Ah, is the confusion to do with me asking you to narrate what your success looks like? Let me break it down what's happening again.
1. There are various ways to deal with threats. Straight up combat works, ie, roll attack and defense, whittle down its hp. In Round 1, Satoshi managed to hurt the statue, but Genji misses. We're now in Round 2, and you can continue fighting it to bring it down.
2. Or, another way of dealing with threats could be to find an alternative solution, and that's what was being discussed as a possibility (such as trying to slow down the statue, or collapse the shrine on it, or trip it, etc. If you are, I'm requiring a successful Spirit toll to find that solution. Jomsviking rolled in Round 1 but failed. In Round 2, Grendar rolled it and succeeded. Since you've succeeded, I'm asking you to narrate your success, ie what Grendar has spotted which will enable you to do it (eg Grendar spotted some crumbling part of the wall which could be used against the statue, or he found a muddy section of the path thanks to the rain which could cause the statue to be stuck in, or something).
3. Assuming Grendar then tells the rest what he found, someone else can attempt to make it happen, eg gtg620q's ooc question asks if he could throw or push the shrine bricks at the statue. The answer is yes. Or perhaps what Grendar finds is something on the pedestal that he thinks is causing the statue to animate, so someone can attempt to destroy it. Or perhaps Grendar spots the muddy patch and tells someone to lure the statue there so that it gets trapped. Go ahead and make it up (or if you're out of ideas, I can do so too.)
4. I'm requiring the PC who does this to give me another roll. Depending on what you're trying, use the relevant ability, eg if you're trying to shove those bricks, then roll Vigor. If you're trying to make the statue chase you towards the mud, then roll Swiftness, etc etc. If you succeed, then the thing happens.
Generally, in an OSR game such as this, where players do all the rolls and not the GM, players get to describe their successes and failures, so go ahead and unleash your creativity!