Episode 1: A Helping Hand

Oct 21, 2016 4:37 pm
You awaken to the sound of nautical bells, heralding the departure of fishing vessels for the open sea. The sun is not yet out, but there is a lightened sky to indicate early morning; dawn will break in a short while. You can hear activity downstairs as the kitchen sounds like it is in full effect.

In the common room, Rhiann waits alone.
Oct 24, 2016 2:52 am
Haesh steps downstairs into the common room. He has all of his stuff in a bag fastened to his back with a shoulder strap that runs from his right shoulder to his left hip. Over the bag you can plainly see his shield. The shield is worn and dented in a few spots, but still in good condition. With each step Haesh takes those around him can hear the clinking of his chainmail. His chainmail contains areas where there is a faint rust and it seems to have gone through a bit of wear and tear.

As Heash enters into the common room he stands by a table and grasps his warhammer with one hand at the head and one hand at the bottom of the hilt. He lifts it over his head as he takes a big stretch.

"Mornin'" he says to Rhiann. "Is there always this much clamor in the morning?"
Oct 24, 2016 5:20 pm
"Yes," is Rhiann's simple answer.
Oct 24, 2016 7:14 pm
Packed up and bouncing down the stairs, Parallel spots Rhiann, but maintains cover when asking, "Madam, might you have something for breakfast to go? I have a ship to catch."
Last edited October 24, 2016 7:14 pm
Oct 24, 2016 7:28 pm
Rhiann holds a large sack out to Parallel. Inside is a months' worth of dry rations and a few small metal tins. "See Precipe," she says, tipping her head toward the kitchen.

To Haesh, Rhiann says, "There is a general store across the intersection. Daresouk Orecloak is the proprietor and likes to open early, so whatever else you might need can be found there. He doesn't carry weapons, though."
Oct 24, 2016 7:41 pm
With a slight bow, he says, "Many thanks, ma'am," then heads into the kitchen to find "Precipe", hoping for the exotic azure lass that served the fish last night...

He enters the kitchen area. If he sees the genasi, he'll walk up to her, "Precipe, was it? I was directed to see you for breakfast, and perhaps additional provision for a sea voyage?"

If he sees someone else, he'll inquire about a "Precipe".
Last edited October 24, 2016 7:42 pm
Oct 24, 2016 8:32 pm
The kitchen air is heady with seasonings brought high by the heat and mixed with a light ambient smoke. There is a large fireplace adjacent to a gigantic wood-burning stove topped with ceramic plates, both taking up one entire wall and surrounded by brick and stone. Another wall holds the larder: shelves and drawers full of dry goods, barrels and baskets of produce, even a selection of cheese sealed in wax. A long counter stretches across a third wall laden with a variety of crockery, pots, and pans with more in the cabinets below, and racks bolted into the wall above hold cooking implements and several dried spices. Splitting the countertop are two large and empty stone basins, presumably for washing dishes. In the middle of the kitchen is a large island made of stone and a hardwood top. On the side facing the larder are four tall stools, leaving the counter and hearths free of clutter. Diagonally opposite the kitchen door is an exit leading outside. There is a third door in another corner between shelves on one side and two stacked crates on the other. Both doors are currently closed.

The water genasi is at the stove, still carrying a bundle slung across her back. She is mixing a bubbling stew in a large pot, rotating a large wooden ladle through a hodge-podge of starches and vegetables. As Parallel approaches, he can hear soft humming in a slow melodic tune akin to a lullaby.

"Breakfast?" confirms Precipe, ending her song and turning as the halfling addresses her. Up close, Parallel can see a bit of age in the genasi's face, enough to place her in her mid- to late-twenties if he had to guess. Precipe smiles as warmly as the hearth and says, "Certainly, young Master! Fetch me a crock from the counter." The genasi picks up a small bowl filled with a handful of minced green flakes and dumps the contents into the pot, then resumes mixing.
Oct 26, 2016 2:09 pm
Parallel snatches up a crock and spoon, and looks up at Precipe expectantly.

"It smells delicious!"

Being very close to his mother, grandmother, and sisters, Parallel is drawn to this fascinating woman, particularly as she seems a loving and caring mother. He smiles at her and says, "I know that you're busy, but I'd love to see your baby, if you don't mind. I'm really good with kids, and used to play with my little nieces and nephews all the time. I come from a big family and haven't seen them in quite a while..."
Oct 26, 2016 4:27 pm
Precipe stops mixing, frozen in place. "My..." she begins, but does not finish the statement. There is a long, almost uncomfortable pause, and the genasi finally turns to face the halfling. For a brief moment, Parallel feels something otherworldly begin to flicker in the periphery; a musky, ancient presence that funnels his senses towards Precipe's dark eyes, rigid with intensity.

Then it is gone. The stew bubbles and the fire cracks, while steam escapes lidded pots further back on the stove. Precipe's smile softens her features and she touches her shoulder while making a clicking sound with her tongue. "It's all right," she coos.

A slender serpentine form of deep blue rises up from the bundle, climbing to perch upon Precipe's shoulder. This tiny creature resembles a dragon with its blue scales, four legs full of talons, a pair of horns above its head, and an elongated snout with sharp teeth. There the similarities end, as it lacks any wings, and its snake-like body ends in a large fin that surrounds its tail.

"This is Marinna," says Precipe, reaching to scratch under the creature's chin. A low purr can be heard. "I keep her in there so she's out of the way when I'm working." The genasi then holds her hand out for the crock in Parallel's hand.
Oct 26, 2016 11:11 pm
Back in the main room, Rhiann addresses Haesh. "One more thing. Another agent has arrived and will be joining your team. I trust you will bring them up to speed." She tips her head over to the stairs, where an elf has just arrived.
OOC:
Golwen, describe yourself as you make your introduction!
Oct 27, 2016 12:09 am
Leaning against the door jamb at the base of the stairs and taking in the scene before him is a tall, slender elf. His easy smile and relaxed countenance almost successfully distract from his inquisitive green eyes - eyes which, when their gaze finds each member in turn, reveal an honest if skeptical nature.

"Greetings fellow 'monster hunters'," he says with wry smile. Revealing his full height, he stands up from his casual pose and crosses the room toward the group - green-brown robes flowing about his slender frame. Despite being fresh from the road, he seemingly has not a trace of dust or dirt on his person. Not one strand of light gold hair is out of place.

He gives a genuine smile which his eyes match and introduces himself as Golwen. "I'm honoured to be able to join you in this worthy endeavour. I'm sure you'll find my talents useful and trust my company won't grate...too much." He chased his last comment with a quick wink.

Turning to Rhiann, "And, of course, my thanks to our hostess for facilitating my introduction." A brief but courtly bow hinting at a juxtaposition between upbringing and comportment.
Last edited October 27, 2016 12:12 am
Oct 27, 2016 3:44 am
Parallel absently hands over the bowl, stunned by the serpentine creature that emerged from the bundle. Fascinated, he begins to reach a hand toward it, then comes to his senses and pulls back -- this thing could take his arm.

"She's beautiful...wha...um, what is she?" he asks. It then dawns upon him that there has got to be a great story here, "And how did you come to possess her?"
Oct 27, 2016 4:21 pm
Precipe turns to the stove, her back to Parallel. The creature's eyes maintain an intense focus on the halfling... at least until the stew is ladled into the crock, when it rotates its head away to watch the transfer of food, talons kneading the genasi's shoulder in anticipation.

"She is... well, I don't know what a scholar would call her," says Precipe, her quiet voice rising like steam. "But she is a friend, not a possession; I don't own her as one would own a pet. We've been together since..." And the genasi turns back to Parallel, capping the crock and holding it out to him with a soft smile. "Well, for a long time."
Oct 27, 2016 8:43 pm
"Mornin'" Haesh says to Golwen

While stifling a yawn Haesh says, "Well... I'm heading over to the general store. Anyone who wants to go is welcome to come."

Haesh starts for the door and gives a quick look around to see if anyone else is coming. He then heads towards the general store.
Oct 28, 2016 10:55 am
Parallel accepts the stew and returns Precipe's smile, while wracking his brain to remember all he can about dragon like species. Noticing Marinna's interest in his food, he holds the bowl aloft in her direction to share.

"Is she hungry?"

Rolls

Nature - (1d20+3)

(6) + 3 = 9

Oct 28, 2016 4:31 pm
Parallel has not encountered any wingless species of dragon before. He assumes that the large fin and blue color might denote its natural environment, but he's not too sure.

Precipe's smile never wanes. "Always," she says. Marinna claws the genasi's shoulder, snout stretched forward towards the stew-filled crock. However, the creature seems hesitant and keeps some distance, either uncertain about approaching Parallel or restraining itself on the genasi's behalf.

Precipe dismisses the halfling's offer and says, "You are quite generous, Master Halfling, but that is for you and your journey. The Rose provides for us, so we are not in want."
OOC:
Parallel receives a travel crock with a seafood stew, enough to provide for four meals. Those in the know would recognize bits of crab and scallops, seasoned with paprika in butter and cream, mixed in with potatoes and green onions. Almost like a thick chowder.
Oct 29, 2016 11:17 am
Accustomed to a different style of social interaction, and unsure how to read the situation, Golwen decides it best to sit and observe.

He throws a quick nod to Haesh in response and with a practiced flourish he unslings his bow, gathers his robes about him, and slips into a chair with his back to the wall.

Waiting to meet the other members of the crew, Golwen sends a quick mental communication to his small friend keeping watch outside. Watch over our new friend and let me know if trouble finds him.
Oct 29, 2016 5:27 pm
The general store is a simple two-story building of stone with shuttered windows and a slate roof, and sits across the four-way intersection from the tavern. A sign made of pressed planks banded with iron hangs above the single front door, with the words The Ugly Giant carved and burned into it. The door itself is propped open with a small wooden wedge, flanked by several closed barrels and crates.

Inside is a single spacious room interrupted by posts supporting the floor above. The walls feature shelves and crates stocked with a variety of dry goods, while low tables in the middle of the room contain boxes of smaller items. In one corner is an L-shaped desk laden with equipment and supplies, matching the overstocked shelves and cabinets behind. A flight of stairs rises up to the second floor.

Behind the desk is an aged dwarf, tinkering with a lantern. His beard and moustache are capped by brass ornaments, while an acrid cigar fills the air with a heady smoke. Shirtless, the dwarf has a pair of suspenders holding up short leather pants tucked into heavy boots.
OOC:
This store has almost everything listed in the Adventuring Gear section of the PHB. No weapons.
Back inside The Arcadian Rose, Rhiann waits patiently for the others to descend the stairs.
Oct 29, 2016 7:48 pm
Naozar bounds down the stairs dressed in practical and nondescript (if a little well-tailored) travelling clothes and a pack slung onto his back. His posture and body language is completely different from the night before. In fact, if it weren't for the mask covering his face he would seem a totally different person. He decides to keep using false name "Jandral" though. "Good morning!" he greets the room cheerily, his voice rougher around the edges and a lower register than the one he had used the night before. "Mmmm...something smells good!"
Oct 30, 2016 3:39 pm
Haesh steps into the Ugly Giant and scratches his chin as looks at all that is laid out before him. He starts rummaging though the boxes in the center of the room.

After several minutes Haesh approaches the desk with his arms full of items. Haesh uses his elbows to start sliding some of the items on the overcrowded desk out of the way, not seeming to care if anything falls off.

He then lays out the following:
10 candles
1 lamp
3 oil flasks
1 signal whistle

He looks over at Daresouk and says, "How much for all of this? Also, can give me a few pieces of chalk for buying so much?"

Rolls

Persuasion - (1d20+2)

(17) + 2 = 19

Oct 30, 2016 6:04 pm
The dwarf watches as tin cups, a box of silver utensils, tinderboxes, whetstones, and several lanterns in various state of repair go crashing to the floor, along with his tools being used to fix them. An hourglass also falls, shattering into an explosion of sand. Daresouk looks back to Haesh with a squint.
OOC:
Make another Persuasion roll, this is disadvantage
Oct 31, 2016 3:37 am
Disadvantage roll

Rolls

Persuasion - (1d20+2)

(14) + 2 = 16

Oct 31, 2016 4:02 am
"Certainly, for a big spender like yerself," Daresouk says, voice gravelly with veins of sarcasm. He reaches under the desk for a small box that he slaps onto the counter. "Will you be needin' a bag to put it all in, too?"
Oct 31, 2016 5:04 pm
"Sure"

"How much for it all?"
Oct 31, 2016 5:12 pm
Daresouk pulls out a small sack, enough to carry everything on the counter. "30 gold, good sir," answers the dwarf, fixing Haesh with a granite gaze.
Oct 31, 2016 6:23 pm
Rhodrick ambles down the steps to the common room, his hands quickly checking that his gear is strapped down securely and ready to sail. He carries most of it in a salt stained sailor's duffel that is slung over his left shoulder. He arrives just in time to hear Rhiann's words and the new member's introduction.

"Well met, mate! I'm Rhodrick, Rhod if ya like." He turns to Rhiann, "How long before the Red Cutter shoves off? I need to make a quick purchase before we embark."
Last edited October 31, 2016 6:25 pm
Oct 31, 2016 6:26 pm
"30 gold?!" says Haesh irately "You cannot be serious!"

"This should not even be 1 gold! I don't understand, is this lamp made out of gold!?"

Haesh pounds the desk with his fist and leans over peering into the dwarf's eyes. "I demand a fair price... NOW!"

Rolls

Intimidation (+4 (Char) - (1d20+4)

(18) + 4 = 22

Oct 31, 2016 6:49 pm
Rhiann answers Rhodrick, "It's chartered for you, but I wouldn't keep the captain waiting. Someone's already at the store, another's in the kitchen." She nods towards Jandral and Golwen. "If you're going, don't forget the rest of your team."
Oct 31, 2016 6:49 pm
Daresouk leans back, turning his face, but keeping his eye squinting at Haesh. "Fine, a fair price then. 25 gold," mutters the dwarf, jerking a thumb over at the smashed hourglass. "You owe me that much for wasting my time!"
Nov 1, 2016 12:55 am
Golwen smiles and nods in return. "Well met indeed."

He slowly gathers himself from his seat shouldering his bow and pack. "It sounds as though time may be of the essence. Shall we gather the others and make our way to the ship? ...via the store of course."
Nov 1, 2016 1:00 am
"Thank you so much for the food! You are too kind. I look forward to seeing you when I return, some day..." He flashes his best smile and turns to leave, but then is stopped by a thought -- "Precipe, if I may -- and I mean no offense at all -- but how is it that a dragon like creature, who appears to be chromatic rather than metallic, is friendly with those in our cause? Is there no concern at all of split loyalties? How can you be certain that she is safe to have around here? Please know that I'm only thinking of the well being of all who enter here seeking safety."
Nov 1, 2016 3:51 am
"25 gold.... Forget this!"

Haesh takes the candles he brought over to the counter and chucks them into the face of Daresouk. He then storms out of the shop and heads back to the Arcadian Rose muttering to himself.
Nov 1, 2016 8:03 am
"Oy!" calls the dwarf from inside the store. "Get back here!" There is a loud clatter and a string of curses as Daresouk attempts to step around the counter and slips on the scattered merchandise.
Nov 1, 2016 9:08 am
"New arrival?" the masked man asks, eyeing Golwen. "You can call me Jandral."
Nov 1, 2016 9:49 am
"And so I shall," Golwen replies with a nod. The mask covering Jandral's face garnering a momentary pause. Accustomed to getting an initial impression of an individual through their face and eyes, Golwen adjusts quickly realizing he'll have to be patient with this one and take his measure more slowly.
Last edited November 1, 2016 9:50 am
Nov 1, 2016 6:39 pm
Jinn24 sent a note to CancerMan
Nov 1, 2016 6:46 pm
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Nov 2, 2016 2:12 am
Haesh comes stomping into the Arcadian Rose muttering to himself... "... 30 gold, you kidding me..."

He looks up to see his companions.

"You guys ready to go or what?"
Nov 2, 2016 10:00 am
Having seen Haesh's frustration through the eyes of his familiar as the big fighter stomped back over from the store, Golwen was better prepared than when they first met.

"We were just about to come get you."
Nov 2, 2016 5:29 pm
Inside the kitchen...

Precipe considers Parallel's question and the words in her response. "Is she a dragon?" she begins, words soft and warm. "Perhaps a distant relative, much like a turtle or a salamander. Or perhaps, a better question is 'How can we be certain you are safe to have around?' Can I accept whatever answer you bring? Will there always be suspicion?"

The genasi smiles again. "At a certain point, we must trust our judgment, and in our judgment find trust in others. Consider the means in which you and your companions have been brought here. Someone outside of us has placed their trust in our working together. We might even believe that the same consideration was given to myself and Marinna.

"But perhaps your doubt stems from something else? Is it that because you do not know the nature by which you and your companions have been selected, you seek comfort against the unknown? Would it help calm your suspicions if the process was revealed to you?"
Nov 2, 2016 6:49 pm
Parallel considers her words.

"I think you are an incredibly insightful person. Yes, I had the same feelings in the meeting last night and still didn't get comfort as to why I should trust my companions. Perhaps my distrust isn't with this beautiful creature. It is indeed unsettling that some power was able to observe us, saw that we were sympathetic toward the Diva, and left us messages to gather here. If it were that easy, I fear that the Caer Tan could sniff us out just as easily, putting us and all whom we love in danger. Can you share something of the process?

But I have to say, she does have much more in common with a dragon than a turtle does. And I got a sense of ancient power when I first encountered her -- but I was unsure if it was her...or you..."
. His voice sort of trails off at the end, afraid that his mouth may have gotten him into trouble again.
Nov 2, 2016 7:08 pm
"Perhaps you are sensitive to this land?" Precipe says, coyly with a hint of mischievousness. "It is rather ancient, having existed since before it was settled by civilization.

"As to the process: no, I cannot share. Secrecy is essential to ensure the safety of the Pale Deva and those who support us. I know that does not allay your fears, but take some measure of comfort knowing that someone out there believes in you and your companions. There is faith that you and yours will do what is right."


Precipe turns slightly, moving the wooden ladle to stir the settled pot of stew. "You are young, Master Halfling, and youth often wants the entire world laid out for them. Perhaps with more experience will the unknown be made known, and you might discover a little more about the Pale Deva, as well as yourself."
Nov 2, 2016 10:02 pm
"Perhaps. Thank you for your time. It was a pleasure to speak with you and I'd be pleased to spend more time with you when I return.

Should I send the others in for a crock?"


After her answer, he takes his leave and joins the others in the common room.
Nov 2, 2016 10:34 pm
Precipe nods, but adds, "If they are so inclined."
Nov 3, 2016 4:55 am
Back in the common room with a giant sack of provisions and a large covered crock in his arms, Paralell is in a fabulous mood. He puts the sack by the door but keeps the crock with him.

"Hey boys! Ready for the trip? I'm headed over to the store -- anyone else?".

He pauses when he sees Golwen, "Oh, hi. You with us? Names Parallel. We can catch up on the ship." He heads out the door, running to catch up with Rhod.
OOC:
is the sack Rhiann gave him for the whole crew, or just him?
Nov 3, 2016 5:05 am
OOC:
Usage or possession of items acquired or given is up to the party to decide.
Once outside, Parallel and Rhodrick see a very angry dwarf standing outside The Ugly Giant, looking up and down the street. As the human and halfling appear, the dwarf squints at the two before calling out, "Ey! You there! You seen a big human, 'bout your height?"
Nov 3, 2016 5:14 am
OOC:
just wasn't sure if everyone was supposed to get their own bag from Rhiann or if this was enough for all. I don't remember the length of the journey.
Nov 3, 2016 5:24 am
OOC:
It wasn't explicitly stated, but let us work with the inference that the entire bag was meant for the group. Whether it would last the entire journey is not clear, but Rhiann mentioned that you're on your own in the field.

It is estimated that you would reach Jyehm Cay in two weeks.
Nov 3, 2016 5:54 am
Still walking toward the dwarf, "With a description like that, im sure you'll find him right away. All you bigens look alike to me anyhow. Besides, me and my friend are new in town, and don't plan to stay long. Your store open?"

"Hey, Rhod -- you're the sailor, right? Do these charter ships usually have provisions for their passengers, or do we fend for ourselves? I'm already missing out on second breakfast and elevensies when I travel with big folk, but I don't want to starve. I got a month's dry rations plus some tins from Rhiann, and a crock with 4 days of fish stew from Precipe. You should go get one. We'd be golden if we had galley privileges and could save the rations for our time on the island."
Nov 3, 2016 10:11 am
Golwen is quickly on Parallel's heels in an effort to keep the crew together. Once outside he locates his familiar, an owl named Rhevia, and instructs him to follow the group and keep an eye from above.

He slows his pace when he recognizes a potential confrontation brewing and starts scanning the street looking for likely threats. His demeanour remains calm and non-confrontational, but he is now fully alert and keeping everyone in front of him in case action is needed.
Nov 3, 2016 4:19 pm
The dwarf, waves of heat visible from his balding head, points behind the group at the Arcadian Rose. "Maybe he went in there? You! Elf! You seen a big human, about that fella's height?" He thumbs in the direction of Rhodrick.
Nov 3, 2016 5:03 pm
OOC:
Are we hearing this inside the Rose?
Nov 3, 2016 5:05 pm
OOC:
Door's pretty thick, and the walls are stone. Anyone inside who wants to, make a Perception check.
Nov 3, 2016 5:09 pm
OOC:
Perception check.

Edit: HAHA! Jandral's deaf as a doorknob!
Last edited November 3, 2016 5:09 pm

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Nov 3, 2016 5:58 pm
Tordek finally emerges from his room at the Arcadian Rose, beard intricately braided and wearing full chain mail armor. Some rings are made of a darker metal that forms the symbol of a storm cloud and three lightning bolts. In one hand he holds a warhammer and in the other a shield bearing the same symbol.

The dwarf makes his way downstairs just as he hears people leaving the Inn. Entering the common room, he addresses Rhiann. Am I to assume I've just missed my new companions?
Last edited November 3, 2016 5:58 pm
Nov 3, 2016 6:06 pm
Rhiann tips her head towards those that remain inside the common room: Jandral and Haesh. "Another of your new teammates," she says, referring to Tordek.
Nov 3, 2016 6:14 pm
"Sooooo your store's not open? Doesn't anyone want our coin around here? Maybe there's a shop by the docks..."
Nov 3, 2016 6:21 pm
"Good morning, master dwarf! You can call me Jandral. We were just about to head out, I think. Though I gather Haesh here has already been out for supplies."
Nov 3, 2016 6:37 pm
"Well it is a pleasure to meet both of ya. Am I the last to arrive?"
Nov 3, 2016 7:00 pm
Perception check with disadvantage for still being in an angry stupor

Rolls

Perception - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (3) + 3 = 6

Nov 3, 2016 7:04 pm
Haesh can hear a familiar dwarf outside gruffly asking people if they've seen a big human.
OOC:
Disadvantage not needed in this case.
Nov 3, 2016 7:08 pm
"I guess so..." Haesh says to Tordek. "What do you go by?"

"... and yes I did go by the shop... The guys who runs it is a big oaf. He tried to overcharge me for a lamp and some candles... He wanted 30 gold! 30 gold! Can you believe that? I could go without ever seeing that buffoon ever again!"
Nov 3, 2016 7:08 pm
"Well, shall we?" Jandral asks, then heads out the front door.
Nov 3, 2016 7:09 pm
Daresouk blinks at Parallel. "Eh? Of course I'm open, ya daft! I just ain't about ta let no uppity lunk smash me wares! Wait here while I get the guard, then!"

At this early morning, you all are the only ones on the street in this vicinity.
Nov 3, 2016 7:13 pm
Haesh stops for a few seconds....

His face becomes a little red and he exclaims, "I think I can hear that oaf outside right now!"

Haesh begins to head towards the door saying loudly to himself, "Oh, he has no idea who he is messing with!"
Nov 3, 2016 7:21 pm
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Nov 3, 2016 7:24 pm
Coming upon the commotion outside, Jandral steps in. "Good morning to you, master dwarf! Perhaps I may be of assistance?"

Rolls

Persuasion on Daresouk - (1d20+7)

(19) + 7 = 26

Nov 3, 2016 7:31 pm
"The name'a Tordek, of the clan Goruun. And yes, I do think we best be on our way." He starts following Jandrel out the door.

Upon hearing the irritation in his voice, Tordek grabs the back of Haesh's chain mail. "Hold up there, lad. It might not be for the best to be getting in a scrap before our journey's even begun. Just let it go and we'all be on our way to the ship."
OOC:
Going to be at work for the next few hours. Just assume I'm following Jandrel and Haesh for the time being.
Nov 3, 2016 8:21 pm
Haesh looks back at Tordek obviously irritated, but at the sound of Tordek's words and voice decides that maybe Tordek is right. Haesh's face soften's a little and he says, "Fine, but if he starts something then don't expect that I won't finish it."

With that, Haesh takes a deep breath to try to compose himself and steps out the door a few moments after Jandral.
Last edited November 3, 2016 8:21 pm
Nov 3, 2016 8:32 pm
Daresouk looks up at Jandral. "Huh, maybe," he says, voice taking on a softer volume. "I'm looking for a miscreant what broke my glass. If ye seen a big human about that high?" The dwarf points at Rhodrick. "If not, be a good citizen and fetch the guard while I tend to this fellow here," he continues, indicating Parallel.
OOC:
Tordek and Haesh have not yet exited, but will in a few seconds.
Nov 3, 2016 8:39 pm
"A miscreant, you say? Perhaps it was merely a misunderstanding. A matter that can be settled without involving the constabulary?"
OOC:
I'll ride that Persuasion roll as long as I can. Tell me if/when I need to roll again.
Nov 3, 2016 8:51 pm
"Certainly!" says the dwarf. "The fella owes me 25 gold for the hourglass! I was willing ta forgive 'n forget his clumsiness, but he durn run off like a coward!"
Nov 3, 2016 9:00 pm
OOC:
Does Haesh hear the coward comment?
Nov 3, 2016 10:43 pm
OOC:
You can make a Perception check.
Nov 3, 2016 10:49 pm
"Excellent! Do you have a basket I can use while I gather the things I need?"

He quickly approaches Daresouk, claps an arm around his shoulders and walks him to the shop.

"I sure hope you have what I need. I'm a writer, you see, about to embark on an adventure at sea, and I need supplies to document our journey..."

Hopefully they make it to the door without incident.
Nov 4, 2016 12:11 am
Golwen raises an eyebrow at the "coward" comment and quickly glances back toward the Inn then back at the dwarf. Seeing Parallel start to lead the blustering shopkeep back toward his establishment, the Elf relaxes a bit but remains on guard in case Haesh heard the comment and comes barreling out into the street.
Last edited November 4, 2016 12:12 am
Nov 4, 2016 1:34 am
Perception

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Nov 4, 2016 2:36 am
Just a few steps behind Parallel, Rhod quickly catches up and holds his belt pouch out in front of the halflings eyes. He gives it a quick shake so Parallel and the shopkeep can hear the tinkle of the coins inside.

"Here, mate, you remember this little scamp. Do me a favor and purchase a healer's kit from our good master dwarf here. I'll check in on the provisions you were asking about. There should be enough to add a little extra for the time and trouble he's been through today."

Rhod drops the pouch expecting Parallel to not let good coin touch the ground and turns back the other party members in the street.

"Ahoy, there! Is that another crewmate we've picked up? Lads, I've just got word that our gracious chef offered to send us on our way with some extra victuals. Any square meal we can get before the ship's mess is reduced to hardtack and water should be counted a blessing!"

He waves his arms back towards the inn as he passes them.
Last edited November 4, 2016 2:43 am
Nov 4, 2016 4:55 am
CancerMan sent a note to Jinn24
Nov 4, 2016 5:36 am
Parallel deftly catches the money pouch, "Sure thing,'mate'."

He whistles as he looks through the wares, finding what he needs and dropping them into a small basket.

He brings his purchases to the dwarf, saying, "My friend would also like a healing kit -- do you have something already assembled, or should I look around for the various parts and make it myself?"
OOC:
shopping list:
For writing: Ink, ink pen, 5 sheets of parchment, a scroll case, and sealing wax
Other: fishing tackle, 2 pieces of chalk, 2 sacks, and a whetstone
Plus Rhod's healer's kit
"What's the damage, boss? By the way, I don't mean to tell you how to run your business, but all this broken stuff lying around doesn't exactly instill a sense that you carry durable and quality goods..." He puts on his most innocent face for that last comment.
Last edited November 4, 2016 5:37 am
Nov 4, 2016 5:26 pm
Haesh begins to open the door and distinctly hears Daresouk mention the word "coward." The word sinks in for a moment and Haesh realizes Daresouk was talking about him.

Haesh's face turns a dark red and he kicks the door open. As he steps out in front of the inn he glares around the street looking to find Daresouk.
OOC:
Where is everyone at this moment?
Nov 4, 2016 5:33 pm
Parallel and Daresouk are not currently visible. Jandral, Tordek, and Golwen are just outside the inn, and Rhodrick has his arms out and gesturing for everyone to go back inside.
Nov 4, 2016 5:44 pm
While Parallel browses the store, the dwarf grabs a broom and begins sweeping up around the counter. Daresouk pauses at the halfling's comment, then turns a clenched jaw toward Parallel. "Listen, friend," Daresouk says very slowly, voice crumbly like loose earth. "I've had... a rough morning. I... appreciate... your business. But," and the dwarf lifts a finger upward to emphasize his point, "it would be wise to not. Test. ME PATIENCE!" His voice grows louder with each final word.

Without taking his eye off Parallel, Daresouk reaches behind to a shelf for a small box, then slaps it onto the counter. His voice resumes a normal volume, though the words strain from his bristled beard. "Your kit, sir. Will there be anything else?"
Nov 4, 2016 6:04 pm
As the door flies open and Haesh storms out of the Rose, Jandral tries to appease the angry man. "Whoa, my friend! I realize you and the dwarf had some sort of...disagreement, and I'm not taking anyone's side, but I just barely saved everyone from being rounded up by the town guard. Now where would that leave us and our mission, eh? Ended before it ever began, I'd say! That would be very embarrassing to say the least."
Nov 4, 2016 6:22 pm
Parallel laughs, "Oh, I mean no harm, friend. Just having some fun with ya. Yes, that'll be it for me."
OOC:
he glances into Rhod's pouch to count before offering to pay for Haesh...
Nov 4, 2016 6:37 pm
Daresouk gives a forced smile, but it's quite apparent that he is not having fun. "18 gold, 7 copper," he says, after running the total.
OOC:
Rhodrick's pouch contains 10 gold pieces
Nov 4, 2016 6:51 pm
Haesh listens to Jandral. He throws up his hands and stomps back into the inn.

"Lets get the hell out of here! ... Where is Parallel?"
Nov 4, 2016 6:54 pm
"Making a few purchases, or perhaps some...er...acquisitions, I imagine. I suggest heading down to the docks without him. I'm confident he's more than capable of catching up."
Nov 4, 2016 7:40 pm
"I agree. He's more than clever enough to figure out where we went. Let's head to the ship."
Nov 4, 2016 8:28 pm
Rhod quickly and politely requests a portion of the water genasi's stew that Parallel mentioned.
OOC:
He's also ready to head down to the docks.
Nov 4, 2016 11:29 pm
Parallel drops 13g 7c from his pouch, and 5g from Rhod's pouch on the counter.

He pauses for a moment -- his skill set may give the impression that he is a thief, but he sees himself as a freedom fighter. He's never stolen from someone who didn't deserve it or unless the mission required it. This is a shopkeeper in the heart of their safe harbor.

"You seem to be really having a bad day. I plan to come back here on occasion and your shop may be a regular stop for me. I don't have much left, but please take all I have -- I hope it compensates you some, and perhaps we can share a few pints when I return and cement our working relationship."

He dumps the balance of their gold on the table, almost 7 go, making it clear that the two pouches are empty.
Nov 5, 2016 2:10 am
Tordek nods in agreement and starts making his way down to the docks.
Nov 5, 2016 3:12 am
"Alright, lets get going!"

Haesh falls in line behind Tordek. As the they get out in front of the inn Haesh cannot help but glare over in the direction of Daresouk's shop.
Nov 7, 2016 12:18 am
OOC:
Parallel, make a Persuasion check

Rolls

Secret Roll

Nov 7, 2016 2:35 am
k

Rolls

Persuasion - (1d20+3)

(2) + 3 = 5

Nov 7, 2016 6:12 am
The dwarf squints at Parallel, sliding the 18 gold and 7 copper off the counter and into a pouch. "Quite peculiar," says Daresouk, leaving the 7 gold on the table. "Do you always shell out yer life savings for folk that 'have a bad day'?"
Nov 7, 2016 5:28 pm
"I consider it a business investment. And so should you -- I expect that my adventures to be quite lucrative, and you would be wise to secure me as a regular customer. Food for thought."

Parallel walks away, taking his supplies, but leaving the 7 gold.

He teturns to the inn, and seeing that everyone is gone, he runs upstairs to get his gear, adds the new stuff, grabs the sack of provisions, puts his crock under one arm, and heads to the docks.
Nov 7, 2016 6:12 pm
Parallel leaves the general store and a dwarf grumbling about how long it takes nowadays for the guard to arrive, and joins up with the rest of the group.
OOC:
Anyone that felt so inclined to visit the kitchen gets a crock of seafood stew/chowder
The street to the docks runs past several homes before it switches back upon itself down to the harbor. There, merchant buildings and stalls dominate the road, pressed together to take advantage of any available space. Already a crowd of locals have gathered to browse the daily catch from fishmongers and local produce from grocers, while other vendors cater trinkets and sundries.

As you walk through the market, you see a pair of leather-clad individuals in matching uniforms, each armed with a shortsword and bearing the insignia of a winged talon; the mark of the Eglar Eagles, the local guard. This pair, a human man and woman, stand at a T-intersection keeping an eye on the crowd. You walk across their gaze, but the guards make no move to stop you, nor do they seem that interested in your passing.

You find yourselves at the harbor. The commercial section of the docks sees the most activity at this hour as cargo ships unload a variety of goods, and a steady procession of porters on foot or in wagons and carts haul these materials to warehouses or other destinations. A hubbub of calls between hoist-and-winch operators and longshoremen on deck combine with captains' orders to their crews to create a hectic miasma of noise.

Standing out amidst this chaos, positioned centrally before the warehouses, is a raised platform upon a stone base. There is a table behind a low wooden banister covered by a canvas awning, and behind it are three individuals that seem unfazed by the din surrounding them. Two are clad in chain mail and closed-face helmets, and armed with crossbows and long blades. This pair flank a seated dark-robed individual with an elongated reptilian snout colored as white as the ocean froth visible from beneath the raised cowl.

A large tapestry hangs against the front face of the stone, colored a bright crimson edged in black. In the middle of this tapestry is a circle of inwardly-facing sharp teeth, with elongated maxillary and mandibular canines. This image, reminiscent of a dragon's open maw, is the royal crest of Caer Tan.

Deducing that a chartered vessel would not be amongst the commercial ships, you head in the opposite direction where smaller, yet longer docks hold several boats of varied size and make. There isn't much of a crowd here, and the few individuals you do see appear to come and go from a small shanty nearby. A sign above the door reads in Common, "Harbormaster."
Nov 8, 2016 7:29 pm
Rhodrick tips his head towards the shack and says to the group, "I'll go find out which beauty's ours."

He makes his way to the front entrance of the harbormaster's office and opens the door.
Nov 8, 2016 7:34 pm
This small shanty is a single room of simple decor. A large table dominates the center while cabinets and shelves line the walls behind it. The walls near the front door where you entered are bare except for a few notices regarding an increase in dock fees and upcoming scheduled maintenance.

Seated at the table is an overweight middle-aged, balding human wearing roughworn clothes. Before him are several ledgers, all closed, while he rests his hands upon the table with fingers interlaced. Inkwells and quills are organized neatly to one side, while a sheaf of parchment and other papers are piled opposite.

"Yes?" he asks, in a voice that sounds as tired as his current expression.
Nov 8, 2016 9:09 pm
Golwen picks up on the implied stay here, and remains outside. He decides it's probably best to keep an eye on the volatile large fighter, Haesh, anyway. Tordek seems to have a knack for calming the human, but it might be a good idea to be in a position to intervene in case anyone decides to make the fatal mistake of calling the proud man a coward - or anything else.

With his attention on the immediate surroundings, and his new companions, he uses a mental command to send Rhevia to a higher perch where he can keep an eye on the group from above.
Nov 8, 2016 10:16 pm
"Reporting for a charter sailing today for Jyehm Cay, the Red Cutter. Might you know where she's berthed, Dockmaster?"

Rhod keeps a friendly enough demeanor, but gets right to business.
Last edited November 10, 2016 1:06 am
Nov 8, 2016 10:59 pm
While Rhodrick goes inside Haesh decides he wants a rest from all the walking around. He drops his sack and leans up against the building. He slowly slides down until his butt hits the ground and pushes his feet out in front of himself.

"So its like I said, that guy just kept trying to push me to pay extra for what I wanted... 30 gold can you believe it?! All of it was probably rubbish anyway... BUT still 30 gold! It probably was not even worth 1 gold!"

Haesh has been talking in circles the whole walk and has probably explained his end of things to the group a dozen times by now. Whether the group is annoyed by it, Haesh does not seem to notice.
Nov 8, 2016 11:23 pm
The man opens the top ledger to where a satin ribbon has bookmarked the last page. He runs a finger down the list of scribbles and then reads in a monotone, "Hm... Red Cutter... Chartered to take passengers."

He turns and thumbs through a pile of papers before pulling out a document. "Name, gender, and race." The paper is rotated to face Rhodrick and slid across the table. The top of the paper reads 'Passenger Manifest.' Below that is the line 'The Red Cutter, sailing from port of Eglar City, Eglar, arriving at Jyehm Cay.' A large blank space follows.
Nov 10, 2016 1:05 am
Rhodrick reaches to the side and dips a quill into an open inkwell. He scratches in a rough, but legible script,

'Thoroar Wyvernjack, male, human'

"Some of the others are outside, but I don't know if they've all got their letters. Want me to save you the trouble?" He cocks an eyebrow in the man's direction and tries to match his weary expression.
Nov 10, 2016 1:49 am
The man gestures with his hand and turns his head in such a way as to convey the fact that he doesn't care, so long as the manifest is filled out.
Nov 12, 2016 12:11 am
Tordek claps a hand on Haesh's shoulder. "I'm sure it's just a misunderstanding. The man's got to have his reasons. Regardless, it may be some time before we return, so we can sort it out at that point." He then makes his way inside, trailing after Rhodrick. "Good day, Harbormaster! Are we ready to set off?"
Nov 12, 2016 2:34 am
"Deputy," corrects the man, tiredly like he's done this a thousand times before. "What vessel?" he asks, looking past Rhodrick to the dwarf.
Nov 12, 2016 2:37 am
Rhod dips the nib of the quill in the well again and quickly scratches in five more names.

'Askew Yellowjar, male, halfling'
'Hargretor Gellantara, male, human'
'Norward Loreweaver, male, half elf'
'Gralamin Moonshadow, male, elf'
'Thoain Dagarkin, male, dwarf'


"Master Dagarkin!" Rhodrick turns to Tordek as he enters. "We were just getting squared away. The honorable deputy harbormaster was about to point out where the Red Cutter rests so we can shove off!"
Nov 12, 2016 3:24 am
The man looks between Rhodrick and Tordek, somewhat unimpressed that he's had to connect the two individuals to the same ship. He takes a stamp, inks it, and without looking over the names slams the stamp onto the document. "Pier 6, Berth 4," he says, as he takes another quill and scribbles a few notes on the faded imprint of the stamp.
Nov 15, 2016 12:20 am
Tordek cocks an eyebrow at Rhodrick for a moment before turning back to the door. "Well it seems all is in good hands here, I shall lead our companions to the ship while you take care of anything else here." He quickly heads out the doors, motioning for the others to follow him.
Nov 15, 2016 3:58 am
"Haesh -- heads up!" as Parallel tosses him the big bag of provisions.
"You been on a sea voyage before? You never forget your first..."
Nov 15, 2016 6:30 am
The way to the pier is clearly marked and you are able to fid the appropriate dock soon enough. There is only one ship moored at Pier 6, presumably the Red Cutter, and you can see the crew milling about on deck. The vessel spans a little under 100 feet in length with 3 masts and raised weather decks fore and aft. The hull is somewhat faded, but there is the distinct color of red throughout, almost glistening a deep amber in the morning light. A single gangplank waits, spanning the gap between the pier and the vessel.
Nov 15, 2016 10:54 am
Never one to assume, Golwen quickly scans the side of the hull looking for the vessel's name. Finding reassurance in the faded letters, he makes his way nimble across the gangplank with the rest of the party as Rhevia finds a suitable perch atop the centre mast.
Nov 15, 2016 5:27 pm
The crew seems to pay no mind to the owl at the top of the mast, but a few stop what they're doing and look over at the elf. They make no move to approach, however, and remain quiet, casting appraising glances at Golwen.

"Avast!" bellows a rumbling baritone from the aft weather deck. A short stocky dwarf dressed in fine robes and a coat trimmed in fur as white as his beard begins to descend the stairs. He wears a large hat more appropriate to the desert sands than the ocean waves, but the jewel-encrusted rings around his neck and upon his garments go well in any environment. "Might I be of sahrvice to ye?" he calls out, addressing Golwen, stressing the syllable.
Nov 18, 2016 12:09 am
"Well met...Captain?" Golwen replies with a respectful nod. "I take this to be the Red Cutter. Have I hit the mark or are my friends and I aboard the wrong vessel?"
Nov 18, 2016 3:39 am
"Aye, that she be," nods the dwarf, his tone practical and forthcoming. "I am Captain Yokgrumli. And I take you to be the honored guests we are to ferry across the turbulent sea. Have I hit that mark, or are we to be casting the lot of ya overboard?"
Nov 18, 2016 3:45 am
"You have hit the mark, Captain." Jandral interjects gleefuly, bowing like a troubadour. "A fine ship she is!" the masked man says, gesturing at the sails.
Nov 18, 2016 4:14 am
Yokgrumli gives another nod in wordless thanks. "And everyone is here, yes? Let us secure your parcels and set sail while the tide is right!"

Without waiting for a reply, Yokgrumli turns and yells, "All hands to weigh anchor!" The ship bursts into activity as each person runs to their station and begins preparations to depart Eglar. After observing the crew for a bit, Yokgrumli turns back to you all and says, "Allow me to show you to your quarters." With a sweep of his hand, he gestures to the door leading to the second deck.

You descend away from the bustle topside as Yokgrumli leads the way past a common room to a short recessed area fronting three doors. The captain opens the middle door and steps into a single small room at the foredeck. Bereft of any furniture, there is enough space to accommodate 4 hammocks. "Sorry 'bout the lack of furniture," says Yokgrumli, in a tone that indicates he isn't really.
Nov 18, 2016 6:24 pm
Parallel claims a bottom hammock and secures his belongings, tying things down the way he was taught for river travel.
"Where do we report for duty, captain? No idle hands, I presume."
Nov 18, 2016 6:48 pm
Yokgrumli points to the two doors flanking the main. "Heads," he explains. "As fer idle hands, if any of you have naw-ti-cal experience and the ears to listen, y'er welcome to help. But, we got the crew, and you jus' have to stay out of their way. Speaking of which."

He indicates the main room you had passed through. "That's where me crew sleeps at night, so I humbly request you not bother them. Otherwise, during the day y'er free to roam there or topside.

"We're stocked for the trip, but I ask respect in taking meals at the designated times, which be sun-up and sun-down, or whenever I feel like it. If you got our own meals, or like to fish from a moving boat, fine."
Nov 18, 2016 7:02 pm
"Understood, captain."

Parallel heads back to the deck to take in the sight of the island as they depart as well as observe the crew.
Nov 18, 2016 8:02 pm
After listening to the captain's tour, Tordek returns to their quarters and stows his gear and armor on an unclaimed hammock. He then searches the ship until he finds the captain and approaches him. Good day, Captain! I would like to submit myself for duty!"
Nov 19, 2016 4:37 am
Yokgrumli grins with yellowed teeth. "Well, honored kinsman!" he says with a bit of glee. "How about you get on that windlass and show these boys what real work looks like?" The dwarf motions to one of the engines where some crew, 2 humans and an elf, are bringing in the chain cable.
Nov 19, 2016 6:37 am
Rhodrick followed quietly behind the rest of his new crewmates after leaving the harbormaster's shack. His eyes grew a little more distant and his thoughts drew inward this close to the sounds and smells of the sea. Each creak of cable and lap of waves against the hulls sounded like a homecoming and a dirge.

He boards the Red Cutter and accompanies the rest with Captain Yokgrumli to their assigned berth. Instead of dropping his seabag in the chartered cabin, he leaves it to the side of the hatch in the crew quarters.

After hearing Tordek's offer and the response he lifts his knuckles to his brow and gives a quick "Aye Skip!" He moves to help with pulling in the mooring lines while the anchor is hauled up.
Last edited November 19, 2016 6:51 am
Nov 19, 2016 3:46 pm
Haesh takes a look inside of the room with the hammocks and decides to not leave his belongings in the room. He follows Parallel up topside and quietly tries to stay out of the way of the workers while waiting for the ship to leave port.
Nov 21, 2016 3:38 am
Tordek immediately jumps at the opportunity to earn his place on the ship and gets to work doing anything that looks like it could use an extra set of hands.
Nov 21, 2016 8:10 pm
The crew completes their preparations quickly, thanks to your assistance, and the sails fill with the breeze coming off the island as though Eglar itself was bidding you farewell. The sea is relatively calm at this hour and there is a favorable wind. You feel the ship slip across the waves, the creak of rope and timber keeping time in your passage.

Rhodrick and Tordek each receive appreciative nods from a few deckhands, before the crew separate to their designated stations. The lookout ascends to the crow's nest, somewhat surprised at the presence of an owl above him. The navigator sets the course and the Red Cutter is away. Captain Yokgrumli transfers the wheel to the helmsman and, after giving a casual glance across the ship, enters into his quarters.

The days pass somewhat slowly. The crew seem reluctant to talk to you, perhaps under orders to not bother the chartered passengers. Rhodrick and Tordek are given a measure of respect for their seamanship, and for the most part your group is not bothered. Meals are offered to you, stale bread and fish, with a bit of fish oil for flavor. Most of the crew take their meals topside, while the captain dines in his office. At night, your quarters are cramped, even after deciding who among the 6 of you gets to use the hammocks and who sleeps on the floor.

It is the fourth day of travel, and the sea is a featureless plain of dark blue water stretching to the horizon. This morning there is a cold mist, and the crew is unusually quiet. All hands are at their stations, but quiet. Even the rope and wood of the Red Cutter falls silent in apparent vigil. No one looks at you, nor do they address you at this time, seemingly intent on the surrounding fog. Captain Yokgrumli is by the helmsman, eyes on the water and hands on the railing as though feeling the waves underneath the ship.
OOC:
If you've only eaten the fish stew from The Arcadian Rose, it is depleted now (and likely best that you finished it earlier before it spoiled too much). You still have rations and whatever the crew offers.

What do you wish to do now?
Nov 21, 2016 8:47 pm
Over the past four days Jandral has been trying to build up a rapport with the captain with casual conversation about seafaring and sea-trading.

Jandral isn't indifferent about today's serious mood, however, and tries not to bother the captain too much. Still, he can't help his curiosity and joins the captain at the railing. "What's with this mist, Captain? Jandral inquiries in a low voice. "Is there cause for concern?"
Nov 21, 2016 9:24 pm
Golwen is sensitive to the moods of those around him. Although he remains quiet and out of the way, he is vigilant. He casually leans against the railing of the vessel and makes every attempt at giving off an air of relaxed calm. Inwardly, however, he is taking note of exactly where each nearby crew member is and their movements. If trouble comes it is they who will most likely recognize it before he.

With a thought he sends Rhevia skyward to get a bird's eye view of the situation. The situation has the Elf a little bit on edge. He is out of his element here. In the past, inmoments such as these, he can't recall ever regretting having 360 degrees of awareness. Thank you, friend. Keep the watch for us. Alert me to any disturbance, in water or mist.
Nov 21, 2016 11:17 pm
Captain Yokgrumli nods to Jandral. In the past few days, the sorcerer discovered that the dwarf has been master of the Red Cutter for nearly 10 years, running cargo and passengers all across the Sea of Shadows. Together with his first mate, a thin and bald elf named Vulas with gold eyes and an overbite, Yokgrumli knows many shipping lanes and has visited practically all the islands and their settlements. In fact, the captain did visit Jyehm Cay and the village of Whitburn, but found it to be nothing of consequence with nary the proper facilities for visiting sailors.

"Always," whispers the dwarf in answer to Jandral's question. He speaks quietly, as though his voice will interfere with his other senses. "Bad things live in the mist. Keep quiet and keep your eyes and ears open."

For Golwen, the crew eventually came to understand that the owl was a companion, and made no further comment about the strange bird being a bad omen. At the wizard's behest, Rhevia takes to the sky, wings taking it silently into the fog.
OOC:
Perception checks may be made by anyone interested, including Rhevia, but are made with disadvantage due to the oppressive mist.
Nov 21, 2016 11:48 pm
Tordek has been quick to help the crew over the last few days, and any time spent not on deck has been spent meticulously inspecting his armor and weapons for signs of wear. He is currently wandering the deck, taking care to not distract the crew, while remaining on watch himself.
OOC:
Can't delete the roll for some reason.
Last edited November 21, 2016 11:53 pm

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Perception - (1d20+5)

(20) + 5 = 25

Perception - (1d20+5)

(14) + 5 = 19

Nov 22, 2016 12:30 am
OOC:
My perception check below.

Question: Since Rhevia makes perception checks based on hearing or vision with advantage, should I roll it straight? Cancelling the disadvantage of the mist?
Last edited November 22, 2016 12:31 am

Rolls

Perception for Golwen at Disadvantage - (1D20+4, 1D20+4)

1D20+4 : (20) + 4 = 24

1D20+4 : (4) + 4 = 8

Nov 22, 2016 1:40 am
Haesh has been quiet during his time on the Red Cutter. He tends to keep to himself and stays on the upper deck. Most who come near him notice that his eyes seem to be lost in thought of some memory from long ago.

During the night he sleeps on the floor with no issue. While sleeping he uses his belongings as a pillow while keeping his hammer wrapped up in his arms.

Haesh takes no special interest in the coming fog.
Nov 22, 2016 2:40 am
Rhodrick continued to assist the crew whenever he saw an opportunity the past few days. He kept an open ear for any interesting rumor while on deck or in the mess, but maintained his reserved demeanor from the docks.

This morning he stands amidships intently scanning through the mist and the fog.

Rolls

Perception - Disadvantage - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (8) + 5 = 13

Nov 22, 2016 3:47 am
OOC:
Correct, if you have advantage on Perception, it cancels out the disadvantage. I just took the first roll.
Rhodrick made small talk with the crew during his time working; nothing fancy, just the typical tradesman talk that all sailors hold in common. One of the hands, eager perhaps to share some secret, whispered to his shipmates that while he was in Eglar, he heard from someone who heard it from someone else that a real metallic dragon was spotted in Barad Sari.

No one sees anything, straining your senses against the mist.
CancerMan sent a note to Tsavo
Nov 22, 2016 8:51 pm
Caution!

No sooner had the telepathic thought insisted itself upon Golwen, than he was on his feet and moving toward the Captain. Despite the urgency he made every effort to seem nonchalant. He slowed his breath and measured his steps against the racing of his heart.

Approaching the Captian, he leaned against the railing next to him and spoke softly, "Captain there is something very large in our path. Without making too much noise or raising alarm, I suggest you turn this vessel as sharply as possible and with all reasonable haste."
Nov 22, 2016 8:59 pm
Yokgrumli tilts his head, assessing Golwen's words and wondering how this elf can see things the others can't. "How large?" asks the captain. "Can't rightly turn if I don't know how far. Unless you be wantin' to go back home?"
CancerMan sent a note to Tsavo
Nov 22, 2016 9:04 pm
"I can't give you all the information you might like, for I don't have it to give. But it is a vessel. A large one. We would only need to veer a few degrees in either direction to avoid it, but it is imperative that we do so. Now."

He adds in, almost as an afterthought, "I know not if it is ally or foe, merchant or pirate. I only know it is there and it is large, but not so wide as to be difficult to avoid."
Last edited November 22, 2016 9:05 pm
Nov 22, 2016 9:44 pm
Standing right next to Yokgrumli, Jandral listens to this exchange with some measure of alarm but waits to hear what the captain decides to do.
Last edited November 22, 2016 9:44 pm
Nov 22, 2016 10:36 pm
"And she ain't moving?" the captain asks, quietly. "Helm! Ready about, starboard tack, and make us stand-on. If she be adrift, we'll pass on the lee." The wheel is spun and you all feel the ship lurch slightly as the rudder shifts to change direction.

Yokgrumli turns to Golwen and Jandral. "There are worse things than pirates in these waters." He leaves the rest unspoken as he walks to the port side to look out over the railing.
Nov 23, 2016 2:36 pm
"Best be ready for anything then." Jandral says to Golwen in a low voice. "What else does your feathered friend see?"
Nov 23, 2016 6:02 pm
CancerMan sent a note to Tsavo
Nov 23, 2016 9:43 pm
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Nov 23, 2016 9:45 pm
Golwen follows the Captain to the port side railing and peers into the distance along side him. He knows enough to be quiet and listen, but he motions to his friends to be alert and ready themselves.
Last edited November 23, 2016 9:45 pm
Nov 23, 2016 10:38 pm
The silence is long, and does little to ease the echo of your heart in your ears. The entire ship is tense, staring in all directions for some window of recognition in the crowding mist.
CancerMan sent a note to Tsavo
Nov 24, 2016 9:32 am
Parallel also steps under to the port side railing and peers into the mist, weapons ready. He is reminded of stories from his youth about pirates boarding on swinging ropes, daring battles, and he imagines himself defending his friends and captain.
Nov 24, 2016 11:07 am
As discreetly as he can, Golwen relays the information to the Captain as he receives it, "It is a large vessel painted black and green. Her masts are much taller than ours with many sails, and she is pointed directly at us. I can not glean any information about the persons piloting the vessel. None appear to be on deck. But that could be a miscommunication on my end, so take it with salt, Captain."

With that, Golwen continues to peer hard into the mist anticipating the need for action. Grateful for Parallel's appearance at the railing he takes comfort in his allies. "More eyes are better, master halfling. Help me scan for a ship?"
Nov 24, 2016 2:15 pm
Upon feeling the ship lurch, Haesh looks around to see what caused the sudden change of course. He sees Parallel and Golwen looking over the railing into the mist. He heads in their direction to see what is going on.

Rolls

Perception check (Disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (7) + 3 = 10

1d20+3 : (7) + 3 = 10

Nov 24, 2016 2:19 pm
"Aye," responds Parallel, "a ship...I hope they're friendly -- aren't we exposing our broadside by just tacking a few degrees? Besides, I'd think we would hear or smell a ship that size by now."

He searches his memory for the significance of those colors.

Rolls

Perception - (1d20+4)

(19) + 4 = 23

History - (1d20+3)

(15) + 3 = 18

Nov 24, 2016 3:34 pm
Rhodrick begins to move toward port bow but also scans aft and starboard to make sure another threat isn't looming. He reaches for his unstrung bow, but stops halfway when he considers the low visibility. Rhodrick instead checks above his shoulders to make sure his rapiers are clear in their scabbards.

Rhod doesn't draw his weapons yet, but his normal, rolling gait becomes a fighter's prowl across the deck.
Nov 24, 2016 4:23 pm
Tordek takes the changing of their course as a cue to return to his room and don his armor, preparing for trouble.
Nov 24, 2016 9:25 pm
Parallel doesn't know of any particular ship fitting the vague description, but as a child he heard whispers of ships in the mist. Unfortunately, despite any prodding, no one could provide further detail and until this day, such tales might have been thought mere fancy. With a mixture of fascination and, perhaps, trepidation, the halfling strains to see and hear the coming of an approaching vessel. Yet there is only silence, save for the quiet lap of waves against the Red Cutter.

Golwen's owl returns to the mainmast, perching without a sound above the crow's nest. Rhevia turns her head to the port side like a faithful hound directing your gaze.

There is nothing at first. Then through the mist, approximately 120 feet away, the faint silhouette of another boat begins to emerge. A black bowsprit slips into view, piercing the cloudy haze to herald the appearance of the dark, rotting figurehead in the shape of a nude woman in flight with arms stretched behind. As more of the vessel is revealed, three tall masts lift tattered and windless sail like wisps of spiderweb. The hull and deck are draped in a spattered canvas of algae and seaweed, lending a dark and sickly green to the black timber. Even the figurehead is stained in similar manner, like a trail of emerald tears from pupil-less eyes, like bile oozing from open and down-turned lips.

No movement can be seen on the deck of the far vessel, which appears clear of anything you might expect on a seafaring ship. Only the shredded sail sway, like diaphanous curtains in an open window. The figurehead pulls at the timber like dragging a heavy cloth as the ship slowly drifts forward.

Captain Yokgrumli and the crew of the Red Cutter are silent. They do not address any of you, eyes fixed on the boat beyond, not moving from where they stand. In fact, they go so far as to ignore you, their own breath caught in their lips. Each crewman's expression seems rigid, a mix of wonder, fear, and concern. The veterans, including Yokgrumli, appear focused in intense determination. It is as though no one is willing to break the silence and invite attention to themselves.

Soon you will pass, with some distance of seawater between.
Nov 25, 2016 11:33 am
Golwen, both taking the cue from the sailors as well as from shock, stands mute and alert.

Rolls

Perception (Alert for movement on the ship) - (1D20+4)

(16) + 4 = 20

Nov 25, 2016 5:33 pm
Your keen elven eyes spot nothing but the tattered sail and strands of seaweed drifting with the ship's passage.
Nov 27, 2016 1:42 pm
Parallel also stands quietly and observes.
OOC:
does the ship appear to be adrift, or is it unnaturally still or moving?
Nov 27, 2016 4:12 pm
Looking at the water line for clues, the vessel appears to be moving in a straight line in the opposite direction from yours.
Nov 27, 2016 9:36 pm
Haesh tries to recount if he has ever heard any stories of a ship matching the description of the boat he has just seen.

Rolls

History check (int +3) - (1d20+3)

(6) + 3 = 9

Nov 28, 2016 12:38 am
Sailors often tell tale of ghost ships plying the Sea of Shadows, but never has Haesh heard mention of one matching this description, nor has he ever witnessed one firsthand. Whether or not this vessel is just a derelict adrift or something else, Haesh does not know.

The crew of the Red Cutter remain silent, transfixed on the apparition as they sail past. The far ship does not deviate from its course, and eventually its bowsprit pierces the veil. The figurehead pulls the boat into the mist, where it slowly disappears from view.

Captain Yokgrumli is the first to break the silence. "Maintain course," he orders the helm, words quiet like gravel. This seems to shake the crew out of their thoughts, and they set about their tasks without conversation save for the unspoken tension between their eyes.

The captain turns, without a word, and enters his office.
Nov 28, 2016 1:46 am
Haesh looks to Parallel and Golwen. "That was strange... Any need to worry?"
Nov 28, 2016 4:45 am
"I don't know, but everyone sure seems weirded out about it. Hey Rhod -- please tell me this isn't some sailor's 'bad omen' and they now think we're bad luck or something."

Parallel seems quite annoyed with these kinds of superstition -- it comes from being a devotee of Luck.
Nov 28, 2016 3:14 pm
For the time being, it would seem as though the crew does not think your group is to blame for the appearance of... whatever that was. However, it's hard to tell given that they're currently not feeling sociable with anyone, even themselves. Each hand seems intent on their task, as though it requires their entire focus to stop their rampant imaginations from taking over.
Nov 28, 2016 7:27 pm
"Everything's an omen to a sailor, for ill or good. We all just need a spot of time to forget that particular unpleasantness."

Rhod replies to Parallel without turning in his direction. He still watches the place where the phantom ship disappeared into the mist.
OOC:
Would Rhodrick have any reason to recognize the ship?
Nov 28, 2016 8:58 pm
Parallel gets back to whatever help he can be in the galley, swabbing the deck, and repairing rope. He tries to engage the cook in conversation, and asks about the ship.

"What do you make of our encounter today? I didn't see anyone -- I wonder why we didn't board and loot it?"
Last edited November 28, 2016 8:59 pm
Nov 28, 2016 9:26 pm
The cook shakes his head, and moves past Parallel carrying a pot of fish soup. He does not look at the halfling.
Leviathan75 says:
OOC:
Would Rhodrick have any reason to recognize the ship?
OOC:
Rhodrick may make a History check
Nov 28, 2016 9:39 pm
Jandral watches the captain's back as it disappears into the cabin. The behavior of the entire crew is curious.
OOC:
Would Jandral have any reason to recognize the ship or a relevant rumor or legend?
Last edited November 28, 2016 9:41 pm

Rolls

Insight on the crew (they hiding something) - (1d20+3)

(1) + 3 = 4

History, maybe? - (1d20+4)

(8) + 4 = 12

Nov 28, 2016 9:51 pm
Golwen stays at the railing and continues to stare out into the mist. He is less on edge, but remains somewhat expectant. As he fruitlessly scans the limited field in front of him, he allows his mind to wander a bit. Was that a derelict vessel or did it have some sort of spectral guidance? Did they come across it by happenstance or did it find them? Was its appearance a message of some sort?

Golwen allowed his mind to play across these questions and their potential answers more for intellectual exercise and time passing than anything else. More likely than not nothing would come of any of this, but it was a habit of his and one he enjoyed. And, in the rarest of occasions, it actual proved to help him prepare for the unexpected.
Nov 28, 2016 10:12 pm
OOC:
For prior knowledge of wandering ships or memories of a vessel matching its description.

Rolls

History - (1d20+1)

(11) + 1 = 12

Nov 29, 2016 1:07 am
Jandral senses little deception amongst the crew, and they all appear to be in somber contemplation and perhaps a bit of shock, coming to terms with what was witnessed. Neither Jandral nor Rhodrick can immediately recall ships matching the description. Perhaps with access to proper resources, some research could be conducted.

As you've spent time in reflection, you notice that the mist is dissipating. The mid-morning sun warms the ocean and clears the air, bringing in scattered clouds. As the last of the mist clears, you see no other vessel sharing these same waters. You are alone.

It isn't long before the crew returns to conversation, but it still takes the better part of an hour before any mirth can be heard. The sailors talk of other port towns and remote cities. They speak and laugh about acquaintances there and adventures had, or vice versa.

No one makes mention of the apparition.
Nov 30, 2016 8:56 pm
Several days pass in your journey, and life onboard the Red Cutter has returned to some semblance of normalcy. The strange encounter in the past is brushed off as an effect of the mist and reflections of the sunlight against the fog and water, or perhaps something the cook made.

The weather has been very nice, and you seem to be making excellent time according to Captain Yokgrumli. Assuming the weather holds, he expects to reach Jyehm Cay two days earlier from the expected 14. Of course, the sea is never constant, so he advises that his estimate should not be taken as a promise.

As if on cue, the evening of the eighth day finds a sudden storm has swirled into the region. The wind and rain pummel the Red Cutter and all crewmen struggle to maintain the ship's course; no one is sleeping tonight. The vessel rises and falls with each swell, pitching and yawing seemingly at the whim of the ocean. Thankfully this storm was spotted early, and everything on deck had been taken below or lashed down, and the mainsails reefed with storm jib loosened. The captain and helmsman manage the wheel to heave-to when needed, shouting between themselves in order to be heard.
Dec 1, 2016 3:21 am
The tossing and turning of the Red Cutter has not boded well for Haesh. In the sleeping quarters Haesh can be found curled around a bucket. Those who are near his room can hear him screaming curses at the storm. With each lurch of the boat Haesh gives out a groan.

"How... How can people stand... stand to live on boats!?"
Dec 1, 2016 3:47 am
Tordek is faring quite the opposite of Haesh, reveling in the motion of the churning sea. "I could ask you the same, my friend. I couldn't imagine a life where I was stuck on land for my entire life."
Dec 1, 2016 10:59 pm
Golwen grins at the exchange and takes a brief moment to marvel at the wonder of existence. Everyone has his or her own perspective and take. It's a beautiful thing.

The moment passes and he returns his attentions to the Cutter's path and the near future. He contemplates sending Rhevia out for another scout, but seeing her fluffed and ruffled he decides to let her enjoy the rest and the breeze.
Dec 2, 2016 1:43 am
Parallel was thoroughly enjoying himself in his hammock as the waves swung him around, until Heash's stench and moaning go to be too much for him. He waits out the rest of the storm in the galley, helping to keep everything secure.
Dec 2, 2016 4:29 pm
OOC:
Everyone may make a Perception check.

Whoever is in the room is making Perception based on sound. Anyone not in the room will use all senses.
Dec 2, 2016 4:37 pm
OOC:
Rolling...

Rolls

Perception - (1d20+5)

(6) + 5 = 11

Dec 2, 2016 4:42 pm
Rhodrick had helped the crew make sure everything was secured on deck before the squall. He now braces himself near the aft quarter deck so he can be ready to assist where the captain needs him.

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Dec 2, 2016 11:09 pm
Jandral is lounging comfortably in his hammock through the storm. More and more frequently these past few days he has gone without his mask, though not without disguising his scaly red skin. Can't have that coming out in the open!

Rolls

perception - (1d20+5)

(19) + 5 = 24

Dec 3, 2016 3:48 am
Perception check

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Dec 3, 2016 6:00 am
pc

Rolls

Perception - (1d20+4)

(17) + 4 = 21

Dec 3, 2016 6:12 pm
Tordek hears little besides Haesh's discomfort, the waves against the hull, and the creak of the ship's timber as it resists the storm. However, Parallel, Haesh, and Jandral pick up an odd thunk... thunkthunk... that seems out of place. It doesn't originate in any one area; it actually sounds once in one spot and again in another location, and there is no pattern. The sound repeats, in a different place, and it sounds like something embedding itself into the hull.

Topside, Rhodrick has little to do except hold on and try to stand against the wind and waves. He peers out across the deck, but the stinging rain forces him to squint and turn his head away. The flashes of lightning and crack of thunder don't really help.
Dec 4, 2016 3:27 am
Jandral sits up. Does anybody else hear that?
Dec 4, 2016 3:37 am
"Ships usually make odd noises during storms like these. You eventually get used to it."
Dec 4, 2016 3:50 am
"What...?" Haesh calls out from his discomfort. "That sound!?" he says as he lifts up his head to look around. "It's happened! This storm has caught this boat!" He begins crawling for the door. "This ship is going down!" he moans as he tries to get to his feet while reaching for the door.
Dec 4, 2016 5:41 am
"No, this isn't the storm, it's...something else." Jandral drops down from the top hammock and puts a palm and an ear to the hull. "It's as if something out there's attaching itself to the hull." He peers intently out of the nearest porthole.
Last edited December 4, 2016 7:49 am
Dec 4, 2016 7:32 am
OOC:
You are in the forecastle. It's not exactly below deck, as you access it from the main, but it is below the foredeck. There are portholes.
Dec 4, 2016 7:50 am
OOC:
Looking through portholes then. Edited my previous.
Last edited December 4, 2016 8:09 am
Dec 4, 2016 8:08 am
Jandral notices several wickedly-barbed hooks of odd shape and size digging into the hull. Each hook has a taut rope that disappears below the surface of the roiling water, angled towards stern. Judging by the way the ropes move, it would seem that whatever is hanging onto them is moving with the ship.

As he continues to look on, a large wave rises up and threatens to break across the bow. Jandral sees two more hooks erupt out of this wave as though propelled by the moving water; one finds purchase while the other thuds harmlessly against the hull and falls back into the sea.

There are at least four on the side Jandral looks out of, while a number of other hooks can be spied attached to the hull near the main deck.
Dec 4, 2016 8:14 am
"Grappling hooks! Starboard side! We're about to be boarded! Look alive!" Jandral rushes for the door and flings it open, intending to head out and warn the captain and the crew.
OOC:
Ernie meenie...starboard.
Dec 5, 2016 3:39 am
Haesh tries his best to make his way out after Jandral, but his condition has made him a little slow moving. Though he does have his weapon and shield, he instead pulls out his knife. He keeps his other hand free in order to help balance himself. Haesh clings to the opening that leads out onto the deck as he looks out to see if there are any grappling hooks nearby that he can cut.
Dec 5, 2016 6:44 pm
Jandral opens the door and steps into the storm, rain pecking off his mask and wind whistling past his ears and in through the eye holes.

Haesh follows, and experiences the same stinging rain and wind. He does not see anything near him, but does see 30 feet away on the main deck, what looks like a grappling hook over the rail that nobody else seems to have noticed.

Rhodrick, standing near the captain and helmsman, see the two yell and they start spinning the wheel.
Dec 5, 2016 6:50 pm
Riding out the storm in the galley, Parallel cocks his head at the first thump, "Did we hit something?"

Then hears subsequent thumps, leaps up and and shouts, "Or is something hitting us!?"

He sprints from the galley and meets Jandral as they head above decks. "I heard thumping sounds, irregular! Did you hear it? Doesn't sound natural to me!"
Dec 5, 2016 8:52 pm
Trying not to lose his footing on the rolling and pitching main deck Jandral rushes to look over the starboard rail and deal with any grappling hooks he finds there.
OOC:
Fire Bolt at any ropes attached to grapples I see.
Dec 5, 2016 10:08 pm
Seeing Jandral running to the starboard railing, Golwen realizes something is seriously wrong. The flash from his firebolt alarms the elf. All of a sudden contemplating his misfortune due to the pelting rain takes a back seat to his martial training.

He slows his breathing and controls himself against the sudden surge of adrenalin that always rushes through him at times like these. Mentally running through his spells, he makes his way quickly to the starboard railing (but at a distance from Jandral so as not to make a convenient group target for potential enemies).

He leans over the railing and sees the ropes disappearing into the surf and immediately begins a ritual to help him determine if magic is being used against them.
OOC:
Golwen begins castin detect magic as a ritual.
Dec 5, 2016 10:24 pm
Tordek seems more excited than anyone should at their ship being boarded as he grabs his shield and warhammer. "Finally! I was wondering when something exciting would happen!" He quickly rushes up to the deck, looking frantically for the presumed boarders.
Dec 5, 2016 10:29 pm
Jandral sees a number of hooks on the starboard side, each with rope pulled taut through the water.
OOC:
Jandral, make a spell attack roll.

Golwen, ritual magic takes 10 minutes longer than normal. Did you still want to cast Detect Magic as a ritual?
Dec 5, 2016 10:52 pm
OOC:
Good point. No, he won't. He'll wait and see how things play out but readies himself for action.
Dec 5, 2016 10:59 pm
OOC:
*pew pew!*

Not sure how many rolls to make, so here's a few...

Rolls

Fire Bolt - (1d20+5)

(8) + 5 = 13

Fire Bolt - (1d20+5)

(15) + 5 = 20

Fire Bolt - (1d20+5)

(18) + 5 = 23

Fire Bolt - (1d20+5)

(14) + 5 = 19

Dec 6, 2016 3:32 am
"Danger off starboard bow!" Rhodrick roars over the gale towards the captain, pointing towards the commotion and flares of light. He moves to the rail on his end of the ship to get a better look at the threat.

Rhod feels a cold anger surge as he finally draws his twin rapiers, their whisper lost in the raging of the storm.
Dec 6, 2016 3:47 am
Haesh decides he will go out for the hook that is 30 feet away on the main deck. He takes a moment to prepare himself. His adrenaline has started to take over, but some of his queasiness still remains. Looking for a safe way across the deck and trying to time his journey with the waves of the ocean, Haesh moves at half speed towards the hook on the main deck.
Dec 6, 2016 4:49 pm
Tordek is now at the doorway on the main deck, standing with Parallel.

Haesh makes his way carefully across the deck to the port side where he sees the grappling hook. When he reaches it, he notices three barbed hooks and spears further down the hull, embedded like those on the starboard side, all with taut ropes into the water.

Jandral's Fire Bolt strikes one of the five hooks embedded into the starboard hull, the arcane flame fighting against the torrential rain. With a burst of smoke, the rope snaps and disappears into the water. Now that Jandral is closer, he can see that some of the hooks look like barbed daggers or spears that were thrust into the ship, serving as anchor points.

Rhodrick moves to the starboard rail and sees the same thing, as well as Jandral's successful cutting of one of the ropes.

On the starboard side, an aqua-skinned hand breaks the surface of the water and grasps one of the ropes still attached to the ship. Jandral and Rhodrick see a finned form emerge, with a fish-like face filled with razor-sharp teeth, pulling itself up the hull.

On the port side, Haesh sees two similar piscine forms begin to climb.
OOC:
Haesh, if you wish to cut the rope on the grappling hook, make an attack roll. Golwen has a free action to take before we start to get into the thick of things.
Dec 6, 2016 10:20 pm
OOC:
Im assuming Golwen sees the same thing off the starboard side.
Seeing the hands break the water as creatures begin their ascent up the ropes, Golwen glances upward in time to see firebolts sizzling through the damp air. Without waiting another moment, he adds his own talents to those of Jandral attempting to burn the leaches from the skin of the ship.

Rolls

Firebolt - (1D20+6)

(8) + 6 = 14

Dec 6, 2016 10:24 pm
OOC:
Are you aiming at the rope or the creature climbing the rope? Also, add damage to your attack rolls (I'll just ignore it if the attack misses).
Dec 6, 2016 11:04 pm
OOC:
The rope.

Rolls

Damage - (1D10)

(9) = 9

Dec 7, 2016 2:30 am
Parallel shouts over the din, "OY Haesh! Trouble on the port side, too?!"

If Haesh indicates in the affirmative, Parallel will draw weapons and move to back him up.
Dec 7, 2016 2:41 am
Golwen's bolt of fire flares as it impacts the rope and a small explosion detaches it from its anchor. The fish-like creature falls back into the roiling ocean with a splash.

Rhodrick can hear Captain Yokgrumli yelling something, though whether it is to him or the helmsman isn't clear, as the dwarf's words are lost in a thunderclap.
Dec 7, 2016 2:51 am
As the fish creature falls to Golwen's spell Jandral aims his own spell at the rest of the ropes attached to the grapples.
OOC:
I rolled a bunch of extra attack rolls before. Use those, or you want fresh ones?
Dec 7, 2016 2:54 am
OOC:
Don't roll yet. I just used the first roll since I only wanted one attack. This is all happening simultaneously, but we can consider this a free round that you all have to act. Once Haesh and Parallel complete their Action, we'll commence with what appears to be combat.

Haesh and Parallel, you have an Action you may take if you wish. If not, let me know and we'll proceed.
Dec 7, 2016 3:08 am
Parallel peers over the port side railing to see the hooks, ropes, and nasty fish creatures!
OOC:
no effective ranged attacks -- are any ropes high enough to reach with a sword?

Rolls

slash at rope (if possible) Shortsword, damage - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (1) + 4 = 5

Dec 7, 2016 3:16 am
OOC:
There was one that had come over the railing, which Haesh had moved to. None of the other hooks, barbs, and spears are near enough for melee.
Parallel's blade cuts through the rope, and with a flash of water the broken tension snakes quickly over the railing and back into the water. One of the fish-creatures was using that rope, and follows its broken tether under the waves.
Dec 7, 2016 3:28 am
Haesh looks over as Parallel slashes the rope. He gives him a quick grin and a nod. "Thanks! You saw them down there right?!" he yells to Parallel over the din of the storm.

Haesh leans back against the railing and lets out another long breath. He then puts his knife away and pulls out his warhammer and shield. "Looks like the fun is about to begin!"
Dec 7, 2016 5:07 am
"I did see it!" Parallel says, grinning as he sees the war hammer, "What the blazes are they?"

He then mutters under his breath, "I think I'd go with braized in a white wine sauce with some capers..."

Rolls

Initiative - (1d20+4)

(15) + 4 = 19

Dec 7, 2016 7:43 am
Those on the starboard side (Rhodrick, Jandral, and Golwen) see more fish-like creatures emerge from the water, one climbing each of the three ropes currently attached to the hull. The lightning briefly silhouettes the creatures, jagged fins flat against the endless rain.

On the port side, Parallel and Haesh stand ready as the creature ends its climb to where its hook has latched onto the hull. From its position, holding onto the rope with one hand, it reaches behind for a barbed spear, which it thrusts upward at Haesh. However, the angle of the attack is too great to afford a good target, and the weapon deflects harmlessly off the railing.

Two more fish-like creatures emerge from the water on the port side, climbing the ropes and scaling the hull.

Currently it seems like the captain and crew are too engaged in keeping the ship sailing through the storm to either notice or address this threat from beneath the waves.
OOC:
Player turn!

Jandral and Golwen are at the starboard rail, main deck. Rhodrick in on the aft weatherdeck where the wheel is, looking over starboard. There are three creatures in the process of climbing their ropes, 15' away.

Parallel and Haesh are at the port side, main deck. One creature has reached where the rope is attached to the hull and is 5' away, while two more have just emerged, 15' away.

Tordek is on the main deck.
Dec 7, 2016 10:33 am
Jandral picks the fish-man closest to the rail. But instead of aiming his spell at the creature directly he goes for its rope.
OOC:
Use those extra attack rolls before, or you want fresh ones?
Dec 7, 2016 3:58 pm
OOC:
Roll a new one. Add damage to the roll, in case it wasn't specified.
Dec 7, 2016 6:50 pm
Rhodrick darts to the closest harpoon and strikes with both rapiers!
OOC:
He'll strike at the creature if it's high enough on the rope, or the rope itself if not.

Rolls

Main Hand Rapier - (1d20+6)

(13) + 6 = 19

Main Hand Damage - (1d8+4)

(1) + 4 = 5

Off-hand Rapier, bonus action - (1d20+6)

(7) + 6 = 13

Off-hand damage - (1d8+4)

(4) + 4 = 8

Dec 7, 2016 7:01 pm
OOC:
The creature is not within range. You *could* hold your attack in the assumption that it climbs closer, or you may opt for the rope itself.
Dec 7, 2016 8:17 pm
OOC:
Target the rope. The fewer fish folk near the deck, the better!
Dec 7, 2016 8:30 pm
OOC:
Fire Bolt vs. rope

Rolls

Fire Bolt, damage - (1d20+5, 1d10)

1d20+5 : (15) + 5 = 20

1d10 : (7) = 7

Dec 7, 2016 9:13 pm
Haesh feels the spear deflect off of the railing and turns to face his attacker. He pulls back his warhammer and swings it over his head in a high arc bringing it down on top of the creature.
Last edited December 7, 2016 9:15 pm

Rolls

Warhammer (1 handed) - (1d20+6, 1d8+4)

1d20+6 : (20) + 6 = 26

1d8+4 : (3) + 4 = 7

Dec 7, 2016 10:18 pm
Tordek moves to join his companions near the railing, readying himself to swing at anything that comes over onto the deck.
OOC:
Holding my action.

Rolls

Warhammer - (1d20+1)

(14) + 1 = 15

Damage - (1d8+1)

(1) + 1 = 2

Dec 7, 2016 11:03 pm
OOC:
Firebolt vs. rope.

Rolls

Firebolt - (1D20+6, 1D10)

1D20+6 : (5) + 6 = 11

1D10 : (5) = 5

Dec 7, 2016 11:06 pm
OOC:
Nice CRIT Haesh! Roll another d8!
"Wow! Man can swing a warhammer!"

Parallel runs 15' down the rail to cut at the other two port side ropes.

Rolls

Shortsword (main hand), dammage - (1d20+6, 1d6+4)

1d20+6 : (10) + 6 = 16

1d6+4 : (5) + 4 = 9

Dagger (off hand), dammage - (1d20+6, 1d4)

1d20+6 : (8) + 6 = 14

1d4 : (3) = 3

Dec 8, 2016 1:47 am
OOC:
Nat 20!

Rolls

Crit damage - (1d8+4)

(6) + 4 = 10

Dec 8, 2016 2:08 am
OOC:
Quick note, you only roll the dice. You don't add your ability modifiers to the additional roll. So you'd essentially roll 2d8+4. Don't worry, I'll take your result and just ignore the +4 on the second roll.

Results of your actions coming up.
Dec 8, 2016 5:30 pm
Those defending the starboard side each take aim at the ropes. In simultaneous bursts of fire, Jandral and Golwen break through and send the fish-men falling back into the water. Rhodrick's rapier flashes out with deadly accuracy, cleanly separating the rope from its tether, causing the climbing fish-man to slip beneath the waves.

Parallel deftly thrusts out with his weapons, severing the ropes and sending their climbers into the ocean. The lone fish-man barely has time to reorient itself when Haesh's warhammer comes around and smacks it across the skull, sending spittle and scales flying into the rain. With a hiss, it pulls itself up and over the railing, only to be met with a second warhammer as Tordek whacks it in the abdomen.
OOC:
Tordek, I moved you to the port rail since you didn't specify. Hope you don't mind.
The fish-man looks rough, one eye closed where Haesh connected and its breathing labored from the dwarf's attack. In a fit of frenzy, it opens its mouth wide and tries to bite at the human while thrusting with its spear, but it cannot get past Haesh's shield (9 vs AC, 8 vs AC).

Off the bow, two more fish-men climb over the rail, their grappling hooks unseen from where the party stood. They raise their weapons and move to attack some of the crew nearby. The four sailors take out clubs and daggers, but two prove to be no match for the fish-men's wicked weapons and become skewered upon their spears, falling lifelessly to the deck. Another sailor manages to strike at one attacker, glancing a blow off the scaly hide.

A large wave rises off the starboard side, and the Red Cutter lurches as it heaves-to to ride the wall of water.
OOC:
Everyone must make an Acrobatics check vs DC 10 or fall prone!

Player turn!
Dec 8, 2016 5:56 pm
Parallel looks up in pride after protecting the port side from invaders, only to see that he was clearly mistaken. With a look of grim determination he rushes over to assist the crew repel the invaders.

He was not, however, prepared for the ship to lurch!
Last edited December 8, 2016 5:57 pm

Rolls

Acrobatics - (1d20+6)

(3) + 6 = 9

Dec 8, 2016 6:05 pm
Parallel tries to maintain his balance, but his center of gravity was just slightly off and he slides to the deck, prone.
Dec 8, 2016 6:11 pm
Jandral struggles to keep is footing as the ship lurches underneath him, but a barrel that has come loose from its lashing rolls across the deck and knocks him over.
Last edited December 8, 2016 6:13 pm

Rolls

Acrobatics - (1d20+4)

(2) + 4 = 6

Dec 8, 2016 6:21 pm
OOC:
For clarification, the two fish-men are at the bow, engaged with two sailors. They stand approximately 30' away from you.

The Acrobatics check takes place before your turn, so you may still act after making (or failing) the roll.
Dec 8, 2016 6:23 pm
Parallel bounces to his feet (looking around briefly to see if anyone saw their rogue look less than graceful) and moves toward the bow (12.5 ft or so).
Dec 8, 2016 6:32 pm
Jandral rolls back onto his feet, aiming his next bolt of flame at the nearer of the two fishmen at the bow.

He then looks for a rope to tie around his waist as a lifeline in case another wave hits.

Rolls

Fire Bolt, damage - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (1) = 1

Dec 8, 2016 6:32 pm
Rhodrick tries to lean into the oncoming wave and is able to keep his boots on the deck.

He closes as much distance from the weatherdeck to the bow as he can, his face twisted in a snarl at the sight of the two slain crewmen.
Last edited December 8, 2016 6:36 pm

Rolls

Acrobatics - (1d20+6)

(11) + 6 = 17

Dec 8, 2016 7:29 pm
Despite the roiling tumult of the deck, Golwen keeps his balance and directs his anger at the nearest threat. Taking care not to endanger anything flammable, he unleashes a fire bolt.
Last edited December 8, 2016 7:34 pm

Rolls

Acrobatics - (1D20+4)

(16) + 4 = 20

Firebolt - (1D20+6, 1D10)

1D20+6 : (10) + 6 = 16

1D10 : (4) = 4

Dec 8, 2016 10:13 pm
Tordek attempts to brace himself against the railing, but can't manage to keep a grip and falls prone. He stands back up and starts moving towards the crew and the two unwelcome boarders.
Last edited December 8, 2016 10:15 pm

Rolls

Acrobatics - (1d20+1)

(8) + 1 = 9

Dec 8, 2016 10:40 pm
OOC:
Tordek, the fish-man engaged with you and Haesh is still standing. If you leave, it may get an attack of opportunity. Do you wish to continue?
Dec 8, 2016 10:48 pm
Both Parallel and Rhodrick get to the base of the fore weatherdeck, where the two fish-creatures are battling the sailors, but are unable to get into the thick of combat just yet.

Jandral slips a little as seawater gets under his boot, and his fiery bolt disappears into the storm. He does see a length of rope nearby, a tail-end of one of the stays for the main mast.

Golwen's arcane fire strikes true and sizzles against the fish-creature's scales to leave a blackened char.
Dec 9, 2016 2:35 am
Seeing that the ship is about to lurch, Haesh grabs hold of the rail and holds himself steady. Using the momentum of the wave he aims another quick swing up towards the fishman chest.
Last edited December 9, 2016 2:40 am

Rolls

Acrobatics - (1d20+3)

(19) + 3 = 22

Warhammer Attack - (1d20+6, 1d8+4)

1d20+6 : (19) + 6 = 25

1d8+4 : (5) + 4 = 9

Dec 9, 2016 3:46 am
Haesh's warhammer impacts the fish-creature's chest with a sickening splat, shattering bones and rupturing internal organs. The follow-through propels the creature over the rail and its lifeless body splashes into the ocean.

Tordek, no longer engaged in melee, picks himself up and moves towards the bow, following Parallel.
Dec 9, 2016 4:10 am
The two fishmen manage to keep their balance as the ship heaves, but it is enough that their spears find no purchase. One sailor slips and falls, losing his dagger in the process. The other crewman fares better and strikes the fish-creature in the abdomen with his club.
OOC:
Player turn!
Dec 9, 2016 4:24 am
Jandral fires off another shot at the fishmen before grabbing hold of the flailing rope and attempting to tie it around his waist.
Last edited December 9, 2016 6:43 am

Rolls

Fire Bolt, damage - (1d20+5, 1d10)

1d20+5 : (9) + 5 = 14

1d10 : (7) = 7

Dec 9, 2016 5:06 am
Parallel slides up behind a fishman who is bearing down on a sailor and swings his sword and dagger, trying to find.an opening for a sneak attack!

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (1) + 4 = 5

Dagger, off hand - (1d20+6, 1d4)

1d20+6 : (14) + 6 = 20

1d4 : (3) = 3

Sneak attack on the shortsword - (1d6)

(4) = 4

Dec 9, 2016 5:40 am
Tordek follows after Parallel, aiming to swing at the same fishman.

Rolls

Warhammer - (1d20+3, 1d8+1)

1d20+3 : (17) + 3 = 20

1d8+1 : (5) + 1 = 6

Dec 9, 2016 6:24 am
Jandral's Fire Bolt slams into the fishman's head, briefly stunning it long enough for Parallel to slip in and deliver a fatal stab to the chest. As the creature falls to the deck, Tordek leaps over the body to smash the second fishman in the side.
OOC:
Jandral, tying the rope around yourself will take an Action. You can attempt it next turn or decide to do something else.

There is currently one fish-creature at the bow, now beset by many attackers.
Dec 9, 2016 12:05 pm
Heartened by the successful attack and the sight of damaged charred scales, Golwen unleashes another bolt at the sea denizen.

Rolls

Firebolt - (1D20+6, 1D10)

1D20+6 : (4) + 6 = 10

1D10 : (10) = 10

Dec 9, 2016 3:05 pm
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Last edited December 9, 2016 3:07 pm
Dec 9, 2016 4:21 pm
CancerMan sent a note to Jinn24
Golwen's blast would have been dead-on, had not Tordek smacked the fish-creature aside. The fiery bolt sails between them and into the storm.
Dec 9, 2016 4:46 pm
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Dec 9, 2016 4:50 pm
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Dec 9, 2016 4:51 pm
Parallel's dagger follows Tordek's advance and jabs a gash into the fish-creature's thigh.
Dec 9, 2016 8:31 pm
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Dec 9, 2016 8:41 pm
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Dec 9, 2016 9:16 pm
Haesh looks on with satisfaction as the fishmen's lifeless body falls to the surface of the turbid waters. Though he has had some issues with being seasick, Haesh's adrenaline seems to be really kicking in with his small victory. Looking around he sees his companions swarming what looks to be the last of the scaled marauders. Haesh feels like they can easily handle this villain, so instead of running to their aid Haesh peers around to see if there is anything amiss.
Last edited December 9, 2016 9:21 pm

Rolls

Seasick (Con Save) - (1d20+6)

(19) + 6 = 25

Dec 9, 2016 9:25 pm
Rhodrick moves up to strike at the last fish-man with both blades!

Rolls

Main Hand Rapier - (1d20+6)

(2) + 6 = 8

Main Hand Damage - (1d8+4)

(5) + 4 = 9

Off-hand Rapier, bonus action - (1d20+6)

(12) + 6 = 18

Off-hand damage - (1d8+4)

(5) + 4 = 9

Dec 9, 2016 10:41 pm
The fish-man roars as one of Rhodrick's rapiers stab deep into its chest, nearly running it through. It swings its spear to give itself some room against the onslaught, and disengages from the party's reinforcement of the sailors. The fish-man runs for the rail, jumping off into the water as it flees.

Haesh, looking away from the bow, is the first to notice a shape rising up on the aft weatherdeck. Another fish-creature stands after climbing up the aft hull, similar in appearance to the others, but much larger and wearing what looks like a chest plate made of carapace. It looms above Captain Yokgrumli and the helmsman, who are on the mid-deck immediately below and have just looked up.
OOC:
Haesh has an Action and Movement to take, since he didn't really do anything besides look around.
Dec 10, 2016 2:37 am
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Dec 10, 2016 2:48 am
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Dec 10, 2016 3:49 am
OOC:
Do the rest of us notice him/it?
Dec 10, 2016 3:53 am
OOC:
Not yet. Haesh or the Captain might say something, but that's up to them.
Dec 10, 2016 4:03 am
OOC:
Actually, based on Passive Perception, Rhodrick, Tordek, and Jandral notice the new arrival.
Dec 10, 2016 4:13 am
Haesh sets his sights on the new threat. He yells out to the captain, "Behind you, Captain!"

Running towards the creature, Haesh takes out one of his handaxes and throws it at his new opponent. He then rushes forward to meet this new foe, warhammer and shield at the ready.
Last edited December 10, 2016 4:14 am

Rolls

Handaxe, Thrown - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (4) + 4 = 8

Dec 10, 2016 5:00 am
The handaxe whittles through the air and impacts against the creature's carapace, where it embeds with a crack. However, the fish-man doesn't appear to notice the weapon's effects as it leaps down off the weatherdeck next to Captain Yokgrumli. It thrusts with its trident, but the dwarf manages to duck out of the way.

Captain Yokgrumli shouts at the helmsman and draws a cutlass. With a roar, he charges the taller creature and swings twice with the sword. His attacks, unfortunately, are parried as the fish-man brings the blunt end of the trident around to swat the blade aside.
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OOC:
Player turn!

Haesh can reach the fish-creature this round as he is now 15' away. Golwen and Jandral are 40' away. Everyone else is 75' away.
Dec 10, 2016 6:02 am
Golwen, alert to the new threat, doesn't hesitate. He lets an arcane bolt loose directly at the monstrosity

Rolls

Firebolt - (1D20+6, 1D10)

1D20+6 : (5) + 6 = 11

1D10 : (7) = 7

Dec 10, 2016 6:34 am
Parallel turns to see what everyone is looking at. Looking at the monstrosity, he decides to join the fray. As he moves closer, he sheaths his blades and draws his bow.
OOC:
25' closer, ready to shoot next round -- seems a little much to sheath two weapons, ready a bow AND shoot!
Last edited December 10, 2016 6:35 am
Dec 10, 2016 7:11 am
Upon seeing the new threat, Tordek immediately charges towards the enormous creature.
OOC:
Using Dash action, now 25' away.
Dec 10, 2016 5:21 pm
Cmbrian says:
OOC:
25' closer, ready to shoot next round -- seems a little much to sheath two weapons, ready a bow AND shoot!
OOC:
I'll let it go. Roll attack and possible damage for your shortbow
Golwen's blast of fire flares as it strikes the creature's chest. Aside from a blackened scorch mark on the carapace, the creature seems unaffected.
Dec 10, 2016 8:08 pm
Parallel fires his bow!

Rolls

Range and damage - (1d20+6, 1d6+4)

1d20+6 : (17) + 6 = 23

1d6+4 : (6) + 4 = 10

Dec 10, 2016 8:10 pm
OOC:
Is the fishman right up against the railing?
Dec 10, 2016 8:33 pm
OOC:
No, it is basically in the middle of the deck, next to the captain and the wheel. This mid-deck is between the main deck and the aft weatherdeck.

Actions left to take:
Jandral
Rhodrick
Tordek
The arrow embeds itself deep into the carapace armor, and the fish-creature flinches in pain and reels from the impact.
Dec 10, 2016 8:46 pm
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Dec 10, 2016 9:04 pm
Tordek advances 20 feet up to the creature, holding his shield in front of him, electricity crackling across the surface. "Captain! You may wish to step aside!
OOC:
Holding action to use Thunderwave when everyone's out of melee range.

Rolls

Thunderwave, CON save DC 13 - (2d8)

(42) = 6

Dec 10, 2016 9:09 pm
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Dec 10, 2016 9:20 pm
Still holding fast to his bit of rope, Jandral sends another flare streaking across the deck towards the creature.

Rolls

Fire Bolt, damage - (1d20+7, 1d10)

1d20+7 : (15) + 7 = 22

1d10 : (1) = 1

Dec 10, 2016 9:46 pm
Jandral's arcane fire finds a part of the creature's neck as it deflects off the carapace. While it looks like the armor took the brunt of the blow, the fish-man reels from the flames.
OOC:
Tordek, just so you know, the helmsman is also there, holding onto the wheel. Will you continue with your held action, or did you want to change it?
Dec 10, 2016 10:00 pm
OOC:
Where is the wheel compared to me, the captain, and the creature? Can I move to a location where the wheel and the helmsman wouldn't be caught in the line of fire?
Dec 10, 2016 10:13 pm
OOC:
The captain and creature are engaged in melee about 5' directly aft from the helmsman and the wheel. You are approaching from the bow, and since you were 25' away you could try to flank to the side. Presumably that would leave the helmsman just out of range of your spell.

Presumably. :)
Dec 10, 2016 10:19 pm
OOC:
In that case, I'll come up beside the captain opposite side the helmsman, which should keep only the creature in the area of effect.
Dec 10, 2016 10:40 pm
OOC:
Follow-up question: Are you now going to cast Thunderwave regardless, or still consider it a Held Action triggered IF the captain moves?
Dec 10, 2016 10:51 pm
OOC:
Regardless. Since no one's absolutely in harm's way, I would go ahead and cast it.
Dec 10, 2016 11:11 pm
There is a loud and almost-physical crack that resounds from Tordek, and for a moment the cleric is enveloped in an aura bereft of wind and rain as a wave of force expands outward, flinging the storm aside. The shockwave reaches the fish-creature and propels it away from the captain with a thunderous smack.

The fish-man skids to a stop, maintaining its balance, and looks very perturbed.
OOC:
Actions left to take:
Rhodrick
Dec 11, 2016 12:27 am
Rhod dashes as quickly as the rolling deck will allow and almost closes the distance to the fish war chief.
Dec 11, 2016 2:18 am
Captain Yokgrumli seems almost miffed that his opponent has been moved away. "Come back here, ya yellow-bellied mackerel!" he shouts, swinging his cutlass in an X-pattern. Once again, his attacks are parried by the fish-creature's trident with resounding clank of metal.

Shark-like eyes take in the situation. As the party rushes towards it, the fish-man considers its options and decides that it is vastly outnumbered and had not accounted for the ferocity in this ship's defense. It snarls and gnashes its teeth before diving off the rail and into the ocean.
Dec 11, 2016 5:11 am
OOC:
Combat over!
Captain Yokgrumli barely has time to sheathe his cutlass when the ship pitches under the power of another wave. He makes his way to the wheel to help the helmsman keep the ship on course and ride the wave. The rest of the crew manage as best they can, even as the two bodies of the slain sailors risk rolling off into the water.
Dec 12, 2016 10:36 pm
Seeing the sea-beast dive back into the water, Parallel goes back to the bow to assist in securing the bodies until a proper burial at sea can be performed.

"You see creatures like that often? What were they?" he asks of sailors nearby.
Dec 13, 2016 1:02 am
As Haesh watches the fish-man dive over the railing he feels a little disappointed. He sees the captain hurriedly jump back to the wheel, which causes Haesh to remember the storm. Haesh quickly dashes for the closest place he can find in order to make himself secure. He will be making his way back below deck. As he makes his way back he mutters to himself, "That fool creature took my favorite handaxe!"
Dec 13, 2016 4:50 am
Tordek lingers at the railing for a moment, ignoring the storm around him, before stowing his weapon and shield below deck. He then silently returns to tend to the bodies of the sailors, a somber look on his face.
Dec 13, 2016 8:23 am
"They're called sahuagin," one of the crew says in response to Parallel. "I ain't seen 'em much, but I hear about 'em from time to time."

The ship manages to ride out the storm with minimal damage. The water and weather calm and tired hands begin settling things down. A brief ceremony is given to the fallen sailors before they are given burials at sea, then the crew prepare for rest without even trying to remove any remaining hooks and harpoons from the hull. Before they turn in, each man comes up to you and gives a short thanks, sometimes only as much as a nod or a handshake, in appreciation for your defense of the Red Cutter.

Captain Yokgrumli also approaches you. "You have my thanks, lads," he says, touching his forehead and sweeping into a bow. "Them raiders have been known to attack ships during a storm. Usually wrecks are left behind with nary a clue as to what did 'em. Before now I had the good fortune to avoid 'em, and by good fortune you were my passengers that I continue to live this day. Rest up, now. We'll be at Jyehm Cay before y'know it."
Dec 15, 2016 12:22 am
The Red Cutter has been at sea for the better part of a week and a half, and while the storm may have hindered your progress, you still expect to reach Jyehm Cay sometime within the next two days. During your travel, you have gained the respect of the crew for your contributions and are welcome to join their gatherings at meal time, should you desire. Even the captain has extended an open door for anyone that wishes to converse, so long as there's no work to be done.
OOC:
Feel free to ask anything of the captain and crew, if you want to know more information. If no one has anything to inquire about, we'll proceed with the storyline.
Dec 15, 2016 1:09 pm
The next beautiful morning finds Parallel at his customary place by a ships rail facing south, arising from a meditative state from his prayer time.

He seeks out the captain, and waiting for an opportune moment where he felt he wasn't a bother, askes him about their destination.

"What sort of sea traffic does this island get? Are you aware of any unusual comings and goings as of late?"
Dec 15, 2016 2:04 pm
"Not much, from what I gather," replies the dwarf. "Jyehm Cay is not exactly in the path of any shipping lane, so whatever visits they get is either a boat that needs an emergency stop, or someone with intentions to go like y'erselves."

Captain Yokgrumli grunts. "I been there, once. We were taking on water and needed a place to repair; Jyehm Cay was the closest. Quaint little place with simple folk. They's mostly self-sufficient, but hardly accommodatin' to any visitors, likely 'cause they's so remote.

"As fer 'comings and goings,'"
he continues, "I only recall seeing a few postings at some ports askin' fer people to go there and help, and I heard o' small groups like y'erselves lookin' to hire passage, but before your charter I never had a reason to go."
Dec 17, 2016 5:52 pm
It is night, and the ship has entered into treacherous waters where sea mounts have started to break the surface of the ocean. These cragged outcrops of rock and scrub range in various sizes, some little more than tiny pinpricks of dark stone while others are gigantic spires. These all lie to the west of the Red Cutter and pose little threat due to a well-navigated course, but Captain Yokgrumli has ordered several crewmen to stand watch and help maintain the safe route.

Below deck, the rest of the crew enjoy their meal, becoming a bit raucous thanks to a few servings of rum. One end of the table has broken into a rowdy song, accompanied by improvised musical instruments of spoons against wood and stomping feet. As they sing, there comes a strange undertone, a melody that seems ill-timed, like someone at the table has forgotten the words and rhythm. The rowdy verse continues as several crew join in, but the other song lingers.
OOC:
Where is everyone located onboard at this time?
Dec 18, 2016 5:58 am
Parallel is where the fun is, in the galley, learning new songs and teaching some of his own. If rum is offered, rum is had!
Last edited December 18, 2016 5:59 am
Dec 18, 2016 2:45 pm
Tordek is sitting among the crew, drinking and attempting to swap tales of life on the sea with the sailors.
Dec 18, 2016 4:58 pm
Rhodrick is with the crew in the mess as well. He forgoes the rum ration, but seems to enjoy himself enough to help stomp out the beat to the tune.
Dec 18, 2016 8:54 pm
Golwen is on deck enjoying the peace and quiet, breathing deeply of the salt air, and communing with Rhevia who is silently slipping between the gusts and breezes of the sea winds.
Dec 18, 2016 9:44 pm
Haesh is eating and carousing with the rest of the crew. He has told the story of the battle on the top deck many times over the last few days. Every time he retells the story the story takes on a more dramatic flare. One of the nights he even got on a table and attempted to play out the fight scene with a volunteer.
Dec 18, 2016 11:44 pm
Jandral is with Yokgrumli in the captain's cabin, enjoying a friendly game of chess.
Dec 19, 2016 5:37 am
OOC:
Jandral may make an Intelligence check to determine how well the game went.
Those above deck can faintly hear the raucous celebration below. Some of the sailors on watch seem to lament their lot, missing out on the action. As the song from the mess drifts across the deck, these sailors start bobbing their heads and tapping their toes in synchronization; one even hums along.

Then that strange counter-melody can be heard, faint at first, but rising in volume. Lacking the proximity to the singers below, those on the main deck pause as they listen to the new song.
OOC:
Golwen, make a Wisdom save with advantage.
Dec 19, 2016 10:36 am
OOC:
Wisdom save with advantage.

Rolls

Wisdom Save - (1D20+4, 1D20+4)

1D20+4 : (20) + 4 = 24

1D20+4 : (8) + 4 = 12

Dec 19, 2016 2:14 pm
..

Rolls

Intelligence check - (1d20+2)

(16) + 2 = 18

Dec 19, 2016 4:24 pm
Inside the captain's cabin, the game is a close one. Captain Yokgrumli regales Jandral with a few bawdy seafaring tales to try and shake the half-elf's concentration, but Jandral sees through the captain's ploy and effectively counters with several key moves. Jandral has the captain sweating now.

"Blast!" shouts the dwarf, smashing a fist onto the table and knocking over some pieces. He concedes the game. "You didn't take the bait! Damn it all, I thought I had ya!"

On the main deck, Golwen communion is briefly shaken as that strange melody intrudes into his senses. With a frown, he looks across the deck to see several men standing at loose attention, silent and still as though concentrating on the music.
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In the galley, the raucous shanty involving an amorous crab and an angry squid grows louder as some of the singers raise their voices. The stamping and clanging also increase, an unspoken signal for everyone to keep time or keep quiet. Unfortunately, someone's still singing off-rhythm and almost off-key from the song, but it's harder to hear now.
Dec 19, 2016 6:46 pm
Golwen watches as six crewmen walk to the port side of the ship, where they stand by the rail, looking out over the ocean. Their eyes seem glassy, as though their minds are drawn to the source of that strange song.
Dec 20, 2016 12:39 am
Golwen clears his head realizing someone or something is trying to influence the crew. He quickly moves toward the alarm hanging on the main mast and begins ringing it fervently.
OOC:
Im assuming there is a bell or something to call the crew's attention to the deck. If not, I'll edit and rewrite.
"Crew of the Cutter! Mind your ship!" he calls loudly against the sounds carried by the dark sea winds.
Dec 20, 2016 8:29 am
The ship's bell, which normally sounds the watch, peals repeatedly in alarm. Captain Yokgrumli momentarily pauses his mournful tirade at losing and grumbles, "What in the bloody Hells is going on?" He stands from the table and steps around Jandral, to head out and investigate.

Below in the galley, the shanty and stomping slowly ebb as the incessant bell rings. The crew look confusedly at one another; surely the next watch isn't until much later. It also sounds like someone is yelling. Slowly they begin to wonder if it is an alarm, and then they start scrambling to get out from the table.

The six crewmen at the port rail do not seem to notice the bell. One by one, they climb over the side and dive into the water below.
Dec 20, 2016 1:54 pm
Jandral reacts to the alarm almost as quickly as Yokgrumli does. He follows the captain onto the deck.
Dec 20, 2016 7:04 pm
Rhodrick also moves swiftly out of the crew mess to find the cause of the alarm on deck.
Dec 20, 2016 7:28 pm
Haesh follows everybody else up to the deck. He makes sure he has his shield and warhammer just in case.
Dec 20, 2016 9:02 pm
Turning to the Captain as soon as he emerges from his cabin, Golwen shouts, "Captain, your vessel and her crew are under attack. The wind carries the attempt by someone or something to beguile your men." He gestures with his free hand to indicate the crew entranced at the port railing.
OOC:
Can I make a History, Nature, or Arcana check to see if I can identify the source?
Last edited December 20, 2016 9:03 pm
Dec 20, 2016 10:23 pm
OOC:
Yes, you may make an Arcana check. Does this mean that you've stopped ringing the bell?
Dec 20, 2016 11:30 pm
Tordek quickly follows after his companions, stopping by the room to grab his gear before joining them on the deck.
Dec 20, 2016 11:56 pm
OOC:
Once Golwen has the Captain on deck and his warning was heard, he will cease his ringiing.

Rolls

Arcana - (1D20+6)

(11) + 6 = 17

Dec 21, 2016 12:03 am
Jandral looks over the rail and sees the men in the water. Man overboard!!!

Rolls

Can I try Arcana too? - (1d20+2)

(3) + 2 = 5

Dec 21, 2016 12:16 am
Captain Yokgrumli asks Golwen irritatedly, "What the Hells does that mean?!"

As the bell quiets, and Golwen's words are processed by those recently arrived on the main deck, everyone can now hear a lilting melody, something that grabs at your heart with images of love, passion, and warm embrace.
OOC:
Everyone (except Golwen) make a Wisdom save. Jandral can make this save with advantage.
Dec 21, 2016 12:20 am
..

Rolls

WIS save (advantage) - (1d20+3, 1d20+3)

1d20+3 : (15) + 3 = 18

1d20+3 : (20) + 3 = 23

Dec 21, 2016 12:24 am
"What is that sou..."

Rolls

Wisdom Save - (1d20+3)

(14) + 3 = 17

Dec 21, 2016 12:26 am
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Dec 21, 2016 12:47 am
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Dec 21, 2016 1:00 am
Parallel makes his way to the deck, in and around the legs of the crew that was in the galley. He emerges to see all his friends, Golwen by the bell, and the captain shouting -- then hears...

Rolls

Wisdom - (1d20+2)

(12) + 2 = 14

Dec 21, 2016 1:06 am
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Dec 21, 2016 1:10 am
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Dec 21, 2016 1:52 am
Seeing the effect the song continues to have on his companions and the crew, Golwen takes up his ringing of the bell once more in the hopes of disrupting the effects.
Dec 21, 2016 3:34 am
Emerging from below deck Haesh is ready for more action. He looks around not seeing anything and hears the odd melody...

Rolls

Wisdom save - (1d20+3)

(18) + 3 = 21

Dec 21, 2016 4:46 am
.

Rolls

Wisdom save - (1d20+5)

(11) + 5 = 16

Dec 21, 2016 4:42 pm
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The captain and first mate blink in understanding, even before Golwen begins to ring the bell again. "It's a siren song!" shouts Yokgrumli over the din. "Fight it, lads!" The dwarf immediately goes to the wheel, not only to maintain course, but to defend against anyone seeking to turn the ship.

Twelve men clambered up to the main deck with the party. They looked about confusedly, and as the song came into focus, they all turned to the port side. As soon as the bell begins to ring, six of the crew seemed jarred out of their trance. However, the other six move to the port rail and seem ready to jump over.

The first mate dashes to the one of the men at the rail and grabs him by the shoulders, turning him slightly to give a hard slap across the man's face. The crewman recoils and shakes his head, the stinging pain apparently clearing his senses.

The men in the water begin to swim towards one of the dark rocky spires in the distance.
OOC:
You may all act. Golwen is busy ringing the bell, but can still choose to act however he feels.
Dec 21, 2016 6:42 pm
Parallel also rushes to the port rail, draws his daggers, and attempts to smack some sense into some sailors. His reach isn't that high, so, to get their attention, he's aiming the butt of his weapons at a lower, rather sensitive region.
OOC:
if he makes contact with the first, he'll pivot and go for a second

Rolls

Dagger punch, main; non-lethal damage - (1d20+6, 1d4+4)

1d20+6 : (11) + 6 = 17

1d4+4 : (2) + 4 = 6

Dagger punch, off hand; non-lethal damage - (1d20+6, 1d4)

1d20+6 : (5) + 6 = 11

1d4 : (1) = 1

Dec 21, 2016 6:53 pm
One sailor doubles over in pain and falls to the deck, groaning as he clutches something between his legs. Parallel turns and thrusts forward at a second sailor, but the man's leg moves in the way and the pommel glances off the thigh. There is a grunt from the second sailor, but his focus still appears to be at the distance.
Dec 22, 2016 1:25 am
Rhodrick rushes up to one of the crewmen still in a trance and gives him a wry smile, "Sorry 'bout this, mate." He doesn't sound that sorry. In fact, some of you may remember this particular man beating Rhod a few times dicing between watches.

He reaches out and tries to wrestle the dazed sailor to the deck.

Rolls

Grapple - Athletics Check - (1d20+4)

(16) + 4 = 20

Dec 22, 2016 3:02 am
Rhodrick successfully wraps his arms around one of the entranced crewmen, preventing the sailor from moving.
OOC:
Haesh, Jandral, and Tordek may still act. There are currently three sailors at the port railing that aren't restrained or shaken out of their charm, plus six men in the water.
Dec 22, 2016 4:02 am
OOC:
How far away from the ship are the sailors in the water?
Dec 22, 2016 4:33 am
OOC:
The sailors in the water are about 10' from the ship.
Dec 22, 2016 4:43 am
Golwen continues ringing the bell to protect those not under the spell.
OOC:
Can he use Mage Hand to slap one and see if it has any effect?
Dec 22, 2016 5:49 am
OOC:
Unfortunately, that counts as an attack, which Mage Hand cannot do.
Dec 22, 2016 6:45 am
Jandral draws his daggers, goes up behind one of the charmed sailors, and clubs the hapless fellow on the back of the head with both weapon hilts.
Last edited December 22, 2016 6:47 am

Rolls

Attack, non-lethal damage - (1d20+4, 1d4+4)

1d20+4 : (3) + 4 = 7

1d4+4 : (3) + 4 = 7

Off-hand attack, non-lethal damage - (1d20+4, 1d4)

1d20+4 : (13) + 4 = 17

1d4 : (2) = 2

Dec 22, 2016 8:30 am
Seeing that his companions are working on the crew still on deck, Tordek looks over to railing to get a read on the position of the sailors. He hands his hammer and shield to one of the freed crew members. "You lose either of these and it'll be your head!" Following this, he gets a running start before hopping overboard, intending to land on one of the sailors.
Last edited December 22, 2016 8:30 am

Rolls

Athletics (If applicable) - (1d20+3)

(18) + 3 = 21

Acrobatics (If applicable) - (1d20+1)

(5) + 1 = 6

Dec 22, 2016 4:10 pm
The sailor in front of Jandral crumples in an unconscious heap as both pommels connect.

It is fortunate that Tordek did not spend any time donning his heavy chainmail, and he rockets off the railing and into the water like a solid stone ball of compact dwarven muscle. Tordek slams into one of the sailors, sending both underwater for a second before returning to the surface. The sailor gasps for breath and starts treading water, looking around confusedly.
OOC:
Haesh may still act. There are now two sailors on deck charmed and unrestrained, five in the water.
Dec 23, 2016 4:38 pm
Haesh steps toward the port rail and slaps one of the charmed crewmen. The sailor reels, blinking as though he has awakened from a dream.

The first mate pushes past everyone to get to the last crewman, and like before sends a backhand across the man's cheek. As with the others, this sailor staggers and holds his head, senses slowly returning.

Captain Yokgrumli takes the wheel and, unable to risk turning the ship toward the rocks, yells, "Jolly! Jolly boat!" He stabs his finger several times at the aft side of the port rail, where a small 6-person boat hangs from davits.

The sailors in the water, with the exception of the one next to Tordek, continue swimming.
OOC:
Everyone may make a perception check, as well as take another turn of actions. Rhodrick has a charmed sailor grappled on deck, but the others have finally resisted thanks to your intervention. There are five charmed men in the water now 25 feet from the boat
Dec 23, 2016 4:50 pm
Haesh takes a quick look around

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Dec 23, 2016 7:21 pm
Rhod hauls back a calloused fist and swings for the subdued sailor's jaw.
OOC:
Damage would be 1+2 (Str mod), I think. If this brings the man to his senses Rhod will release his grip and move toward the ship's boat.
Last edited December 23, 2016 7:23 pm

Rolls

Unarmed strike - (1d20+4)

(8) + 4 = 12

Dec 23, 2016 7:35 pm
CancerMan sent a note to Jinn24
Rhodrick connects with his fist, but the sailor's eyes remain distant. Perhaps he could not get enough power behind the strike as Rhodrick continues to hold onto the sailor.
OOC:
Make an Athletics check to maintain the grapple
Dec 23, 2016 7:46 pm
Blast it! Jandral curses as he watches the men swimming away. He looks at the boat the captain is pointing at. He'd thought of that, but he's no sailor. He curses again, and makes for the boat. He pulls one of the crew along. Help me with the boat! Let's go rescue those men!

Rolls

Perception - (1d20+5)

(11) + 5 = 16

Persuasion - (1d20+7)

(19) + 7 = 26

Dec 23, 2016 8:04 pm
Tordek turns to the now confused sailor, shouting. "Get back to the ship or help me with yer mates!" He then starts swimming towards the others and attempts to shake the nearest one out of the trance.

Rolls

Perception - (1d20+5)

(8) + 5 = 13

Athletics (swim) - (1d20+3)

(10) + 3 = 13

Grab sailor - (1d20+3)

(17) + 3 = 20

Dec 23, 2016 8:19 pm
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OOC:
I'm going to say that you used a Dash action to swim ahead of one of the sailors, interposing yourself between him and whatever his destination is. Otherwise you wouldn't be able to catch up. You can try to grab him next turn.
Tordek pumps his little dwarven legs and pulls with his short dwarven arms, overtaking one of the crewmen.
Dec 23, 2016 8:26 pm
Jandral struggles to work the davit. "Come on, man! We're going to lose your mates!" he cries, urging speed from the sailor he recruited.

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Last edited December 23, 2016 8:26 pm
Dec 23, 2016 8:35 pm
CancerMan sent a note to Jabes.plays.RPG
Dec 23, 2016 8:49 pm
Rhodrick lets out a low growl as he tries to keep the crewman in place.

Rolls

Athletics - (1d20+4)

(7) + 4 = 11

Dec 23, 2016 9:21 pm
Golwen continues ringing the bell in an effort to prevent any further chaos caused by the sirens' song.

Rolls

Perception - (1D20+4)

(9) + 4 = 13

Dec 23, 2016 9:24 pm
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Dec 23, 2016 10:07 pm
Parallel leaps into the boat to help gather the charmed crewmen! He works with him to lower the craft into the water.

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Dec 24, 2016 12:41 am
As Haesh peers out to the rock spires where the sailors are swimming he sees a strange shape.

"There is some strange large bird out in the direction the sailors are swimming!", he shouts to his companions.

Haesh runs to meet Golwen. "Go and do what you can to save those men! I'm a terrible swimmer, so you go and I'll man the bell!"
Last edited December 24, 2016 12:43 am
Dec 25, 2016 2:01 am
Rhodrick maintains his hold of the sailor. The first mate comes over while the two of you struggle, and thanks to Rhodrick's grip scores a solid smack across the crewman's face. The sailor lets out a dull groan, nearly slumping in Rhodrick's arms as he reorients himself.

Working together, the crewmen lower the small boat to the water. Inside are four oars, some rope, and a net. The sailor that Tordek landed on swims to the boat to climb inside. Meanwhile, the five men continue swimming, picking up speed.
OOC:
Besides Parallel and Jandral, who else is going into the jolly boat?
Dec 25, 2016 4:25 am
OOC:
My intention here was for Jandral to persuade one of the sailors to go on the boat with them.
Dec 25, 2016 4:46 am
OOC:
Whether or not the sailor joins you on the boat depends on who else climbs in.
Dec 25, 2016 4:41 pm
OOC:
I am not... I would definitely sink in my chain mail if I fell off
Last edited December 25, 2016 4:42 pm
Dec 26, 2016 1:07 am
OOC:
We have a sailor or two on the team, don't we? Can't remember who. Or was it one of the people who dropped out?
Dec 26, 2016 4:39 am
OOC:
I am, and I believe Rhodrick is as well.
Dec 26, 2016 6:22 am
OOC:
But you're already in the water. I guess we're picking you up. :-)
Dec 27, 2016 3:51 am
"Drop anchor!" yells Captain Yokgrumli. The rest of the crew not involved with the jolly boat rally to the starboard side to release the anchor and steady the ship.
OOC:
Currently there's Jandral, Parallel, and one sailor in the boat (the one who was already in the water). Tordek is currently out of the water, but can freely climb aboard. Who else is getting in, if anybody?
Dec 27, 2016 4:11 pm
Golwen leaves Haesh to man the bell and runs to the railing. As he assesses the available space in the small craft and measures it against the room needed to allow for rescuing the men from the water, he sends a mental command to Rhevia - Fly toward the rocks, friend, and get us a better look at what we're up against.

Golwen then calls down to his companions in the boat, "Should I remain on the Cutter so you have room for the rescued crew, or do you need me?"
Last edited December 27, 2016 4:13 pm
Dec 27, 2016 6:48 pm
Now that the crewman he is holding has returned to his senses, Rhodrick releases his grasp and hastens toward the jolly boat.
OOC:
If he can board this turn he will man one of the sets of oars.
Dec 29, 2016 4:38 pm
Golwen's question is momentarily lost in the chaos as the jolly boat frees itself, at the same time the anchor to the Red Cutter plunges into the water. Meanwhile, Rhevia the owl flies silently through the night sky towards the rock spires, seemingly unaffected by the siren song.

The first mate, perhaps seeing Golwen's hesitation, moves over and shouts, "Quit lollygagging and move!" in drill sergeant fashion. He gives his fellow elf a shove and pushes Golwen into the jolly boat.

Rhodrick, Jandral, Parallel, and the sailor from the water all take up an oar and begin rowing towards the men swimming away. Golwen finds himself amidst a tangle of rope and netting, but is otherwise unhindered and unharmed. As the boat slips across the water, it comes up easily to another crewman.

Tordek finds himself face-to-face with one of those swimming sailors, and sees that the man appears willing to try and swim right on through the dwarf to get to his destination.
CancerMan sent a note to Tsavo
OOC:
Player turn!

For reference, Tordek is now right next to a charmed sailor. Those in the jolly boat have reached another. There are 3 more sailors unhindered and swimming as fast as possible towards the rock spires that are now 155 feet away from them.
Dec 29, 2016 6:21 pm
Golwen is too shocked by the abruptness of the command from the crew member to process and make a decision on his next course of action. Through a whirlwind of ropes, blurred visions of flailing arms and legs, and a cacophony of shouts he finds himself suddenly aboard the tiny boat in his way to helping prevent the charmed sailors from swimming to their fate.

As he casts about for any way in which he might be able to deter the sailors from their fateful quest, and idea strikes him. Calling upon his arcane abilities he attempts to create a small illusory image of a mermaid to appear before the men. Knowing he can not create an image too complicated, it is simply his attempt to distract them long enough to buy Tordek the time he needs to haul the man aboard ship, and maybe snap them from their trance.

Rolls

Perception (Rhevia) - (1D20+3, 1D20+3)

1D20+3 : (9) + 3 = 12

1D20+3 : (14) + 3 = 17

Dec 29, 2016 7:24 pm
Tordek reaches out and attempts to grab the man, trying to hold him under the water for a few seconds and hoping to snap him out of it, or at least hold him long enough for backup to arrive.

Rolls

Athletics - (1d20+3)

(12) + 3 = 15

Dec 29, 2016 7:36 pm
Looking over his shoulder Jandral judges the spire and uts occupants are presently just out of reach of his spells. He decides lend a hand to whoever is hauling the sailor into the boat.
OOC:
Taking the Help action to grant advantage.
Dec 29, 2016 7:44 pm
Two of the charmed sailors stop immediately before the mermaid in the water, apparently believing it to be their destination. However, the third sailor doesn't seem to notice the image and continues to swim towards the spires.

Tordek manages to get a hold of the sailor before him, and wrestles him underwater. When finally let up for air, the sailor coughs and sputters, looking about confused.
OOC:
There is also one charmed sailor next to the jolly boat, near Jandral. Parallel, and Rhodrick still have actions to take. Haesh may also take an action, back on the Red Cutter.
Dec 29, 2016 9:02 pm
With Jandral's help Rhodrick reaches in to grab the nearby sailor and haul him physically into the longboat. Once he gets a grip on the man he braces both feet against the gunwale and gives a mighty heave!

Rolls

Athletics - (1d20+4)

(5) + 4 = 9

With Advantage - (1d20+4)

(9) + 4 = 13

Dec 29, 2016 9:14 pm
The sailor struggles, trying to wriggle free, but is unable to escape Rhodrick's grasp and is pulled into the boat. "Let me go!" he cries.
Dec 30, 2016 12:48 pm
Haesh continues ringing the bell... He peers around the boat and the surrounding waters to see if there is anything else that may cause concern.
Last edited December 30, 2016 12:48 pm

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Dec 30, 2016 3:42 pm
"ROW!" Jandral cries, grabbing an oar, eager to get the jolly boat moving to the next sailor even as Rhodrick struggles with the first one.

Jabes.plays.RPG sent a note to CancerMan
Last edited December 30, 2016 3:42 pm
Dec 30, 2016 4:09 pm
As the Red Cutter slows, pivoting slightly on the dropped anchor, Haesh sees nothing else out of the ordinary.
CancerMan sent a note to Jabes.plays.RPG
Dec 30, 2016 4:36 pm
Parallel reaches over and backhands the sailor that Rhodrick is holding.

"Wake up!"
Last edited December 30, 2016 4:37 pm

Rolls

Unarmed Strike - (1d20+4)

(6) + 4 = 10

Dec 30, 2016 4:41 pm
Parallel connects solidly against the sailor, but everyone in the boat can tell the enchantment has a strong hold on this person's mind.
Jan 2, 2017 7:21 pm
CancerMan sent a note to Tsavo
The jolly boat continues forward, catching up to the two men who are currently treading water in front of an illusory mermaid.

The third sailor continues swimming with as much haste as possible, heading for the rocky spires. He is currently 30 feet ahead of everyone else.

The crewman dunked by Tordek still appears confused, but upon seeing the Red Cutter nearby, begins to swim back to the ship.
OOC:
Player Turn!

Tordek and the jolly boat are now approximately 120 feet from the spires.
Jan 2, 2017 7:42 pm
Caution, friends!" Golwen snaps his head up and in the direction of the spires. "A creature with the knack for flight is nested ahead. Be mindful of the skies!"

At this he continues to scan the skies and water line for any threats. His worry grows for the sailor in the distance as he desperatly casts about for anything in his repertoire that could aid the man and yank him from his trance...
OOC:
I'm a little stumped. I don't think there is much Golwen can do for the guy. Can I roll a perception check to see if Golwen is smarter than I? Maybe he can think of something I can not? - Or is that cheating?
Jan 2, 2017 8:25 pm
Seeing that the sailor in Rhod's grasp shook off his slap, Parallel decides to make a flying leap onto one of the sailors looking at the illusory mermaid, smacking him to break the charm.

"Huzzah!"
OOC:
not sure if acrobatics or attack or both is called for, so rolling both; 3 damage if hit

Rolls

Acrobatics - (1d20+6)

(19) + 6 = 25

Unarmed attack - (1d20+4)

(7) + 4 = 11

Jan 2, 2017 9:28 pm
OOC:
Golwen can always ask his companions for suggestions, either in-character or OOC.
Parallel propels himself off the jolly boat, leaping high with a cry and cannonballing directly onto the sailor's back. Both plunge underwater, the chill nearly stealing their breath. However, as Parallel surfaces, he sees that the sailor he landed on has his attention firmly upon the mermaid.
Jan 2, 2017 11:21 pm
The sailor in Rhodrick's grasp struggles to break free.
OOC:
Rhodrick, make an Athletics check.
Jan 3, 2017 12:06 am
"Oh no you don't, mate!"

Rolls

Athletics - (1d20+4)

(13) + 4 = 17

Jan 3, 2017 4:53 am
The sailor struggles, but cannot escape the warrior's hold.
Jan 3, 2017 6:07 am
We've got to take that thing out to end this once and for all! Jandral strains his eyes towards the spire and scans the sky.
OOC:
Fire Bolt if I spot it.
Last edited January 3, 2017 6:07 am

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Jan 3, 2017 6:54 am
Jandral believes he sees something along the silhouette of the spire. Whether or not it is the creature he spotted before or just a peculiar rock formation is difficult to tell.
Jan 3, 2017 11:04 am
Seeing Jandral focus his attention on particular spot, Golwen zeros in on that same area to see if he can discern anything.

Rolls

Perception - (1D20+4)

(11) + 4 = 15

Jan 3, 2017 2:05 pm
OOC:
Am I done for this turn or can I still act?
Jan 3, 2017 4:13 pm
OOC:
Sorry, forgot to mention that you can roll to hit with Firebolt or perform another action.
Golwen, perhaps, sees the same thing as Jandral. Again, it is difficult to tell if what he sees is a creature, or part of the rock spire.
Jan 3, 2017 4:53 pm
Jandral wishes he could be sure of his target but he decides to take a chance. Shipping his oar for the moment he draws back his arm and hurls a fiery bolt at the shadowy form on the rock spire.

Rolls

Fire Bolt, damage - (1d20+7, 1d10)

1d20+7 : (7) + 7 = 14

1d10 : (10) = 10

Jan 3, 2017 6:44 pm
While mainting his grip on the waterlogged sailor, Rhodrick raises a fist and hammers it down on the top of the man's head, hoping to jar him back to his senses.

Rolls

Unarmed Strike - 3 bludgeoning damage on hit - (1d20+4)

(5) + 4 = 9

Jan 3, 2017 7:34 pm
The arcane bolt of flame splits the night sky. It illuminates the rock spire and splashes against not stone, but flesh. For a brief moment, everyone can see a winged woman clinging to a niche in the rock. She is disheveled and lean with long claws at the end of her hands and sharp talons on her feet. Her wings briefly flare out as Jandral's fire bolt impacts, and a harsh unnatural shriek can be heard. The song, however, continues.

Inside the boat, the sailor in Rhodrick's grasp is knocked unconscious and becomes limp in his lap.
OOC:
Actions left to take:
Golwen
Haesh
Tordek
Jan 3, 2017 8:06 pm
Haesh continues to ring the bell... He hopes his friends are okay.
Jan 3, 2017 8:44 pm
Seeing the momentary illumination of the foul winged creature, Golwen lances his hand forward and unleashes a fiery bolt of his own.

Rolls

Firebolt - (1D20+6)

(19) + 6 = 25

Damage - (1D10)

(2) = 2

Jan 4, 2017 12:06 am
Another blast of fire illustrates the impact of Golwen's magic upon the creature, followed by another shriek of pain. Still, the song continues. Everyone sees the figure withdraw further into the rocky spire as the flames die out.
Jan 4, 2017 3:35 am
OOC:
Is Tordek by the boat or not?
Jan 4, 2017 6:16 am
Jandral's gaze jerks upward as Golwen's bolt of flame streaks overhead and hits the creature. He thinks to himself, "I just hope there's only one of those things!"
Last edited January 4, 2017 8:01 am
Jan 4, 2017 7:49 am
OOC:
Golwen is in the jolly boat. He was "volunteered" by the first mate to tag along.

Tordek is not by the boat, having just dunked the charm out of a sailor. He is about 20 feet away from the boat and the two sailors next to the image of a mermaid, 50 feet away from a third sailor swimming toward the rock spire.
Jan 4, 2017 7:57 am
Tordek begins to swim as quickly as possible after the next closest sailor, intending to try and close the gap between them.
OOC:
Using the Dash action. I don't believe that gets me close enough to actually interact with the sailor.
Jan 4, 2017 7:57 am
CancerMan says:
OOC:
Golwen is in the jolly boat. He was "volunteered" by the first mate to tag along.
OOC:
Well call me a drunken sailor! So sorry about that! Will edit my post.
Jan 4, 2017 5:07 pm
The dwarf manages to catch up to the two sailors facing the illusory mermaid, with Parallel nearby. "My love! I'm here!" cries one of the men. "Take me in your arms, fair lass!" speaks the other, after coughing out some water.

Captain Yokgrumli, seeing the magical Fire Bolts strike the creature at the spire, shouts, "Get some light up there!" The first mate hurries to retrieve some longbows, while the crewmen begin to wrap oil-soaked rags around a few arrows.

The third charmed sailor continues swimming as fast as he can, drawing to within 60 feet of the spire.
CancerMan sent a note to Tsavo
OOC:
Player Turn!

As a reminder, Jandral, Golwen, Rhodrick, and two sailors (one rowing, one unconscious) are in the 6-person jolly boat. Parallel and Tordek are in the water. Haesh is on the Red Cutter, to which another freed sailor is swimming.
Jan 4, 2017 5:44 pm
"The foul, singing beast is taking refuge behind the spires. We need to either lure it out or get a better angle for a ranged attack." Golwen shouts to anyone who can hear.

He then sends a quick mental query to Rhevia asking her, Is the singing beast alone? Keep your watch but keep your distance, friend. Remain safe.
Last edited January 4, 2017 5:45 pm
Jan 4, 2017 6:10 pm
OOC:
Make a Perception check for Rhevia, with advantage.
Jan 4, 2017 6:13 pm
OOC:
For Rhevia.

Rolls

Perception - (1D20+3, 1D20+3)

1D20+3 : (1) + 3 = 4

1D20+3 : (16) + 3 = 19

Jan 4, 2017 6:22 pm
CancerMan sent a note to Tsavo
Jan 6, 2017 4:57 pm
Tordek once again attempts to hold one of the men under in order to snap him out of the trance.

Rolls

Athletics - (1d30+3)

(11) + 3 = 14

Jan 6, 2017 5:33 pm
The sailor is dunked underwater, hands flailing at the surface for something to hold onto in an instinctive attempt to pull himself up. However, his fate is in the hands of Tordek, who lifts him up at the last second. Sputtering for air, the sailor's expression seems clearer, as though awake from a dream.
OOC:
Actions left to take:
Golwen (the Perception check and spoken word are free actions in my book)
Haesh
Jandral
Parallel
Rhodrick
Jan 6, 2017 6:15 pm
Haesh can be spotted still ringing that bell. The only thing different is he can be seen biting his tongue as he is trying to create a new rhythm out of the clamor.

Jinn24 sent a note to CancerMan
Last edited January 7, 2017 1:26 pm

Rolls

Performance (Cha) - (1d20+3)

(10) + 3 = 13

Jan 7, 2017 9:45 am
Jandral strains his eyes against the dark - his half-elven darkvision can only go so far - trying to spot the creature again or at least the opening to its lair.
OOC:
Firebolt if I think I see the creature, create bonfire at the opening if that's what I see. If I see nothing, Firebolt at the Spire just for spite.
Last edited January 7, 2017 9:47 am

Rolls

perception - (1d20+5)

(5) + 5 = 10

Firebolt - (1d20+7, 1d10)

1d20+7 : (2) + 7 = 9

1d10 : (5) = 5

Jan 9, 2017 5:40 pm
Jandral's blast of fire strikes the spire. There is a flash of light that briefly illuminates the area, as well as the wing and shoulder of the creature behind the rocks.
OOC:
The creature can now be targeted, but it does have three-quarter cover.
Jan 9, 2017 6:31 pm
Spotting the creature in the glow, Golwen takes aim and lets loose.

Rolls

Firebolt - (1D20+6)

(17) + 6 = 23

Damage - (1D10)

(7) = 7

Jan 9, 2017 6:37 pm
Thanks to Jandral's assistance, there is another screech as Golwen's Fire Bolt finds its mark.
Jan 10, 2017 6:55 pm
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Jan 10, 2017 7:02 pm
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Jan 10, 2017 10:05 pm
Rhodrick releases the sailor and stands in the middle of the boat. With the flare and afterimage of Golwen's bolt still sharp in his mind's eye, he draws his longbow, knocks a gray fletched arrow, and looses it into the night.

Rolls

Longbow - (1d20+6)

(19) + 6 = 25

Piercing damage - (1d8+4)

(4) + 4 = 8

Jan 10, 2017 10:41 pm
The creature jerks under the fiery bolt, and that movement is just enough for Rhodrick's arrow to bury itself deep within its flesh.

Still, the song continues.
Jan 10, 2017 10:59 pm
"Be aware, there is another creature to the North. This one is not alone!"
Jan 11, 2017 7:31 pm
Parallel grabs the sailor he jumped on by the hair and attempts a pounding head butt.

Rolls

Head butt - (1d20+1)

(2) + 1 = 3

Jan 11, 2017 7:56 pm
The halfling attempts to grab hold of the sailor, but a small wave briefly separates the two and Parallel's fingers barely miss the man's hair. The sailor doesn't appear to notice, trying to get the attention of the mermaid.

The last sailor still under the effects of the song continues to swim and gets to within 30 feet of the rocky spire. He is about 90 feet from those in the jolly boat.

There is a thrum of bowstring, and from the Red Cutter a number of flame-tipped arrows arc through the night sky. Two fall into the water and sizzle with a splash, briefly illuminating sharp rocks that jut from the surface near the base of the spire. Other arrows clatter against the spire itself and tumble down before settling in their respective nooks. The rest stick into the rocks where they land.

The flames from the arrows do not provide much light on their own, but collectively they reveal the craggy slope of this needle-like tower. The wind and waves have chiseled sharp angles over time, and you can see dagger-like protrusions at the base when the water ebbs. Near the top, mostly concealed in what is apparently a small cave-like indention 40 feet above the water, is a harpy.

The winged woman jumps from the spire and descends, wings opening out to glide behind the rocky spire and out of view. It appears she has gone around the spire near the surface of the sea, still singing her alluring song.
OOC:
Player Turn!
Jan 11, 2017 8:13 pm
As a final effort to wake the crewman, Parallel climbs his body as a ladder to get back into the boat, and kicks out his leg at the sailors head. "If you don't want to bloody wake up, then don't, for all I care!"

He realizes that his time would be better spent shooting that greasy bird woman down.
Last edited January 11, 2017 8:14 pm

Rolls

Unarmed kick to the head - (1d20+1)

(8) + 1 = 9

Jan 11, 2017 8:58 pm
Parallel's foot reaches just short of the sailor's head, though the halfling was more interested in climbing onboard the jolly boat.
Jan 12, 2017 3:05 am
OOC:
How far is Tordek from the jolly boat/the last sailor?
Jan 12, 2017 3:07 am
Heeding Golwen's warning, Jandral scans the skies north, looking for the other harpy.
OOC:
Firebolt if I spot it.

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Firebolt, damage - (1d20+7, 1d10)

1d20+7 : (9) + 7 = 16

1d10 : (2) = 2

Jan 12, 2017 4:52 am
Jandral does not see a second harpy, not at this time.
OOC:
Tordek is practically next to the other sailor and the jolly boat.
Jan 12, 2017 4:58 am
Tordek tries to grab hold of the last sailor and drag him back into the boat with the others.

Rolls

Athletics - (1d20+3)

(19) + 3 = 22

Jan 12, 2017 5:37 am
The sailor struggles to free himself from the dwarf's grasp, but remains firmly held. Both Tordek and the man remain in the water, as there is no more room in the jolly boat for either of them.
OOC:
Jandral, Golwen, Rhodrick, Parallel, and two sailors (one of whom is unconscious) are already inside the 6-person boat.

Actions left to take:
Golwen
Haesh
Rhodrick
Jan 12, 2017 11:38 am
Determined to remove one threat Golwen takes careful aim at a difficult target and fires once more.
OOC:
Extra damage die for crit!
Last edited January 12, 2017 11:39 am

Rolls

Firebolt - (1D20+6)

(20) + 6 = 26

Damage - (1D10)

(3) = 3

Damage - (1D10)

(7) = 7

Jan 12, 2017 4:31 pm
OOC:
As much as it pains me, Golwen does not see any target to cast Fire Bolt at. The harpy has gone behind the spire and is out of view. The reports of a second harpy was given by Rhevia, who is above the spire 90 feet north of you, and she saw something 120 feet away from there.
Jan 12, 2017 8:59 pm
OOC:
Ha! Fair enough :)
Jan 13, 2017 5:26 pm
OOC:
Golwen, another option if you feel like you don't want to waste the critical, is to target the sailor that's swimming to the spire.

Totally up to you, of course. Your action is yours to decide!
Jan 13, 2017 10:06 pm
OOC:
I'd rather not lob fire at one of our friends, even to snap him out of the trance.
Jan 15, 2017 3:09 am
Haesh is still ringing the bell to help ward the other crewmen. He continues to keep an eye out for further trouble...

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Jan 16, 2017 7:16 pm
When the foul creature disappears behind the spire, Rhodrick stows his bow and appraises the situation. He quickly sees Tordek's predicament and scrambles for a solution.

He spies one of the boat's lines and makes sure one end is secured onboard. He tosses the rest of the coil as far as he can over the dwarf's head.

"Secure yourself and don't let go of that sot! Give us a shout and we'll heave back to the Cutter!"
Last edited January 16, 2017 7:16 pm
Jan 16, 2017 11:53 pm
OOC:
Can I get a count of who is where? I think I'm moscounting the sailors.
Jan 17, 2017 5:00 am
Haesh does not see anything else, though he is able to see the rocky spire now that there are flaming arrows upon it.
OOC:
Golwen, Jandral, Parallel, Rhodrick, and two sailors are inside the jolly boat. Two more sailors are swimming back to the Red Cutter.

As for charmed sailors, Tordek has one in his grasp, in the water. The last one is swimming towards the spire.
Jan 17, 2017 10:53 am
Not seeing any meaningful way he can contribute to ending the terrible song, Golwen casts about for a way to be useful. Not being close enough to wallop the charmed sailor, he grabs an oar ready to either retreat to the Cutter or manoeuvre into a better position from which to assail the hideous creatures ahead.
Jan 17, 2017 6:46 pm
The crew of the Red Cutter lower netting to allow their shipmates a chance to climb aboard.

The sailor in Tordek's grasp struggles to free himself (Athletics 3).
OOC:
Tordek, make an Athletics check if you want to maintain the grapple.
The charmed sailor continues swimming as fast as he can. He is helped along somewhat by the movement of the water, almost urging him towards the sharp rocks. Suddenly a freak wave surges upward, carrying the man into the dagger-like protrusions. He screams as the rocks tear into his flesh, as though waking from a terrible and suddenly real nightmare.

This appears to be the opportunity the harpy was waiting for. With a screech, she swings around the spire and lashes out with her claws and a large club. However, not wanting to get caught in the same waves that dashed the poor sailor against the rocks, the harpy finds herself just out of reach and misses with her attacks.

Amidst the chaos, another enchanting song begins to play over the crashing waves. It sounds distant, yet is still audible. It tugs at your senses and seeks to entrap your attentions.
CancerMan sent a note to Tsavo
OOC:
Everyone roll a Wisdom save (DC 11), with advantage thanks to Haesh's single-note rendition of Jingle Bell Rock.
Jan 17, 2017 6:58 pm
There! The harpy dares show itself again! Jandral tries to keep his wits about him as another song floats across the water.

Rolls

WIS save (fey advantage) - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (14) + 3 = 17

Jan 17, 2017 7:25 pm
OOC:
Forgot to add, if you make the save, you can act this turn.
Jan 17, 2017 7:36 pm
Tordek manages to restrain the sailor and starts swimming with him back toward the ship. "You all go ahead. I'm not much help down here right now."
OOC:
Grapple should be a +3, but it still passes.
Last edited January 17, 2017 7:38 pm

Rolls

Wisdom save - (1d20+5)

(16) + 5 = 21

Grapple contest - (1d20+5)

(7) + 5 = 12

Jan 17, 2017 7:52 pm
Jandral hurls another bolt of flame at the Harpy before it can hide again.

Rolls

Firebolt - (1d20+7, 1d10)

1d20+7 : (13) + 7 = 20

1d10 : (2) = 2

Jan 17, 2017 8:39 pm
"The second harpy is over there!" Golwen gestures toward the location of the second song.
OOC:
Wow!
Last edited January 17, 2017 8:39 pm

Rolls

Wisdom save - (1D20+4)

(4) + 4 = 8

Advantage - (1D20+4)

(2) + 4 = 6

Jan 17, 2017 8:45 pm
The elf points northward behind the spire, then Golwen's eyes glaze over as he feels the strong urge to see the second harpy for himself, going so far as to dive overboard to swim as fast as he can toward the currently-unseen creature.
OOC:
Anyone except Jandral and Tordek can take an Opportunity Attack if they'd like. Otherwise, Golwen's going into the water!
Jan 17, 2017 9:59 pm
Rhodrick draws a single blade to strike Golwen with the pommel and keep him from completing his headlong dive!

Rolls

Main Hand Rapier - Non-lethal - (1d20+6)

(14) + 6 = 20

Jan 17, 2017 10:26 pm
OOC:
Golwen can make another Wisdom save, with advantage for being fey-blooded. He also takes 7 points of bludgeoning damage.
Jan 17, 2017 11:48 pm
OOC:
Second try.
Last edited January 17, 2017 11:49 pm

Rolls

Wisdom - (1D20+4, 1D20+4)

1D20+4 : (9) + 4 = 13

1D20+4 : (3) + 4 = 7

Jan 17, 2017 11:56 pm
Golwen comes to his senses, suddenly aware of the aching pain and the imprint of a rapier sword guard upon his body.

Jandral's Fire Bolt strikes the harpy in the back. She screams, and seems to contemplate abandoning the prospect of a meal for her continued safety.
OOC:
Actions left to take:
Haesh
Parallel
Jan 18, 2017 12:03 am
Golwen takes a moment to reorient himself. After his head cleared, his chest began to ache...bad! Piecing together what just occurred he turns toward Rhodrick and nods his gratitude.
Jan 18, 2017 12:15 am
OOC:
Actually, Rhodrick, Haesh, and Parallel all need to make Wisdom saves, still. If Rhodrick fails, I will still allow the Opportunity Attack since it was my bad.
Jan 18, 2017 12:17 am
"What's that I hear...?"

Rolls

Wisdom save - (1d20+3, 1d20+3)

1d20+3 : (8) + 3 = 11

1d20+3 : (15) + 3 = 18

Jan 18, 2017 4:40 am
"That tune, I know I've heard it before..."

Rolls

Wisdom Save - (1d20+3)

(9) + 3 = 12

With Advantage - (1d20+3)

(2) + 3 = 5

Jan 18, 2017 7:10 am
OOC:
Haesh succeeds in resisting the effects of the song, focused as he is in keeping the beat. Any bard would appreciate the steady rhythm produced by the warrior.

Speaking of which, Parallel is left to save and hopefully act.
Jan 18, 2017 10:25 pm
Just as Parallel springs lightly from the net to the ship, he hears a familiar song...

Rolls

WIS w/adv - (1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (6) + 2 = 8

Jan 18, 2017 11:33 pm
As Parallel returns to the jolly boat, the melody works its way into his mind like an incessant ear worm. He becomes lost in the sweet and strange tones and feels the urge to bear witness to the singer of this song. The sailor in the jolly boat reaches out with his oar to try and knock the halfling back in. Unfortunately, his position is awkward and the wooden blade sweeps over Parallel's head (Attack 14 vs AC). So eager is Parallel to listen to the music that he doesn't think twice about jumping back into the water and swimming toward the rocky spire.
CancerMan sent a note to Cmbrian
Onboard the Red Cutter, there is a chaotic melee as three sailors attempt to dive overboard. The others, including the first mate, that resisted the enchanting song struggle to keep their shipmates from leaving.

The two sailors already in the water seem distracted enough to withstand the effects of the music, and one manages to reach the netting by the Red Cutter. Meanwhile, the charmed sailor in Tordek's grasp struggles once again to break free as the dwarf drags him through the water back to the ship (Athletics 13). However, even in Tordek's armlock, the sailor's eyes clear and he says, "Wait! What? What's going on?"

The sailor at the rocky spire groans weakly, trying to remove himself from the jagged protrusions. Perhaps sensing how close the man is to death, the harpy swoops down and smashes her club against his temple, before finally applying a fatal slash of her claws through his throat. Satisfied that her meal won't be going anywhere, the harpy flits back around the spire and attempts to move out of view.

The illusory mermaid in the water fades from view, its arcane magic run its course.
OOC:
Parallel is now 25 feet from the jolly boat, swimming northward. The sailor with Tordek has saved against the song and has returned to his senses. Tordek may roll Athletics to continue grappling, or let him go and take another action.

The harpy has killed the sailor upon the rocks and is retreating, but is still in sight.

Player turn!
Jan 19, 2017 12:40 am
Parallel! Dammit! Kill it! Just kill the damn things! Another fiery bolt streaks from Jandrals hand towards the harpy at the spire.

Rolls

Firebolt - (1d20+7, 1d10)

1d20+7 : (2) + 7 = 9

1d10 : (7) = 7

Jan 19, 2017 12:45 am
The arcane missile impacts against the spire, harmlessly splashing flame into the air.
Jan 19, 2017 12:58 am
Golwen, his head now clear and mind focused, extends his hand toward the harpy and looses a bolt of flame.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (1) + 6 = 7

1D10 : (2) = 2

Jan 19, 2017 2:22 am
Golwen's mind is certainly focused, but his vision is still blurred from the dull pain where Rhodrick hit him. His Fire Bolt sails up over the tip of the spire and into the night.
Jan 19, 2017 4:33 am
Who knew? The love of my life has been preparing our future home on this lush tropical paradise, and is now singing to me to rush into her arms! Mother and grandmother will be so pleased. We will start a family right away! I'm swimming as fast as I can, my love!

He swims 25' closer to the deadly rocks.
OOC:
Parallel has disadvantage cancelling out the advantage -- his flaw is that he believes anything any female says to him.
The image of his beautifully plump halfling bride dissolves into a foul, greasy bird hag! What the?. Shocked back into cruel reality, Parallel stops swimming.
Last edited January 19, 2017 4:39 am

Rolls

Wisdom - (1d20+2)

(11) + 2 = 13

Jan 19, 2017 6:38 am
Tordek releases the sailor. "Get back to the ship and try not to let this happen to the others!" Having released the man, he swims back to the jolly boat and grabs Golwen's ankle. Muttering to himself, his hand glows for a brief moment.
OOC:
Casting Guidance on Golwen.
Jan 19, 2017 10:59 am
OOC:
Appreciate the boost. What was it you were hoping Golwen would do?
Jan 19, 2017 4:32 pm
OOC:
Just a better chance to hit one of them. And again, not too much I can do without getting closer.
Jan 19, 2017 4:39 pm
OOC:
Haesh and Rhodrick have actions left.
Jan 19, 2017 7:34 pm
Rhodrick sheathes his blade and draws the longbow again.

He mutters under his breath as he aims at the wounded harpy, "Gotta bring down these hags..."

Rolls

Longbow - (1d20+6)

(4) + 6 = 10

Piercing damage - (1d8+4)

(2) + 4 = 6

Jan 19, 2017 7:41 pm
The arrow whistles past the harpy's wing, barely brushing aside a feather, but unfortunately does no further harm.
Jan 20, 2017 6:48 pm
Haesh lets go of the bell and attempts to go after the sailors who have fallen under the charms of the spell.

Rolls

Punch! - (1d20+4)

(18) + 4 = 22

Jan 21, 2017 6:59 am
Haesh connects solidly against the sailor's jaw, especially since the man was already being restrained by the crew. The blow jars the sailor awake from whatever dream-state he was under. Through the combined efforts of the first mate and other sailors, those under the influence of the song are freed.

The sailor next to Tordek swims for the Red Cutter, following the other men who have reached the main vessel and have begun climbing up the net.

Parallel finds himself 40 feet from the spire, and 50 feet away from the jolly boat, treading water. He can see the body of the dead sailor upon the rocks, but he does not see any harpy. In fact, no one else can spot any sign of the creature.

Everyone does hear something, however. A furious screech, a chaotic clash of wings assaulting the air, followed by another scream. The unearthly song has ended, leaving the sounds of cacophonous activity taking place behind the spire.
CancerMan sent a note to Tsavo
OOC:
Player turn!
Jan 21, 2017 3:13 pm
Parallel looks toward the spire to see if there is any safe way to climb on and assault the beasts directly...then realizes that is stupid and swims for the cutter as fast as he can.
Jan 22, 2017 2:12 pm
Perhaps they're fighting over the corpse of our poor friend there. I say let's return to the Cutter.
Jan 22, 2017 3:00 pm
"The beasts are fighting one another. One appears to be trying to flee." Golwen calls out to all within ear shot.
Jan 25, 2017 4:37 pm
Those inside the jolly boat pull both Tordek and Parallel inside, as the two of them combined would not strain the capacity. It is cramped, however, and there is a bit of fumbling as everyone quickly tries to settle themselves to row back to the Red Cutter. The crew onboard the ship manage to subdue and free their compatriots from the grip of enchantment, and begin to retrieve everyone back onto the main deck.

Captain Yokgrumli gives the order to weigh anchor, and most of the crew busy themselves for the task, while a few help carry their unconscious shipmates below deck. The first mate flits about, urging each man to quicken their pace so that the Red Cutter can get underway.

The absence of the unearthly song has left an eerie silence, as though the constant crash of ocean waves and wind no longer harness your attention. Indeed, it does not take much to draw your focus to the body of the fallen sailor in the distance. As the flames from the arrows begin to dim, a slender and almost-impossibly long arm reaches out to grasp the man's shirt, wicked claws digging into the flesh and dragging the body into the darkness.

The Red Cutter lurches forward and the captain keeps a wide berth from the spires to the west. Soon, even their rocky and jagged silhouettes fade into the night. The crew work in silence.
Jan 26, 2017 5:14 pm
As the ship continues on, the adrenaline begins to wear off. Several sailors are visibly fatigued with hunched shoulders and dark circles around their lidded eyes. As their tasks are completed, each man heads below-deck to collapse into sleep.

Captain Yokgrumli approaches you as the first mate takes over the wheel. The dwarf claps a hand on Golwen's back. "Mighty quick thinking there, elf. I dare say you must'a saved half me crew with that bell afore you all dove in to get those weak-willed bastards." He shakes his head, willing away the morbid imagination of what would have happened had you not been onboard.

"I don't want t' think about what might'a happened had you all not been onboard. I know we lost one, bless his soul, but we pro'ly would'a lost more," says the captain. "I don't know what you got planned at Jyehm Cay, but you all earned a place on this boat. You ever need me, you just let me know.

"Get some rest. We'll be at your stop come morning."
OOC:
Everyone advances to level 2! It applies immediately, and you don't need to roll for HP; just take the maximum, plus CON bonus. When everyone's done leveling up, we'll proceed to the next part of the story!
Jan 26, 2017 9:28 pm
Golwen nods to the Captain in response to the compliment. The praise was welcome but unnecessary. He would have felt bound to help these people even if they were strangers, and they weren't. They were travelling together. You always look out for those with whom you travel.

But the words were kind none the less and Golwen was happy to have played his small part. His companions were clearly caring beings who didn't hesitate to throw themselves into danger's path - not only for the ship's crew, but for him too! He had only just joined up with them and already he felt glad of his decision to do so.
OOC:
Leveled up!
Tsavo sent a note to CancerMan
Jan 26, 2017 10:20 pm
OOC:
Just need to pick a spell. But I can do that later. So, ready, sorta.
Jan 27, 2017 10:02 pm
The next day, it is well past mid-morning before the ship's lookout calls attention to the sighting of Jyehm Cay. By your estimates, this island falls extremely short of ordinary, looking like a simple mountain rising 10,000 feet out of the ocean, capped with frost and cloaked in forest. However, as you draw closer, you start to see how the rest of the island flattens out to create over 4000 square miles of rolling foothills and plains. The captain and navigator pay close attention to the map, while the crew busy themselves with other preparations. Mindful of the shoals, the Red Cutter makes its way closer to the island.

A few small boats, no bigger than two- or three-person fishing skiffs, can be seen in the water as you come around the point. Each boat has at most two people onboard, who seem entirely focused on your arrival instead of their catch. One person stands, waving their arms to call attention.

On the shore, a wide swath of man-made structures becomes visible, a sequence of single-story homes with thatched roofs and wooden walls, resting on stilts. Several people on the island can be seen tending to nets that hang from scaffolds, busying themselves with boats pulled onto the sand, or conducting other business one might assume from a village so close to the water. All stop what they're doing as the Red Cutter sails into view, and many run down to call attention.

Captain Yokgrumli turns the ship near to the bay, coming up alongside the closest fishing boat.

"Ahoy!" hails a voice from the small skiff. It is a woman, perhaps 15, dressed in simple clothing with a straw cloak and wide-brimmed straw hat to keep out the sun. She stands in her boat, sun-soaked face looking up at the crew while shielding her eyes with weathered hands. "Thank the Blue you've come! Reckon you're here t' help, eh?"
Jan 27, 2017 10:25 pm
"Is this Whitburn, child?" Jandral asks, looking over the gunwale at the girl.
Jan 28, 2017 12:39 am
"Yeah, this is it," she calls out. "You want t' see the Skipper!" She points to the village on the shore.

The Red Cutter drifts past the girl, and it sets anchor off the coast of the island. Yokgrumli orders his men to prepare the jolly boat for launch, and the first mate is set to accompany the party. "We'll wait here long enough t' resupply," says the captain, even as several of the fishing boats (including the girl's) approach via push-poles with their own wares for possible trade. "The boys will want to rest their legs f'r a bit, too."
Jan 28, 2017 3:52 pm
"Thank you for the safe passage and hospitality, Captain. Hopefully we see each other again soon. In the meantime, safe travels and fair winds." Golwen gives a slight bow to the Dwarf as he begins gathering his things to disembark.

When the group appears ready, he calls Rhevia to his shoulder, slings his bow over the other, and makes for the gang plank rope ladder.
OOC:
DM Edit: The Red Cutter will set anchor off-shore, as this village has no pier. You will be taking the jolly boat in.
OOC:
Edit: Thanks for the edit. You made that abundantly clear. I failed to pay attention to that detail when writing. Apologies.
Last edited January 31, 2017 12:46 am
Jan 29, 2017 1:36 am
Parallel is riding high in the netting as they approach the island, taking in the sights and smells of the place. He gets a good picture of the lay of the land, from the sandy shores, through the foothills, to the mountain peak.

When he hears the captain's order for the jolly boat, he skitters down and grabs his pack for the ride.

"Captain, it's been a pleasure. Thank you for the excellent trip, and the fine adventure!"
Jan 29, 2017 10:32 am
Jandral nods to Yokgrumli as he disembarks. "It's been enlightening, Captain. Farewell."
Jan 30, 2017 4:58 pm
"She's a good ship with an even better crew. May your return voyage be smoother, Cap'n."

Rhod knuckles his brow in an informal salute and slings his seabag over a shoulder. He makes his way to the jolly boat, nodding at the sailors he passes.
Jan 31, 2017 1:08 am
"What they said"

Haesh gives the captain a wry smile as he follow the rest of the group.
Jan 31, 2017 5:04 am
The jolly boat is lowered with the party on board, once again a tight fit as Tordek and Parallel squeeze close to each other. You row past a growing number of skiffs eager for an opportunity to trade, even though all they may have are seafood or wicker goods. Still, some of those fishing remain where they are, unwilling to give up what might be prime spots.

There is a growing number of people onshore, waiting for your arrival. There are several children and elderly, and as the jolly boat reaches the sand they all help pull it further along. Immediately the children assail you with questions that leave no room for answers.

"What's your name?" "Where did you come from?" "Are you here to help?" "Can I have that when you die?" "What's that thing?" "Why are you so short?" "Are those real?"

Finally, an elderly woman smacks a few heads and pulls a few ears to get the children to leave you alone. "Sorry," she says as the beach clears. "I guess you must be tired? Come, you can rest at the Skipper's house. She will want to speak with you." The woman begins to walk towards one of the wooden buildings to lead the way.
Jan 31, 2017 5:15 am
"Parallel Greenbottle's the name, monster hunting is my game!" He pulls a few copper pieces out of the ears of some of the children and hands them over to them.

He sticks with the group, heading to the Skipper's place, but smiles and waves at all of the kids. He even attempt a backflip for them.

Was I supposed to use a false name? I can't remember...
Last edited January 31, 2017 5:17 am

Rolls

Sleight of Hand - (1d20+6)

(17) + 6 = 23

Acrobatics - (1d20+6)

(19) + 6 = 25

Jan 31, 2017 5:24 am
The children are fully enraptured in the spectacle, and soon Parallel has a sizeable entourage of little ones following him up the beach.
Jan 31, 2017 9:40 pm
Unable to pass up an opportunity to make kids smile, or to have fun with his compatriots, Golwen uses prestidigitation to create a small glowing, dancing lights display over Parallel's head.
Jan 31, 2017 9:52 pm
"There right there! Above your head! No to the right -- now the left!" the kids all seem to be shouting at once!

Parallel hams it up by looking for the supposed lights, but always finding nothing, as the dancing lights move to stay just out of his view. "I don't see anything. Are you sure? Did you fall on your head this morning? Seeing stars?"
Feb 1, 2017 8:20 pm
You proceed up the beach until you reach the edge of the sand, where it turns into sharp and weather-worn rock. You see that the villagers wear tightly-woven frond sandals and slippers to walk across, but even your rugged adventuring footwear is more than enough to protect you.

As you near the first row of houses, you can see that each sits upon stilts made of bamboo and wood driven into the rock. The walls are made of planks of wood that are mismatched in length and width, and some do not meet the decks or the roof line. Each plank appears lashed to bamboo poles that form the frame, within thick wooden support beams at the corners. Doors are made of the same material and look like they are simply slid into place and secured with rope and a piece of wood, rather than affixed to the walls with hinges. The roofs are thatched with fronds in a hip design.

The elderly woman leads you past the first row of houses and further into the village. The ground here begins to show a layer of reddish dirt covering the rock, with bits of scrub and grass poking through. The woman veers to the right and starts down an avenue past more homes, some of which stand empty while others are occupied by toddlers and older folk busying themselves with weaving and woodworking. All look up as you pass, silently smiling their acknowledgement of your presence.

You are taken to one of the bigger houses that lie near the edge of the village. There is a large clearing before this house of packed earth, and in the center is a thick wooden pole rising 20 feet high. There is a ladder affixed to one side of the pole, leading to a small bronzed bell that hangs from a wooden frame. A rudimentary wind sock of cloth flaps in the breeze at the very top. The house itself has a deck that spans the entire face, on which are several barrels and wooden crates. Wooden planks cover a mound of stone and dirt to create a rudimentary set of stairs to provide access.

The old woman supports herself on her knees as she achingly takes each step to ascend upon the deck. She approaches the door and calls out, "Skipper! We have visitors!" Without waiting for a reply, she grasps the door and starts to slide it to one side, grunting with the effort.
Feb 3, 2017 5:53 pm
You are led into a single room that takes up the entirety of the house. The center has a fire pit cut into the wooden floor and surrounded by a raised platform of flat stones. A metal cooking rack spans the fire pit with an iron pot hanging in the middle.

The furniture in this house is very simple. A table is to the left made of the same mismatched planks of wood that comprise the walls, and chairs are little more than short tree logs with a woven pad on top. Bowls and plates are made of dried gourd cut to size and shape, and there are no utensils to be seen save for a few sticks that might stir the pot. To the right are three beds, nothing more than bamboo and wood lashed together, with thatch and canvas blankets to provide cushion.

One of these beds is occupied by another elderly woman, frail and gaunt underneath the blanket. Her head is propped up on a canvas pillow, and liver spots can be seen across her wrinkled and weathered face. But her eyes are clear, and burn with intensity as she stares at each of you.

"I am the Skipper," she says in a dry and raspy voice. "Welcome to Whitburn."
Feb 3, 2017 6:15 pm
Jandral bows to the Skipper. "We are humbled by your welcome. We've come to offer what assistance we may."
Feb 3, 2017 7:45 pm
The woman that led you to the house begins to stoke the fire pit with a few branches, filling the iron pot with water. Several vegetables and grains are added, along with a thick paste from an urn. She begins to stir the pot with the large stick.

The Skipper nods her head weakly. "Very kind of you all. Please, make yourself at home here. We will have food made for you; it's the least we can do after your journey."
Feb 4, 2017 6:49 pm
"You must have answered our summons?" asks the Skipper, closing her eyes. "We are glad you have seen it worth your time. Though, I am afraid if it is riches you seek, we have little to give other than access to our homes and our food. Knowing this, do you still wish to stay?"
Feb 6, 2017 3:00 am
Jandral shrugs. "We've traveled all this way. Your hospitality is reward enough." Inwardly, Jandral wonders why the Pale would bother establishing an operative cell in such a place.
Last edited February 6, 2017 3:07 am
Feb 6, 2017 5:48 am
The woman by the fire pit begins to skewer small fish, and places them above the embers. She hobbles away to wash some grains of rice.

The Skipper's mouth curls in a slight smile. "If you say so," she says, and opens her eyes. "Then let me explain why we need help. We are being attacked. They come at night, and my people in the outlying farms have disappeared, leaving only blood in their wake. The woodcutters are afraid to venture into the forest, for none now return.

"We tried to form a militia, but none of us are soldiers. Some that went out to defend the farmhouses disappeared along with the occupants. We don't know who or what's the cause, and so far only the borders of our village has been attacked. Still, folk are saying they hear strange shuffling noises in the dark, and shadows creeping along the edges.

"We sent some people to the mainland for help. We even hailed passing ships to see if they can get news out to Caer Tan or anybody that would listen. We had a couple of groups stop by, and most just kept on going once they heard we don't have anything to give. Those that stayed went out like our failed militia and haven't been seen.

"I feel like I have to ask you again; do you still wish to stay?"
She turns her head upon the pillow to look upon you all.
Feb 6, 2017 6:26 am
Jandral nods and smiles, but leaves space for the others to speak. Naturally, money doesn't concern him. Inwardly he thinks, What a dump! And not even in an interesting way. But man, does that fish smell good!
Feb 6, 2017 6:48 pm
"Twasn't much promise of riches when we signed on for this job, don't see why we'd turn back now."

Rhodrick eases his pack to the rough floor and casually crosses his arms and leans back against one of the room's support posts.

"So no one's spied more than shadows? Any idea where the beasts are coming from?"
Feb 6, 2017 8:32 pm
The Skipper does not shake her head, but you can feel it in her voice. "Nothing. Any that might know where these attackers come from are the ones that've disappeared."
Feb 6, 2017 8:50 pm
Curious.

Golwen instinctively gets his back up at the notion there may be something disturbing the natural balance of the woods.

"Has anyone noticed any tracks or any signs left by the marauders? A scrap of clothing, a bit of fur, a weapon or tool? Anything?"
Feb 6, 2017 9:00 pm
"I only know what people have told me," says the Skipper, casting a glance at her bed. "You're welcome to visit the homes that's been attacked, see for yourselves."
Feb 6, 2017 9:02 pm
With a quick glance to his compatriots to gauge their interest he answers, "I'd like that very much, thank you."
Feb 7, 2017 3:48 am
Feeling for the children of the village, and unable to shake the obvious resemblance between the skipper and his own grandmother, Parallel offers, "Rest assured, we will get to the bottom of this, and your village will be safe once again."

"Let's go examine these farmhouses."
Feb 7, 2017 4:35 pm
The other elderly woman asks, "Did you want to eat first?" Behind her, the table has been set for six.
OOC:
For your reference, it is nearing mid-day.
Feb 7, 2017 4:56 pm
Knowing it would be impolitic (posdibly even insulting) to decline the simple meal, Jandral graciously accepts. "Yes, please. The food smells lovely!"
Feb 7, 2017 8:46 pm
"Ah, but of course!" Parallel exclaims as he heads toward a seat.

"What a treat after being at sea!"
Feb 7, 2017 9:00 pm
"A repast before heading out would, indeed, be most welcome. Thank you." The elf sheds his bow and pack and slides gracefully into a chair at the table.
Feb 8, 2017 12:33 am
Rhod pauses before taking a place at the table. His eyes remain on their bedridden host.

"F'give the blunt talk, Skipper, but it seems it's been awhile since you've had your sea legs under ya. We don't 'ave much in the way of a healer, only some bandages an' salves we could share if it'd help."
Feb 8, 2017 12:53 am
The woman fills some small bowls with a milky liquid, which tastes of sweetened coconut. Her lips are tightly pursed as Rhodrick comments upon the Skipper.

The Skipper snorts. "That won't help, but I'm obliged of your thoughtfulness. The last group that was here was one of them that figured payment wasn't enough for their trouble, and I owed them an arm and a leg." She chuckles to herself.
Feb 9, 2017 4:37 pm
The meal consists of a seafood stew, with barley and some vegetables. Skewers of charred whole fish are drizzled with an oil that has a bit of a pungent odor, but provides a pleasant taste to the white meat and crispy skin. The Skipper and the woman leave you to your meal, though of course the Skipper isn't going anywhere.
OOC:
Once you finish eating, what will the party do?
Feb 11, 2017 3:18 am
As they near the end of their meal Haesh can be found picking his teeth with his skewer as he speaks with his companions.

"I say we leave here and go talk with the folks who have been attacked."
Feb 11, 2017 4:06 am
Golwen nods. "I'd like to investigate the scene(s) of the attack(s) as well."
Feb 11, 2017 4:52 am
Rhod sat stony and silent through the simple dinner. He ate mechanically, his gazed focused on nothing in particular. When Haesh and Golwen spoke he finally looked up to nod his thanks to the woman who prepared the meal.

He rose smoothly, checking his weapons and moving to recover the rest of his gear.

"Aye, let's get t' work."
Feb 11, 2017 5:05 am
Jandral rises. "Thank you for the lovely meal. Not it's time we earned it. Can you lead us to the site of the attacks?"
Feb 11, 2017 7:16 pm
The woman looks to the Skipper for approval, and with a nod she leads you out of the house.

You are taken down a well-worn path wide enough for a wagon. As you leave the edge of the village, you enter a wooded area of ferns and dracaena, mulberry and ironwood. The sunlight at this time filters through the trees and lends a healthy glow, accompanied by songbird to fill the air.

After walking for an hour, you enter into an area of cultivated land. Swaths of forest have been clear-cut to allow crops, and the fields rise and fall with the rolling hills. You see a variety of crops such as barley, millet, and sugar cane. Ground vegetables and fruits can be seen in other fields.

The woman takes you down a road past a farmhouse. You see three young children working the field while an older woman threshes grain. All pause their work to watch you pass. From the house itself, an elderly man stands by the door.

You pass another farmhouse some distance further. Here, an elderly man and woman are harvesting vegetables from the earth. Both look up and silently watch you.

The road becomes less obvious as you progress, with patches of wild grass and shrubs interrupting the path. The terrain is starting to slope upward towards the mountain and there is less suitable land for farming. The forest is still thick and stands close to the road, encroaching on what little fields can be found.

Here, after another 30 minutes of walking, the woman deviates from the road and takes a side path into the forest. She picks her way over exposed roots and uneven ground until you arrive at a house. You do not see anyone outside, and it is completely dark inside from what you can tell with the open windows and door. "Here's the place that was attacked recently," she says, pointing to the structure.
Feb 11, 2017 7:54 pm
With an eye toward not disturbing anything that could prove telling, and working out to in, Golwen begins to scan the exterior of the house. He moves delicately from step to step as he circles the area examining the ground for any hint or clue.

With a quick glance toward Rhevia he sends her a mental instruction, My attention is on the ground, friend. Can you scan the area from above? Maybe you can see some detail from the sky that eludes us here below. If you see no sign worthy of our attention, watch over us as we examine the house.
OOC:
I rolled a few skills. Use what you need, ignore the rest. Let me know if you need a different roll.
Last edited February 11, 2017 7:56 pm

Rolls

Nature - (1D20+4)

(6) + 4 = 10

Perception - (1D20+4)

(19) + 4 = 23

Investigation - (1D20+6)

(12) + 6 = 18

Feb 11, 2017 8:42 pm
Golwen finds many tracks surrounding the house, but it will take some time to determine if they were made by the residents, the attackers, wild animals, or any villagers that came by to discover what happened.
OOC:
Anyone may make a Survival check to try and decipher the tracks
What Golwen does find is a lot of dried blood. Splatter stains the walls near the open door and a small dark slick indicates where it pooled. He deduces that someone was standing in the doorway and suffered at least two heavy blows with a blunt object, slumped over either dead or unconscious, and judging from how small the slick was and the fact there is no impression of a body, was taken away. Near the doorway is a broken garden hoe.

The elf can see that entry was also gained through the windows. A few have been smashed inward and the smears of mud and dirt show that someone or something climbed in.
CancerMan sent a note to Tsavo
Feb 12, 2017 12:45 am
Jandral studies the tracks and bloodstains, and searches for any residual magic or signs of spellcasting.

Rolls

Survival - (1d20+3)

(1) + 3 = 4

Perception - (1d20+5)

(9) + 5 = 14

Investigation - (1d20+2)

(2) + 2 = 4

Arcana - (1d20+2)

(19) + 2 = 21

Feb 12, 2017 1:10 am
Parallel steps lightly, examining a wider parameter that just the building surroundings. He's looking for tracks entering, and tracks leaving, as well as any evidence of their passing on branches, leaves, etc, obviously trying to learn what he can about the creature(s) by examining the tracks.

Rolls

Nature on Tracks - (1d20+3)

(18) + 3 = 21

Investigate surroundings - (1d20+5)

(6) + 5 = 11

Feb 12, 2017 8:15 am
Jandral can detect nothing arcane in the area, though he does notice a few totems of protection and longevity, likely dedicated to agricultural deities.

Together, he and Parallel look over the tracks, with the halfling doing his best to keep Jandral from stepping in them. They manage to pick out the fact that there are prints of bare feet. Parallel determines that the prints are bipedal humanoids, similar in height and weight to an average human. At the moment, neither Parallel nor Jandral are able to determine which tracks enter and which leave.

The farmhouse is nearly surrounded by forest on all sides, save for the path leading to the road. While not overly thick and dense with growth, there are enough trees that could conceivably hide a person's approach until they neared within 15 feet.
Feb 12, 2017 12:48 pm
Once he notices the windows have been used as a point of infiltration, Golwen focuses his attentions just under the sill. "Surely the residents never went in and out through their windows,so any tracks directly under them must belong to the beings we will want to track."
OOC:
If all this does is confirm what we already know, we can just move on.
Feb 12, 2017 5:34 pm
Investigating the area below the windows shows the same humanoid tracks. Golwen and Jandral are unable to determine if it's just one humanoid or several.
OOC:
For reference, I use Nature checks when you want to recall lore or characteristics about the creature, so Parallel was able to estimate their height and weight and general posture based on the tracks. Survival will tell you numbers and which way they went.
Feb 12, 2017 7:09 pm
Taking a knee, Golwen examines one print more closely...
OOC:
...but clearly can't tell anything, so he stands up and returns to looking about with the others.
Last edited February 12, 2017 7:10 pm

Rolls

Nature - (1D20+4)

(3) + 4 = 7

Feb 13, 2017 1:45 am
Hmmm...humans...doesn't quite make sense..., thinks Parallel, trying to determine what kind of humanoid and in what direction they came and went.

Rolls

Nature - (1d20+3)

(6) + 3 = 9

Feb 13, 2017 3:07 am
Parallel and Golwen can determine little beyond the initial deduction; bipedal, barefoot, weight averaging somewhere between 150 and 200 pounds, standing approximately 5-foot 6-inches to 6-feet.
OOC:
Give me a Survival check to determine direction.
Feb 13, 2017 3:48 am
OOC:
Attempting to determine direction...

Rolls

Survival - (1D20+2)

(9) + 2 = 11

Feb 13, 2017 6:36 am
Looking for broken twigs, cloth on thorns, Parallel attempts to find the direction the attackers ran off.

Rolls

Survival - (1d20+2)

(19) + 2 = 21

Feb 13, 2017 4:27 pm
There are no broken twigs, nor torn cloth snagged on any trees or other plants. It is as if whoever moved through this area touched nothing except their targets.

Golwen and Parallel spend a bit more time studying the tracks, taking care not to muddy the area with their own. As they look around, voice their observations, and bounce theories off each other, Parallel is now able to see where the footprints trace back upon themselves and determine the general direction of approach and retreat. The attackers had come from the north, and now that he knows what to look for, Parallel can easily follow the trail.

The halfling notices something else about the tracks. When they left, the attackers' prints are deeper, as though their weight increased significantly.

It is approximately mid-afternoon. The elderly woman that escorted you here, who had been patiently waiting a good distance away from the scene, finally says, "Um, I'd like to get back to the village before it gets dark. Did you need me to stay?"
Feb 13, 2017 6:45 pm
As his companions are scouring for tracks and signs, Rhodrick keeps a sharp eye on the treeline for any movement or indication that the party is being watched.

Rolls

Perception - (1d20+5)

(19) + 5 = 24

Feb 13, 2017 6:48 pm
Rhodrick sees nothing out of the ordinary, and hears the song of birds in the area. It is a picturesque and pleasant scene, if one ignores the bloodied farmhouse.
Feb 13, 2017 10:00 pm
OOC:
shares info about footprints
Refocusing on the farmhouse, Parallel tries to determine the sort of weapons used, natural or otherwise.
OOC:
may I presume the party could find their way back without her?

Rolls

Investigation - (1d20+5)

(4) + 5 = 9

Feb 13, 2017 11:39 pm
Parallel doesn't notice much that wasn't already revealed by Golwen, based on the pattern of blood against the wall.
OOC:
You think you can reasonably find your way back. You might need a roll if you decide to try to find your way back in the dark.
Feb 14, 2017 5:18 pm
Jandral turns to their guide. "Yes, you'd best head back. We can take it from here. But a few quick questions before you do: First, what of those who lived here? What became of them?"
Feb 14, 2017 5:42 pm
The woman says, "The Ottosens. Darick went missing about a week ago after he went to help some of the farms further out. They got attacked and anyone who was there, wasn't the next day. Nina, her boy Adrian, and Darick's parents were planning to move into the village after that, but when they didn't show for a couple of days some folk went to check on them. Found the house like this."
Feb 14, 2017 6:00 pm
"From what we're seeing here something - or someone - was carried off. Is there anything special about the Ottosens? Were they attacked simply because their farmhouse is fairly secluded? Or is there something else we should know?"
Feb 14, 2017 6:14 pm
The woman shakes her head. "We assumed so," she says. "The other homes that were attacked a while back were the same. They're further out.

"A lot of folks are starting to move closer to the main village, but we're running out of room, and we've got the crops to pull in. Without them we won't last long even if we all manage to hole up by the beach.

"Really, if you're able to stop whoever's doing this, we'd be ever so grateful."
Feb 17, 2017 5:21 am
The woman turns and begins to head back to the main road, leaving you with the silent farmhouse. The sun has not yet set, but is definitely lower and starting to cast the wooded area in lengthy and dark shadows. A chill begins to seep through the area.
Feb 17, 2017 5:30 am
"I don't know much about these things, but this smells a bit more like slavers than monsters," muses Parallel, "humanoid prints, heavier on the way out as if carrying a load. This would also mean that they have no reason to return to this place.

"I know now what to look for and can track them, but I don't think I can do it at night."
Last edited February 17, 2017 5:30 am
Feb 17, 2017 5:54 am
Jandral nods, agreeing with Parallel's assessment. "I suspect the same. I can see in the dark, but am not opposed to spending the night and starting at first light if you prefer."
Feb 17, 2017 2:02 pm
Golwen listens and considers Parallel's words, nodding as he does. ""I can think of many reasons why people may have taken these poor villagers away with them. Slavers are certainly a possibility. Regardless, they need to be tracked and found."

He sighs deeply before concluding with, "Although time is certainly of the essence, and I am eager to get to these people before they can do any more harm, if you think we will move faster and our path will be more true during the light hours, I will wait. Rhevia is also at your disposal if you can use her eyes, Parallel. She hunts well at night."
Feb 18, 2017 4:06 am
Haesh has been looking more at the woods than anything else.

"I don't know anything about the world outside of a city... but what I do know is that if I were trying to hunt someone down on in their territory, I wouldn't do it at night. I'd rather move out in the morning."
Feb 18, 2017 7:50 am
OOC:
So the consensus is to camp overnight? Are you sleeping outside, or going into the farmhouse?
Feb 18, 2017 12:39 pm
OOC:
Golwen would have not rooted objection to either choice.
Feb 18, 2017 5:42 pm
OOC:
I agree to have the party wait for morning. Inside is OK with me.
Rhodrick looks up at the fading light of dusk. "If we're bunkin' in the shack we should post a watch outside."
Last edited February 18, 2017 5:45 pm
Feb 18, 2017 7:17 pm
The interior of the farmhouse is a mess, with obvious signs of a struggle. The chairs are overtuned, baskets and other furnishings scattered across the wooden floor. A table lies smashed in half and splintered. There are two beds, one larger than the other, that appear untouched. There are a number of closed containers on the shelves that also appear to have survived the struggle.

The hearth is cold with spent wood. A spoiled and rotted stew is crusted within an iron pot.
OOC:
Determine a watch order if you're spending a long rest in the farmhouse. Do you light a fire?
Feb 19, 2017 7:14 pm
Golwen casts an eye over the interior of the farmhouse. The evidence of a struggle make him upset and he instantly regrets his decision to be accommodating. He would much rather rest outdoors, in nature.

Pushing his regrets to the back of his mind he offers, "I need but a few hours of meditation to be fully rested, so I'm happy to either take a double shift or to stand watch with someone during their shift in addition to my own. Regardless, it only makes sense for Rhevia and me to take a watch during the darkest hours of night. Since it is still early evening and some faint light remains, if there is no objection, I'll take my rest now and watch during the middle of the night."

He pauses allowing for anyone to differ in opinion before finding a corner of the house devoid of debris where he begins to prepare himself for a meditative rest.
Feb 21, 2017 12:15 pm
Parallel sets about making dinner, sweeping out the fireplace, salvaging any hardwood chunks that have become coals. He gathers a bit of dried grass and deadwood that he diligently shaves the bark off of -- all fuels that his grandmother taught him were the best for a smokeless fire. "Use pure fuel if you want to make the djinn fire," she would say.

He also dumps the contents of the cast iron pot and scours it with abrasive sand outside to remove old food particles and bring back the black patina.

After heating the pot he'll add some water and reconstitute some rations for anyone who's interested. There's room aroud the fire for spits if anyone acquires any game.
OOC:
rolling survival check for the smokeless fire, because knowing and doing are two different things!
OOC:
oops! He may need an assist if anyone notices his smoke!
Last edited February 21, 2017 12:16 pm

Rolls

Survival (smokeless fire) - (1d20+2)

(2) + 2 = 4

Feb 21, 2017 12:35 pm
Jandral watches Parallel's preparations with some amusement. With his magic he could have conjured a smokeless fire with no need for fuel. But the halfling seemed to apply himself to his task with such enthusiasm that Jandral hadn't couldn't bring himself to interfere.

"I will take first watch outside." he says, and slips out the door.
Feb 21, 2017 4:31 pm
Scrubbing out the iron pot and sweeping the fireplace took little effort and time. However, starting the fire proved a bit more complicated as the wood seemingly refused to take the sparks from Parallel's tinder. The halfling tried cupping the grasses to create a flame, but the forces of nature conspired against him for the better part of an hour.

Finally, Parallel managed to coax the flames forth and bring the hearth back to life. By this time, the sun has set and darkness fills the depths until it surrounds the farmhouse like a cloak. The light of the fire warms the interior of the building despite the ruin, and soon the iron pot bubbles with the simple meal.

Jandral finds that aside from the ambient glow of the fire within, there is little to illuminate their surroundings. The stars and moon are hidden by the canopy, and even his darkvision seems to strain when picking out details of the outdoors. The forest is quiet, and Jandral can only hear his companions inside the house.
OOC:
FYI, Trance does let an elf shorten the time spent "sleeping," but it does not shorten the time for resting. If a long rest is at least 8 hours, Golwen will still need to relax for another 4 hours, whether that's reading, talking, or anything else non-strenuous. He may still keep watch during that time, but not for more than 2 hours as such heightened vigilance is no longer restful after that.

Parallel's fire is smokeless. I just ruled that it took much longer than normal.

Who is taking second, third, and fourth watch?
Feb 21, 2017 9:40 pm
OOC:
Golwen will take Second watch.

Edit: Outside but close to the house. And with Rhevia on the roof or in a nearby tree.
Last edited February 22, 2017 1:12 am
Feb 21, 2017 9:48 pm
OOC:
Rhod will do third, just outside the hut door.
Feb 22, 2017 2:54 am
Whoever is taking third watch wake me up for the final watch!

With that Haesh secludes himself to corner one of the corners of the room and lies on the ground.
Feb 22, 2017 7:00 am
OOC:
Whoever is taking watch, give me a Perception check. If you can think of something that grants you advantage, describe that benefit in your roll.
Feb 22, 2017 7:06 am
Jandral sits his watch on the porch.

Rolls

Perception - (1d20+5)

(9) + 5 = 14

Feb 22, 2017 12:59 pm
Because dinner was so late, the entire group (except elves, of course) experienced weird dreams.
[ +- ] dream
Feb 23, 2017 4:43 pm
Jandral's first watch is uneventful. The forest is very quiet, so much that the faint crack of the fire and shifting of his companions inside the farmhouse seem so loud. The air is rather chilly, forcing Jandral to bundle up.

He does not see anything beyond the dark, and nothing moves about the trees within range of his darkvision.
OOC:
It is said that dreams inspire, even if they seem terrible. Parallel gains 1 point of Inspiration.

Second watch, give me a Perception check.
Feb 24, 2017 1:55 am
Sitting watch outside with Rhevia...

Rolls

Perception - (1D20+4)

(9) + 4 = 13

Perception for Rhevia (if appropriate) - (1D20+3, 1D20+3)

1D20+3 : (1) + 3 = 4

1D20+3 : (4) + 3 = 7

Feb 24, 2017 4:24 pm
Golwen does not see anything in the darkness of night. It is still a bit cold, and the thought of the fire inside proves a bit distracting. However, Golwen and Rhevia do not ignore their duties and maintain their vigilance.
OOC:
Third watch Perception check, please!
Feb 24, 2017 5:17 pm
Rhodrick rouses himself from an uneasy slumber when Golwens taps him for watch. A vision of a smashed spyglass sinking into murky depths and the scaly tails of predators circling does not fade easy from his mind's eye.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Feb 24, 2017 5:42 pm
OOC:
Rhodrick gets Inspiration for his dream. Anyone else wants to describe their dream?
A tad exhausted from a restless slumber, Rhodrick can't help but yawn as he stands watch. Lacking the benefit of darkvision, he has to rely on the ambient light from the fire inside the house to get his bearings of the forest. Still, despite the difficulty, he sees nothing out of place.
OOC:
Fourth watch, Perception check!
Feb 27, 2017 4:25 pm
Inside the farmhouse, Parallel and Tordek continue their slumber with the others.

Rhodrick remembers that Haesh volunteered to stand guard for third watch, and wakes the man to assume fourth watch. Though it's later than Haesh expected, he dutifully steps outside and keep an eye on the surroundings.

Perhaps having rested a tad longer, Haesh feels refreshed and alert. As he scans the perimeter from the porch, he notes how the ambient light makes it seem like the tree trunks are tall elongated people. It's rather creepy, and the more he looks at them, the more it seems like this forest is watching him just as much.

And then, in the far periphery of his vision, at the farthest edge of the light approximately 30 feet out, one of the trees moves to step behind another.

Rolls

Haesh Perception - (1d20+3)

(17) + 3 = 20

Feb 28, 2017 2:23 am
"Uh... Who goes there!?" Haesh yells out to the woods.

Knowing that everyone probably has had enough sleep by now Haesh raises his hammer pounds on the doors of their shelter a few times hoping its enough to wake the others inside.

"Guys... I don't know if I'm just weirded out by the woods, but I just saw something move out there!"
Feb 28, 2017 2:53 am
The alert is enough to rouse everyone inside the farmhouse.
Feb 28, 2017 11:09 am
Golwen immediately connects with Rhevia perched atop the house. See anything?

As he does so he gathers his kit and hurriedly moves outside. Once there, he freezes, uses his elfin vision, and listens intently...

Rolls

Perception - (1D20+4)

(2) + 4 = 6

Feb 28, 2017 4:49 pm
OOC:
Make a Perception check with advantage for Rhevia.
Mar 1, 2017 12:34 am
OOC:
Rhevia

Rolls

Perception - (1D20+3)

(17) + 3 = 20

Advantage - (1D20+3)

(12) + 3 = 15

Mar 1, 2017 12:58 am
CancerMan sent a note to Tsavo
Golwen's focus is momentarily taken up by his telepathic link to the owl upon the house, and he himself senses little besides the tension now in the air.
Mar 1, 2017 1:09 am
Jandral wakes, and his hand flies to his mask just as it has every morning since this expedition began. No one seems to have messed qith the mask. His secret seems to be safe for the time being. He rises and follows the others outside.

"What is it?" he whispers.
Last edited March 1, 2017 1:10 am

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Mar 1, 2017 1:25 am
Parallel wakes, well rested and wary (he makes a note to self to make sure any take a watch tonight).

He grabs his gear and joins the crew outside. Sidling up beside Haesh, he questions him quietly, "What did you think you saw? And in what direction?"
Mar 1, 2017 1:54 am
Rhod rises with his companions but stops to light a torch from his pack with the embers in the hearth. He steps to the porch and waits for Haesh to indicate where he saw the movement.
Mar 1, 2017 4:56 pm
Haesh is able to inform the others that the movement came from beyond the treeline slightly to the west-northwest of the farmhouse, and appeared to move northward.
Mar 1, 2017 9:27 pm
Golwen nods when Haesh describes the distance and direction. "Rhevia saw it too. A humanoid, walking in that direction." he whispers. "We should follow."

Before anyone can answer he sends a mental command to Rhevia, Try to keep the "man" in sight. Follow him as best you can from the air.
Mar 1, 2017 10:52 pm
OOC:
Make a Stealth check for Rhevia. How close or far away does she stay from the humanoid while following?
Mar 2, 2017 12:08 am
OOC:
Without trying to seem like I'm dodging the question: she'd follow as close as she must in order to keep him/her under observation but no closer. Skimming the treetops would be my guess. I'd be okk with her flitting/gliding from tree to tree as well. But I wouldn't want her getting close enough for any kind of contact.

Rolls

Stealth - (1D20+3)

(9) + 3 = 12

Mar 2, 2017 12:26 am
Rhevia takes to the air and lands upon a tree branch high above, still under the canopy. She appears to wait, while staring in the direction the creature seemingly headed off to.
OOC:
For sake of clarity, the reason I ask is to determine a DC for any Perception checks to maintain observation as Rhevia gives chase. Since her darkvision range is 120', I will assume she stays at that distance to stay within your guidelines. Note that it increases the possibility of more obstacles interfering with line of sight, so if you wish to have Rhevia shorten the distance, let me know.

This will also come into play should any of the characters decide to follow. You should also decide what you are going to do.
Mar 2, 2017 4:21 pm
OOC:
Whoops. I meant to say, you should all decide what you are going to do.
Mar 2, 2017 9:17 pm
OOC:
I understand why you asked. I just felt douchey giving my answer. I didn't know how to describe it otherwise. I just didn't want you to think I was purposefully being a smart ass or difficult.

You read it exactly right. I'd put her at around 100'. As far away as possible without risking losing the target but not so far that she can't clearly keep a good watch.

Thanks.
Mar 2, 2017 10:36 pm
After a moment, Rhevia's wings flap silently as she takes off into the early morning, heading north. The sun has not yet risen, though the sky is starting to lighten.
Mar 3, 2017 12:10 am
Seeing Rhevia fly off, Golwen can no longer wait for a response to his suggestion to follow the fleeing humanoid. As stealthily as possible he moves through the forest in pursuit.

Rolls

Stealth - (1D20+4)

(18) + 4 = 22

Mar 3, 2017 12:13 am
Wordlessly, Jandral follows Golwen.

Rolls

Stealth - (1d20+6)

(4) + 6 = 10

Perception - (1d20+5)

(5) + 5 = 10

Mar 3, 2017 4:00 am
Looking at the others moving forward silently, Haesh decides to follow. He tightens his grip on his hammer and moves forward trying to keep up with the others, but cannot help feeling uneasy. His eyes are constantly shifting as he looks from tree to tree.
Last edited March 3, 2017 4:01 am

Rolls

Stealth (Disadvantage) - (1d20+5, 1d20+5)

1d20+5 : (15) + 5 = 20

1d20+5 : (9) + 5 = 14

Perception - (1d20+3)

(13) + 3 = 16

Mar 3, 2017 5:40 am
OOC:
Whoever is trailing after Rhevia and Golwen, are you using a light source? Are you going to overtake the owl and try to track the creature on your own?
Mar 3, 2017 5:58 am
OOC:
Jandral gas darkvision, so no to the light source. He lets Golwen/Revia take the lead.
Mar 3, 2017 3:56 pm
Rhodrick follows slowly at the rear of the marching order so as not to give away the lead party members.
OOC:
He plans to extinguish the torch as soon as the predawn gives enough dim light to see.
Mar 3, 2017 6:08 pm
Using Golwen's familiar as a scout, the group makes its way northward. You step around thick trunks and climb over exposed roots, mindful of loose leaves or undergrowth. Thanks to Rhodrick's torch, those without darkvision are able to stick together and not get lost. The woods are silent, such that you can only hear the shifting of your equipment and your own heartbeat in your ears. You smell forest, mixed with the faint, yet dank odor of offal and dung.

You travel for about 30 minutes, and the woods seem to encroach upon your personal space more and more. The brush is thick, threatening to slow your progress as you try to maintain a stealthy pursuit. It is difficult to see the sky now as the trees appear to loom over you. The ground is starting to rise and you suspect you are entering deeper into the foothills at the base of the tall mountain.

Rhevia continues to fly north, weaving around and under branches. Her pace is steady and constant, and at times those on the ground fall behind as they must traverse the forest floor.
OOC:
Make a Perception check for Rhevia. Everyone else may make a Survival check if you wish to track this creature on your own, with Advantage thanks to the direction of Golwen's familiar. If you wish to maintain a quiet pursuit, roll another round of Stealth checks.
Mar 3, 2017 11:49 pm
Golwen moves with the stealth taught to him from a young age. Shifting through the woods like one born to that environment.

Rolls

Stealth (Golwen) - (1D20+4)

(20) + 4 = 24

Perception (Rhevia) - (1D20+3, 1D20+3)

1D20+3 : (8) + 3 = 11

1D20+3 : (5) + 3 = 8

Mar 5, 2017 3:15 am
Haesh attempts to keep track of their quarry while trying not to draw any unwanted attention.

Rolls

Survival - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (14) + 3 = 17

Stealth (disadv chainmail) - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (17) + 5 = 22

Mar 5, 2017 3:27 am
Jandral wonders whether stumbling about in the jungle at night is a good idea. There isn't even any sign that whatever they're pursuing had anything to do with the attacks and abductions. "Wait, what are we chasing, exactly?" he whispers.

Rolls

Survival - (1d20+3, 1d20+3)

1d20+3 : (17) + 3 = 20

1d20+3 : (11) + 3 = 14

Stealth - (1d20+6)

(17) + 6 = 23

Mar 5, 2017 1:15 pm
Parallel follows along lending his skills to the chase, staying with those in need of a light source.

Rolls

Survival, ADV - (1d20+2, 1d20+2, RA)

1d20+2 : (15) + 2 = 17

1d20+2 : (3) + 2 = 5

Stealth - (1d20+6, RA)

(17) + 6 = 23

Mar 5, 2017 6:14 pm
OOC:
I'll wait for Tordek and Rhodrick to add their rolls, or at least indicate what they're doing.
Mar 5, 2017 7:01 pm
Rhod continues to move cautiously at the tail of the party. He scans the area illuminated by the torch for any suspicious signs.

Rolls

Survival - (1d20+3)

(13) + 3 = 16

Survival - Advantage - (1d20+3)

(7) + 3 = 10

Stealth - (1d20+4)

(13) + 4 = 17

Mar 6, 2017 7:38 pm
OOC:
Going to move it along.
The party moves quickly and quietly despite being in an unfamiliar place with little light. You see the barefoot tracks in the earth as you progress and given your studies the evening prior, you know it is the same as the others around the farmhouse. Invigorated, perhaps because you know this creature is somehow connected, you continue to pursue with renewed purpose.

You journey for another 30 minutes, estimating that you are now perhaps three miles away from the farmhouse; traversing the uneven ground and navigating around the thick growth took some time, and in addition you were attempting to be as quiet as possible. Through the canopy you can see that the sky has lightened and the sun should be breaking the horizon soon. However, down on the forest floor it is quite dark, as if the environment is sucking the energy from the very air.

At this point, Golwen sees Rhevia stop and perch on a tree branch. She remains there, preens her wings and ruffles the feathers on her body. She shifts her weight upon her talons, and looks northward.
CancerMan sent a note to Tsavo
Mar 7, 2017 12:05 am
Golwen stops short and signals to the others who've followed to do the same. He whispers to the crew, "Rhevia tells me our mark has gone into a cave. It should be approximately 100 feet straight ahead. How should we proceed?"
Mar 7, 2017 11:06 pm
Looking over at Rhod to see if his torch still has life, Parallel says, "So far, it doesn't know we're following. My guess is that it's reporting our presence to its superiors. I say we go after them before they have a chance to mount an offensive."
Last edited March 7, 2017 11:06 pm
Mar 8, 2017 3:40 am
"Aye, no sense in wasting our time letting the buggers get ready for us. Everyone ready?"

Rhodrick glances around at the party to see if anyone has further ideas or objections.
Mar 9, 2017 11:47 pm
"Let's investigate." Golwen advances on the last known position of their mark along with his compatriots. His senses alert for any potential traps or guards.

Rolls

Perception - (1D20+4)

(8) + 4 = 12

Mar 10, 2017 7:49 am
Rhevia glides down to perch near Golwen, following the elf toward the cave. Golwen does not see nor hear anything out of the ordinary during his approach, but he does catch a whiff of something that crinkles his nose. Dank and heavy, with hints of sweat and filth mixed with blood, the smell calls to mind something feral and savage. As he gets closer to the cave, Golwen notices that the air gets thicker with the scent.
Mar 10, 2017 8:19 am
Jandral follows a few paces behind Golwen.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Stealth - (1d20+6)

(2) + 6 = 8

Mar 10, 2017 6:15 pm
Jandral notices that same smell. In addition, he spies a number of bare footprints going in many directions. He discovers that the most recent sets of prints all head in the direction of the cave, from different areas. The trail being followed is joined by another that arrived from the east, then a third that came from the west. While he is unable to determine the time difference, Jandral does note that their quarry's tracks are the freshest.
Mar 12, 2017 4:29 pm
Jandral looks from Rhodrick to Parallel to Haesh. They are front-liners and he is not, but none of them have eyes for the dark. Sighing, he creeps forward, checking to see if the others are following his lead before he ducks into the cave.
Mar 13, 2017 5:59 pm
You all reach the entrance of the cave. The ground here is worn bare, with earth giving way to exposed rock. The mouth of the cave is little more than a split in the stone wide enough for a large human to step through.

Entering the cavern, you are greeted by the smell of rotting flesh. Jandral and Golwen spy the discarded entrails of some creature on the far side of the area, and the ground there is slick with blood. As the torch light from the others fills the room, everyone can see that some of the blood seems fresh.

The cavern continues northward into another area.

Map
Mar 13, 2017 6:05 pm
Jandral steps aside so the beefier party members can take the lead.
Mar 13, 2017 6:33 pm
Golwen sends a quick mental communication to his trusted friend, Keep watch over the entrance; Let us know if anyone follows; Be safe, before moving cautiously into the cave proper.

The grisly scene increases Golwen's general sense of foreboding, but he steels his nerve and focuses on the innocents likely trapped farther in.
Last edited March 13, 2017 6:33 pm
Mar 13, 2017 6:53 pm
Rhevia perches on a tree above the entrance. She ruffles her feathers and massages the branch with her talons before settling in.
Mar 13, 2017 8:12 pm
Stepping forward, Rhodrick lifts the torch to illuminate this chamber as much as possible. He looks at the remains on the floor to try to identify if they are animal or humanoid.
OOC:
Can Rhod estimate how much time is left on his torch?

Rolls

Survival - (1d20+3)

(7) + 3 = 10

Mar 13, 2017 8:26 pm
It is difficult for Rhodrick to determine what creature these entrails came from. The congealed blood has begun to turn black, but he can see the tinges of red. Rhodrick suspects the remains were from a humanoid, but cannot find any substantial proof.
OOC:
Don't worry about the torch. It will last until the proper dramatic moment. :)
Mar 16, 2017 4:12 pm
The party moves on and enters further into the cave. It is easy to tell that you are starting to descend now along a very gradual decline. You step through a narrow passageway that opens up into an area of uneven ground. Through torchlight and fey darkvision you can see that there are two ways you can go: west as the path descends, or north where it seems to flatten out.

The air is thick. There is a faint shuffling sound that seems to echo against the cavernous walls.
OOC:
Perception checks from everyone! Taking the liberty of rolling for Jandral to accommodate his temporary absence.

Rolls

Jandral Perception - (1d20+5)

(17) + 5 = 22

Mar 16, 2017 5:03 pm
Uncertain which route is more likely to take the party on the most direct path to their goal, Golwen pauses to listen...even smell...in the hopes of perceiving even the faintest clue.
Last edited March 16, 2017 5:03 pm

Rolls

Perception - (1D20+4)

(12) + 4 = 16

Mar 16, 2017 7:32 pm
What was that?

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Mar 16, 2017 7:47 pm
Rhodrick studies the two passages before them and listens closely to the echoes.

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Mar 17, 2017 2:12 am
Haesh takes a quick look at either passage.

Rolls

Perception - (1d20+3)

(19) + 3 = 22

Mar 20, 2017 12:24 am
The rock-strewn ground mixed with stalagmites plays havoc with your sight as they create tricks of shadow and depth, making it difficult to determine how the caverns extend. However, as you proceed gingerly across the uneven floor, some of you blink as the shadows seem to move. Rhodrick nearly trips as his foot slides off a jagged stone.

Your eyes have adjusted to the torchlight, and you spy many hunched shapes that seem to blend into the stone. Standing upright with filthy skin that appears like the earth itself, these creatures have matted hair upon grotesque and misshapen heads. There are nine of these humanoids, and they appear to be lying in ambush for your arrival. They have not moved closer, as if expecting you to continue your approach.

Map
OOC:
Thanks to your keen and alert senses, you've spotted these creatures and are free to act.
Mar 20, 2017 5:32 am
Jandral utters a word, and three glowing, magical darts fly from his fingertip into the creatures' midst.
OOC:
Targeting a single creature in the cluster on our left.

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (4) + 1 = 5

1d4+1 : (4) + 1 = 5

1d4+1 : (3) + 1 = 4

Mar 20, 2017 4:23 pm
The creature to the left seems to perk up, right before the magic darts slam into its body and send it flying backward, where it lies still.
Mar 20, 2017 8:15 pm
Parallel fires an arrow at one of the creatures he sees down the left passage. He'll then attempt to hide (bonus) in his niche from the creatures on the right.
OOC:
He's hoping to get Adv on the foes on the right so he can use sneak attack next turn.

Rolls

Shortbow, damage - (1d20+6, 1d6+4)

1d20+6 : (16) + 6 = 22

1d6+4 : (2) + 4 = 6

Mar 20, 2017 8:19 pm
The creature jerks backward as the arrow slams into its upper chest, but it remains upright.
OOC:
Give me a Stealth roll.
Mar 20, 2017 8:22 pm
OOC:
hiding

Rolls

Stealth - (1d20+6)

(10) + 6 = 16

Mar 20, 2017 9:01 pm
Golwen mutters some arcane words and causes a sleep inducing mist to descend over the area encompassed by the group to the party's right.

Rolls

Sleep - (5D8)

(26134) = 16

Mar 20, 2017 9:13 pm
One of the creatures slowly sinks to the ground. It looks like the stone around it as it curls up into a fetal position, fast asleep.
OOC:
Actions left to take:
Haesh
Rhodrick
Mar 22, 2017 12:26 am
Rhodrick darts to the left, pushing himself to cover the distance to the closest adversary. He drops the torch about halfway across the chamber and draws his rapiers. His blades flicker out in the gloom when he closes with the creature.
OOC:
Using Rhod's Action Surge to Dash

Rolls

Rapiers: main (action), off-hand (bonus) - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (12) + 6 = 18

Damage: main, off-hand - (1d8+4, 1d8+4)

1d8+4 : (3) + 4 = 7

1d8+4 : (7) + 4 = 11

Mar 22, 2017 1:37 am
Haesh follows Rhodrick out towards the group. Haesh takes a running swing at the next closest creature.
OOC:
Using Action Surge as well

Rolls

Attack (Warhammer) - (1d20+6)

(8) + 6 = 14

Damage (Warhammer) - (1d8+4)

(3) + 4 = 7

Mar 22, 2017 5:21 pm
Rhodrick dashes across the room and sinks his twin blades deep into the creature's chest. It lets out a gurgle as it sinks to the ground.

Almost simultaneously, Haesh slams into the creature previously hit by Parallel's arrow. The warhammer strikes the fletching like a nail and drives the tip out through the creature's back. It falls backward, arms and legs splayed out.

The two remaining creatures in the left passageway all let out a low moan. It sounds like a dull vibration from inside the chest, and it echoes along the cavern walls. They then turn and scurry over and around the rocks, disappearing and descending further into the cave.

After the moaning subsides, the group of creatures in the right passageway advance, stepping over their companion sleeping on the ground. They move southward towards Jandral and Golwen, sniffing and turning their heads from side to side. Their mouths are slightly open as if tasting the air, revealing jagged and sharp teeth. Large sticks of wood are held in their grimy hands, and rock or bone has been lashed to them to create a haphazardly-spiked club. The two fey-blooded individuals can see that where the eyes should be on these humanoids' heads are instead closed and sunken lids.

As the group nears Jandral, Golwen, and Parallel, their heads suddenly whip fast in their direction in intense focus. They lift their clubs with a guttural roar and amble quickly across the floor.

From behind and further back in the right passageway, four more of these creatures lumber into the dim light.

Map
OOC:
Anyone may make a Nature check to identify these creatures.

The two remaining creatures on the left turned and fled.

The creatures on the right advanced forward and now seem focused on Jandral and Golwen. Whether or not they detect Parallel is not known. Four more creatures came down from the north and are advancing.
Mar 22, 2017 7:17 pm
OOC:
Forgot to mention, it is back to the Players' Turn!
Mar 22, 2017 7:36 pm
Parallel springs from his (presumed) hiding place to skewer some more of these creepy critters.
what the heck are these things?

"A little help, guys..." he says to the fighters, between stabs. He decides to stand in defense of the spellcasters and plunge his dagger rather than disengage and move off.
Last edited March 22, 2017 7:44 pm

Rolls

Shortsword, damage - (1d20+6, 1d6+4)

1d20+6 : (20) + 6 = 26

1d6+4 : (4) + 4 = 8

Advantage, if granted - (1d20)

(8) = 8

Crit damage - (1d6)

(1) = 1

Sneak attack w/crit, if advantage - (2d6)

(31) = 4

Off hand dagger, damage - (1d20+6, 1d4)

1d20+6 : (10) + 6 = 16

1d4 : (2) = 2

Advantage, if granted - (1d20)

(4) = 4

Nature - (1d20+3)

(11) + 3 = 14

Mar 22, 2017 8:48 pm
Parallel slips out of the shadows and slides his blades deep into the creature before it can even react. There is the barest of breath from the creature's lips before it sinks to the ground.

Parallel has heard mention of sightless beings that lurk in the dark. A degenerate race that were once human worshipers and servants of the illithid, centuries of perversion and mutation underground has created what is now known as grimlocks. Blind, but with heightened senses to compensate, grimlocks have no difficulty finding prey and victims to feed upon.

Map
Mar 23, 2017 12:04 am
Rhod moves back across the chamber to the right. His jaw is set in a hard line as he strikes out at the closest creature.

Rolls

Rapier: Main attack, damage - (1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d8+4 : (8) + 4 = 12

Rapier: Off-hand attack, damage - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (1) + 4 = 5

Mar 23, 2017 12:09 am
One of the creatures turns to face Rhodrick as the warrior closes in. It raises its club high for a crushing blow, when Rhodrick's thin blades skewer through its shoulder and heart. It stands motionless with mouth agape, before Rhodrick releases his rapiers from the creature's body and it slumps to the ground.
OOC:
Actions left to take:
Golwen
Haesh
Jandral
Mar 23, 2017 7:44 am
Grateful for Parallel standing in between him and the rock creatures, whetever these are, Jandral stretches out his hand and sends a bolt of flame streaking at the closest monster.

Rolls

Fire Bolt - (1d20+7, 1d10)

1d20+7 : (12) + 7 = 19

1d10 : (9) = 9

Does Jandral also know what they are? (Nature) - (1d20+2)

(18) + 2 = 20

Mar 23, 2017 4:32 pm
Jandral realizes that these creatures are grimlocks, and while they look like the underground stone and can easily blend in, they are humanoids that eat, sleep, and bleed. The fiery bolt smacks the nearest grimlock in the shoulder, singing hair off the chest and head while cauterizing a dark pit into the flesh. The grimlock reels, but remains on its feet.

Map
Mar 23, 2017 8:09 pm
Golwen swiftly moves to Jandral's left to get a better line of sight on the creature between Rhodrick and Parallel.Hearing Parallel's call for assistance, he quickly extends a hand a lets a fiery streak erupt toward the beast.
OOC:
Ruh...roh...
Last edited March 23, 2017 8:10 pm

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (1) + 6 = 7

1D10 : (4) = 4

Mar 25, 2017 3:39 pm
Hearing Parallel's plea Haesh decides to run back and intercept the oncoming threat.
OOC:
I only have 30 movement, so I'm just gonna get as close as I can to the front side of the party.
Mar 26, 2017 4:15 am
OOC:
Haesh, from where you were, you can reach the last creature standing in front of Parallel and Rhodrick. Go ahead and make an attack if you wish.
Golwen's fiery attack shoots across the cavern, lighting up the darkness. The bolt streaks across and explodes against the wall, snuffing out the flame.

However, in a brief bit of illumination, a streak of singed and burnt hair crests Parallel's head, carving a straight furrow in his once-pristine coiffure. The acrid smell seems to make both the grimlock and the rest of you scrunch your nose.
Mar 26, 2017 4:45 am
"What? What is everybody looking at?"
Mar 26, 2017 11:54 am
Golwen simultaneously breathes a sigh of relief at the near miss (when the bolt left his hand he thought it might hit his friend), and quickly tries to put on his best innocent look.

Realizing where there's no harm, hair grows back, there's no foul, he refocuses for his next assault - this time, hopefully, toward his foes.
Mar 26, 2017 5:26 pm
Haesh attempts to slam his hammer into his closest foe.

Rolls

Attack (Warhammer) - (1d20+6)

(7) + 6 = 13

Damage (Warhammer) - (1d8+4)

(7) + 4 = 11

Mar 27, 2017 5:16 pm
The wounded grimlock touches the burnt area on its chest, then turns its head towards Haesh at the warrior's approach. Before it can lift its club in defense, Haesh swats it aside. The hammer crushes the grimlock's face and it falls with a wet thud.

The other four grimlocks lumber towards you, low rumblings coming from their throats. They sniff the air, heads turning left and right, but they stride in a straight line. As they draw closer, they appear to zero in on your presence, and charge.

One grimlock nears Haesh, lifting its club and swinging down for his head. Haesh easily steps back to avoid the blow.

The last one, however, stops at the magically-induced unconscious body of the grimlock affected by Golwen's spell. With a swift kick and a grunt, it wakes the sleeping grimlock up.
OOC:
Player turn!
Map
Mar 27, 2017 5:34 pm
Jandral sends a flaming bolt arcing over the melee, aimed at the farthest grimlock.

Rolls

Fire Bolt - (1d20+7, 1d10)

1d20+7 : (7) + 7 = 14

1d10 : (1) = 1

Mar 27, 2017 5:54 pm
Parallel scoots past the bodies and quietly slips his sword into the kidneys of the grimlock directly ahead.

He follow up with his dagger.
OOC:
come on dice!!
Last edited March 27, 2017 5:56 pm

Rolls

Shortsword, damage, snk atk dmg - (1d20+6, 1d6+4, 1d6)

1d20+6 : (13) + 6 = 19

1d6+4 : (1) + 4 = 5

1d6 : (2) = 2

Dagger, off hand damage - (1d20+6, 1d4)

1d20+6 : (16) + 6 = 22

1d4 : (1) = 1

Mar 27, 2017 11:18 pm
With the gore from his last two foes still dripping from his steels, Rhod strikes the next creature in front of him. His blades strike out, one low, the other high.
OOC:
Whiff!
Last edited March 27, 2017 11:19 pm

Rolls

Rapier: Main attack, damage - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (7) + 4 = 11

Rapier: Off-hand attack, damage - (1d20+6, 1d8+4)

1d20+6 : (1) + 6 = 7

1d8+4 : (5) + 4 = 9

Mar 28, 2017 12:08 am
The grimlock furthest from the party has just finished waking its sleeping ally, when it is suddenly struck by fiery blast that leaves a singed welt.

The one before Parallel brings back its club for another smash, when two blades bite into its abdomen. It howls in pain, then seems to focus its attention on the halfling.

Rhodrick didn't expect the other grimlock to charge so quickly, and his rapiers aren't quite ready to meet the attack. His target ducks under the lunge and swats aside the low thrust with its club, closing in.
OOC:
Actions left to take:
Golwen
Haesh
Map
Mar 28, 2017 2:15 pm
OOC:
I thought I had had Golwen move to Jandral's left. If not, he'll do that now for a better angle.
Seeing Jandral's arcing shot at the ranger Grimlock, Golwen takes up the strategy and aids in the endeavor. Extending his hand he mutters arcane words and sends his own fiery streak safely over his companions and barreling into the ranged foes.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (12) + 6 = 18

1D10 : (10) = 10

Mar 28, 2017 5:01 pm
Golwen's blast explodes against the far grimlock's body, and drops it to one knee. It clutches the fresh burn mark and can be heard wheezing horribly.
OOC:
You did post your movement! I completely missed it, and for that I am sorry. I have updated the map to reflect you moving to Jandral's left.

Actions left to take:
Haesh
Mar 28, 2017 5:17 pm
Haesh takes a small step and quickly shifts his weight onto his right foot. He pulls back his hammer down low with his right hand and attempts to make an uppercut with his hammer on his closest foe.
Last edited March 28, 2017 5:19 pm

Rolls

Attack (Warhammer) - (1d20+6)

(20) + 6 = 26

Damage (Warhammer) - (1d8+4)

(8) + 4 = 12

Critical! - (1d8+4)

(2) + 4 = 6

Mar 28, 2017 6:05 pm
The grimlock is lifted off its feet by the power of Haesh's blow. The warhammer hooks into the jaw and strikes with enough force to crush the lower half of the grimlock's head and tearing the neck open. As Haesh follows through with his swing, the grimlock slaps onto the ground 10 feet away, blood gushing from the neck.

The grimlocks in the distance rise to their feet, then lumber forward and join their companions in the fray. They each launch a vicious strike against Haesh, perhaps in retaliation for their slain ally, or just because he was the closest to them. The wounded one swings and nearly clips Haesh in the shoulder, but the warrior twists away. However, the other grimlock brings its club in a two-handed slam, catching Haesh in the ribs (23 vs AC, 6 bludgeoning damage, 1 piercing damage).

Parallel ducks even lower than the grimlock is expecting, and its swing smashes harmlessly against the cavern wall.

Rhodrick tries to bring his rapiers back into a defensive stance, but the grimlock's charge was too quick. It manages to land a blow on Rhodrick's shoulder (23 vs AC, 6 bludgeoning damage, 2 piercing damage).
OOC:
Player turn!
[ +- ] Enemy Status
Map
Mar 28, 2017 6:14 pm
Jandral tries to finiah off Parallel's foe...

Rolls

Fire Bolt, damage - (1d20+7, 1d10)

1d20+7 : (6) + 7 = 13

1d10 : (4) = 4

Mar 28, 2017 6:19 pm
The grimlock turns back to Parallel from its missed swing, just in time to receive a blast of fire in its face. It reels, using its club as a crutch while it tries to recover.
Mar 28, 2017 7:36 pm
Parallel takes advantage of his distracted opponent and uses him as a pincushion once more.
OOC:
if gr4 doesn't die, he'll add a d6 sneak attack, otherwise he'll save it for the dagger to Gr1

Rolls

Shortsword, damage - (1d20+6, 1d6+4)

1d20+6 : (16) + 6 = 22

1d6+4 : (5) + 4 = 9

Mar 28, 2017 7:39 pm
Parallel then deftly slides around the corpse to plunge a dagger into the grimlock in front of Haesh.

Rolls

Offhand dagger, damage, snk atk - (1d20+6, 1d4, 1d6)

1d20+6 : (5) + 6 = 11

1d4 : (3) = 3

1d6 : (3) = 3

Mar 28, 2017 7:49 pm
Seeing Haesh surrounded on three sides by the advancing creatures, Golwen moves forward and left to navigate around the side wall and into better firing range. He zeroes in on the creature in the back Gr 2, extends his hand once more, and unleashes a gout of flame.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (16) + 6 = 22

1D10 : (9) = 9

Mar 28, 2017 8:54 pm
Parallel finishes off the wounded grimlocks with quick strikes to the creatures' vitals, leaving them to bleed out the rest of their lives onto the cavern floor.

Golwen sidles along the wall and launches his blast. The bolt streaks across and strikes the grimlock in the shoulder, twisting it in place as it rights its balance.
OOC:
Grimlock2: AC 11, 7/16 HP
Grimlock5: AC 11, 18/18 HP

Actions left to take:
Haesh
Rhodrick
Mar 29, 2017 12:15 am
Rhodrick snarls wordlessly as he stabs again at the grimlock. He focuses his cold fury into the points of his twin blades.

Rolls

Rapier: Main attack, damage - (1d20+6, 1d8+4)

1d20+6 : (14) + 6 = 20

1d8+4 : (7) + 4 = 11

Rapier: Off-hand attack, damage - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (5) + 4 = 9

Mar 29, 2017 12:55 am
The grimlock in front of Rhodrick wildly parries the off-hand thrust, but the movement leaves it open for the main lunge into its abdomen.
OOC:
Grimlock2: AC 11, 7/16 HP
Grimlock5: AC 11, 7/18 HP
Map
Mar 29, 2017 1:42 am
Haesh lets out a small grunt as he lunges forward towards the closest grimlock. He brings down his hammer in a high arc attempting to put down his next foe.

Rolls

Attack (Warhammer) - (1d20+6)

(14) + 6 = 20

Damage (Warhammer) - (1d8+4)

(8) + 4 = 12

Mar 29, 2017 5:48 pm
Targeting the one that attacked him, Haesh flattens the grimlock's skull and spills blood and gore about himself. Nearly headless, the creature's corpse falls to the ground.

The last remaining grimlock sniffs the air, a low rumbling from its throat that you can barely hear. It then swishes its club as if to ward off an attack and hops backward, before turning and lumbering down the passageway to the west.
OOC:
Grimlock5 has disengaged and is moving westward, fleeing the scene.

Player turn!
Map
Mar 29, 2017 5:50 pm
Jandral raises his hand to blast the fleeing grimlock but changes his mind. "That one may lead us to the villagers. After it!"
Last edited March 30, 2017 5:19 pm
Mar 29, 2017 6:12 pm
Link to the map of the caverns that you've visited, which is in the Maps thread.
Mar 30, 2017 4:42 pm
OOC:
The grimlock is still 30 feet away. Does anyone pursue and use their Movement to get back in melee range? What are you doing?
Mar 30, 2017 5:20 pm
Jandral takes up the pursuit but keeps his distance. He pauses for a moment to make sure the others are following.
Mar 30, 2017 5:59 pm
"They've all run off in this direction, and I'm not gonna let any more of these buggers get back to the survivors, if there are any..."

Rhodrick closes the distance to the retreating grimlock and strikes again!

Rolls

Rapier: Main hand, damage - (1d20+6, 1d8+4)

1d20+6 : (7) + 6 = 13

1d8+4 : (2) + 4 = 6

Rapier: Off-hand, damage - (1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d8+4 : (3) + 4 = 7

Mar 30, 2017 7:17 pm
The grimlock turns to face Rhodrick as the warrior engages, but is too late to ward off the thrusting rapiers. Both blades strike deep, causing the creature to stagger and wheeze.
Mar 30, 2017 9:07 pm
Leviathan75 sent a note to CancerMan
Mar 30, 2017 11:40 pm
CancerMan sent a note to Leviathan75
Rhodrick pulls his rapiers free of the wheezing grimlock, who breathes its last as it falls to the ground.
OOC:
Combat over! No opponents left.
Mar 31, 2017 12:24 am
CancerMan says:

The two remaining creatures in the left passageway all let out a low moan. It sounds like a dull vibration from inside the chest, and it echoes along the cavern walls. They then turn and scurry over and around the rocks, disappearing and descending further into the cave.
Parallel does a mental count...and comes up short.

"I think a couple got away -- we should go down the left passage, and quickly -- if there are survivors, they may be in danger."
Last edited March 31, 2017 12:24 am
Mar 31, 2017 2:30 am
"I guess... What is that smell?"

Haesh turns to look at Parallel and chuckles as he sees his hair. "Close one, eh?"

Haesh brings his hammer down to his foot and wipes off the gore with his heel. He rolls his shoulders and looks at his companions.

"Ready gents?"
Mar 31, 2017 11:29 am
Parallel sniffs the air and reaches up where Haesh is looking.

"Hey! -- " but then hurries to keep up with the group down the left passage.
Mar 31, 2017 7:48 pm
At the suggestion of survivors and distress Go,wen forgets all else and quickly follows the group.
Apr 1, 2017 6:37 pm
Rhodrick wipes his rapiers on the grimlock that just fell and stows them. He pulls a fresh torch from his pack and strikes a spark to it before hastening after his companions.
Apr 3, 2017 5:12 pm
Together, you quickly pick your way over the uneven ground of slick stones. As you progress down the passageway, your nose is assailed by the scent of death and decay.

You enter into a larger cavern in width, but not in height. The ceiling hangs low about 10 feet, smaller in some areas, made more oppressive by the stalagmites and stalactites scattered throughout. As you step further into this cavern, you cannot help but imagine yourselves as walking into the maw of a many-toothed gargantuan creature.

The torchlight reflects upon something slick. You think you see a figure standing near a stalactite and ready your weapons, but upon closer inspection you realize that it is the nude and headless body of a male human, trussed up on the ceiling by his feet. The entrails have been removed, and most noticeable is the fact that chunks of flesh have been carved from the arms and torso. It calls to mind a butcher's shop.

As you ponder the grisly scene, you realize that further in there are dozens of bodies, all hanging from the ceiling. Some appear to be nothing more than bones held together by loose scraps of sinew, while others appear virtually untouched. All are missing their heads.

The torchlight shows a few small side chambers to this cavern, while darkness extends further westward. There is no sign of any grimlocks.

Map
Apr 4, 2017 6:32 pm
Haeah looks upon the corpses with disgust. He looks around to see how the corpses are held up to the ceiling.

"Why would any creature do such a thing?"

Rolls

Perception - (1d20+3)

(16) + 3 = 19

Apr 4, 2017 6:38 pm
Each corpse is tied to the ceiling with a network of ropes and vines secured between stalactites. The nature of these bindings are haphazard, like it was cobbled together out of whatever could be found or scavenged.
Apr 4, 2017 9:06 pm
Sharing Haesh's sentiment, Golwen leaves his friend to try and figure it out while he secures the area. Without moving far from the group he begins by using his keen vision to peer into the alcoves along the sides of the cave! Or at least those which he is able from his current position.

Are we alone...?

Rolls

Perception - (1D20+4)

(17) + 4 = 21

Apr 4, 2017 11:03 pm
Familiar with the creatures he recently fought, Golwen realizes that the party is definitely not alone in this area. Surrounding the party and lurking in the periphery of the torchlight are over a dozen grimlocks practically blending into the rocks they hide behind.

As though sensing that their ambush was spoiled, the grimlocks unanimously detach from their positions and charge. They scuttle around and between the stones, brandishing wicked-looking spiked clubs.
OOC:
Grimlocks gained initiative and advance en masse.

Battlefield Features:
Stalagmites/Stalactites
Trussed headless bodies
The entire area is considered difficult terrain due to the density of rock formations and hanging bodies.

Player turn!
Map
Apr 5, 2017 12:50 am
Heash takes a look around at all of his advancing foes. He turns to his companions and calls out, "Fall back close to the walls or else they will overwhelm us!"

He pushes past his companions and tries to drag Parallel along with him.
OOC:
Haesh is making his way toward square S-16. (Also using dash if allowed)

Rolls

Strength Check (moving Parallel) - (1d20+4)

(5) + 4 = 9

Apr 5, 2017 12:52 am
OOC:
I don't count diagonal movement across squares as taking up extra movement. You can basically move 6 squares in any direction (3 in difficult terrain), so Haesh can reach S-16 without having to Dash.
Apr 5, 2017 2:22 pm
Seeing the wisdom in Haesh' words, Jandral moves to put a wall behind him. But not before he fires off a fusillade of magical darts against the nearest grimlock.
OOC:
Magic Missile vs. M14. Then, moving to T15.
Last edited April 5, 2017 2:23 pm

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (1) + 1 = 2

1d4+1 : (1) + 1 = 2

1d4+1 : (3) + 1 = 4

Apr 5, 2017 3:42 pm
"Aye," growls Rhodrick, "And if we drift back to the path we came by we can take them two at a time."

Rhod drops his torch and draws his off-hand blade. With both rapiers ready he follows Haesh's direction and takes up the position to the other fighter's north.

"Well spotted, Master Elf," he says to Golwen.
OOC:
Rhod moves to S15 and readies his attack for the first grimlock that approaches. We should think about making it back to the bottleneck at Y12-13!
Apr 5, 2017 4:30 pm
Jandral's magical bolts swerve around the stone and bodies, unerringly striking their target in rapid succession. It lets out a low growl of both pain and anger, continuing its advance.
OOC:
Actions left to take:
Golwen
Parallel

Battlefield Features:
Stalagmites/Stalactites
Trussed headless bodies
The entire area is considered difficult terrain due to the density of rock formations and hanging bodies.
Map
Apr 5, 2017 8:09 pm
Hearing the fighters' commands and immediately seeing their logic, Golwen casts a spell to buy the group some time and slow down a few of their foes. After a quick but precisely worded arcane chant, he retreats back toward the passage that brought them all here.
OOC:
Grease centred on Grimlock 6, then movement to T16.
Last edited April 5, 2017 8:12 pm
Apr 6, 2017 3:08 am
Parallel Nick's an arrow, retreats to T14 (V14 if not difficult here), turns and shoots at Gr4, then turns and dashes (cunning, bonus) as far as he can get back behind the bottleneck near Y.

Rolls

Shortbow, damage - (1d20+6, 1d6+4)

1d20+6 : (13) + 6 = 19

1d6+4 : (1) + 4 = 5

Apr 6, 2017 4:44 pm
A slick film of slippery fat and oil slaps into existence with a wet popping sound, covering the ground and the base of a few stalagmites. One of the grimlocks in the middle of that greasy field loses its footing and falls to the floor, as does another that charges into the area. However, the other three grimlocks in the group manage to right themselves and continue onward.

Grimlock4 recovers from the magical missiles just in time to receive a mundane one, as Parallel's arrow finds purchase in its abdomen. It still charges forward with its companions, rapidly closing the distance to the party in their eagerness.

The group of grimlocks in the center, perhaps mindful of the slick surface they are passing through, slow their pace a bit.

The last group of grimlocks from the south rush forward, one ready to launch itself off the cavern wall at Haesh as the others catch up to the party.
OOC:
Rhodrick is able to fulfill his readied attack against Grimlock12. I assume Haesh also readied an attack since he did not have to Dash, so he may target either Grimlock12, 14, or 15.
Map
Apr 7, 2017 12:29 am
As Haesh gets close to the cavern walls he turns to meet his attackers. With all his might, Haesh takes a swing at Grimlock-Gr15 in an attempt to bash his foe into the wall.

Rolls

Attack (Warhammer) - (1d20+6)

(7) + 6 = 13

Damage (Warhammer) - (1d8+4)

(7) + 4 = 11

Apr 7, 2017 2:05 am
As soon as Haesh's hammer clears Rhodrick lunges forward at the grimlock closing in on his companion's side!
OOC:
Grimlock 12
Last edited April 7, 2017 2:06 am

Rolls

Rapier: Main attack, damage - (1d20+6, 1d8+4)

1d20+6 : (8) + 6 = 14

1d8+4 : (4) + 4 = 8

Rapier: Off-hand attack, damage - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (6) + 4 = 10

Apr 7, 2017 6:48 pm
Grimlock15 nearly spins around as it reels from the impact of the warhammer, and its counter-attack harmlessly flails against the wall.

Grimlock12 cannot stop its momentum and impales itself onto Rhodrick's thin blades, each rapier slipping through to sever the life from its body. It tries to grab onto a stalactite, but its strength fades and it falls to the ground.
OOC:
Player turn!

Battlefield Features:
Stalagmites/Stalactites
Trussed headless bodies
The area with dense rock formations and hanging bodies is considered difficult terrain (colored light orange on the Map)
Map
Apr 7, 2017 8:20 pm
Parallel quickly lunges in with his short sword and dagger on Gr 4

Rolls

Shortsword, damage - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (5) + 4 = 9

Offhand dagger, damage - (1d20+6, 1d4)

1d20+6 : (5) + 6 = 11

1d4 : (1) = 1

Sneak attack damage on shortsword - (1d6)

(2) = 2

Apr 7, 2017 8:25 pm
Golwen launches a fiery bolt at the grease patch in the hopes of igniting those floundering in it. Why wait for them to get up? Let's see if we can eliminate their threat now!

Rolls

Firebolt (No damage because it's aimed at the floor) - (1D20+6)

(13) + 6 = 19

Apr 7, 2017 8:46 pm
Already weakened by the arrow, Grimlock4 falls quickly under Parallel's blades.
OOC:
Golwen, make an Intelligence check.
Apr 7, 2017 8:50 pm
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Apr 7, 2017 8:58 pm
CancerMan sent a note to Cmbrian
As Grimlock4 falls, Parallel twists to drive his dagger towards Grimlock2, managing to nick the creature's thigh.
Apr 7, 2017 9:06 pm
Cmbrian sent a note to CancerMan
Apr 8, 2017 3:40 am
OOC:
Brains

Rolls

Intelligence - (1D20+6)

(4) + 6 = 10

Apr 8, 2017 6:50 am
OOC:
I think Golwen knows that the Grease spell is not flammable. I'll let you revise your action if you want to do something else.
Apr 8, 2017 12:12 pm
OOC:
Ah ok, thanks.
Golwen unleashes a streak of fire into the face of the closest enemy (Gr15) in the hopes of creating enough room to aid the the group's tactical retreat.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (7) + 6 = 13

1D10 : (1) = 1

Apr 8, 2017 5:04 pm
Grimlock15 grunts as the fire bolt strikes it in the shoulder, singing its skin.
OOC:
Actions left to take:
Haesh
Jandral
Rhodrick
Map
Apr 9, 2017 11:58 pm
Rhod turns and again his blades thrust forward, thirsting for more enemy blood.
OOC:
Grimlock 3

Rolls

Rapier: Main attack, damage - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (7) + 4 = 11

Rapier: Off-hand attack, damage - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (5) + 4 = 9

Apr 10, 2017 12:23 am
Jandral unleashes a bolt of flame at one of the nearby foes (Gr1). "We've got to fall back!"
Last edited April 10, 2017 12:24 am

Rolls

Firebolt, damage - (1d20+7, 1d10)

1d20+7 : (20) + 7 = 27

1d10 : (10) = 10

Crit damage - (1d10)

(8) = 8

Apr 10, 2017 2:45 am
Grimlock3 slaps aside the first thrust of Rhodrick's rapiers, but the second lunge sinks deep into the creature's body.

Then a blast of fire chars a cauterized hole in Grimlock1's chest, leaving an empty space where its heart once was. It falls backwards from the impact, tearing down one of the bodies to the ground.
Apr 11, 2017 2:42 am
Haesh takes a quick look to his companions to see how they are moving... He knows he needs to stay in front of the group to keep them all alive...

He decides to take a quick forward strike at Grimlock15's chest with his hammer.

Rolls

Attack (Warhammer) - (1d20+5)

(2) + 5 = 7

Damage (Warhammer) - (1d8+4)

(5) + 4 = 9

Apr 11, 2017 6:29 am
Having received a blow from Haesh's warhammer before, Grimlock15 seems better prepared for it this time and twists out of the way.

Though whittled down in number, the remaining grimlocks continue their charge and close the distance. You can smell their odor, a mixture of sweat, grime, and blood.

Parallel is the target of one grimlock's attacks, but he manages to duck under the swing. He can see another grimlock sweeping around, threatening his flank.

Haesh finds himself beset by three grimlocks. The difficult terrain actually proves beneficial, forcing the grimlocks to attack in a predictable way, and the warrior is able to block them all with his shield.

Rhodrick also faces an assault from three grimlocks. This time the terrain proves much more restrictive to his movements, and he is unable to dodge and parry the attacks. The spiked clubs find purchase upon his armor and smash through his defenses (16, 22, 17 vs AC; 16 bludgeoning damage, 9 piercing damage = 25 damage).

The remaining grimlocks press in to support their allies. Two in the back pick themselves up from the greasy floor and begin their approach.
OOC:
Player turn!
Map
Apr 11, 2017 6:57 am
"Pull back! Come on!" Jandral yells as he falls back to the tunnel (Y13), firing magical darts behind him.

Jandral launches magical darts at one if the nearby grimlocks.
Last edited April 12, 2017 7:40 pm

Rolls

Magic Missile vs Gr3 - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

Apr 11, 2017 7:16 am
The magical missiles unerringly strike Grimlock3, causing it to stagger and reel under the onslaught. It looks very rough and no longer up for a fight.
OOC:
Actions left to take:
Golwen
Haesh
Parallel
Rhodrick
Map
Apr 11, 2017 9:24 am
Parallel finishes off Gr3, disengages, then falls back to Y12.

Rolls

Shortsword, damage, snk atk dmg - (1d20+6, 1d6+4, 1d6)

1d20+6 : (14) + 6 = 20

1d6+4 : (5) + 4 = 9

1d6 : (4) = 4

Apr 11, 2017 3:28 pm
The nimble halfling ends Grimlock3's existence and slips out of melee, falling back near Jandral.
OOC:
It costs 10 movement to leave the difficult terrain you are in, leaving you with enough to reach X-12 or X-13. Which would you like?
Apr 11, 2017 9:41 pm
OOC:
12 is good
Apr 11, 2017 11:45 pm
Golwen disengages from the Grimlock before him and retreats back to stage a stand with him compatriots.
OOC:
Moves to Y12
Apr 12, 2017 12:16 am
OOC:
Actions left to take:
Haesh
Rhodrick
Map
Apr 12, 2017 2:37 am
The onslaught from the grimlocks' wicked clubs was more than Rhodrick could withstand. After the sickening thuds finish echoing off the cave walls, you can see the sailor sprawled on the floor and blood oozing from his wounds.
OOC:
Death Saves: 0
Fails: 1
Last edited April 12, 2017 2:38 am

Rolls

First Death Save - (1d20)

(3) = 3

Apr 12, 2017 2:44 am
Leviathan75 sent a note to Jinn24
Apr 12, 2017 4:31 pm
OOC:
Golwen, Jandral, and Parallel can revise their movements if they do not wish to have left Rhodrick's side. Haesh still has an action to take.
[ +- ] Player Status
Map
Apr 12, 2017 5:56 pm
Back in T14, Parallel sees Rhod fall, and rather than disengage, he lunges his off hand dagger at Gr8, hoping to draw their attention away from the tasty sailor.
OOC:
assuming I can't edit his entire turn, just the bonus disengage/move. He'll try to stabilize Rhod next turn.
Last edited April 12, 2017 5:58 pm

Rolls

Offhand dagger, damage - (1d20+6, 1d4)

1d20+6 : (7) + 6 = 13

1d4 : (3) = 3

Apr 12, 2017 6:02 pm
The other grimlock tries to ward away Parallel's dagger, ending up with a gash across its arm.
Apr 12, 2017 11:19 pm
OOC:
I'm happy to stay where I was, but Jandral is there now. Can I revise and take my action from U15?
Apr 12, 2017 11:21 pm
OOC:
Sure. Honestly, I couldn't remember where Jandral was, so I just placed him there. Golwen will be at U-15.
Apr 12, 2017 11:41 pm
Seeing the big man go down hard, Golwen rethinks his "retreat and regroup" strategy. In a surge of adrenaline, he unleashes a gout of flame toward the enemy presenting the easiest target - unfortunately he was spoiled for choice.
OOC:
Firebolt toward Gr8.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (11) + 6 = 17

1D10 : (3) = 3

Apr 13, 2017 4:29 am
Tsavo says:
OOC:
I'm happy to stay where I was, but Jandral is there now. Can I revise and take my action from U15?
OOC:
I believe Jandral was at U15 before. Was on mobile last night, and so couldn't edit the map. Unless Tsavo wants to switch, I'm ok to have things stand where they are now, and use my next action to stabilize Rhod.
Apr 13, 2017 7:32 am
OOC:
Actions left to take:
Haesh

Party Status:
Golwen: AC 14 (None), 18/18 HP
Haesh: AC 19 (Chainmail + Shield + Defense), 21/28 HP
Jandral: AC 17 (Draconic), 22/22 HP
Parallel: AC 15 (Leather), 20/20 HP
Rhodrick: AC 16 (Leather + Dual Wielder), 0/28 HP

Of the 16 grimlocks originally in this cavern, you've slain 4. Three of them are wounded (one of whom looks very rough), but the rest are unharmed:
Grimlock2: AC 11, 16/17 HP
Grimlock5: AC 11, 15/15 HP
Grimlock6: AC 11, 11/11 HP
Grimlock7: AC 11, 15/15 HP
Grimlock8: AC 11, 11/17 HP
Grimlock9: AC 11, 14/14 HP
Grimlock10: AC 11, 14/14 HP
Grimlock11: AC 11, 11/11 HP
Grimlock13: AC 11, 13/13 HP
Grimlock14: AC 11, 18/18 HP
Grimlock15: AC 11, 6/18 HP
Grimlock16: AC 11, 18/18 HP

Battlefield Features:
Stalagmites/Stalactites
Trussed headless bodies
The entire area is considered difficult terrain due to the density of rock formations and hanging bodies.
Map
Apr 13, 2017 5:43 pm
OOC:
Has the map been completely updated? Are we all in the same area now, or are we still retreating?
Apr 13, 2017 5:46 pm
OOC:
Yes, the map has been updated, and everyone who previously moved and acted has been "reset" and positioned accordingly.
Apr 13, 2017 6:21 pm
Haesh continues to attack Grimlock-15. He attempts to make a low sweep with his hammer at his foes knees.

Rolls

Attack (Warhammer) - (1d20+6)

(16) + 6 = 22

Damage (Warhammer) - (1d8+4)

(5) + 4 = 9

Apr 13, 2017 7:11 pm
The warhammer smashes through the grimlock's knee, causing it to fall and crack its head against the stone, where it lies still.

The other grimlocks press in, seven advancing upon the front line while those in the back try to squeeze around.

Three grimlocks confront Parallel and swing their spiked clubs, and while the halfling nimbly dodges and parries two of their attacks, the third scores a hit (15 vs AC, 5 bludgeoning damage, 3 piercing damage = 8 damage).

Another four grimlocks seek to break through Haesh's defenses. The warrior blocks two blows with his shield, but is unable to avoid the last two attacks (24 and 21 vs AC, 11 bludgeoning damage, 4 piercing damage = 15 damage).

Grimlock9 steps over the fallen body of its ally and grabs hold of Rhodrick's leg, beginning the process of dragging the warrior away.
OOC:
Player turn!

Rhodrick needs to make another Death Save.
[ +- ] Player Status
[ +- ] Enemy Status
Map
Apr 13, 2017 7:18 pm
OOC:
Spending 2 sorcery points to regain spell slot, then casting Magic Missile at Grimlock 9. I don't know if in the middle of all this I can still attempt to stabilize. I doubt it, but including a Medicine check just in case. Forgot the +1's on the damage dice. Total damage is 13, I believe.


Jandral crouches down to stanch Rodrick's wounds. Then he grabs the fallen man's legs to pull him to safety and pull him to safety but to his horror one of the grimlocks starts dragging Rhodrick away!
Last edited April 13, 2017 7:43 pm

Rolls

Magic Missile vs. Gr9 - (1d4, 1d4, 1d4)

1d4 : (4) = 4

1d4 : (3) = 3

1d4 : (3) = 3

Medicine check to stabilize Rhod - (1d20+3)

(18) + 3 = 21

Apr 13, 2017 7:24 pm
OOC:
Stabilizing Rhodrick will take an action. Which of your actions would you like to keep, the Magic Missiles or the stablization?
Apr 13, 2017 7:44 pm
OOC:
Let's go with stabilization. Edited my post above.
Apr 13, 2017 7:53 pm
Rhodrick is stabilized, and is now in a wishbone situation as both the grimlock and Jandral attempt to lay claim to him.
OOC:
Rhodrick no longer has to make a Death Save, but he is still unconscious at 0 hit points.
Apr 14, 2017 3:03 am
Parallel hacks at Gr2 with his blades, then disengages and moves to X12, hoping to get some to follow as he picks them off with his bow...and allowing the spellcasters to have a nice cluster of goons to blast.
Last edited April 14, 2017 3:04 am

Rolls

Shortsword, damage - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (4) + 4 = 8

Offhand dagger, damage - (1d20+6, 1d4)

1d20+6 : (3) + 6 = 9

1d4 : (1) = 1

Apr 14, 2017 6:05 am
OOC:
An attack with the dagger will use up a bonus action, preventing you from disengaging.
Apr 14, 2017 10:54 am
OOC:
Right! Can I eliminate the dagger attack? Otherwise, I'll try to hang in there for another round.
Apr 14, 2017 12:45 pm
Haesh continues on in his assault. He can feel the pain of the last few blows through his armor, but his adrenaline begins surging through his body which helps him push past the pain. He aims his next swing at Grimlock-10.
Last edited April 14, 2017 12:47 pm

Rolls

Second Wind - (1d10+2)

(10) + 2 = 12

Attack (Warhammer) - (1d20+6)

(14) + 6 = 20

Damage (Warhammer) - (1d8+4)

(2) + 4 = 6

Apr 14, 2017 4:36 pm
Both Parallel's shortsword and Haesh's warhammer find their marks. The halfling dances away from the melee and puts some distance in-between, entering into the tunnel.
OOC:
If Parallel prefers moving, I will ignore his dagger attack.

Actions left to take:
Golwen
Apr 14, 2017 6:15 pm
OOC:
Thanks, guys! I guess it's a little late to show the note I passed to Jinn
Note to Jinn24
Don't do anything heroic! Disengage and fall back to help the others. I'll start making these saves, lol.
I do appreciate the help, though :)
Last edited April 17, 2017 5:59 pm
Apr 18, 2017 12:53 am
OOC:
Sorry I've been absent guys.
Golwen retreats with Parallel back to the bottleneck, opening a gout of arcane flame into the face of their nearest adversary as he does.
OOC:
Move to X13 and Firebolt at Gr2.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (14) + 6 = 20

1D10 : (1) = 1

Apr 18, 2017 3:07 am
The fire bolt singes Grimlock2, but it remains standing. Both it and its ally (Grimlock5) pursue Paralle and Golwen into the narrowed tunnel. The two grimlocks, now free of obstruction, charge forward. Golwen manages to lean back and avoid the swing of Grimlock5, but Parallel suffers another hit as Grimlock2 strikes with its club (17 vs AC, 7 bludgeoning + 4 piercing = 11 damage).

Grimlock8 sees an opening, and steps towards Jandral. It launches an attack, but the half-elf barely manages to lean out of the way despite his own awkward posture. Meanwhile, its allies (Grimlock6, Grimlock7, and Grimlock11) maneuver their way around the mob.

Haesh finds himself the sole target of four grimlocks. He is beginning to understand their attack pattern, and deftly blocks the incoming clubs with his shield, slapping aside the last strike with his hammer.

Grimlock9 tries to come away with its prize, pulling at Rhodrick's body against Jandral's grip.
OOC:
Player turn!

Jandral, make an Athletics check versus the grimlock.
[ +- ] Player Status
[ +- ] Enemy Status
Map
Apr 18, 2017 8:35 am
Jandral doesn't resist. He goes limp, olays dead, and lets himself be dragged along behind Rhod. After all, how else is he going to get out of there?

Rolls

Deception - (1d20+7)

(9) + 7 = 16

Apr 18, 2017 10:23 am
Parallel, holding on with the last of his strength, takes two desperate swings with sword and dagger, looking for critical spots on the Grimlocks.

Rolls

Offhand dagger, damage - (1d20+6, 1d4)

1d20+6 : (1) + 6 = 7

1d4 : (1) = 1

Shortsword, damage, snk atk dmg - (1d20+6, 1d6+4, 1d6)

1d20+6 : (14) + 6 = 20

1d6+4 : (1) + 4 = 5

1d6 : (6) = 6

Apr 18, 2017 4:25 pm
Parallel's hand feels tingly and numb, and despite his best efforts he is unable to effectively thrust with his dagger. However, his shortsword finds purchase, slipping under the grimlock's arm and biting deep into its heart. He watches as the lifeless grimlock falls forward, club clattering to the ground.

Jandral loses his grip on Rhodrick as the grimlock yanks the body away. As the sorcerer plays dead, the grimlock that attacked him leans forward and Jandral can hear a wet, sniffling sound, like an animal inspecting the body. Unable to see what the grimlock doing, Jandral can only feel a rough hand grab him by the arm and start to pull.
OOC:
Actions left to take:
Golwen
Haesh
Apr 18, 2017 7:01 pm
OOC:
Sorry, maybe I wasn't clear: even though Jandral doesn't fight a tug-of-war with the grimlock he keeps holding onto Rhod so that 1) he gets dragged out of the circle of attackers, and 2) he and Rhod aren't separated. That's the hope/intention, anyway. If that's not possible then it's ok, I'll run with whatever you decide. :-)
Apr 18, 2017 7:22 pm
OOC:
Give me an Athletics check to hold on. The grimlock rolled a 13.
Apr 19, 2017 6:19 pm
Jandral tries to hold on...

Rolls

Athletics - (1d20+1)

(16) + 1 = 17

Apr 19, 2017 11:14 pm
Golwen, his heart racing, not comfortable with being this close to the front lines, unleashes a bolt of fire straight into the face of the creature before him.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (8) + 6 = 14

1D10 : (9) = 9

Apr 19, 2017 11:22 pm
The grimlock holding Rhodrick grunts as there is more weight than expected. It sniffs the air and senses that its ally has a hold of possibly the same thing, and utters something that Golwen can understand. The other grimlock, holding onto Jandral's limp body, replies in a similar tongue.

However, Golwen has problems of his own. Pressed into melee, the wizard flings a Fire Bolt into the face of his opponent. Despite the close proximity, there is a small blast of flame that causes the grimlock to howl.
CancerMan sent a note to Tsavo
OOC:
FYI, ranged attacks in melee are made at disadvantage.

Actions left to take:
Haesh

Rolls

Fire Bolt, Disadvantage - (1d20+6)

(17) + 6 = 23

Apr 20, 2017 4:21 pm
OOC:
Am I able to use disengage as an action and make it over to W14?
Apr 20, 2017 4:28 pm
OOC:
Yes, you have enough movement to get there.
Map
Apr 21, 2017 2:51 am
Feeling overly surrounded by the flock of grimlocks, Haesh uses his hammer and shield to push off his foes. He moves closer to Golwen and Parallel (W14)
Apr 21, 2017 4:48 am
The grimlocks pursue the withdrawing party, though some lag behind as they maneuver around stalagmites and hanging bodies. The grimlock before Golwen lashes out and manages to land a heavy blow (15 vs AC, 5 bludgeoning + 1 piercing = 6 damage), but Parallel manages to avoid another grimlock's attack as it lumbers forward. Meanwhile, two grimlocks each launch themselves at Haesh, but only one gets past his shield (24 vs AC, 4 bludgeoning + 1 piercing = 5 damage).

Meanwhile, two grimlocks seem to fight over their "prize" as one pulls on Rhodrick's unconscious body while the other holds onto Jandral. The conflicting strength in their tug-of-war shifts all four individuals slightly westward.
OOC:
Player turn!

Jandral needs to make another Athletics check to hold onto Rhodrick.
[ +- ] Player Status
[ +- ] Enemy Status
Map
Apr 21, 2017 6:32 am
Quote:
Jandral needs to make another Athletics check to hold onto Rhodrick.

Rolls

Athletics - (1d20+1)

(8) + 1 = 9

Apr 21, 2017 7:53 am
OOC:
i believe Parallel has only1 hp
Apr 21, 2017 3:55 pm
OOC:
You are correct. Serves me right for not updating my own notes. I've edited the post above with the correction.
Apr 21, 2017 5:26 pm
Harsh attempts to bring down his hammer on Grimlock-5

Rolls

Attack (war hammer) - (1d20+6)

(16) + 6 = 22

Damage (warhammer) - (1d8+4)

(6) + 4 = 10

Apr 21, 2017 5:37 pm
The grimlock's skull is flattened as the hammer connects, and it falls away.

Try as he might, Jandral is unable to retain his grip on Rhodrick as the two grimlocks pull them apart.
OOC:
Actions left to take:
Golwen
Parallel
Apr 22, 2017 6:04 am
Parallel whips his sword around to attack Gr6 -- but he knows he wouldn't survive one more hit with those spiked clubs. He feels bad because he has to retreat from his party, but the party would be better off with an alive and functioning Parallel, rather than a dead one.

He'll then disengage (bonus) and retreats around the southern corner, hoping that by hiding next turn he will be able to use his bow surgically.
Last edited April 24, 2017 3:49 am

Rolls

Shortsword, damage, snk atk dmg - (1d20+6, 1d6+4, 1d6)

1d20+6 : (4) + 6 = 10

1d6+4 : (2) + 4 = 6

1d6 : (6) = 6

Apr 23, 2017 7:45 pm
Golwen throws his hand forward and hurls fire square into the creature attacking Parallel.
OOC:
Firebolt at Gr 6.

Rolls

Firebolt / Dmg - (1D20+6, 1D10)

1D20+6 : (5) + 6 = 11

1D10 : (9) = 9

Apr 24, 2017 4:32 pm
Parallel's lunge barely manages to nick the grimlock, but he was more focused on nimbly avoiding the counterattack. As the halfling slips out of the fray, the grimlock turns its attention to the taller elf still there. Suddenly, a blast of fire explodes in the grimlock's face and it howls in pain.

Two other grimlocks, sensing the blast of fire, swarm around to engage Golwen. They and Grimlock6 lash out at the elf, but only one manages to score a glancing blow (24 vs AC, 4 bludgeoning + 1 piercing = 5 damage).

The pair of grimlocks still in combat with Haesh continue to press their attacks. One club is blocked by Haesh's shield, but the warrior is tiring and the second strike slips through (19 vs AC, 6 bludgeoning + 3 piercing = 9 damage).

Rhodrick and Jandral are dragged along the ground by their feet.
OOC:
Player turn!

Wasn't sure where Parallel wanted to go, so I've put him at AA-16, which is 25 feet from his previous spot.
[ +- ] Player Status
[ +- ] Enemy Status
Map

Rolls

Fire Bolt, Disadvantage - (1d20+6)

(20) + 6 = 26

Apr 24, 2017 6:39 pm
OOC:
he wanted to be where he could take a shot with his bow. He can move up from there.
Parallel steps up to fire an arrow at Gr10

Rolls

Shortbow, damage, sneak attack damage - (1d20+6, 1d6+4, 1d6)

1d20+6 : (8) + 6 = 14

1d6+4 : (4) + 4 = 8

1d6 : (1) = 1

Apr 24, 2017 6:53 pm
The arrow sinks into the grimlock's neck. Unable to voice anything, the grimlock falls to the ground.
OOC:
I've moved Parallel back to AA-13.
Apr 24, 2017 11:44 pm
Haesh continues to fight on. He is backed into a corner now. The situation is dire, but he continues to hold on and fight. He aims his next blow at Gr-7.

Rolls

Attack (Warhammer) - (1d20+6)

(1) + 6 = 7

Damage (Warhammer) - (1d8+4)

(7) + 4 = 11

Apr 24, 2017 11:45 pm
OOC:
Inspiration roll for attack! (If appropriate)

Rolls

Attack (Warhammer) - (1d20+6)

(2) + 6 = 8

Apr 24, 2017 11:46 pm
OOC:
Inspiration roll for attack! (If appropriate)

Rolls

Attack (Warhammer) - (1d20+6)

(9) + 6 = 15

Apr 24, 2017 11:46 pm
OOC:
oops, didnt mean to double post
Apr 24, 2017 11:58 pm
Haesh's swing is a bit off, and he takes a chunk out of a stalagmite nearby.
OOC:
Actions left to take:
Golwen
Jandral
Apr 25, 2017 1:13 am
Holding his ground, Golwen grits his teeth and unleashes on his wounded victim.
OOC:
Firebolt to Gr 6.

He holds a shield spell at the ready to use as a reaction if attacked.

Rolls

Firebolt/Dmg - (1D20+6, 1D10)

1D20+6 : (8) + 6 = 14

1D10 : (8) = 8

Apr 25, 2017 4:13 am
Parallel would like to shift to AA16 to be over 30' away from melee range, but close enough to bop in to take pot shots.
Last edited April 25, 2017 4:13 am
Apr 25, 2017 5:28 pm
Parallel retreats back around the corner as Golwen's fiery missile streaks out. Unfortunately, the close proximity of the grimlock throws off Golwen's aim and the Fire Bolt impacts the cavern wall in the distance.
OOC:
Actions left to take:
Jandral
Map

Rolls

Fire Bolt, Disadvantage - (1d20+6)

(2) + 6 = 8

Apr 28, 2017 8:29 am
Jandral continues to play dead, hoping to gain some distance from the melee before acting.
Apr 28, 2017 1:25 pm
OOC:
If Parallel can shout out of turn he does.
"Fall back! Fall back!"
May 1, 2017 5:38 pm
Golwen and Haesh are swarmed by grimlocks. Two attack the wizard while three go after the warrior. Golwen flinches out of the way of one spiked club, but a second catches him in the ribs (22 vs AC, 4 bludgeoning + 2 piercing = 6 damage). Haesh, meanwhile, successfully fends off the flurry of blows with his shield.

Jandral and Rhodrick continue to be dragged westward.
OOC:
Player turn!
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 1, 2017 11:56 pm
OOC:
Golwen had a shield spell (reaction) readied in case he got hit. Can he not use that against the hit he took?
May 2, 2017 12:28 am
OOC:
It would not have saved you from the hit, as it only provides a +5 bonus to AC, so I decided you can save the spell slot. Did you want to cast the spell anyway?
May 2, 2017 12:52 am
OOC:
No, of course not. I didn't see the attack roll. You're right. Thanks for saving it for me.
Golwen, feeling the deep pain of too many absorbed blows, knows when he's more of a liability than an aid. He disengages himself from the melee, never a good place for him to begin with, and hurriedly retreats back to Parallel's location.
OOC:
Disengage and relocate.
May 2, 2017 1:52 am
Parallel moves up to the corner (aa13) again, and shoots an arrow at Gr7, then retreats back around the corner (z15) and hides.

Rolls

Shortbow, damage, sneak attack damage - (1d20+6, 1d6+4, 1d6)

1d20+6 : (19) + 6 = 25

1d6+4 : (4) + 4 = 8

1d6 : (5) = 5

May 2, 2017 7:19 am
As the wizard retreats, his presence is replaced by a swift arrow that pierces through Grimlock7's knee. It howls in pain and drops to a crouch, clutching its wounded leg.
May 2, 2017 10:33 am
OOC:
forgot my stealth roll for hide...

Rolls

Stealth (hide) - (1d20+6)

(11) + 6 = 17

May 2, 2017 4:17 pm
OOC:
Actions left to take:
Haesh
Jandral
May 4, 2017 4:50 pm
Haesh disengages from the grimlocks assaulting him, and takes up a position in the tunnel. He uses the confines to limit the angles of attack, though by himself he does not pose much of a roadblock.

The severely wounded grimlocks take the opportunity during Haesh's withdrawal to make their own retreat, stumbling and crawling westward into the cavern. The other grimlocks press in on Haesh, but in their eagerness they do not take much advantage of the lone warrior's stance and only two of the four can engage for now. Both attacks are thwarted by Haesh's shield.

Jandral continues to play dead, and he and the unconscious Rhodrick continue to be dragged.
OOC:
Player turn! That high AC is really saving you, Haesh.
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 4, 2017 6:22 pm
Parallel pops over to the corner and looks to see Haesh holding them off! He shoots at Gr11, then retreats back to his hidey hole.

"Well done Haesh! I hope I can lighten your load..."

Rolls

Shortbow, adv unseen attacker, damage, sneak attack damage - (1d20+6, 1d20+6, 1d6+4, 1d6)

1d20+6 : (16) + 6 = 22

1d20+6 : (7) + 6 = 13

1d6+4 : (4) + 4 = 8

1d6 : (1) = 1

Stealth - (1d20+6)

(16) + 6 = 22

May 5, 2017 6:12 pm
Another grimlock howls and falls to one knee as the arrow zips past Haesh's thigh and buries itself into the creature's leg.
May 8, 2017 10:56 am
Jandral decides he has waited enough, and springs into action. He unloads a barrage of magical missiles at the grimlock that has him by the legs, hoping to make the creature release him so he can make a run for it. As the darts hit the grimlock Jandral scrambles to his feet.
OOC:
If the creature releases it hold (or if Jandral is allowed to attempt an Acrobatics check to escape) then he will risk the OA and try to make a run for it. In any case, even if he's still grappled, he'll rise from prone.
Last edited May 8, 2017 2:53 pm

Rolls

Magic Missile vs. Grimlock 8 - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (4) + 1 = 5

1d4+1 : (1) + 1 = 2

1d4+1 : (2) + 1 = 3

Acrobatics check to escape, if allowed - (1d20+4)

(4) + 4 = 8

May 8, 2017 4:41 pm
Totally unprepared for an attack by the 'corpse,' the grimlock is blasted nearly in two by the magical darts. It falls to the ground, twitching, and Jandral is easily able to rise and move.
OOC:
Left with 1 hit point, it's basically out for the count. Where does Jandral want to move to (half-movement to stand + difficult terrain = 1 square movement)?

Actions left to take:
Golwen
Haesh
May 8, 2017 5:48 pm
OOC:
Ugh I thought I had a bit more movement than that. Jandral is going to need some space to try and Firebolt his way through Gr6 & 7. Move me to S16 please. Thanks!
May 9, 2017 2:28 am
Haesh continues to retreat along with Parallel and Golwen.
OOC:
Disengage back to AA15
May 10, 2017 4:43 pm
Golwen steps forward to cover Haesh's retreat, peeking around the corner and launching a Fire Bolt at the wounded grimlock. The flames explode into the creature's chest and it falls lifelessly backward. Golwen then withdraws back as Haesh catches up.

Three grimlocks chase down Haesh and come around the corner, throwing themselves against the warrior's shield in an effort to bring him down. Though nearing exhaustion, Haesh is able to deflect and swat aside their attacks.

The severely-wounded grimlocks maintain their own retreat, bloodied and burned.

Rhodrick continues to be dragged away, while the grimlock that once held Jandral lies wheezing on the cavern floor.
OOC:
Player turn!
[ +- ] Player Status
[ +- ] Enemy Status
Map

Rolls

Fire Bolt, Fire Damage - (1d20+6, 1d10)

1d20+6 : (8) + 6 = 14

1d10 : (4) = 4

May 12, 2017 3:15 am
Parallel stabs Gr14 with his sword, trying his best to find a vital organ!

He then disengages and retreats back to AC18
Last edited May 12, 2017 3:18 am

Rolls

Shortsword, damage, snk atk dmg - (1d20+6, 1d6+4, 1d6)

1d20+6 : (6) + 6 = 12

1d6+4 : (5) + 4 = 9

1d6 : (2) = 2

May 12, 2017 3:59 am
Jandral finishes off one of the wounded grimlocks and retreats behind some stalactites.
OOC:
• Is Gr11 still in the fight? He's on the map but no longer listed.
• What's the orange square at M19?
Last edited May 12, 2017 4:09 am

Rolls

Fire Bolt vs Gr7, damage - (1d20+7, 1d10)

1d20+7 : (14) + 7 = 21

1d10 : (6) = 6

May 12, 2017 5:04 am
OOC:
Gr11 died, I have corrected the map. Thanks for catching that!

The orange square is Golwen's Grease spell, which has 2 rounds of duration remaining.

Actions left to take:
Golwen
Haesh
Map
May 13, 2017 12:47 am
In a desperate attempt to to lend aid to his companion on the front line, Golwen lashed out with arcane flame once more. As soon as the bolt of fire left his fingertips, the elf retreated for his life back to join Parallel.

Fire and displace. Fire and displace. He might still survive this ordeal...

Rolls

Firebolt/Dmg - (1D20+6, 1D10)

1D20+6 : (2) + 6 = 8

1D10 : (3) = 3

May 13, 2017 12:56 am
Golwen's flame streaks past the grimlock's shoulder and explodes against the cavern wall.
May 13, 2017 5:08 pm
Haesh takes a stand against the remaining grimlocks knowing that this might be the end. He attempts to keep the grimlocks from moving forward while trying to dodge their attacks.
OOC:
I'm assuming they cannot move through my square... Also, I'm using dodge as my action.
May 13, 2017 5:38 pm
The three grimlocks lash out at Haesh, attempting to overwhelm through strength and numbers. However, they cannot best the warrior's dedicated defense and are as ineffective as gnats upon a mountain.

The other grimlock seems to ignore its comrade that just fell, and continues to retreat. Meanwhile, Rhodrick's body is dragged in a slow, yet purposeful, direction.
OOC:
Player Turn!

Talk about good timing, Haesh. I rolled a natural 20 to hit you, but disadvantage dropped it to a 9.

Grease: 1 round left.
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 15, 2017 4:42 am
Parallel switches back to the bow and peers around the corner to take aim at the Grimlock directly in front of Haesh.
OOC:
rolling as an unseen attacker since he's coming from around the corner -- if not appropriate, please use the first roll
He retreats back to his spot (AC18) and hides until his next attack.
Last edited May 15, 2017 4:43 am

Rolls

Shortbow, adv unseen attacker, damage, sneak attack damage - (1d20+6, 1d20+6, 1d6+4, 1d6)

1d20+6 : (13) + 6 = 19

1d20+6 : (17) + 6 = 23

1d6+4 : (1) + 4 = 5

1d6 : (6) = 6

Hide - (1d20+6)

(7) + 6 = 13

May 15, 2017 5:38 am
The arrow embeds itself in the grimlock's chest and pierces its heart. It gurgles as it sinks to the ground.
May 15, 2017 7:18 am
Jandral starts moving - to follow Haesh or to help the rest of his companions, he hasn't yet decided. He fires off another spell, hoping to end one of the retreating creatures.
OOC:
Move through difficult terrain to S17. Firebolt vs Gr.6.

Rolls

Firebolt - (1d20+7, 1d10)

1d20+7 : (5) + 7 = 12

1d10 : (10) = 10

May 15, 2017 7:34 am
The grimlock barely takes another step before a fiery blast knocks it face-first to the ground, where it lies still.
OOC:
Actions left to take:
Golwen
Haesh
Map
May 15, 2017 11:23 am
CancerMan says:
...Talk about good timing, Haesh. I rolled a natural 20 to hit you, but disadvantage dropped it to a 9...rl]
OOC:
What a sweetie! Thanks for shielding -- I think Haesh is getting soft on us. Seriously though, nice move. I never would have thought of that.
May 15, 2017 9:28 pm
Haesh continues trying to anticipate his foes attacks.
OOC:
Dodge as action. Yeah, talk about some luck!
May 17, 2017 4:20 pm
Seeing Haesh make a stand, Golwen launches another Fire Bolt at their attackers.

Rolls

Fire Bolt, Fire Damage - (1d20+6, 1d10)

1d20+6 : (10) + 6 = 16

1d10 : (8) = 8

May 17, 2017 4:25 pm
The two grimlocks square off against the warrior, swinging their clubs wildly amidst the fiery blasts that explode around them, even as one staggers under a hit. The spiked weapons only find purchase against Haesh's shield, much to their frustrations.

As though ignorant to the fate of its allies, Grimlock9 continues to pull Rhodrick's unconscious body.

In the darkness, a greasy spot on the cavern floor dries up and fades away.
OOC:
Player Turn!
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 17, 2017 4:41 pm
Jandral finishes off the prone Grimlock, then starts following Haesh Rhodrick at a cautious distance.
Last edited May 17, 2017 4:50 pm

Rolls

Firebolt (disadvantage for prone target?) - (1d20+7, 1d20+7, 1d10)

1d20+7 : (15) + 7 = 22

1d20+7 : (20) + 7 = 27

1d10 : (3) = 3

May 17, 2017 4:47 pm
The wheezing grimlock expires as the Fire Bolt snuffs out its life.
OOC:
Did you mean Rhodrick?
May 17, 2017 4:50 pm
OOC:
Oops! Yes, Rhodrick. Fixed my post.
May 18, 2017 10:26 pm
Hearing the sounds of combat, Tordek rushes into the scene. Seeing his allies in dire straits, he readied himself to face whatever waits deeper within the cave. "You boys can't go a night without causing trouble, can you?"
OOC:
Casting Healing Word on Golwen.
May 19, 2017 1:49 am
OOC:
Woohoo!
May 19, 2017 2:00 am
OOC:
Tordek, roll 1d4+3 for the hit points Golwen recovers from your spell.
May 19, 2017 2:11 am
Parallel, his heart leaping at the sight of the cleric, sneaks out to fire an arrow at the Grimlock next to Haesh!
OOC:
advantage only if his hide was successful
"Tordek! Come quickly!"

Sensing a turning of the tide, Parallel stays nearby, ready to run to Rhod as soon as Haesh crushes the skull of this slime ball.
OOC:
z16
Last edited May 19, 2017 2:15 am

Rolls

Shortbow, adv unseen attacker, damage, sneak attack damage - (1d20+6, 1d20+6, 1d6+4, 1d6)

1d20+6 : (7) + 6 = 13

1d20+6 : (10) + 6 = 16

1d6+4 : (1) + 4 = 5

1d6 : (1) = 1

May 19, 2017 3:13 am
OOC:
My bad, had to rush in to work.

Rolls

Healing Word - (1d4+3)

(3) + 3 = 6

May 19, 2017 4:52 am
The grimlock is hurled backward by the impact of the arrow, its life cast into the darkness.
OOC:
Actions left to take:
Golwen
Haesh
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 19, 2017 5:37 am
CancerMan sent a note to ChaosZeppelin
May 20, 2017 12:28 am
Golwen slips around into fuller view of the remaining creatures, takes careful aim, and unleashes hell.
OOC:
Firebolt at GR16.

Rolls

Firebolt/Dmg - (1D20+6, 1D10)

1D20+6 : (8) + 6 = 14

1D10 : (5) = 5

May 20, 2017 5:29 pm
OOC:
Is Grimlock 13 still alive? I see him on the map, but I do not see him in the DM's battle status update.
May 20, 2017 5:56 pm
OOC:
It is no longer alive. Sorry, I hadn't updated the map.
May 21, 2017 12:29 am
Seeing that all but one grimlocks have been taken out, Haesh attempts to pull the last of his foes into a bear hug.

Rolls

Grapple - (1d20+4)

(1) + 4 = 5

May 21, 2017 8:56 pm
Using the distraction of Golwen's magic exploding in the grimlock's face, Haesh steps forward to wrap his arms around the creature. However, the grimlock manages to break free of the warrior's grasp, and lifts its club to counterattack.

Rolls

Athletics - (1d20+5)

(8) + 5 = 13

May 21, 2017 9:02 pm
Haesh manages to get his shield back around in time to block the grimlock's strike. It roars, spittle flying upon the shield, and tries to flee and head back into the cave.

Meanwhile, Rhodrick continues to be dragged.
OOC:
Haesh can make an opportunity attack if he wishes.

Player turn!
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 21, 2017 9:11 pm
Jandral wants to know where Rhod is being dragged off to and for what purpose. He follows at a safe distance (about 60ft) and tries to stick to the shadows, using the stalagmites as cover.
May 21, 2017 9:40 pm
CancerMan sent a note to Tsavo
May 22, 2017 3:08 am
Haesh aims a swing at the cowardly grimlock

Rolls

Attack (Warhammer) - (1d20+6)

(13) + 6 = 19

Damage (Warhammer) - (1d8+4)

(6) + 4 = 10

May 22, 2017 3:50 am
"Not on my watch," mumbles Parallel, as he lines up an arrow and does a Danny Glover in Lethal Weapon neck crack to focus his aim.
OOC:
if the nastie dies, Parallel will move as fast as he can toward Rhod -- using his move and cunning action move
Last edited May 22, 2017 3:54 am

Rolls

Shortbow, damage, sneak attack damage - (1d20+6, 1d6+4, 1d6)

1d20+6 : (6) + 6 = 12

1d6+4 : (4) + 4 = 8

1d6 : (6) = 6

May 22, 2017 4:40 am
The grimlock is spun around from the warhammer, breaking its shoulder and causing it to drop its club. Then an arrow sinks deep into its chest, ending its life.
OOC:
Parallel ends up at R-13.

Actions left to take:
Golwen
Haesh
Tordek
May 22, 2017 5:16 pm
Tordek moves up behind Haesh, lowering his hammer as he sees the closest creature fall to the ground. He places a hand on his companion and channels healing magic into him.

Rolls

Cure Wounds - (1d8+3)

(6) + 3 = 9

May 22, 2017 11:50 pm
Golwen moves forward and around the corner to keep an eye on his companions in the cavern. Seeing Parallel continue his assault on the fleeing creature, Golwen redoubles his efforts to get within range of being useful.
OOC:
Moves to T14.
Taking in the scene and noting the condition of Rhodrick, Golwen becomes determined to get to his downed companion as quickly as he is able.
May 22, 2017 11:54 pm
Tsavo sent a note to CancerMan
May 23, 2017 1:37 am
Jandral is relieved to see his companions following. He gestures for them to leave the grimlock unharmed for the time being. He continues to follow, to see where Rhod is being taken.
May 23, 2017 2:34 am
Haesh rushes past the downed grimlock and around the corner to see what has happened to Jandral and Rhodrick.
OOC:
Dash to Q13
May 23, 2017 5:15 am
Battered and bruised, the party rushes forward back into the close press of rock formations and hanging headless bodies. Tordek is able to do mental head count and realizes that Rhodrick is not visible, understanding the group's urgency.

As everyone pushes onward through the difficult terrain, the grimlock dragging Rhodrick continues westward.
OOC:
Player turn!

If you're trying to follow undetected, I'll need Stealth checks from everyone.
[ +- ] Player Status
[ +- ] Enemy Status
Map
May 23, 2017 6:02 am
"The creature has paid me no heed even when I made no effort to conceal my presence, but better safe than sorry." Jandral whispers to the others. "Rhod seems to be alright. I want to see where they're taking him."
OOC:
Move to P14.
Last edited May 23, 2017 6:14 am

Rolls

stealth - (1d20+6)

(19) + 6 = 25

May 23, 2017 5:46 pm
"Uh, guys we don't look so good... We know this thing is taking him westward... Do we want to follow or get Rhod and fall back. I mean look at Parallel, he looks like he is about to fall over."
May 23, 2017 6:07 pm
Jandral pauses and looks around. Everyone but him does seem to be in bad shape. "Maybe you're right..."
OOC:
We're still doing combat rounds, right? I already took my turn, so I can't say "You guys stay here, I'll get Rhod." and blast the grimlock right now.
May 23, 2017 6:11 pm
OOC:
Yes, your action was to Hide.
May 24, 2017 2:32 am
"How many villagers are missing? Are they all here? If there are any left alive, we need to find them. We can either follow this guy, or kill him, fix Rhod, and go find them on our own. Seems to me that if Rhod keeps banging his head on the cave floor there may not be much to save. And that Grimlock neeeeds an arrow in his head."


He nocks an arrow and waits for an affirmative from Jandral.
OOC:
cunning action to hide with bonus, readied action arrow
Last edited May 24, 2017 2:33 am

Rolls

Stealth (hide) - (1d20+6)

(14) + 6 = 20

May 24, 2017 8:40 pm
Golwen watches the scene unfolding before him, eager to help but knowing when there are too many cooks in one kitchen. Despite his exhaustion, both mental and physical, he readies himself...
May 25, 2017 4:32 pm
OOC:
Whoever wishes to make an attack may do so. Or, Stealth checks if you're planning to Hide or follow.
May 25, 2017 5:01 pm
CancerMan says:
OOC:
Whoever wishes to make an attack may do so. Or, Stealth checks if you're planning to Hide or follow.
OOC:
Including me? Because if yes, I'll Firebolt that shit.
May 25, 2017 5:13 pm
OOC:
You already Hid.

For sake of clarity and context, the sounds of battle are just dying out. The Stealth checks are if you are trying to conceal your presence from the remaining grimlock.
May 25, 2017 6:10 pm
Haesh begins running towards Rhod and the grimlock as fast he can.
OOC:
Dash... Geting as close a possible through the rough terrain.
May 25, 2017 6:27 pm
OOC:
Actions left to take:
Golwen
Parallel (indicated Attack action, need rolls if this is done)
Tordek
Map
May 25, 2017 10:14 pm
Tordek begins running to catch up with the rest of the party.
OOC:
Dashing.
May 26, 2017 2:30 am
Parallel looses his prepared arrow!

After his shot, he moves to Rhod's side and takes a knee, staying alert for more enemies.
OOC:
move, cunning action dash
Last edited May 26, 2017 2:37 am

Rolls

Shortbow, adv unseen attacker, damage, sneak attack damage - (1d20+6, 1d20+6, 1d6+4, 1d6)

1d20+6 : (19) + 6 = 25

1d20+6 : (9) + 6 = 15

1d6+4 : (6) + 4 = 10

1d6 : (5) = 5

May 26, 2017 4:47 am
OOC:
FYI, you used your cunning action to Hide.
May 26, 2017 4:54 am
OOC:
Not that it matters now...
The grimlock pauses as the sounds of armored individuals tromp through the stalagmites and hanging bodies, realizing that the intruders have bested its allies. It drops Rhodrick's leg and turns to lift its club and attack, when an arrow zips through the flickering shadows and sinks into its skull. The spiked club hits the ground at the same time as the grimlock's body.
OOC:
Combat over! Way to go!
May 26, 2017 7:23 am
Jandral joins the others by Rhodrick's side. "I seriously didn't think we were going to make it through that!" Noting that everyone is worse for wear, he says "We'll have to hole up somewhere and tend to everyone's wounds."
May 26, 2017 12:27 pm
CancerMan says:
OOC:
FYI, you used your cunning action to Hide.
OOC:
i shouldn't get any movement -- the shot was readied, so was a reaction!
May 26, 2017 1:10 pm
Tordek kneels next to Rhodrick and places a hand on his chest. "Come on, lad. I know you've got some more fight in ya than that."

Rolls

Cure Wounds - (1d8+3)

(1) + 3 = 4

May 26, 2017 3:41 pm
Rhodrick comes to consciousness.
May 26, 2017 6:57 pm
"Well... we are all alive! But what now... Rest would be best right? These corpses and smell is not exactly peachy..."
May 26, 2017 11:19 pm
Golwen drops to one knee as the adrenaline leaves his veins. "Rest would indeed be welcome."
May 27, 2017 1:07 pm
"Uuugh-ooooow!" Rhodrick's low moan becomes a bellow as he struggles to sit up. As he pulls himself up to recline against a stalagmite he holds his head between his hands. Rhod takes a few moments to breathe and compose himself before glancing around at the rest of the party.

"Umberlee's beard, boy-o's! You lot don't look so good."
May 28, 2017 7:53 am
"Let's pull back to a defensible position, like the mouth of the tunnel back there (X12). Or that cave (L9)."
Last edited May 28, 2017 7:54 am
May 28, 2017 2:23 pm
"That cave looks good!"

Haesh begins moving towards L9
May 30, 2017 4:25 am
Now that they've retrieved Rhod, Parallel is all for a long rest!! He'll head into the cave, too.

Before he does, though, can we look around to see if any of these victims are still alive, even if barely?
Last edited May 30, 2017 4:26 am
May 30, 2017 4:54 am
It doesn't take much investigation to realize that the trussed bodies are all missing their heads and entrails. Some have had chunks of flesh removed from their sides, and others are nothing more than sinew-strapped skeletons.

The small little cave (L9) barely has enough room to fit all six of you, and your boots stir up the awful stench of excrement that overpowers the smell of death in the larger chamber. The floor is slick and sticky, and with each step your feet sink into the ground. A swarm of flies explode into the air.
May 30, 2017 10:15 am
"Awfully cramped in here. You want to try that other cave on the other side of the cavern?" (H25)
May 30, 2017 10:17 am
"Woah!" says Parallel as he scoots past everyone to get out of the cave, "That place is horrendus! It must be their toilet!
Can we pleeease sleep somewhere else?""
May 31, 2017 5:07 pm
The larger space across the way (H25) is mostly flat ground with a few smooth rocks that might act as chairs. The remains of a firepit lie in the middle. Scattered throughout the area are bits of bone and sinew, seemingly discarded towards the walls. The smell here is similar to the grimlocks, reeking of musk, mildew, and grime; though it is much more tolerable than your previous location.
OOC:
If you plan on sleeping here, tell me if you light a fire, how you're arranged for sleeping, and your watch order if you choose to set one. Or if you have another idea altogether.
Map
Jun 2, 2017 5:20 pm
OOC:
So are you taking a short rest, or a long rest?
Jun 2, 2017 10:35 pm
Haesh heads over to H25 and takes a seat. He begins rolling his shoulders and then takes off one boot and starts massaging his foot. "How long we stayin' boys? Long or short ain't matter to me!"
Last edited June 2, 2017 10:36 pm
Jun 3, 2017 4:51 am
Tordek follows Haesh across the way, setting down his pack and sitting facing deeper into the cave. "It will be some time before I can help with any more serious injuries. I'd say we stay here for some time, but there's no telling how many more of the buggers are still here. Either way, you lot rest up, I'll keep an eye out."
OOC:
I am out of spell slots, not sure about the rest of you.
Jun 3, 2017 5:53 am
"Agreed."
OOC:
I ran out of spell slots ages ago LOL.
Jun 3, 2017 6:49 am
OOC:
Establish your watch if you so choose. Do you light a fire?
Jun 3, 2017 7:24 am
OOC:
Since Tordek is taking first watch, Jandral can take second shift. Jandral votes yes to a fire. He'll use Create Bonfire to light the firewood. We have firewood, right?
Jun 4, 2017 2:45 pm
"I say let's light this place up... those things are probably afraid of light!"
Jun 6, 2017 6:08 am
"I'll take the third shift. G'nite." *yawn* as Parallel collapses against the base of one of the back walls.
Jun 6, 2017 4:46 pm
A large bonfire bursts into existence as Jandral invokes his arcane magic. At first, the heat seems to strengthen the stifling stench in the area, but slowly the warmth brings a measure of comfort.
OOC:
I've got two people taking watch. Will there be a third watch? Fourth?
Jun 6, 2017 5:05 pm
OOC:
I think it's Tordek on first watch, Jandral on second, Parallel on third..
https://youtu.be/kTcRRaXV-fg
Last edited June 6, 2017 5:07 pm
Jun 6, 2017 5:10 pm
Nearing a minute of Jandral's concentration, the bonfire starts to die down. Before it is extinguished, someone throws in a few torches to keep the flames going, though now the fire is smaller in size and intensity.
OOC:
I'll assume one of the fighters takes fourth watch, so there are two-hour shifts.

Rolls

Secret Roll

Secret Roll

Jun 6, 2017 6:21 pm
With a few quickly exchanged whispers Rhodrick learns of how the party rallied together to protect him and drive off the grimlocks. He states his gratitude, but feels that his few words fail to express the depth of his appreciation.

Before lying down to rest, he asks to be woken for the final watch.
Jun 6, 2017 11:03 pm
As you plan for an extended rest and nestle yourselves into the rocks, the silence begins to settle into the cavern.

Rhodrick is about to sleep, but something stirs within his mind.
CancerMan sent a note to Leviathan75
OOC:
Tordek, make a Perception check during your watch.
Jun 7, 2017 6:10 pm
Tordek sits against the wall, remaining vigilant as his companions rest.

Rolls

Perception - (1d20+5)

(12) + 5 = 17

Jun 8, 2017 12:08 am
Rhodrick's brow furrows as he closes his eyes to drift off.

Leviathan75 sent a note to CancerMan
Last edited June 8, 2017 12:10 am
Jun 8, 2017 12:32 am
The cavern is quiet, save for the pop in the fire. As his companions try to get some rest, Tordek hears a shuffling noise like footfalls. It appears to be close, but it is difficult to place exactly where due to the nature of the cavern and the amplified echo of sound against the many rocks. Tordek cannot currently see anything beyond the range of his darkvision.
CancerMan sent a note to Tsavo
Jun 8, 2017 1:09 pm
Tordek draws a handaxe and prepares himself if he sees another one of the creatures.
OOC:
Readying an action to throw the handaxe if I see another grimlock.
Jun 8, 2017 4:04 pm
The shuffling pauses. There is a quiet moment before a wet breathing can be heard, rattly with the sound of something stuck. A low rumbling moan, almost lost to Tordek's ears, washes into the little nook. As the fire sparks, the shuffling resumes, growing fainter until it disappears altogether.

Tordek sees and hears nothing else during the rest of his watch.
OOC:
Jandral, make a Perception check.
Jun 8, 2017 4:07 pm
OOC:
Perception check.

Rolls

Perception check - (1d20+5)

(3) + 5 = 8

Jun 8, 2017 4:24 pm
Time seems to slow when you only have the fire to determine changes. There is no wind, which leaves Jandral in a pocket of seemingly-stale air, but for the moment the only effect is the inconvenient smell from the damp decay in the rest of the cavern.

The fire is starting to die down. A few more torches should keep it going. However, it seems with each addition of fuel, the expanding light only serves to heighten the sense of insecurity. There is an edge to the air, and it does not help that the outermost periphery of his vision sometimes catches glimpse of something moving, though when Jandral strains his eyes, he realizes that it is the flicker of shadow behind the rocks coupled with the unmoving upside-down silhouettes of nearby bodies.
Jun 8, 2017 4:26 pm
Jandral sees and hears nothing else during the rest of his watch.
OOC:
Parallel, make a Perception check.
Jun 9, 2017 1:29 am
When Parallel is awoken for his watch and briefed on the creepy feels of the cavern, he nocks an arrow and settles in for his watch, head on a swivel.

Rolls

Perception - (1d20+4)

(6) + 4 = 10

Jun 13, 2017 3:48 am
Not sure what all the fuss was about, Parallel doesn't seem to see anything moving out there...
Jun 13, 2017 4:05 pm
Parallel does not hear anything, save for the echo of settling stone through the chamber, the whisper of wind, and the crack of the fire. It appears as though something moves out at the periphery of the light, but staring at the edges shows little save for flickering shadow.
OOC:
Rhodrick, roll Perception.
Jun 15, 2017 12:44 am
Rhodrick rises stiffly, every joint groaning after his beating. He throws a few more torches on to the dying embers so he can have a little halo of light for his watch. The sailor settles back against a stalagmite facing away from the fire into the larger cavern and begins to slowly hone one of his blades as his watch begins.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Jun 15, 2017 6:43 am
The steady scrape of stone against metal echoes softly, counterposed by the random spark of the fire. Rhodrick's eyes adjust to the flickering shadows caused by the light, and he sees little beyond in the darkness.

Nothing disturbs the remainder of the long rest, save for the memory of the gruesome display of carnage in the cavern.
OOC:
You have rested and recovered. What do you wish to do now?
Jun 16, 2017 7:21 am
Waking up groggily, Haesh rolls onto his side and gathers up his belongings. "Thanks for taking the watch boys. I take it we had no visits."

He lights up one of his torches and starts to walk towards the edge of the camp. He peers into the gruesome scene to see if there is anything of note.

Rolls

Perception - (1d20+3)

(8) + 3 = 11

Jun 16, 2017 4:16 pm
The bodies of the slain grimlocks are gone.
Jun 17, 2017 5:41 am
Popping up and gathering his belongings, Parallel feels just a resolute as he did last night that they need to press on to see if there are any survivors -- or more Grimlocks that need to be eliminated.

"Let's press on, boys." He grabs a torch off the fire and scouts ahead toward the back tunnel.
Jun 17, 2017 11:35 pm
The caverns extend westward a bit, angling towards the north while entering a decline. Here the footing is precarious, but not impassable; you know your progress would be slowed as you would need to find purchase during your descent.

As the slope drops downward, it splits briefly around a column of stone before leveling out into flatter terrain beyond. This is a natural formation, but hung around it like a beaded curtain are dozens of humanoid skulls, strung together with twine through the eye sockets.
OOC:
Dexterity checks from anyone who wants to descend.
[ +- ] Dexterity 12+
[ +- ] Dexterity 1-11
Map Reference
Jun 18, 2017 2:44 pm
Rhod gathers up his pack and glances at the rest of the party to make sure they are rousing. He sets off to follow Parallel towards the western passage.

When he finds the halfling studying the slope to the northwest, Rhodrick gives him a wink, "Don' worry mate, I'll take the first go!" With that he begins a haphazard descent.

Rolls

Dex (Acrobatics) - (1d20+6)

(18) + 6 = 24

Jun 18, 2017 6:15 pm
Parallel follows the burly sailor down the slope, picking his way carefully.
OOC:
rolled Dex check. +2 if acrobatics is allowed
Last edited June 18, 2017 6:16 pm

Rolls

Dexterity check - (1d20+4)

(15) + 4 = 19

Jun 18, 2017 6:17 pm
OOC:
I will allow Acrobatics.
Jun 18, 2017 10:25 pm
Jandral follows after the nimble halfling, but loses his footing and slips and slides noisily down the slope and ends up on his hands and knees with a clatter that echoes through the cavern.

And loses his mask.
[ +- ] Parallel and Rhodrick
Jabes.plays.RPG sent a note to CancerMan
Last edited June 21, 2017 6:09 am

Rolls

Acrobatics - (1d20+4)

(2) + 4 = 6

Jun 20, 2017 10:22 pm
Tordek follows after the rest of the group. Unsurprisingly, with his short legs and heavy armor, he loses his footing and tumbles down after Jandral.
Last edited June 20, 2017 10:23 pm

Rolls

Dexterity - (1d20+1)

(3) + 1 = 4

Jun 21, 2017 6:06 am
Haesh takes a look down the slope and follows down after his companions. Thankfully he follows the lead of his more nimble companions.
Last edited June 21, 2017 6:07 am

Rolls

Dex check - (1d20+3)

(13) + 3 = 16

Jun 21, 2017 6:42 am
Picking yourselves up and dusting off the dirt and slick humidity, you proceed further into the cavern. The passageway beyond the skull-adorned pillar extends for another 80 feet, the ground clear of any clutter save for the stalagmites breaking the monotony. You notice that while the ground sloped steeply downward, the ceiling remained level to give this chamber a spacious interior; the probable cause of the echoing clamor your tumble provided.

There is a small, narrow tunnel that heads eastward approximately 50 feet before turning north again. The space is only enough to allow passage one person at a time, and even the ceiling hangs low to cause the average human to stoop.

Progress...
Jun 21, 2017 6:59 am
After his tumble down the slope Naozar fumbles on the ground to reclaim his mask. He puts it back on and becomes Jandral again. Fortunately, none of the others seem to have noticed anything amiss. There's no telling how any of them might react if they learned of his true identity and his draconic lineage. After all, isn't the point of all this the overthrow of their dragon overlords?

Jandral peers down the east tunnel but waits for one of the beefier ones to lead the way.
OOC:
What light sources are down here? Jandral isn't the only one with darkvision, is he?

Rolls

Perception - (1d20+5)

(6) + 5 = 11

Jun 21, 2017 3:54 pm
OOC:
Parallel has a torch. Jandral and Tordek have darkvision. The cave itself does not have any other light source.
Jun 21, 2017 8:10 pm
Jandral does not see anything out of the ordinary. There is the expected rock tunnel, probably carved out through natural forces of water or the movement of the earth.
Jun 23, 2017 6:17 am
"Well looks like there is but one way forward. I'll go first."

Haesh lights a torch and begins moving towards the tunnel. He approaches the tunnel intending to lead the party forward.
OOC:
No shield, AC = 17
Last edited June 23, 2017 6:18 am
Jun 23, 2017 6:40 pm
Haesh steps into the tunnel, torch in hand. There are some large stones sitting in a layer of dirt, forming a narrower path that weaves through the crevasse.

Halfway through, the sailor's eyes catch sight of something small and thin strung between two stones, further up the tunnel just before the exit. It extends horizontally in the space about 3 inches off the ground, and spans a distance of 2 feet.
Jun 24, 2017 7:04 am
Jinn24 sent a note to CancerMan
Jun 24, 2017 7:07 am
CancerMan sent a note to Jinn24
OOC:
Sorry, the inclusion of "sailor" in the above description was a mistake.
Jun 25, 2017 6:25 am
Parallel slinks close behind. Seeing Haesh's hesitation he asks, "What do you see?"
Jun 25, 2017 6:26 am
"Oi, looks like there be a trap ahead of us. Tell the others to be careful not to trip on it." Haesh whispers back to the companion immediately behind him. He gets down low to the device and points it out for the others to see.

He steps over the supposed trap and attempts to take a quick look out the exit.
Last edited June 25, 2017 6:28 am

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Jun 26, 2017 5:02 pm
Beyond the tunnel, the cavern opens up again to a high ceiling. As Haesh's eyes adjust to the torchlight, he can make out a net made of vines and sinew holding several large stones. This is hung from the ceiling, above the entrance to the smaller tunnel.

Progress...
Jun 27, 2017 2:37 pm
"Well I'll be..." Haesh says while looking up at the net of stones. "You boys be lucky I've got my head screwed on right! Don't forget to thank me!"

He leads the rest of the group out of the narrow passage and into the open chamber.

"Let's press on, eh?"
Jun 27, 2017 11:42 pm
Parallel points out the mechanism to all behind him and carefully proceeds.
Jun 28, 2017 4:24 pm
Jandral follows closely behind Parallel, carefully avoiding the tripwire pointed out by the halfling.
Jun 28, 2017 4:49 pm
The group finds themselves at a juncture in the cavern system, with widened passages leading in two different directions. The ceiling here is just as tall as the previous chamber, lending an emptiness to the area beyond the limits of your light.

There is no sound nor movement in either direction. The air is still heavy with musk and stale odor, but perhaps you are used to the smell by now.
OOC:
Which way do you proceed?
Map
Jun 29, 2017 1:02 pm
"Looks like 2 ways to go..." Haesh looks back and forth between his choices. "I usually go left when I have a choice, so lets go left!"

He starts heading towards the left tunnel.
Jun 29, 2017 1:29 pm
Parallel posits for just a moment before following Haesh and tosses a bag of caltrops in the middle of the night passage.

"If we come back to this tunnel, walk along the walls if you value your feet."

He then follows down the left.
Jun 30, 2017 6:35 pm
The tunnel westward enters into a small chamber before hooking sharply northward.

The circular chamber is approximately 40 feet in diameter, and unlike the natural formation of the tunnels, appears to have been crudely chiseled into existence. A large fire pit is in the center, and the floor is even with several patches of reeds and furs scattered around. The air is dank with musk.

There is no fire burning, but a casual glance reveals remnants of timber settled within the pit. The top surface is cold, but some warmth can be found beneath the ashes. Whatever flames were here have either died or been extinguished for a few hours, at least.
Jul 1, 2017 5:10 pm
As long as he can stand the smell, Parallel will begin turning the room over, looking under furs, reed mats, etc., looking for any stolen items that may be hidden underneath, or in any cubby holes.

Rolls

Investigation (in case you want to call for it) - (1d20+5)

(11) + 5 = 16

Jul 2, 2017 9:23 pm
There are a variety of primitive tools like stone adzes and hammers, plus short coils of twine and bits of bone shards. Parallel finds an axe with a steel blade and shaped wood handle, strikingly advanced compared to the rest.

There isn't anything underneath any of the mats.
Jul 3, 2017 12:51 am
As the halfling tosses the foul bunks, Rhodrick uses the brief pause to slip up to where Jandral is standing. He is still a half step behind the sorcerer when he leans over his left shoulder and murmurs, "When we see our way clear of this, friend, we have some things to parley over."

Rhod steps away without waiting for a response. His face remains impassive as he glances up and down the tunnel and waits for the signal to move on.
Jul 3, 2017 1:10 am
Jandral arches an eyebrow under his mask. What was that about? Did Rhod see his face unmasked after all? He'll have to watch himself around that one.
Jul 3, 2017 1:44 pm
Parallel stowes the axe, thinking it may belong to the village outside, and rejoins Haesh at point.
Jul 3, 2017 5:00 pm
Heading north, the party finds themselves at a crossroads of tunnels. There is a large chamber to the west, which extends northward. A narrower tunnel is before them, also heading northward. The cavern to the east seems to venture off into darkness, but does rejoin the other passage the party saw previously.
OOC:
Map. Yellow star is the party's current location. Which way do you wish to go, or what do you wish to do?
Jul 7, 2017 5:40 pm
Rhod signals to Parallel and Haesh to move towards the larger northwestern chamber. He follows slowly, and pauses often to look for any signs of their foes encircling them from the eastern passages.
Jul 7, 2017 8:13 pm
OOC:
Make a Perception check.
Jul 7, 2017 8:41 pm
Rhod scans the darkness.

Rolls

Perception - (1d20+5)

(11) + 5 = 16

Jul 7, 2017 11:15 pm
Rhodrick can hear the scrape of feet against stone, the brush of cloth against body, and a faint low murmur barely perceptible to his ears. It sounds from up ahead at the very edges of the chamber, as well as behind the party to the east.

Several things are moving, and they are all around.

Map
Jul 8, 2017 12:19 am
"'Ware! Something moves in the shadows, fore and aft. Let's pick our ground and not get swarmed again."

The fighter draws his blades and they rasp a hungry whisper against the leather.
Jul 8, 2017 1:30 am
"We cannot let them cut off our exit route -- I say we charge the ones behind us! Somebody light this place up!!"

Arrow nocked, he halts his advance as he searches for his first target.
Last edited July 8, 2017 1:31 am
Jul 8, 2017 5:42 pm
"With pleasure." Jandral whispers, and sends a firebolt streaking behind the group.

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Attack roll possibly at disadvantage vs. unseen target, damage - (1d20+7, 1d20+7, 1d10)

1d20+7 : (2) + 7 = 9

1d20+7 : (15) + 7 = 22

1d10 : (10) = 10

Jul 11, 2017 7:07 pm
The fire streaks down the tunnel before exploding against the stone wall. The blast of light reveals nothing there save the rock and earth.
OOC:
Anyone can make a Perception check. Rhodrick, make an Insight check.
Jul 11, 2017 7:11 pm
"Eh?"

Rolls

Insight - (1d20+5)

(14) + 5 = 19

Jul 11, 2017 7:26 pm
CancerMan sent a note to Leviathan75
Jul 12, 2017 12:50 am
OOC:
Perception check. I see all the things.
Last edited July 12, 2017 12:50 am

Rolls

Perception - (1d20+5)

(20) + 5 = 25

Jul 12, 2017 12:57 am
OOC:
Perception

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Jul 12, 2017 3:23 am
Jandral extends his senses through time and space, and realizes that nothing is around them.
Jul 13, 2017 12:21 am
The weary sailor sheathes his off-hand blade and absently rubs a furrowed brow.

"Sorry lads, still a bit foggy from our hosts' welcome, I suppose."

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Jul 13, 2017 12:39 am
CancerMan sent a note to Leviathan75
Jul 13, 2017 1:34 am
"It's alright. Must be the echos of the cavern playing with our minds. Let's carry on!"
Jul 15, 2017 5:10 pm
Proceeding onward, you enter into a narrow tunnel that slowly bends southward. The walls encroach, scraping against your shoulders, and moisture from the high ceiling drips onto your heads. Through the torchlight, you can see that the tunnel splits into two passages, one leading west while the other goes south.

That is when you all hear a genderless voice sound in your heads, Stop!
OOC:
Map. Yellow star is party's location.
Jul 17, 2017 1:37 pm
Haesh swings his torch around looking for the "source" of the voice.

"Who are you?! Show yourself!"

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Jul 18, 2017 4:49 pm
We will ask the questions. You will answer, a second voice, higher in pitch, resounds in your minds. Those of a musical bent might associate the second voice with an alto, the first with a tenor.

Haesh is unable to see anything beyond the torchlight against the rock and stone. The voices do not appear to originate from anywhere, as they enter into his mind as though the words themselves form within.

They are like the others, booms a third voice, deeper like a bass. Kill them and be done.

No, states Tenor. They are different. Who are you?
Jul 21, 2017 6:40 pm
There is a shuffling noise now, all around. It is almost imperceptible, but each of you know that you've heard it. Contrasting the sound from your ears with the voice in your head, it is rather disconcerting.

Answer! barks Tenor. Who are you?!
Jul 24, 2017 6:42 pm
Jandral speaks, clearly but hardly louder a whisper. "We come in behalf of the village. Why do you steal away rheir people and hang them up to bleed dry like pigs?"
Jul 24, 2017 8:00 pm
You see? rumbles Bass, its 'voice' echoing in your minds. Servants of the Dragon. We cannot let them leave!

Alto's words ooze into your minds. Yes, I'm inclined to agree. Only the Dragon's agents would be so stubborn.

Now there is movement at both ends of the tunnel. Stepping into the torchlight and range of darkvision are several grimlocks, each one shuffling forward until they stand 30 feet from your position. A total of six grimlocks stand at the forking tunnels west of you, while three block the eastern passage.

Behind the grimlocks, standing tall above the throng, are three alien individuals. With purplish skin, each one is hairless with an octopus-like head, complete with four tentacles that writhe where a mouth would be. Two of these beings, one rather heavy-set while the other is rake-thin, stand behind the group of six grimlocks to the west. The third, medium in build compared to the other two, is by the group of three to the east.

The creature to the east lifts up a clawed hand, and points at Tordek. Tenor's words enter into your thoughts. You, dwarf. Is this true?
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Jul 25, 2017 2:33 pm
At the sight of these new entities, Haesh drops his torch in front of the group. He heaves up his shield and holds his hammer at the ready for signs of hostility.

His eyes shift between Tordek and these new "speakers"
Jul 31, 2017 5:02 pm
Tordek appears flabbergasted at the reveal of these creatures. Tenor's tentacles crick, then flexes out as it turns its attention to Jandral. Half-elf, are you intelligent enough to answer?
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Jul 31, 2017 5:27 pm
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Jul 31, 2017 11:54 pm
Rhod's eyes widen in alarm. He leans slightly toward Parallel, while keeping his focus on the figures to the west.

"Tell me yer seein' and hearin' this," he grates out in a rough whisper.
Aug 1, 2017 2:28 am
"Aye," Parallel whispers back, "never seen the like. But they're clearly not all knowing. Servants of the dragon, my dimpled ass."
Last edited August 1, 2017 2:29 am
Aug 1, 2017 3:04 am
Jandral fights against the mental probe, to no avail.

"What the hell are those things?! Gaah they're in my head! Must keep calm, keep it together. If they're enemies of the dragons then maybe they can be our allies. Fuck, I hope they can't tell I have dragon blood!"
Last edited August 1, 2017 9:57 pm

Rolls

Secret Roll

Aug 1, 2017 8:54 pm
Tenor's eyes squint at Jandral. I ask again. Are you servants of the Dragon?
CancerMan sent a note to Jabes.plays.RPG
Bass interrupts and raises its clawed hands, tentacles on its face wriggling. This is pointless. They lack respect and seek to remain silent. Let us help them achieve both.

Alto seems to agree, lifting its hands in mirrored fashion.

With an irritated tone, Tenor adds, This is your last chance, fools. Answer! Any of you!
Aug 1, 2017 10:10 pm
Jandral holds his head as the strange beings continue to peel back his mind layer by layer like an onion.

"Believe us, we do NOT serve the dragons!" The Abyss take the dragons!

"Quite the opposite: we seek to undermine them!" Will they believe me? I'm positive they know who I really am! What the hell are the others doing?!

"If you hate Caer Tan and his ilk, then help us!" Fat chance! We are about to die here!

Rolls

INT check vs. mental probe - (1d20+2)

(13) + 2 = 15

Aug 3, 2017 11:08 pm
Alto lowers its hands. They are lying, hisses its words in your minds as its tentacles writhe.

They would say anything to save themselves, Bass seems to agree, though it lowers its hands as well.
OOC:
Parallel and Rhodrick, roll a Wisdom saving throw.
CancerMan sent a note to Jabes.plays.RPG
Aug 4, 2017 11:14 pm
The muscles on Rhodrick's jaw stand out as he tries to withstand the unseen threat.

Rolls

Wisdom Save - (1d20+3)

(15) + 3 = 18

Aug 5, 2017 8:25 pm
CancerMan sent a note to Leviathan75
Bass seems to flinch, then it looks to Alto.
Aug 6, 2017 1:22 pm
Haesh seems to be getting a little irritated...

"Oi! Tall talk for some bastards hanging out in a cave eating villagers. How do we know you aren't kin to the dragonkind?! If you are going to do something with us then get it over with!"

He waves his hammer around preparing for a fight.
Last edited August 6, 2017 1:23 pm
Aug 7, 2017 6:46 pm
Tenor interjects. They are enemies of the Dragon, its voice says as it points to Jandral. This one believes the claim they oppose Caer Tan.

Alto questions the claim. They come on behalf of the village. Who do you serve if not the citizens of the Dragon?

Bass looks at Haesh. Answer.
CancerMan sent a note to Jinn24
Aug 8, 2017 12:32 am
...

Rolls

Wisdom save - (1d20+3)

(10) + 3 = 13

Aug 8, 2017 12:37 am
CancerMan sent a note to Jinn24
Aug 11, 2017 6:24 am
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Feeling these creatures probe his thoughts causes Haesh to grit his teeth as he tries to steel his mind.
Last edited August 11, 2017 1:48 pm

Rolls

Intelligence save - (1d20+3)

(19) + 3 = 22

Aug 11, 2017 5:59 pm
CancerMan sent a note to Jinn24
Bass narrows its eyes at Haesh, but remains silent, waiting for the answer to the question of who the group serves.
Aug 14, 2017 1:38 am
OOC:
WIS save

Rolls

Wis Save - (1d20+2)

(8) + 2 = 10

Aug 14, 2017 4:22 pm
CancerMan sent a note to Cmbrian
Aug 15, 2017 1:56 am
Cmbrian sent a note to CancerMan

Rolls

INT Save - (1d20+5)

(2) + 5 = 7

Aug 15, 2017 5:19 pm
Alto's tentacles quiver excitedly. Interesting, its voice resonates as it stares at Parallel. Why do you aid the villagers if you work against the Dragon? The last question seems directed at all of you.
CancerMan sent a note to Cmbrian
Aug 18, 2017 3:59 am
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Parallel offers his answer and tries again to protect his mind from the alien probe, but his mind is too weak from the intrusion. He begins to panic...
Last edited August 18, 2017 3:59 am

Rolls

INT Check - (1d20+3)

(1) + 3 = 4

Aug 18, 2017 6:05 am
Haesh hears Parallel wince and steps out in front of his halfing friend. Haesh blurts out, "Do you really think the dragonkind care about this Island?! They think it is insignificant! We, ourselves, answered the call for help! We, ourselves, are the ones who were sent out to answer the call of the oppressed!"
Aug 18, 2017 4:37 pm
Fools, hisses Bass. They are citizens of the Dragon. To help them is to serve! Who benefits from their taxes? Who benefits from their existence?!

Alto continues staring at Parallel, tentacles caressing the air. Yesss, its voice oozes. I have heard of these people. Tell me more about the weaklings you call the Pale Deva.

The other tentacled creatures appear to take notice of Alto's revelation.
CancerMan sent a note to Cmbrian
Aug 23, 2017 7:11 am
"Weaklings?! The Pale Deva are not weaklings! They are strong enough to stand under the reign of the dragonkind! They are shrewd enough to carry out their aims without making themselves known. And at least they are doing something about the dragonborn and not hiding on some island scared! You say you are against the Dragon, then what have you done? Nothing I bet!"
Aug 23, 2017 3:58 pm
The creatures bristle, or at least you think they do, given the way their tentacles wring and writhe.

We usurp the usurpers, remove from them their means of comfort, hisses Alto. Each village that lies fallow is less gold in the Dragon's coffers, each citizen that dies is one less foot soldier in their armored boots.

Bass adds, What worth have the Pale Deva if their people do the bidding of the Dragon? You come here and attack us, aiding the Dragon's citizens, protecting them and their masters. If you stand against them, begone! Leave us to our work. It waves an arm, as though shooing away a fly.
Aug 28, 2017 3:20 am
"Creatures of the mind -- consider this: one tactic removes pawns from the battlefield, one by one...the other turns the pawns against the enemy, and makes us stronger. We show the people a new way; a better way. We give them hope that there is a force that will resist the draconic, and that force is here to support them. When the day comes that we play our hand, the people will be with us. Please don't waste this valuable resource."

Rolls

INT Check - (1d20+3)

(14) + 3 = 17

Aug 28, 2017 6:03 pm
CancerMan sent a note to Cmbrian
Aug 28, 2017 9:37 pm
rolls...
Last edited August 28, 2017 9:37 pm

Rolls

Persuasion - (1d20+3)

(15) + 3 = 18

Aug 28, 2017 11:45 pm
Bass and Alto look at each other. Tenor steps forward past its cordon of grimlocks and approaches you all. You offer an interesting alternative, its voice states. However, what assurances do you have that the villagers will not betray your efforts? They are simple-minded, driven only by their own pleasures and their survival. They would say and do anything to save themselves.
Aug 29, 2017 1:46 pm
Haesh shakes his head, "The villagers only know that we are here to investigate the disappearances of their family and friends. We do not just go around and give out pamplets for recruitment! The Pale Deva have their own ways of maintaining loyalty."
Aug 29, 2017 5:58 pm
Then what is your plan for turning them to your cause? asks Alto. They look upon you as saviors, they will believe it is the Dragon that saves them!
Aug 31, 2017 4:05 pm
Well... Originally it was just something along the lines of bringing back the head of whatever was causing the village issues... Never thought it would be something that hated the dragons just as much. The Pale will figure out gaining their trust. We just do what we are told.
Aug 31, 2017 5:49 pm
Alto narrows its eyes. You call our methods into question, when you have no true plan of resistance?!

Tenor holds up its hand. Enough. Clearly they are misguided. We should show them the better path.

Bass seems to question this decision, but does not display its objection in any outward way. Instead it turns south and both it and its grimlocks head down the southern tunnel. Alto and Tenor remain where they are, blocking the other pathways and wordlessly indicating the direction they'd like the group to go.

Go, states Tenor, waving a hand towards Bass. See for yourselves what we do with these 'resources.'
Sep 1, 2017 3:41 pm
Haesh screws up his face as he takes a moment to figure out if there is something more to this sudden invitation.

Rolls

Insight check - (1d20+5)

(3) + 5 = 8

Sep 1, 2017 5:16 pm
To Haesh, it would seem that these beings want to show them something.
Sep 2, 2017 8:35 pm
"As you say, they will do anything to save themselves. When the call to arms, or whatever form of resistance we require, they will rise up. You think them week because you can pick off the softest of them one by one in the night, but they have strong leadership and are honorable."

As he speaks, he slowly approaches to look where they are pointing to.
Sep 2, 2017 9:41 pm
Bass and its grimlocks have traveled the south tunnel. They disappear into the darkness where a cavern expands 30 feet further down.

Alto and Tenor wait for you to proceed.
Sep 3, 2017 1:39 am
Haesh picks up his torch and gives the party a quick look. He shrugs his shoulders and says, "seems like they want to show us something."

He moves in the direction indicated by their new "hosts"
Sep 4, 2017 2:21 am
Jandral moves to follow behind Haesh. Normally in control of social interactions, the sorcerer noble is badly shaken up by this encounter with the strange mind-probing creatures. For the first time in his life he feels completely out of his depth.
Last edited September 4, 2017 2:21 am
Sep 5, 2017 8:56 pm
Bass leads you into a larger cavern with branching side tunnels, though it walks directly south. You all notice that each side tunnel has a number of grimlocks standing near the entrances, having paused whatever their tasks to 'observe' your passage. Alto and Tenor follow you, establishing a rearguard in your procession.

Your group passes through this cavern into a large cave with two chambers. The smaller room to the west has a number of wood and metal cages, most of them empty except for one that has three humanoid figures lying on the ground.

The larger chamber to the east is dominated at the far end by three stone tables before a large stone throne. Each table is a slab with leather straps at both ends and across the middle. The throne is intricately-worked stone, dramatically different from the primitive carvings seen in other parts of the cave system, but it looks like it was crafted from the very the rock itself. Rising like a crown above the throne are stone prongs that rise 10 feet off the ground and culminate to a small fist-sized gem that glows brightly.

Seated in the throne is another tentacled creature, but significantly larger than the others, with six long tentacles hanging from its face. It is unmoving, with empty eye sockets and dry cracked skin.

Bass stands to the side, looking at the party. Tenor's voice resonates in your minds, Behold, our lord and master. Each villager contributes power towards our rise against the Dragon. Here do we turn these pawns against the enemy, and makes our master stronger. There is no room for betrayal from those resources, no illusion of whose side they serve.
OOC:
Map
Yellow star is the party's location.
Sep 8, 2017 4:32 pm
As you all soak in the sight before you, Alto looks to the grimlocks around them and points to the cage. Several grimlocks amble forward to open the cage and pull out those within, revealing them to be human. There is one young male and two women. The male is in his late teens while one woman appears to be in her early to mid-30s, and the second woman is much older. All appear bruised, with dried blood crusting their common clothes, and they are all unconscious.

The grimlocks start to drag the three humans into the larger chamber, towards the stone slabs.
Sep 13, 2017 6:49 pm
The humans are each placed upon a slab and strapped to the stone, their heads pointed towards the throne. Alto, Tenor, and Bass approach the slabs and stand at the feet of the bound humans, tentacles writhing excitedly.
OOC:
What do you do? You can stand and watch and do nothing, if you like, but go ahead and post such.
Sep 13, 2017 8:45 pm
Rooted where he stands, his skin crawling, Jandral mouths words he cannot say. "Are they...? Are those...?"
Sep 14, 2017 3:51 pm
It is difficult to tell who they are, but the humans are dressed very simply. They do not look malnourished or as though they've been imprisoned for very long.

The male shifts under the restraints, and a small groan escapes his lips. All three humans appear to be breathing, but still unconscious.
Sep 16, 2017 5:25 am
Haesh shifts forward as he witnesses these humans being restrained and sees their "hosts" looming overhead.

"Don't touch them! Tell us what you are doing here! No more games!

Haesh pulls up his hammer in anticipation for a fight.
OOC:
is there a light source here?
Last edited September 16, 2017 2:47 pm

Rolls

Intimidation - (1d20+4)

(11) + 4 = 15

Sep 17, 2017 5:34 pm
The three creatures are momentarily stunned into silence, tentacles frozen in place. Even the grimlocks appear shocked at the sudden outburst.

Finally, Tenor turns to face Haesh and the group. These servants of the Dragon will provide their life essence to our lord and give strength. When we have wiped their presence from the surface, we will be strong enough to move on to the next location. Our power will grow exponentially!
OOC:
You only have your torches.
Sep 18, 2017 8:24 pm
Jandral finally pulls himself together. He laughs hard and claps his hands slowly, both sounds echoing across the cavern. "You think yourselves superior but you are just like Nergirsu and his dragons sucking the populace dry! At least the dragons have the guts to do it out in the open, while you hide in caves and sate yor base appetites like lowly beasts! No, like worms! PATHETIC! the half elf steps forward, his voice gaining confidence. He reaches up, tears off his mask, and casts it aside, his draconic ancestry now exposed to all. "Hearken to me, worms! I am Naozar of House Calma, of a bloodline tainted with the dragons' stink. But I DO NOT serve them! I am of the Pale Deva, and we WILL defend the people of this world against all oppressors, both dragon and WORM!" Naozar spits out the last word with a finger pointed menacingly at the mind flayers.
Sep 18, 2017 11:02 pm
OOC:
Well said, enough to automatically pass an Intimidation check!
For the moment, the creatures and the grimlocks are locked in place, reeling from the venom in your oratory follow-up to Haesh's command.

How... how dare you?! sputters Alto's voice in your heads, and you can all sense a tiny twinge of fear.

Tenor then speaks, its tone also betraying a feeling of uncertainty and panic, And what would you have us do? Watch as our master withers away?
Sep 25, 2017 4:55 am
Parallel begins to move toward the big, blind, non-moving creature. "Are you kidding me? This frickin' guy?"

Then he draws a bow and fires at its head!

Rolls

Shortbow - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (3) + 4 = 7

Advantage (blind), if allowed, and sneak atk dmg if adv - (1d20+6, 1d6)

1d20+6 : (5) + 6 = 11

1d6 : (2) = 2

Sep 25, 2017 6:53 am
There is a shrill, piercing scream in your minds as the arrow sinks into the eye of the still creature on the throne, and were your heads made of crystal, you'd imagine them to shatter. The being spasms into motion, arching its back in pain while its claws clutch at the air. All six tentacles twitch and jerk like broken puppets.

The psychic scream slams throughout the room like a tsunami, and you see Alto, Bass, and Tenor clutch at their heads, each falling to one knee.

The nine grimlocks behind you are thrown backwards, some hitting the cavern wall while others tumble across the ground. All remain still where they fall, blood leaking from their ears.
OOC:
The rest of you may act in any order. After you post your actions, everyone roll an Intelligence Saving Throw!

Actions left to take:
Haesh
Jandral
Rhodrick
Tordek
Sep 25, 2017 9:14 am
Haesh sees the arrow wiz by and takes out his last hand axe and chucks it at the fist-sized gem above the throne.

He then pulls out his hammer jumps over to help guard Parallel, hammer and torch in hand. (17 AC)

Rolls

Axe throw attack - (1d20+6)

(2) + 6 = 8

Axe damage - (1d6+4)

(4) + 4 = 8

Sep 25, 2017 3:31 pm
Quote:
Tenor then speaks, its tone also betraying a feeling of uncertainty and panic, And what would you have us do? Watch as our master withers away?
Naozar opens his mouth to reply, push his advantage, when all hell breaks loose: he's not even sure which among his companions started the fighting but at this point it doesn't even matter anymore. Naozar reels from the psychic backlash, clutching at his head, his ears bleeding. I almost had them convinced! Dammit!

Desperately, Naozar points a finger at the face in the center of the grotesque, writhing, tentacled mass on the throne and sets it aflame.
[ +- ] Create Bonfire
Last edited September 25, 2017 3:36 pm

Rolls

INT save - (1d20+2)

(6) + 2 = 8

Sep 25, 2017 5:20 pm
The screaming continues as the throne erupts into flame, engulfing the seated creature entirely.
CancerMan sent a note to Jabes.plays.RPG
OOC:
Actions left to take:
Haesh
Rhodrick
Tordek

Rolls

Fire Damage - (1d8)

(2) = 2

Sep 26, 2017 2:55 am
Intelligence save ;)
OOC:
Also, I made an attack earlier... not sure if you saw it.
Last edited September 26, 2017 2:57 am

Rolls

Intelligence save - (1d20+3)

(10) + 3 = 13

Sep 26, 2017 6:00 am
OOC:
Yeah I'm curious what will happen if Haesh breaks that gem. I think that was an inspired course if action!
Jabes.plays.RPG sent a note to CancerMan
Last edited September 26, 2017 6:04 am
Sep 26, 2017 8:18 am
OOC:
I did miss Haesh's attack roll. I always forget that the "last post" arrow doesn't mean "last unread."

Actions left to take:
Rhodrick
Tordek
The handaxe hurtles through the air, but misses the fist-sized gemstone and smacks into the cavern wall.
CancerMan sent a note to Jabes.plays.RPG
CancerMan sent a note to Jinn24
Sep 26, 2017 1:53 pm
Save

Rolls

Int save - (1d20+5)

(20) + 5 = 25

Sep 27, 2017 7:38 pm
CancerMan sent a note to Cmbrian
Sep 28, 2017 1:06 am
Whether it is the impact of the psychic wave or the violent burst of action from the other party members, Rhodrick finally rouses from his dark reverie.

Taking half a heartbeat to scan for a target, he locks onto the kneeling form of Bass. Rhod drops his torch to the ground and silently draws his steels. He stalks over and strikes without mercy.

Rolls

Rapier: Main hand - (1d20+6, 1d8+4)

1d20+6 : (12) + 6 = 18

1d8+4 : (1) + 4 = 5

Rapier: Off-hand - (1d20+6, 1d8+4)

1d20+6 : (10) + 6 = 16

1d8+4 : (2) + 4 = 6

Intelligence Save - (1d20+1)

(11) + 1 = 12

Sep 28, 2017 2:56 am
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Last edited September 28, 2017 2:56 am
Sep 28, 2017 2:59 am
Bass is not in a position to defend itself, and Rhodrick's blades sink deep into its flesh. A gurgling sound emits and Bass's tentacles twitch in pain, though it still seems very much alive.
CancerMan sent a note to Leviathan75
OOC:
Actions left to take:
Tordek

Rolls

Rhodrick Advantage x2 - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (8) + 6 = 14

Oct 5, 2017 6:59 am
Tordek springs forward with Rhodrick, slapping his warhammer into Bass's flesh. He looks over to Naozar and cries, "Fine speech, lad! Split their skulls like a thunderbolt!" as he sends divine energy through his words to heal the sorcerer.
OOC:
Healing Word to Naozar.
Tordek's hammer blow knocks Bass prone, then he also clutches his head and succumbs the psychic blast, staggering on his heels.

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Warhammer vs Bass, Advantage, Bludgeoning Damage - (1d20+3, 1d20+3, 1d8+1)

1d20+3 : (17) + 3 = 20

1d20+3 : (12) + 3 = 15

1d8+1 : (2) + 1 = 3

Intelligence Save - (1d20)

(5) = 5

Oct 5, 2017 7:29 am
Alto, Tenor, and Bass struggle to shake off the effects of the psychic blast, and do not move for the time being.

The seated creature writhes as the flames disappear, its dry skin flaking off into ash while its robes smolder. With trembling arms, it clutches the arrow and pulls it from its head, throwing it aside. Grasping the stone chair, it lifts itself unsteadily into a standing position. White orbs spark into existence, glowing brightly in its eye sockets, and a high-pitched voice screams into your minds.

WHO DARES DISTURB MY REST?!

It teeters in place, stretching taller than the other tentacled creatures, one clawed hand clutching the throne while the other shakes into a fist in the air. The soprano voice rings into your thoughts, I... sense you... but you are different... Where am I?
OOC:
Player turn! Parallel can act, while the rest of you may make DC 17 Intelligence Saves to shake off the effects.
[ +- ] Player Status
Oct 5, 2017 3:48 pm
Intelligence save

Rolls

Intelligence save - (1d20+3)

(14) + 3 = 17

Oct 5, 2017 7:29 pm
OOC:
Forgot to explicitly state that if you pass the INT save, you are no longer stunned and can act the next round.
Oct 6, 2017 2:36 am
Parallel takes aim at the gem and let's loose an arrow...

Rolls

Shortbow - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (4) + 4 = 8

Oct 6, 2017 3:35 am
The arrow strikes true, and the tip seems to spark against the gem's surface before careening off to the side. It is difficult to tell whether or not there was any effect, given the distance and small size.
OOC:
Actions left to take:
Naozar
Rhodrick
Tordek
Oct 6, 2017 3:42 am
OOC:
INT save

Rolls

INT save with Inspiration - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (13) + 2 = 15

Oct 7, 2017 12:49 am
OOC:
ha way to go Parallel!
Oct 9, 2017 10:49 pm
OOC:
Making Intelligence Saves for Rhodrick and Tordek.

Rolls

Rhodrick INT Save - (1d20+1)

(20) + 1 = 21

Tordek INT Save - (1d20)

(12) = 12

Oct 9, 2017 11:10 pm
Alto, Bass, and Tenor are unable to shake off the effects of the psychic blast.

The larger Soprano stumbles away from the throne and steps unsteadily towards the middle stone slab that holds one of the humans, the older female. Its tentacles twitch as it reaches for the woman's head.
OOC:
Player turn! Parallel and Rhodrick are no longer stunned and can act. Everyone else can make another Intelligence save DC 17 to shake off the condition.
Oct 9, 2017 11:26 pm
Rhodrick snarls and strikes again at Bass as he lies on the floor!
OOC:
I think he's still prone, right?

Rolls

Main hand - (1d20+6)

(2) + 6 = 8

Main hand - Advantage and damage - (1d20+6, 1d8+4)

1d20+6 : (6) + 6 = 12

1d8+4 : (6) + 4 = 10

Off-hand - (1d20+6)

(8) + 6 = 14

Off-hand - Advantage and damage - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (8) + 4 = 12

Oct 9, 2017 11:47 pm
An involuntary gurgle erupts from Bass as the two rapiers are plunged into its flesh, and it writhes on the ground as it tries to unpin itself and recover from the mental blast.
Oct 10, 2017 12:20 am
OOC:
intelligence save

Rolls

Intelligence save - (1d20+3)

(16) + 3 = 19

Oct 10, 2017 12:26 am
OOC:
Actually, Haesh already succeeded on his INT save, so he may also act this turn. Sorry about that.
Oct 10, 2017 2:27 am
Parallel must save the woman! He fires an arrow at Soprano!
OOC:
adv for him being out of it / occupied?

Rolls

Shortbow - (1d20+6, 1d6+4)

1d20+6 : (3) + 6 = 9

1d6+4 : (3) + 4 = 7

If adv, and sneak atk - (1d20+6, 1d6)

1d20+6 : (17) + 6 = 23

1d6 : (3) = 3

Oct 10, 2017 3:56 am
.

Rolls

INT save - (1d20+2)

(9) + 2 = 11

Oct 10, 2017 5:32 am
OOC:
No advantage in this case.
The arrow slips through the space Soprano would have been, had not the tall creature stumbled out of the way.
OOC:
Actions left to take:
Haesh
Tordek
Oct 10, 2017 7:58 am
Haesh drops his shield and lunges at Soprano in an attempt to grapple it away from the prisoner.
OOC:
AC now 17

Rolls

Grapple - (1d20+4)

(4) + 4 = 8

Oct 10, 2017 3:56 pm
OOC:
You would use Athletics to grapple, for a modifier total of +6.
Not expecting it, Soprano is unable to break free from Haesh's grasp.

Rolls

Soprano contesting Grapple - (1d20+2)

(5) + 2 = 7

Oct 11, 2017 5:29 pm
Tordek struggles to reorient himself. His vision clears and his thoughts fall into place, and he looks around ready to get back into the thick of things.

Rolls

Intelligence Save - (1d20)

(20) = 20

Oct 11, 2017 5:43 pm
Alto, Bass, and Tenor try to collect themselves, but only Tenor seems to have shaken off the effects as it stands a bit straighter. It looks around, gathering sight on what transpires around it.

Soprano tries to break free from Haesh's grip.
OOC:
Player Turn!

Haesh, you may contest Soprano's attempt to escape the grapple by making a Strength (Athletics) check. You will maintain your grapple if you beat the number below.

Rolls

Soprano contesting Grapple - (1d20+2)

(5) + 2 = 7

Oct 12, 2017 5:29 am
Haesh contends with Soprano. Through gritted teeth Haesh exclaims, "I don't think so!"
OOC:
By the way, is my action from here on out to keep him grappled, or is he grappled already and I can make an attack?
Last edited October 12, 2017 5:31 am

Rolls

Grapple (Athletics) - (1d20+6)

(15) + 6 = 21

Oct 12, 2017 5:57 am
OOC:
You can spend an Action to Attack, but only with one hand. The other hand is presumed to keep a hold on your target and maintain the grapple. Or, you may choose to end the grapple (no action required) and still take your Action.

If you wish to move, you can drag your target with you, but your movement speed is halved.
Oct 12, 2017 8:25 am
OOC:
do I gain advantage or is it just a regular attack?
Oct 12, 2017 4:16 pm
OOC:
Regular attack. Grappling does not confer any advantage or disadvantage; it just restricts your target's movement.
Oct 13, 2017 1:42 am
"Hold 'im steady..." as he aims at Soprano.
Last edited October 13, 2017 1:44 am

Rolls

Shortbow, sneak atk - (1d20+6, 1d6+4, 1d6)

1d20+6 : (12) + 6 = 18

1d6+4 : (1) + 4 = 5

1d6 : (2) = 2

Oct 13, 2017 1:46 am
.

Rolls

INT save - (1d20+2)

(2) + 2 = 4

Oct 13, 2017 4:59 am
"Nice one Parallel!"

Haesh takes a swing at Soprano as well
Last edited October 13, 2017 4:59 am

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Damage - (1d8+4)

(6) + 4 = 10

Oct 13, 2017 4:40 pm
Parallel's arrow sinks into Soprano's chest. Haesh's attack also connects, but as he attempts to restrain the larger creature, his blow lacks enough strength.
OOC:
Actions left to take:
Rhodrick
Tordek
Oct 14, 2017 12:12 am
"Time t' let it go, chum-face!" Rhod strains through gritted teeth.
OOC:
Attacking Bass again.
Last edited October 14, 2017 12:14 am

Rolls

Main hand with Advantage/Damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (8) + 6 = 14

1d8+4 : (2) + 4 = 6

Off-hand with Advantage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (8) + 6 = 14

1d20+6 : (11) + 6 = 17

1d8+4 : (4) + 4 = 8

Oct 14, 2017 2:27 am
Bass offers little resistance, disoriented and stunned as it is. Rhodrick's twin blades bite into Bass like a pincushion.
OOC:
Ignore the Intelligence Save, Tordek already succeeded.
Tordek decides it is best to try and free the humans. He rushes forward to the middle slab currently fought over by Rhodrick and Soprano, and begins to loosen the restraints.

Rolls

Intelligence Save - (1d20)

(5) = 5

Oct 14, 2017 2:46 am
Alto remains where it is, clutching its head. One hand holds onto the slab with the human male for balance.

Bass suddenly gurgles as the rapiers sink deep, the pain snapping it back into clarity. It clutches at the sword blades to try and remove them.

Tenor runs, sidestepping the alter holding the younger woman, and heads directly for the throne. Reaching up, it begins to levitate towards the gem.

Soprano stops its struggle to escape and turns upon Haesh. In such close proximity, its six tentacles lash out at the warrior's face and barely miss wrapping around his head!
OOC:
Player Turn!
Oct 14, 2017 2:52 am
.

Rolls

INT save - (1d20+2)

(7) + 2 = 9

Oct 16, 2017 2:25 pm
Parallel sees the woman being dragged to the throne and floating toward the gem, then Haesh struggling with the big bad, and makes a decision. They seem to be related, this gem and the big one, so he takes careful aim at the gem, giving it his all.
Last edited October 16, 2017 2:26 pm

Rolls

Shortbow, Inspiration Advantage, Sneak Attack - (1d20+6, 1d20+6, 1d6+4, 1d6)

1d20+6 : (17) + 6 = 23

1d20+6 : (15) + 6 = 21

1d6+4 : (6) + 4 = 10

1d6 : (4) = 4

Oct 16, 2017 4:44 pm
OOC:
I apologize for the lack of clarity. The woman isn't being dragged to the throne. Tenor just moved past the slab and is levitating towards the gem.
As Tenor's hand closes in upon the gem, another arrow strikes true. This time, there is a loud crack, followed by a hiss of escaping air. A splinter of sound thunders outward as the gem shatters into fine dust, and a flash of light is near-blinding in the dark confines of the cave.

A scream explodes into your minds, though from whom is not yet clear.
OOC:
Actions left to take:
Haesh
Rhodrick
Tordek
Oct 17, 2017 2:08 am
OOC:
Still making INT saves?
Oct 17, 2017 2:29 am
OOC:
Only Naozar needs to make an INT save to recover from being stunned.
Oct 19, 2017 12:25 am
Haesh continues taking swings on Soprano.

Rolls

Attack - (1d20+6)

(3) + 6 = 9

Damage - (1d8+4)

(8) + 4 = 12

Oct 19, 2017 3:20 pm
And Rhod's blades continue to piston in and out of Bass' wretched form.

Rolls

Main hand, Adv, Dmg - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (4) + 6 = 10

1d20+6 : (18) + 6 = 24

1d8+4 : (2) + 4 = 6

Off-hand, Adv, Dmg - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (16) + 6 = 22

1d20+6 : (9) + 6 = 15

1d8+4 : (4) + 4 = 8

Oct 19, 2017 4:43 pm
Tordek looks the freed woman over, then rests his hand upon her forehead. Mumbling words that echo despite the battle, divine warmth begins to spread from his open palm.

Haesh connects again, but the writhing tentacles stop his arm from following through and the impact seems to do nothing.

Rhodrick stabs twice into the prone figure of Bass, whose body spasms violently before falling still.
Oct 19, 2017 4:54 pm
Alto steadies itself against the slab, recovering its senses.

Tenor turns Alto, tentacles writhing. It then looks at you all. I will remember this, it spits into your thoughts, and with a gesture of its hands, Tenor vanishes with a faint popping sound.

A split second later, Alto does the same and disappears.

Soprano continues to attack Haesh, tentacles reaching out to ensnare the warrior (21 vs AC, 16 psychic damage). It manages to latch around Haesh's head, pulling the man closer.
OOC:
Player turn!

Haesh is grappled, and can escape with a Strength (Athletics) check DC 14.
Oct 19, 2017 5:09 pm
His targets gone, Parallel switches to his shortsword as runs to the aid of Haesh.
OOC:
I can only draw one weapon per round, correct?
He then disengages and steps out of reach of the freak.
Last edited October 19, 2017 5:14 pm

Rolls

Shortsword, sneak attack - (1d20+6, 1d6+4, 1d6)

1d20+6 : (8) + 6 = 14

1d6+4 : (3) + 4 = 7

1d6 : (5) = 5

Oct 19, 2017 5:36 pm
.

Rolls

INT save - (1d20+2)

(5) + 2 = 7

Oct 19, 2017 5:51 pm
Parallel cuts deep into Soprano's body, shortsword stabbing through the tattered robes. The large creature barely seems to react while its focus remains on Haesh's head.
OOC:
Actions left to take:
Haesh (grappled)
Rhodrick
Tordek
Oct 21, 2017 4:47 am
Seeing his stouthearted companion in dire straits ignites Rhod's cold rage into an inferno!

"Noooooo!" he roars. Stabbing into Soprano at an angle that doesn't endanger Haesh.

Rolls

Main hand w/ damage - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (6) + 4 = 10

Off-hand w/ damage - (1d20+6, 1d8+4)

1d20+6 : (16) + 6 = 22

1d8+4 : (7) + 4 = 11

Oct 21, 2017 7:50 am
His first strike catches nothing but cloth, however Rhodrick adjusts accordingly and dives in to thrust his second rapier into Soprano's side.
Oct 21, 2017 2:45 pm
While being grappled, Haesh grasps his hammer with 2 hands and attempts to wedge it between himself and his opponent in order to break himself free.

Rolls

Escape Grapple (Athletics) - (1d20+6)

(10) + 6 = 16

Oct 21, 2017 5:11 pm
Aided by his companions' attacks against Soprano, Haesh finds enough leverage to pull himself free from the tentacles.

Tordek focuses on his holy symbol and prays for the blessings of his gods. Haesh, Naozar, and Rhodrick feel emboldened by divine assistance.
OOC:
Haesh, Naozar, and Rhodrick are under the effects of Bless (add 1d4 to any attack roll or saving throw).

For sake of clarity, I noticed that Haesh hasn't used Second Wind, and neither he nor Rhodrick used Action Surge. I'm guessing you are saving them for something else, but I wanted to mention it in case you'd forgotten that you had taken a long rest.
Soprano reels back, screaming as Haesh breaks free and the blades of his companions strike deep. Surrounded, its high-pitched voice screams into your minds I hunger! I will devour you all! It lashes out at Tordek, but the dwarf slaps the tentacles away with his shield.
OOC:
Player turn!
[ +- ] Player Status
Oct 21, 2017 5:25 pm
OOC:
ststus sheet shows Parallel is blessed, but it should show Rhod
"I hunger, too...," Parallel spits through gritted teeth, drawing his dagger and sharpening its blade across his sword, "time to make sushi!"

Quick as a cat, he dives in, cuts twice, then disengages, moving back to 10’.
OOC:
i know it’s out of universe, but at least I refrained from yelling ‘bonsai!’

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (8) + 6 = 14

1d6+4 : (2) + 4 = 6

Off hand dagger - (1d20+6, 1d4)

1d20+6 : (11) + 6 = 17

1d4 : (3) = 3

Sneak attack damage with dagger - (1d6)

(4) = 4

Oct 21, 2017 5:54 pm
Both blades stab into Soprano's body, drawing a gout of blood. The creature remains standing and active, but its condition appears worse for wear.
OOC:
Thanks for the correction! I'll update the post as well as my notes.
Oct 21, 2017 6:05 pm
Strain as he might, Naozar's mind just can't seem to break free of its psychic prison.
OOC:
Holy crap, that's 6 rounds and counting!
Last edited October 21, 2017 6:08 pm

Rolls

INT save - (1d20+2)

(2) + 2 = 4

Oct 21, 2017 6:32 pm
Rhod sets his feet into a duelist's position and stabs Soprano again!

Rolls

Main hand, Bless, Damage - (1d20+6, 1d4, 1d8+4)

1d20+6 : (6) + 6 = 12

1d4 : (1) = 1

1d8+4 : (4) + 4 = 8

Off-han, Bless, Damage - (1d20+6, 1d4, 1d8+4)

1d20+6 : (5) + 6 = 11

1d4 : (2) = 2

1d8+4 : (7) + 4 = 11

Oct 21, 2017 10:19 pm
The rapiers turn Soprano into a pincushion as Rhodrick finds his rhythm, lunging in and out with precision. Soprano is badly wounded, evident from the sluggish energy and posture.
OOC:
Poor Naozar!

Actions left to take:
Haesh
Tordek
Oct 22, 2017 2:46 pm
Haesh uses both hands to drive his warhammer in between himself and Soprano.

Rolls

Escape Grapple (Athletics) - (1d20+6)

(5) + 6 = 11

Oct 22, 2017 5:21 pm
OOC:
Haesh already escaped the grapple. You can change your action to something else, if you like.
Oct 23, 2017 12:47 am
Taking a hold of his war hammer with 2 hands Haesh takes a mighty swing at Soprano.
OOC:
dont mind the bless damage... just realized it’s just for attack rolls. ;)
Last edited October 23, 2017 1:00 am

Rolls

Attack - (1d20+6)

(20) + 6 = 26

2-handed warhammer damage - (1d10+4)

(3) + 4 = 7

Crit! - (1d10+4)

(7) + 4 = 11

Bless damage (right?) - (1d4)

(1) = 1

Bless damage (crit) - (1d4)

(3) = 3

Oct 23, 2017 12:59 am
Haesh takes a deep breath as he focuses his mind on the task as hand.

Rolls

Second Wind - (1d10+2)

(5) + 2 = 7

Oct 23, 2017 1:04 am
OOC:
Critical hits only take another damage roll, without modifiers. So it'd be 1d10+1d10+4.

Bless only affects saving throws and attack rolls, not damage.
Soprano reels from the two-handed swing, the warhammer smacking it right in the mouth.

Tordek wades in, holding his shield up to ward any counterattack as he slaps a hand on Haesh's back. Divine warmth spreads throughout the warrior's body as his wounds knit and close.

Rolls

Cure Wounds on Haesh - (1d8+3)

(8) + 3 = 11

Oct 23, 2017 1:19 am
Soprano stumbles backward from the onslaught. Its skin looks dry and cracked, flaking off with each strike from your weapons. The tiny pinpricks of light in its eye sockets appear dull. What... is happening? its shrill voice rings in your minds.

Almost desperately, the large creature leaps upon Tordek and reaches over the shield, tentacles latching onto the dwarf's head and pulling the cleric close (20 vs AC 18, 21 psychic damage). Tordek's eyes roll back into his head and his holy symbol falls limp to the floor.
OOC:
Player turn!
[ +- ] Player Status
Oct 23, 2017 2:32 am
Haesh continues another round of attacks
OOC:
dropped my shield before grappling so my AC is 17 ;)
Last edited October 23, 2017 2:33 am

Rolls

Attack - (1d20+6)

(18) + 6 = 24

Damage (2-handed) - (1d10+4)

(9) + 4 = 13

Oct 23, 2017 2:36 am
Haesh let’s out a howl as he surges forward for another attack (Action Surge)

Rolls

Attack - (1d20+6)

(17) + 6 = 23

Damage 2 handed - (1d10+4)

(1) + 4 = 5

Oct 23, 2017 5:56 am
Finally breaking free of the psychic bondage, Naozar unleashes a barrage of magical bolts at the creature that has Tordek in its clutches.
Last edited October 23, 2017 6:03 am

Rolls

INT save - (1d20+2)

(19) + 2 = 21

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (4) + 1 = 5

1d4+1 : (2) + 1 = 3

1d4+1 : (2) + 1 = 3

Oct 23, 2017 6:28 am
OOC:
Recovering from Stunned normally takes effect at the end of your turn, but this is a pretty dramatic moment so why not?
Soprano falls back under the severe pounding from Haesh's warhammer, dragging Tordek with it. The creature spasms as Naozar's arcane missiles slam into it, one after the other, and its tentacles fall slack as Tordek is released.

With a twitching cry, Soprano claws at the air. It staggers forward, but its legs lack the energy and it collapses onto the stone slab where it lies, lifeless.
Oct 23, 2017 7:52 am
Haesh raises his warhammer in victory. He runs over and picks up his shield and then claps Naozar in the back. "Nice of you to finally join the fight! Hey Parallel you see anything worthwhile on the dead?"
Oct 23, 2017 3:47 pm
Rhod hastens to Tordek's side. When he can't get a response from the dwarf he breaks out the healer's kit from his pack.

Rolls

Medicine - (1d20+3)

(9) + 3 = 12

Oct 23, 2017 3:57 pm
Rhodrick is able to stabilize Tordek. The dwarf is still unconscious, but breathing steadily.
Oct 23, 2017 4:03 pm
Naozar leans heavily against the stone slab. "It was an altogether unnecessary fight. One that earned us powerful enemies instead of allies, and almost got Tordek killed!" he hisses. He seems about to say more but falls silent, shaking his head.
Last edited October 23, 2017 4:04 pm
Oct 23, 2017 7:25 pm
OOC:
oops! Post timing error!
Last edited October 23, 2017 7:31 pm

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (2) + 4 = 6

Off hand dagger - (1d20+6, 1d4)

1d20+6 : (14) + 6 = 20

1d4 : (1) = 1

Sneak attack damage with dagger - (1d6)

(4) = 4

Oct 23, 2017 7:32 pm
Parallel ensures that Soprano is truly dead, finding the softest parts of the body to sink his blades into.
Oct 23, 2017 7:37 pm
"They were never going to align with us. We’re just food. And the locals may not have gone along with it, once they found the bodies of their families hanging dead in a cave."

To the group in general, "I’d say, mission accomplished!"

He’ll then busy himself going through pocketssess, starting with Soprano’s robes.
Last edited October 23, 2017 7:37 pm

Rolls

Investigation - (1d20+5)

(15) + 5 = 20

Oct 23, 2017 7:42 pm
Naozar shakes his head again but doesn't argue. It's true, hostages have been rescued and Tordek will heal. Whenever the illithids decide to exact their revenge, well, they'll just have to be dealt with.
Oct 24, 2017 3:59 am
Soprano has naught but tattered and stained robes upon its body. Parallel notes upon closer inspection that Soprano's skin appears decayed, like a desiccated raisin.

The body of Bass is also dressed only in a ragged robe, and it has nothing else. Compared to Soprano, Bass appears to have been much healthier in life, with elastic flesh covered in a thin, moisture-sealing slime.

Looking behind the throne, Parallel finds a medium-sized chest. Inside are a number of coins (250 silver, 422 copper), several potions, and a hat.
Oct 24, 2017 10:12 am
"Aye, any more of their followers around and how about these prisoners?"

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Oct 24, 2017 11:19 am
Parallel does the ol’ drop taste to identify the potions, and examines the hat very closely, slowly turning it all around.

Unable to make anything of the hat, he drags the chest out in the open, "Check it out, boys! Treasure chest!"

He takes the hat to the magic guys, "Look at this. Do you think it’s special?"
Last edited October 24, 2017 11:23 am

Rolls

Investigation - (1d20+5)

(3) + 5 = 8

Oct 24, 2017 2:18 pm
Naozar peers into the chest, disappointed it's all gold and no gems.

Jabes.plays.RPG sent a note to CancerMan
He takes the hat from Parallel to examine it..."Nothing special that I can see. It suits you, though."
Last edited October 24, 2017 2:19 pm

Rolls

Arcana

Oct 24, 2017 4:12 pm
Parallel tries the hat on, looking for just the right angle to wear it at.
OOC:
what does it look like?
Soon he realizes he looks stupid, and helps check out the captives.

Rolls

Perception - (1d20+4)

(3) + 4 = 7

Oct 24, 2017 4:13 pm
CancerMan sent a note to Jabes.plays.RPG
Haesh can see that the three humans are unconscious, but alive. Only the older woman is freed from the stone slab, having been released by Tordek and placed on the ground. However, Haesh is unable to determine whether they are alone in these chambers.

After his taste test, Parallel discovers that he has found 2 Potions of Healing and 1 Potion of Hill Giant Strength.

The cap looks finely-made, with a silver and blue sheen on the sides of the dark cloth that look like parting waves. The skull cap portion looks a bit snug just on visual inspection, but the ear flaps that hang down feature silken ties that can secure the hat upon one's head.

When Parallel tries on the hat, the skull cap expands enough to fit squarely around his head.
Oct 25, 2017 2:45 am
"Rhod, let’s get the torches and make sure the room is clear."
Oct 25, 2017 4:29 pm
The immediate area is clear, and the chambers beyond this cavern are also devoid of life.

You do know that there were two other tunnels that led away, one just west of your position, and one where you were first accosted by the tentacled creatures.

Map
Oct 26, 2017 12:05 pm
"I think we need to clear this cave of these nasty creatures, but we may not get too far without Tordek," he moves to give the Cleric one of the healing potions. "I hope you gentlemen don’t mind."
Oct 26, 2017 3:53 pm
Good idea! Let’s move on and see if there are any survivors too."
After Parallel gives out a healing potion Haesh picks up his torch and begins moving towards the west.
Oct 26, 2017 6:10 pm
"Aye, we should clear the last passages and get back above decks, if ye catch my meanin'. I'm tired of the stink down 'ere."

He nods in Parallels direction. "We should get our mate out too, but I fear whether he'll want to continue the mission."
Oct 29, 2017 7:39 am
Haesh finds that the tunnel to the west descends deeper underground. The rock is worn smooth and there is a small trickle of water that drips from the ceiling and slowly begins to form a tiny stream down into the depths.

Parallel administers a healing potion to Tordek, and the dwarf's eyes flutter open. When he hears the plan to sweep the tunnels for others, Tordek looks to the unconscious humans and says, "Can't leave these people behind. Why don't you all go ahead and I'll get these folk back to the village?"
Oct 29, 2017 3:03 pm
Naozar retrieves his mask from where he flung it to the ground earlier. It's a curious thing - no one seems the least bit bothered by the revelation of his identity. The Casma family certainly isn't the most well-known of Caer Tan nobility, but those who do know of them are well aware of their loyalty to the draconian overlords. At any rate, Naozar was afraid his red-scaled skin would earn him a knife at his throat from agents of the Pale. The half-elf rubs his neck. Still not intact. His back may yet sprout a knife while he sleeps. He puts the now superfluous mask back on and turns away from the freed prisoners being herded by Tordek.
Oct 31, 2017 12:53 am
Cmbrian sent a note to CancerMan
Oct 31, 2017 4:45 am
CancerMan sent a note to Cmbrian
Nov 1, 2017 3:13 am
"More of this damned cave...", Rhod grumbles, but he doesn't hesitate to take up a position at Haesh's back.
Nov 1, 2017 8:40 pm
"Tordek -- i think it's too dangerous to wander out through the caves with only these weak prisoners. How about you strengthen them up a bit, and hang back with them while we clear the way out?"

He draws his bow and hustles to catch up with the big humans.
Nov 3, 2017 5:07 pm
Tordek nods. "They're all unconscious, anyway. Kinda hard for me to carry 'em all out, and I ain't no pack mule," he says with a wink. Then his tone turns serious. "Good luck."

Haesh and Rhodrick find that the sloping tunnel immediately to the west is too steep to traverse without some form of assistance. It does not seem like this passage sees much foot traffic.

Heading back to the intersection where you first met the tentacled creatures, you proceed westward. You find a side chamber filled with smelly rags and straw bedding, perhaps another sleeping area for the grimlocks. There is a section of cave that seems chiseled out to make a rudimentary storage site where you find piles of large bones and sharp rocks, plus coils of vine and sinew. Your torchlight glints off metal somewhere within the piles.

A small and thin tunnel leads westward, and there is a gentle slope up and beyond.
OOC:
Map. Yellow Star is the party's location. Red Arrow indicates the very steep and slick tunnel down.

You are free to choose either tunnel to explore. For sake of brevity I have revealed the rest of the map; the only area you didn't search was in the northeast corner, so if you like you can head there, too.
Nov 5, 2017 5:02 pm
Naozar investigates the metal object half-buried underneath the piles of rock and bone.
Nov 6, 2017 6:12 pm
It is difficult to tell what it is at first, but Naozar wisely uses a tool to push away the sharp rocks to avoid getting himself cut. He reveals a chain shirt that lies seemingly as a rag to hold the other supplies; its metal shines in the light, despite the unwashed and soiled bones that laid upon it.

Underneath the chain shirt is a small shortsword stuck in a warped wooden scabbard. The hilt looks pristine.
Nov 6, 2017 6:48 pm
Curious, Naozar digs out the armor and sword. He examines the weapon closely before offering both items to his more warlike companions.

Rolls

Secret Roll

Nov 6, 2017 7:03 pm
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Nov 8, 2017 3:02 am
"Good find, Jandral!" says Parallel, passing the chain shirt over to Honus, and checking the balance of the shortword.

"What do you make of that, Honus? It's not even dirty! Is it magic?"
Nov 8, 2017 12:54 pm
"I don't know about Honus, but I'll take a look at it." Haesh goes over and snatches the chain shirt from Parallel.

Rolls

Arcana check - (1d20+3)

(6) + 3 = 9

Nov 8, 2017 3:53 pm
The chain shirt certainly seems pristine and well-made.
Nov 8, 2017 5:55 pm
As the rest of the party inspects their find, Rhod keeps alert for any movement or sound.

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Nov 8, 2017 5:59 pm
Rhodrick does not see nor hear anything that catches his attention.
Nov 8, 2017 8:37 pm
Cmbrian sent a note to CancerMan

Rolls

Secret Roll

Secret Roll

Nov 9, 2017 12:30 am
CancerMan sent a note to Cmbrian
Nov 9, 2017 11:07 am
"Let's finish this," says Parallel, as he heads down the western passage, sword in hand.
Nov 9, 2017 4:34 pm
You journey down the tunnel for close to 50 yards, following its winding passage west. Soon it opens into a large underground chamber dimly lit by phosphorescent moss that clings to the ceiling and walls. The pale blue light doesn't illuminate much, but it is better than total darkness.

There is a scraping and scrabbling sound coming from the northwest, and the movement of shadows indicate that something very tiny is scuttling its way closer. As your torchlight still remains in effect, you presently see a strange four-legged creature bounding toward you like a happy dog. Unfortunately, its appearance resembles more like an exposed brain with bestial legs protruding from its crusty exterior.

Another horrid creature comes into view, following the first in a fast run. Currently both creatures are 50 feet away.
OOC:
What do you do?
Map
Nov 9, 2017 5:58 pm
"What the hell is that?!?" shouts Parallel, as he draws his dagger to join his sword and moves back down the tunnel.
OOC:
Ha! Honus is from another game -- sorry Haesh!
Last edited November 9, 2017 5:59 pm
Nov 10, 2017 2:39 pm
"I'm not waiting to find out!" Naozar snarls, and hurls a bolt of fire at the nearest creature.

Rolls

Firebolt - (1d20+7, 1d10)

1d20+7 : (7) + 7 = 14

1d10 : (5) = 5

Nov 10, 2017 4:42 pm
The blast of fire lights up the tunnel as it streaks into the creature, flaring into an explosion upon the brain-like body. You think you hear a high-pitched scream, but it doesn't come from the creature's direction.
OOC:
I'll consider this a combat round, and you all have initiative.

Naozar has attacked, and can take any bonus action or move.

Parallel has moved, and can take any action or bonus action remaining.

Actions left to take:
Haesh
Rhodrick
Nov 10, 2017 4:57 pm
Naozar hustles to get more distance (or more bodies) in between him and the strange creatures. As he does so he feels the magic in his blood suffusing his entire being.
OOC:
Full movement away from critters. Bonus action to convert 2 sorcery points to a spell slot.
[ +- ] Naozar's combat stats

Rolls

Nature to identify the creatures? - (1d20+2)

(12) + 2 = 14

Nov 10, 2017 5:09 pm
Naozar can tell that these creatures aren't of the natural world. They were likely created and bred through aberrant means, possibly influenced by magic.
Nov 12, 2017 12:17 am
"What in the Nine...?"

Rhodrick draws his blades and steps forward as Parallel and Naozar fall back. He doesn't strike the abominations, but is ready to if they continue to move aggressively towards the party.
OOC:
Rhod readies a melee attack if a creature moves within range.
Nov 13, 2017 8:53 pm
OOC:
Parallel readies a sword attack, triggered by beasties in melee range. No other action. Didn't want to waste an action to stow sword and draw bow only to use another to stow and switch back to blades. Also didn't want to drop weapons in case they were unable to return.
Nov 14, 2017 8:24 am
Haesh comes up behind the others and moves forward to take a defensive position.
OOC:
Just gonna dodge if the these things attack me
Nov 14, 2017 5:24 pm
The strange tiny creatures lope towards the group as you prepare yourselves. They suddenly stop 10 feet away from you and arch up on their front legs. A high-pitched sound rings within the minds of Parallel and Naozar.
OOC:
Parallel and Naozar need to make Intelligence saving throws! Parallel was the first in the tunnel to be discovered by the creatures, and Naozar hurt one, thus they were targeted.
Nov 14, 2017 7:41 pm
OOC:
Here we go again...

Rolls

INT save - (1d20+2)

(2) + 2 = 4

Nov 15, 2017 3:22 am
OOC:
oh please oh please oh please

Rolls

INT Save - (1d20+5)

(2) + 5 = 7

Nov 15, 2017 5:40 am
Naozar and Parallel reel as a blast of shrieking thought pierces through their minds (5 psychic damage each).
OOC:
Player turn!

Creatures are currently 10 feet away.
Nov 15, 2017 6:00 am
"Oh, hell no!" Haesh jumps forward and strikes the closest of the two creatures.

Rolls

Attack (Warhammer) - (1d20+6, 1d8+4)

1d20+6 : (16) + 6 = 22

1d8+4 : (2) + 4 = 6

Nov 15, 2017 6:31 am
"Aaah!" Naozar stumbles back, clutching his head. "What in all the hell's are those things? Kill them!" continuing to stumble away, Naozar casts a spell blindly behind him.
OOC:
Another 30ft movement, then Magic Missile.

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

1d4+1 : (2) + 1 = 3

Nov 15, 2017 4:09 pm
Haesh smacks into the closest creature, slamming into the crusty exterior. Immediately after the impact, arcane bolts of force follow in and send the monster reeling and looking rough.
OOC:
Actions left to take:
Parallel
Rhodrick
Nov 16, 2017 8:09 pm
Rhod moves in to finish off the creature Haesh and Naozar have wounded.
OOC:
He'll split the attacks if able to kill on the first strike.
Last edited November 16, 2017 8:10 pm

Rolls

Main hand, Dmg - (1d20+6, 1d8+4)

1d20+6 : (10) + 6 = 16

1d8+4 : (7) + 4 = 11

Off-hand, Dmg - (1d20+6, 1d8+4)

1d20+6 : (14) + 6 = 20

1d8+4 : (6) + 4 = 10

Nov 16, 2017 8:24 pm
Rhodrick skewers the nearest creature, and it falls limp on the ground. Leaving the twitching corpse behind, he lances the other with his rapier.
OOC:
Actions left to take:
Parallel
Nov 16, 2017 10:53 pm
Parallel stumbles a moment, bringing his forearm to his head as pain washes over him like brain freeze.

He looks up to see Rhod skewering the second brain puppy and runs up to join the fray!!

Rolls

Shortsword - (1d20+6, 1d6+4)

1d20+6 : (6) + 6 = 12

1d6+4 : (5) + 4 = 9

Off hand dagger - (1d20+6, 1d4)

1d20+6 : (7) + 6 = 13

1d4 : (2) = 2

Sneak attack damage if either hit! - (1d6)

(6) = 6

Nov 16, 2017 11:57 pm
Both blades find their mark as Parallel pounces upon the creature, and the strange monster is driven into the ground.

Silence fills the cavern.
OOC:
Combat over!

Also, everyone gains a level!

Rolls

Sneak Attack - (1d6)

(3) = 3

Nov 17, 2017 4:07 am
Parallel stows his dagger and picks up a torch to examine the room.

I could have sworn I heard a scream from the back of the chamber...
Last edited November 17, 2017 4:07 am
Nov 17, 2017 1:38 pm
The large chamber you are currently in is empty save for natural rock formations.

Two passages lead north from here. The one heading northwest cuts into a small cave where the creatures came from, but the torchlight reveals only patches of thin bedding made of dried grasses. The other passage runs further north and Parallel can see it extends past an empty side cavern.

Map
Nov 17, 2017 2:19 pm
Switching to his bow, Parallel cautiously moves into the NW passage into the cave.
Nov 17, 2017 2:19 pm
Switching to his bow, Parallel cautiously moves into the NW passage into the cave.
Nov 17, 2017 2:22 pm
OOC:
Perception check! Or Investigation, your choice.
Nov 18, 2017 1:21 pm
"Hey Parallel! You see anything down there?"
Nov 18, 2017 1:30 pm
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Nov 19, 2017 6:08 am
"Hang on, I'm looking..."

Rolls

Investigation - (1d20+5)

(19) + 5 = 24

Nov 19, 2017 6:30 am
Parallel only finds three nests, little more than dried grasses nestled at the base of the cavern wall.
Nov 19, 2017 7:06 pm
"There’s are there three empty nests. One more cranium hound is out there."

For good measure, he kicks the straw around in a quick search. He then doubles back to join the others, headed up the other passage.
Last edited November 19, 2017 7:07 pm
Nov 21, 2017 4:24 pm
The passage leading north slopes upward as you all proceed, picking your way across loose stone and dirt. You can feel a slight breeze as cool air shifts past you and down the way you came; perhaps the surface is near.

You pass by three small chambers. Each one shows only the primitive tools the grimlocks used or fiddled with, along with a few throws of animal hide on the floor, but otherwise these chambers are unoccupied.
CancerMan sent a note to Jinn24
Map
Nov 22, 2017 5:39 am
After giving the chambers a quick search, Parallel quickens his step. Feeling the fresh air makes him yearn for sky.

Rolls

perception - (1d20+5)

(13) + 5 = 18

Nov 26, 2017 1:18 pm
As Haesh sees Parallel runs off and yells out, "I think we have one more thing to take care of before we go."

Jinn24 sent a note to CancerMan
Last edited November 26, 2017 1:19 pm
Nov 26, 2017 4:53 pm
"I don't think we'll find any more villagers. Let's get to the surface quickly."
Nov 26, 2017 6:53 pm
CancerMan sent a note to Jinn24
Nov 27, 2017 1:03 pm
"Wait just one minute!"

Haesh pushes Jandral in the chest with the head of his warhammer in an attempt to knock him prone.

"Unless my eyes have deceived me it appears we have a traitor in our midst!" Haesh yells out to the party.

"Tell us why we should not bind you up and leave you here?!"

Rolls

Knock Prone (Athletics Str) - (1d20+6)

(6) + 6 = 12

Intimidation (Char) - (1d20+4)

(12) + 4 = 16

Nov 27, 2017 3:56 pm
OOC:
Will post my reaction after these checks are resolved. How does one resist Intimidation? Adding an unmodified d20 roll.

IIRC ties go to the defender. My roll against Intimidation is going to win if it's any kind of WIS or CHA based check or save.
Last edited November 27, 2017 4:01 pm

Rolls

Acrobatics to resist Shove - (1d20+4)

(8) + 4 = 12

Resist Intimidation - (1d20)

(15) = 15

Nov 27, 2017 4:39 pm
OOC:
Yes, I tend to think of the initial roll (shove in this case) as the DC, so meeting or exceeding that number would mean Naozar was successful in resisting.

I would rule that attempting to resist Intimidation would be a Wisdom saving throw.
Nov 27, 2017 4:54 pm
Naozar is pushed back a half step but stands his ground. He removes his mask, revealing the delicately scaled face now almost completely undisguised by smudged cosmetics. "I'm no traitor. Yes, I lied to you about my parentage, but that was because I knew you would never trust me if I didn't. But now that you've fought beside me and you've heard my words to the illithids how can you still doubt me?"
Dec 3, 2017 12:35 am
In the flickering torchlight Rhodrick's lowered face is covered in shadows. Struggling to check his emotions, his voice is an iron rasp.

"Ye can understand that, to us, about the business that we are, that any falsehoods could prove to be fatal. Yer embarassment at who whelped ya don't truck much weight against what some of us have lost to those scaled tyrants."
Dec 4, 2017 1:15 pm
"Aye, how can we know that you are loyal to the Pale? or at least to us?"
Dec 4, 2017 1:53 pm
Naozar opens his hands. "I bled with you, risked my life to save Rhodrick from those stone creatures, nearly lost my sanity with you. If you still doubt me I don't think anything will convince you of my loyalty."
Dec 5, 2017 6:10 am
Then at least tell us who you really are and what your ambitions are!
Dec 7, 2017 4:48 pm
OOC:
What is Parallel doing while this seemingly-tense conversation is going on?
Dec 8, 2017 7:39 pm
Parallel keeps moving, vaguely aware that Haesh wanted him to wait, but it just seems like the surface is soooo close. He's not moving so quickly that he isn't alert for danger -- but he wants to know if this is really a way out. And he hasn't forgotten Tordek and the rescued islanders.
Dec 8, 2017 7:44 pm
"I am an inconsequential bastard of House Casma and yes, dragon blood flows in my veins. But my loyalty is to the Pale because I will not stand for the dragons' tyranny!"
Dec 9, 2017 5:13 pm
"Aye, ye made that much clear when we faced those squid-men. An' it is true that ye stood well with us during this mission."

Rhod turns away and looks in the direction Parallel left. After a moment he lets out a heavy sigh, "Let's be out of this gods forsaken hole," he looks back at Naozar, "No more falsehoods, we only 'ave the brothers beside us to rely on for what comes ahead."

"We'll be reporting all this to Vequaniel and the Pale the next time we're contacted." Rhod hastens to follow the halfling.
Dec 14, 2017 4:44 pm
Parallel follows the tunnel and notices the slope upwards. There is a bit of natural light that bleeds into his dying torch from ahead. A wind howls faintly, and the crash of surf thuds like a distant heartbeat.

It isn't long before you all find yourselves on a rocky ledge above a small stretch of shoreline, overlooking the sea. Judging from the position of the sun, it is perhaps close to mid-morning. The location of the mountain orients you somewhere west of the village (which lies on the southern coast), and far in the opposite direction of the farmhouse you originally investigated.

You also spy the canvas sails and amber hull of the Red Cutter, a fair distance from shore, but close enough to notice frenzied activity on deck. Sailors seem to scramble about, some rushing below deck while others strain their eyes against the sun while looking up into the sky and pointing. They are not pointing at you.
Dec 15, 2017 10:25 pm
Parallel shades his eyes with his hand and quickly looks up where the sailors are pointing, fearing the worst...
Dec 15, 2017 10:34 pm
OOC:
Give me a Perception check.
Dec 16, 2017 7:24 am
scanning the skies

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Dec 16, 2017 5:47 pm
Parallel focuses his eyes on the mountain instead of directly at the sun, and manages to catch a glimpse of a large creature in the sky. Its black bat-like wings flare out as it banks around the mountaintop, and the long serpentine body curls downward to give direction to its flight. A large fin atop a skull-like head crowns a pair of bone-white horns that darken to black. Parallel recognizes the creature as a young black dragon!

Below the dragon is what appears to be a large box of wood and metal, almost as long as the dragon's body. The box looks to be strapped to the dragon's underside, and its front claws clasp metal bars on one end for support.

The dragon dives down beyond the mountain and the treetops, disappearing from Parallel's view. It seems to be flying in the direction of the village.
Dec 16, 2017 7:06 pm
Seeing Parallel scanning the skies, Rhodrick cautiously steps forward and looks upward.

"What is it, little mate?"

Rolls

Perception - (1d20+5)

(6) + 5 = 11

Dec 16, 2017 8:56 pm
Rhodrick is able to locate the dragon as it banks down towards the village, though his eyes do not pick out the detail of the large object strapped to its underside.
Dec 17, 2017 6:37 am
Parallel instinctively backs up a half a step and ducks behind Rhod.

"Did you see that?! A young black if my eyes don't deceive me...and carrying something. A big box -- it doesn't seem like a passenger case, more like a flying barge, like you'd see on a river carrying goods. And it's headed toward the village."

"Do we kill it? What is our mission when we see a lone dragon? Or do we try not to draw attention to ourselves? In any case, we need to get these prisoners home and let the elder know what we found and that we've neutralized the threat. I'm concerned, however, that the Red Cutter may not wait for us -- the hands are scrambling on the deck!"
Last edited December 17, 2017 6:40 am
Dec 18, 2017 2:39 am
Haesh gives Jandral a stern look then lowers his hammer and walks off. He's not entirely sure what to make of Jandral, but will drop the issue for now. He walks off toward Rhod and Parallel.
Dec 18, 2017 1:28 pm
Naozar is relieved that the others are willing to accept him at least for the time being. He knows it will take time to regain their trust, but it could have turned out much worse. He puts his mask back on and follows the rest.
Dec 18, 2017 4:38 pm
The others catch up to Rhodrick and Parallel, and it is easy enough to spy the Red Cutter on the water.

A violent roar echoes around the mountain. It is distant, yet indicative of size.
Dec 21, 2017 12:39 am
Rhodrick carefully scans below the ledge and to either side, looking for a way to climb down to the shore or maybe scale the cliffside to find a path back to the village.

Rolls

Per - (1d20+5)

(20) + 5 = 25

Dec 21, 2017 6:48 am
Rhodrick spots a trail that heads off into the woodland along the base of the mountain, in the direction of the village.
OOC:
Is everyone going to the village?
Dec 23, 2017 5:52 am
"We have to get Tordek and the villagers that we rescued. It's not very far." He grabs the torch and starts back into the tunnel, wistfully looking back at the sunshine and clouds.
Last edited December 23, 2017 5:53 am
Dec 23, 2017 5:00 pm
Tordek is close by, having caught up during your investigation and clearing of the last section of tunnels. The three villagers are now awake and walking on their own, supporting each other as best they can.

With the surface so near, the villagers find some energy and quickly make for daylight. Soon, you are all back on the ledge overlooking the sea.
Dec 24, 2017 3:42 pm
"Aye, this way. Step lightly."

Rhod begins to pick his way along the trail.

Over his shoulder he asks Parallel, "Which way do ye think we should tack when we reach the village?"
Dec 24, 2017 3:42 pm
"Aye, this way. Step lightly."

Rhod begins to pick his way along the trail.

Over his shoulder he asks Parallel, "Which way do ye think we should tack when we reach the village?"
Dec 24, 2017 5:29 pm
"I guess it depends what that dragon is doing," Parallel muses. He had visions of returning as heroes, having eliminated the threat to the village and at least providing closure to many. Now a damn black dragon!?
"That box it was carrying...I just don't know. Let's move in quietly, I think."
Dec 26, 2017 7:27 am
"I don't think there is any place to go except back to the village. I didn't exactly get a good look at a map before I came. I say we at least move along until we get a better look at the village. Maybe we can find a place with a closer view of the area."
Dec 26, 2017 8:17 pm
Tordek says, "I'll take these folk down to the shore, see if the Captain can take us aboard. They're still weak and I think a trek across the mountain will only slow you down. I'll try to get the Captain to stick around, maybe pick you up here if things go bad." With that, he escorts the tired villagers down from the ledge.

Taking the trail, you all head into the woods and lose sight of the Red Cutter. It is not a difficult path and you make good time, slipping across the bare earth criss-crossed with buried roots. Through the trees, you see the daylight from a clearing ahead. You step into the clearing and the morning sun blasts into your eyes. You've come around a part of the mountain and stand on a small ledge with a terrific view of the landscape and ocean horizon. You can see the village in the distance and the lagoon.

You also see the dragon. It hovers over the lagoon, flapping its wings violently towards the shore and causing choppy surf to pummel the small skiffs and boats. The villagers are in a panic, some swimming to the beach and others scrambling for shelter.

Haesh's keen eyes spots a figure astride the base of the dragon's neck, seated in a saddle. Black robes cinched at the waist billow out from the blasts of air, revealing the distinctive green scales of a dragonborn. This figure holds onto the saddle with one hand, its other clutching a staff that is used to prod the black dragon and gesture in the air.

Parallel notices that the box is no longer attached to the dragon. There are, however, two large flat structures lying on the beach. They appear to be platforms made of thick wood and banded metal, and judging from the scatter of sand around them, they were dropped there from a significant height. Everyone can see markings on the platforms; bright blue rings across the entire surface, concentric bands enclosing strange shapes and symbols connected by straight lines. You notice that the bright color is increasing in intensity, and realize that the rings are glowing.

Suddenly, tall metal-clad figures appear around each platform. They seem to step out of thin air as they charge up the beach, using their polearms to herd the frightened villagers away from their hiding spots. More armored warriors appear and head to the strand, pulling swimmers out of the water and pushing them further up the shore. Shouts and screams rise quietly to your ears, a grim indication of the chaos taking place far away as nearly a dozen soldiers move through the village.

The glow upon the platforms quickly ebbs and winks out. However, before it completely disappears, a small figure steps onto the beach. A long black cloak and large hood conceal this person as it stands in observance of everything, seemingly oblivious to the dragon hovering above and behind.
Dec 27, 2017 6:25 am
"Well, what the hell are we supposed to do now?" I don't think we can take on an army! I thought the Pale said the dragonkind aren't interested in this island!"
Dec 27, 2017 8:02 am
"It only means the Pale has been lacking intel...intel that we should now obtain and transmit to Rhiann at all costs." Naozar says grimly.
Dec 27, 2017 5:13 pm
"We could at least see what they’re doing here. If they’re not harming the people, maybe we can wait them out. I don’t know what we could do ito protect theses people...guerrilla tactics may just anger the dragons."

maybe we should have just made a run for the ship, he thinks.
Last edited December 27, 2017 5:14 pm
Jan 2, 2018 6:51 pm
Now that the water is devoid of boats, the dragon lands near the platforms. It spreads its black wings and lets out a guttural roar before settling down on its belly. The green-scaled rider remains seated in the saddle.

The soldiers move through the buildings, bringing the villagers out and pushing them down to the beach. Other soldiers form a corral, fencing in the people that are made to kneel or sit in the sand.
Jan 2, 2018 6:59 pm
Watching this, Naozar starts to get a bad feeling in the pit of his stomach.
Jan 3, 2018 9:04 am
What the...?

"This is bad, guys. Could...could this possibly be because of us?"

He encourages Rhod to quicken the pace - he just has to hear what's going on.
Jan 3, 2018 4:11 pm
OOC:
Are you heading closer to the village? If so, give me a marching order.
Jan 6, 2018 11:49 pm
"Maybe, or they could be fishin'. Let's keep to the edges and see what we can learn without taking on a stormin' army!"

Rhodrick steps back into the lead and drops to a crouch, trying to use the huts and foliage as cover.

Rolls

Steath - (1d20+4)

(11) + 4 = 15

Jan 7, 2018 2:09 am
Parallel goes into stealth mode, following Rhod.
OOC:
oof!!
Last edited January 7, 2018 2:09 am

Rolls

Stealth - (1d20+6)

(2) + 6 = 8

Jan 8, 2018 5:14 pm
The party follows the trail towards the village. At times the dense canopy and packed branches block view of the beach, but each time there is a clearing the same scene is visible. A few more villagers are brought into the corral, having been found and escorted from homes farther away.

Rhodrick slides effortlessly between the brush, but Parallel crashes through in his wake. Perhaps in light of the situation, everyone's attention is on their destination instead of the noise being made.

"Where are you going?!" hisses a voice from ahead. It is the old woman that escorted you to the farmhouse. She stands on the trail, bare feet slick with mud from the morning dew, and appears to be heading towards you, away from the village. She seems out of breath as she continues, "Ain't you blind? You have to get out of here, there's a dragon down there!"
Jan 11, 2018 3:38 pm
Aye, and where you suggest we go?
Jan 11, 2018 5:10 pm
"I don't know!" snaps the woman, beginning to move in the direction you all came from. "Anywhere, but there!"
Jan 12, 2018 4:47 am
"Wait -- why are they here...and what are they doing to the people?"
Jan 12, 2018 5:46 am
The woman does not stop. "I ain't sticking around to find out!" she says as she passes by some of you, heading up the trail. She seems interested in putting as much distance as possible between herself and the village.
Jan 12, 2018 5:51 am
"I must say hers is the safest course of action. But I happen to like living dangerously." Naozar's lip curls underneath his mask.
Jan 15, 2018 7:04 am
"Alright, moving on!"

Haesh moves forward trying to keep closer to the larger trunked trees as they go. Every time he gets close to a trunk he peers around to see if there are any soldiers nearby.
Last edited January 15, 2018 7:07 am

Rolls

stealth (with chainmail) - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (8) + 5 = 13

Perception for enemies - (1d20+3)

(19) + 3 = 22

Jan 16, 2018 7:26 pm
As you leave the woman to her fate, you all proceed down the trail through the woods.

Haesh spies no soldiers in proximity. It seems that as the party travels closer to the village, the dragonborn have swept through the buildings and are collected on the beach, leaving the outlying buildings empty and currently unguarded.

You finally reach the perimeter of the village, stopping just short of the treeline. You can see the gathered crowd surrounded by armored soldiers, and the large dragon sitting regally in the shallow water. You also spy the cloaked figure, though you are unable to see this person's features as they're wrapped in the dark shadow of the hood.

There is movement from the edge of the sand. Two dragonborn are carrying the Skipper between them, each supporting the old woman with gauntlets hooked under the arms. Without the blanket, you notice that the Skipper is missing part of her right arm and left leg. There are clean, unsoiled wrappings at the elbow and knee.

The soldiers carry the Skipper with care, inasmuch as can be done while also holding spears. They bring her into the corral, past the kneeling villagers, and place her gently to a seated position before the cloaked figure. It appears, however, that the Skipper has trouble staying upright, and the dragonborn try their best to help before settling themselves at her flank with their arms supporting her back.

For a moment, the Skipper stares at the cloaked figure, before she finally says something you are unable to hear. If there is a response, the cloaked figure makes no movement. After a pause, the Skipper says something else.
CancerMan sent a note to Jinn24
Jan 17, 2018 6:37 am
As the party is looking on this event, Haesh leans towards the group and says, "The Skipper is introducing herself. She has... uh... welcomed them to make themselves comfortable here...? I cannot quite see what the cloaked figure is saying."
Jinn24 sent a note to CancerMan
Last edited January 17, 2018 11:56 am
Jan 19, 2018 8:52 pm
The Skipper appears attentive, inasmuch as she can appear being held upright by two large dragonborn in armor. She nods her head, and says something, continuing a conversation. The figure atop the dragon says something very briefly, and the Skipper replies.

After a pause, the black dragon roars, causing the villagers on the beach to cower and cover their ears. With powerful flaps of its wings, it takes to the air. Sand and mist swirl around everyone, and even the dragonborn soldiers shield and avert their eyes.

Through it all, the cloaked figure remains still. The thrusts of air part the cloak briefly, and you spy a lean and distinctly feminine form dressed in what appears to be a simple shirt, trousers tucked into soft boots, and a robe draped around her waist. More detail is impossible to catch through the swirling debris, and the hood remains over her head.

The dragon gains altitude, then propels itself through the sky in your direction. You tuck yourselves against the trees as it passes overhead, flying towards where you last saw The Red Cutter.

CancerMan sent a note to Jinn24
Jan 25, 2018 12:01 am
Rhodrick leans towards Parallel, "They haven't tried to harm the villagers yet. Ye think it's worth exposing ourselves or better to lay low?"

He turns back to Haesh to see if he's overheard any more of the exchange.
Feb 14, 2018 2:47 pm
"I say we wait and see. If we're discovered the villagers will surely suffer for it."
Feb 16, 2018 8:38 pm
While waiting for Haesh to divulge his observations, you all see the corral of villagers begin to break up. Families are escorted one-by-one to their homes by a pair of dragonborn soldiers until the Skipper is the last to be taken away. The other dragonborn disperse throughout the village once more, but this time it is apparent that they are taking up perimeter positions along the outlying homes. A final two dragonborn stand near the large flat panels that have been left on the beach, presumably to guard their means of arcane access.

The cloaked figure watches all this until she stands alone. She reaches into a small bag at her waist and brings out a plain-looking stone the size of her palm. Now with an unimpeded view, you can see a little more detail and notice her arm is taut with lean muscle, with a decorative band of red and black leather around her bicep. A red and black vambrace of similar design sits around her forearm, and black fingerless gloves surround her hands.

She brings the small stone to the dark interior of her hood, and the gesture reveals a bit of gentle and youthful jawline supporting dark-painted lips and a small nose. The figure seems to speak into the stone briefly, then pause. She replaces the stone into her bag, and the cloak falls around her to conceal her form once again. She walks into the village, disappearing from your view behind a few houses.
CancerMan sent a note to Jinn24
Feb 26, 2018 8:45 pm
OOC:
Looks like Naozar's solo right now. If you're still interested in playing, Jabes, what's Mr. Calma's plan?

For sake of clarity, this is what Haesh would have revealed thanks to his keen observation and ability to read lips:
[ +- ] Prior to the dragon taking off
[ +- ] After the dragon flies overhead toward the Red Cutter
Feb 27, 2018 10:29 pm
OOC:
Summary Post 1 of 3
You manage to sneak into the village without much trouble, as the draconic presence is very thin thanks to their small numbers. It also appears that the soldiers are more concerned with ensuring that the villagers remain in place.

Reaching the Skipper's house, you see that there is only one dragonborn guard standing at the base of the stairs. You navigate around the back of the house and find the Skipper lying in her bed. She is unharmed and in good health (as good as any elderly person might be without an arm and leg, at least), and is quite surprised to see you.

She seems to instinctively understand your need for stealth, and whispers her conversation. "Boys, it isn't hard to see you aren't in league with Caer Tan. I don't know who you are, but don't worry; I appreciate the help and you've proven yourselves more than anyone else that came before. We won't forget what you've done.

"I'm glad you found the Ottosens. It's a shame they lost Darick and his dad, but at least Nina and her boy are alive. And, thank you for ridding us of those underground monsters. We never explored the caves around here; of course, I reckon things would have been a lot worse had we stumbled upon them without being prepared. But now we should be safe, especially with all them soldiers."


The Skipper seems to think it a joke, regarding Caer Tan's presence. "I somehow doubt they're here because of our messages for help, but I don't know what they want. That little lady said they got reports of strange occurences, but she wasn't specific as to what; just said that they'll be here a while to make sure things are safe, whatever that means."

You cannot help but think back to your encounter with the illithids, and their claims of working against Caer Tan. Are the dragons here because of you, or because of them?
Feb 27, 2018 10:30 pm
OOC:
Summary Post 2 of 3
While you speak with the Skipper, the Red Cutter is brought back to the lagoon under the watchful eye of the dragon. The cloaked figure returns to the beach, boards the ship with several dragonborn soldiers, and speaks to Captain Yokgrumli. Once again, you are unable to see what the figure says, but from Yokgrumli's answers you gather that she is asking what the Red Cutter is doing here.

"Aye, just transporting cargo to Wystone," Yokgrumli answers. "Jyehm Cay is a good spot to resupply, and we can maybe get a bit of trade done... Naw, ain't got no passengers no more; we was attacked by pirates out on the open water. Lost some of me crew as well trying to fight 'em off... Well, we ain't been back in port to report it, ma'am, though I'm happy to inform you now about them fish-men and their harpoons. Nasty bit of business, that, and what's worse is I can't get paid for the fare... That's right, sahuagin pirates. Set upon me boat during a storm several days back... No, I didn't see no colors. They just came in right off the squalls, leaping up from the waves... Yeah, me first mate can show you where on the map.

"Actually, I was wondering, if it's all right with you, ma'am, sometimes we get young folk wanting to see the world, sign up as crew. Maybe some of these folk here might like to join on. I mean, assumin' we's free to go, of course..."

It takes some time as the figure conducts an investigation of the Red Cutter, and some contraband is found in secret storage compartments, but evidently Caer Tan considers the crime to be minor enough that only the cargo is confiscated. Eventually, the Red Cutter is released from custody. Permission is also granted for crew to be hired, and the cloaked figure turns her attention to the outlying farms, taking two soldiers with her outside the village proper.

You take the opportunity to put yourselves amongst the villagers, using clothes from the Skipper's house for disguise and packing your weapons and armor in the crates marked as supplies for the Red Cutter. Word has apparently spread of your rescue of the Ottosens, who have also returned, and many secretly give their thanks and pledge their support in whatever way they can.

This support comes soon enough. As the Red Cutter prepares to depart, you are at the front of the line to be hired as crew. The dragonborn soldiers question you, but the villagers vouch for you as residents of Whitburn and you have no trouble boarding the ship. Your equipment is hidden amidst barrels of water and crates of rice and salted fish, and presently you are once again underway across the ocean.
Feb 27, 2018 10:31 pm
OOC:
Summary Post 3 of 3
The Red Cutter actually does journey to Wystone in order to fulfill her legitimate contract to deliver cargo, but once free of that obligation, Captain Yokgrumli gladly provides passage back to Eglar. You all pull your weight and assist the crew, and your return voyage sees no trouble from sahuagin pirates or ghost ships.

You return to The Arcadian Rose and report back to Rhiann. She expresses concern about the presence of illithids and their activities, but she doesn't seem surprised. "There are elements out there whose methods are more extreme than others," she says. "I'm glad you managed to stop them. We already have enough trouble with Caer Tan propaganda painting us as terrorists. It sounds as though the village is grateful for the help, even though the dragons showed up later. We can only hope the villagers know the difference."

Morena serves you a hot meal of ginger snapper and spiced cider, accompanied by rye bread with smoky cheese. Precipe even delivers a tray of berry tarts, freshly baked.

"Get some rest," continues Rhiann, wiping down the counter. "If you need some supplies, you're familiar with Orecloak and his store, or you can let me know if there are... other items you're looking for.

"Your next job is going to take you to the Trackless Barren. We have a cell there in the desert; sort of a forward post where agents can rest or resupply, as well as maintain observations of the wilderness. You'll accompany a few others there. Just do what they need you to do, but also keep your own eyes open for whatever is going on, and let me know."
Mar 2, 2018 6:32 pm
Naozar decides to come clean and reveal to Rhiann his true identity. He asks her for advice whether he should continue to hide his family name and draconic ancestry from other agents of the Pale.

As for supplies, he asks her about acquiring a component needed for one of his spells, a diamond worth at least 50 gold.
Mar 6, 2018 3:28 am
Rhiann doesn't seem surprised. "You think we didn't do our own research before we took you in?" she says. "We were watching you for quite some time, and only after we were certain of your intentions did we contact you. As for the other agents..."

She pauses, setting her washcloth aside. "Trust is something that must be earned, yes. But a little trust must be given as well, in order for others to reciprocate. If you feel that revealing your identity would cause more trouble for yourself or your companions, you can choose not to do so. I will say, however, that we vet every single person brought into the fold, and I highly doubt there would be anyone that may seek to do harm with your history.

"It seems as though something still troubles you. What are your concerns?"
Mar 22, 2018 6:50 pm
Naozar:
A small group of Turami adventurers arrive, and Rhiann identifies them as Pale agents that are destined for the desert. As you prepare to leave, Morena hands you a small pouch filled with coin and a hefty gem (150 gold and a diamond worth 50 gp). You take a chartered boat out of Eglar for The Tower of the Fallen, then journey on foot through The Desert of the Lost before entering the Trackless Barren.

The adventurers are experienced desert travelers and you pick up the basics for surviving in the harsh terrain; they also teach you some advanced tricks and techniques (you now have Advantage on any Survival checks related to the desert). Under their guidance, you arrive at the camp without encounter.

The first thing you notice about the camp is that it is set within the cliff walls of large mesa, with small portals covered in rock-colored canvas leading to chambers carved from the very rock. This camp is clearly camouflaged not only from casual sight on the ground, but also from the air. All fires for heat and cooking are inside and use a top-down method of wood and kindling to minimize smoke.

The second thing you notice is that the permanent residents are goblins. You see and meet a few humans, half-elves, and even a goliath wandering about, but like your escort they are adventurers that work for the Pale and their presence is temporary.

The goblins do speak a halting and stilted Common, but once they realize you speak Goblin they flood you with questions about the outside world and foist you with the finest goblin cuisine (as per goblinoid standards, that is). You learn that these goblins are a tribe that embrace peace and try to live off the land through sustainability and avoiding the larger and more-aggressive clans.

They are led by an old goblin named Caraw-Chuwk, who unfortunately isn't there; he led a scavenging party into the desert and did not return with them. Those that did return say that they came upon a raided caravan and were grabbing leftover material and supplies (they came home with many pieces of wood and canvas) when a group of tall people came with weapons. Caraw-Chuwk intervened and negotiated a means for the goblins to leave safely, but he himself had to stay with the tall ones to do "something."

While the camp waits for the return of their leader, you are given odd jobs to occupy your time. The goblins ask you to clean, help keep watch, and (most often) translate for the other tall folk in the camp. You are also asked to not wander about the desert, as there are numerous dangers from desert beasts and dog-men. Otherwise, the goblins busy themselves with maintaining the camp, cooking, and tending to small gardens.

One last thing. If anyone comes by looking for a Dwiz Valeft, you need to find Caraw-Chuwk.
CancerMan sent a note to Jabes.plays.RPG

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