more akin to an outlier than a cog in the hierarchical machine.
Your Honour score changes in the course of the game. Can everyone look at their respective codes of honour. For each axiom that you feel your character has lived up to so far, please add 1 to your Honour score. Likewise, if you deem that your character has missed an opportunity to live up to one of their ideals, please subtract 1 from your Honour score. Post here with a list of what you think was and wasn't fulfilled, and state the nett gain/loss. I will also help with the calculations.