Episode 1: A Helping Hand
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You travel for about 30 minutes, and the woods seem to encroach upon your personal space more and more. The brush is thick, threatening to slow your progress as you try to maintain a stealthy pursuit. It is difficult to see the sky now as the trees appear to loom over you. The ground is starting to rise and you suspect you are entering deeper into the foothills at the base of the tall mountain.
Rhevia continues to fly north, weaving around and under branches. Her pace is steady and constant, and at times those on the ground fall behind as they must traverse the forest floor.
Rolls
Stealth (Golwen) - (1D20+4)
(20) + 4 = 24
Perception (Rhevia) - (1D20+3, 1D20+3)
1D20+3 : (8) + 3 = 11
1D20+3 : (5) + 3 = 8
Rolls
Survival - (1d20+3, 1d20+3)
1d20+3 : (4) + 3 = 7
1d20+3 : (14) + 3 = 17
Stealth (disadv chainmail) - (1d20+5, 1d20+5)
1d20+5 : (20) + 5 = 25
1d20+5 : (17) + 5 = 22
Rolls
Survival - (1d20+3, 1d20+3)
1d20+3 : (17) + 3 = 20
1d20+3 : (11) + 3 = 14
Stealth - (1d20+6)
(17) + 6 = 23
Rolls
Survival, ADV - (1d20+2, 1d20+2, RA)
1d20+2 : (15) + 2 = 17
1d20+2 : (3) + 2 = 5
Stealth - (1d20+6, RA)
(17) + 6 = 23
Rolls
Survival - (1d20+3)
(13) + 3 = 16
Survival - Advantage - (1d20+3)
(7) + 3 = 10
Stealth - (1d20+4)
(13) + 4 = 17
You journey for another 30 minutes, estimating that you are now perhaps three miles away from the farmhouse; traversing the uneven ground and navigating around the thick growth took some time, and in addition you were attempting to be as quiet as possible. Through the canopy you can see that the sky has lightened and the sun should be breaking the horizon soon. However, down on the forest floor it is quite dark, as if the environment is sucking the energy from the very air.
At this point, Golwen sees Rhevia stop and perch on a tree branch. She remains there, preens her wings and ruffles the feathers on her body. She shifts her weight upon her talons, and looks northward.
Rhodrick glances around at the party to see if anyone has further ideas or objections.
Rolls
Perception - (1D20+4)
(8) + 4 = 12
Rolls
Perception - (1d20+5)
(13) + 5 = 18
Stealth - (1d20+6)
(2) + 6 = 8
Entering the cavern, you are greeted by the smell of rotting flesh. Jandral and Golwen spy the discarded entrails of some creature on the far side of the area, and the ground there is slick with blood. As the torch light from the others fills the room, everyone can see that some of the blood seems fresh.
The cavern continues northward into another area.
Map