[OOC] General

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Jun 2, 2025 1:23 pm
Jiggidy has bowed out of our game. I shall be using Kenji as an NPC as he's integral to the plot.

There's still five of us plodding through the forest to get to the bottom of the living dead and the blood rain, so we press on! Guardian statue is doing their job!
Jun 4, 2025 3:32 pm
I'm going to be out of town until Sunday, so my posting rate will probably slow down until then.
Jun 5, 2025 12:27 pm
Got it Redcroc! We'll still be plodding along!
Jun 5, 2025 12:58 pm
As we move to Round 2 of combat, I offer some suggestions for actions if you don't want to make direct combat, in the spirit of Jomsviking's idea.
For example, it's been raining, you could try to lure it to a spot where it's muddy, and it could get bogged down, allowing you to flee past it. (The dirty feet was a hint.) Joms, you can't try the same thing again, but someone else can. It would take a Spirit roll to successfully find such a 'trap', and a Swiftness roll from someone else to 'lure' it there.
Alternatively, some of you have 'equipment' in your possession which could be used to distract or misdirect. Kayo technically hasn't attacked the statue for example, could she try something else?
Next, although this is more costly, a weapon such as the kusarigama could be used to entangle or trip the statue, but that would mean giving up the weapon so that everyone can run away.
Finally, you can flee, but remember it is possible that it'll continue to chase you down.
Of course ultimately, slugging it out is a solid option too!

(This game is OSR-inspired, so encounters can be direct fights, or problem-solving situations, or in some cases 'social' confrontations, eg Hakusa prayed, and the statue won't attack him unless he reneges and attacks first.)
Jun 5, 2025 1:16 pm
Thanks, for now Kayo is kind of afraid of the thing and there is plenty of muscles to take care of it lol
Jun 5, 2025 11:15 pm
BedzoneII says:
As we move to Round 2 of combat, I offer some suggestions for actions if you don't want to make direct combat, in the spirit of Jomsviking's idea.
For example, it's been raining, you could try to lure it to a spot where it's muddy, and it could get bogged down, allowing you to flee past it. (The dirty feet was a hint.) Joms, you can't try the same thing again, but someone else can. It would take a Spirit roll to successfully find such a 'trap', and a Swiftness roll from someone else to 'lure' it there.
Alternatively, some of you have 'equipment' in your possession which could be used to distract or misdirect. Kayo technically hasn't attacked the statue for example, could she try something else?
Next, although this is more costly, a weapon such as the kusarigama could be used to entangle or trip the statue, but that would mean giving up the weapon so that everyone can run away.
Finally, you can flee, but remember it is possible that it'll continue to chase you down.
Of course ultimately, slugging it out is a solid option too!

(This game is OSR-inspired, so encounters can be direct fights, or problem-solving situations, or in some cases 'social' confrontations, eg Hakusa prayed, and the statue won't attack him unless he reneges and attacks first.)
This is good insight BedzoneII. I'm thinking something crafty is needed here!
Jun 7, 2025 2:26 am
Satoshi has a magnesium strip that I was thinking could blind the statue and he also has his smoke screen ability. But as BZII said, it would probably end up chasing us after we ran away. And whatever is at the shrine will be bad enough without a living statue to fight also.

But maybe Satoshi can lure the statue into a muddy spot of ground and get it stuck? Or we could somehow knock a tree over onto it and break or trap it? That last one is probably more in Genji's wheelhouse. Genji is already on it! Great minds 😆
Last edited June 7, 2025 2:52 am
Jun 8, 2025 12:48 am
I'm a little confused. Did we find it's core or phylactery, or is it a trap or hazard set-up?
Jun 8, 2025 2:30 am
Will wait as well to understand better what was found before trying to do something useful.
Jun 8, 2025 3:03 am
Ah, is the confusion to do with me asking you to narrate what your success looks like? Let me break it down what's happening again.

1. There are various ways to deal with threats. Straight up combat works, ie, roll attack and defense, whittle down its hp. In Round 1, Satoshi managed to hurt the statue, but Genji misses. We're now in Round 2, and you can continue fighting it to bring it down.

2. Or, another way of dealing with threats could be to find an alternative solution, and that's what was being discussed as a possibility (such as trying to slow down the statue, or collapse the shrine on it, or trip it, etc. If you are, I'm requiring a successful Spirit toll to find that solution. Jomsviking rolled in Round 1 but failed. In Round 2, Grendar rolled it and succeeded. Since you've succeeded, I'm asking you to narrate your success, ie what Grendar has spotted which will enable you to do it (eg Grendar spotted some crumbling part of the wall which could be used against the statue, or he found a muddy section of the path thanks to the rain which could cause the statue to be stuck in, or something).

3. Assuming Grendar then tells the rest what he found, someone else can attempt to make it happen, eg gtg620q's ooc question asks if he could throw or push the shrine bricks at the statue. The answer is yes. Or perhaps what Grendar finds is something on the pedestal that he thinks is causing the statue to animate, so someone can attempt to destroy it. Or perhaps Grendar spots the muddy patch and tells someone to lure the statue there so that it gets trapped. Go ahead and make it up (or if you're out of ideas, I can do so too.)

4. I'm requiring the PC who does this to give me another roll. Depending on what you're trying, use the relevant ability, eg if you're trying to shove those bricks, then roll Vigor. If you're trying to make the statue chase you towards the mud, then roll Swiftness, etc etc. If you succeed, then the thing happens.

Generally, in an OSR game such as this, where players do all the rolls and not the GM, players get to describe their successes and failures, so go ahead and unleash your creativity!
Jun 8, 2025 6:10 am
@Grendar Creepy... but nice idea! :D
Jun 8, 2025 8:16 am
You succeeded Nebula. We are rolling against 12

For now.
Jun 8, 2025 8:20 am
Ah :) How it was decided by the way, its always 12?

I didnt use the lucky thing then. Thanks for the heads up.
Jun 8, 2025 9:59 am
Nebula says:
Ah :) How it was decided by the way, its always 12?

I didnt use the lucky thing then. Thanks for the heads up.
This post here

https://i.imgur.com/59TNVpd.jpeg
Jun 9, 2025 1:45 pm
The table on p68 lists a bunch of DRs, or difficulty levels. DR12 is standard difficulty for Borg games, but sometimes it scales up or down depending whether the task is harder or easier. So yup you can save your reroll ability for now.

You cleared this hazard! Figure out if you need/want to do anything else here before proceeding.
Jun 9, 2025 3:18 pm
There is so many type of tanto in museums many could be thrown and are balanced. Some do not. I thought as a rogue and thief she would had definitely chosen the former. :)

Anyway was fun to be useful!
Last edited June 9, 2025 3:19 pm
Jun 9, 2025 3:35 pm
In real life absolutely! Am only stating that tanto aren't listed as ranged weapons in the game. Narratively we can spin the story whichever way (eg Kayo throws the knife, or Kayo runs up close and stabs it) and it would still have worked. The main thing is the roll succeeded, so we can always fit the story about it.
Jun 10, 2025 1:15 am
Ah sorry, i could only refer myself to what i know in real life. :)
Jun 11, 2025 12:58 pm
Sure you want to take a common staff as spoils of the fight, and not the vajra ?
Jun 12, 2025 2:08 am
If its usable, sure she can take it. I just thought it might have been too big. Can you please remind me its made of what? Thanks.
Last edited June 12, 2025 2:10 am
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