Episode 1: A Helping Hand
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The male shifts under the restraints, and a small groan escapes his lips. All three humans appear to be breathing, but still unconscious.
"Don't touch them! Tell us what you are doing here! No more games!
Haesh pulls up his hammer in anticipation for a fight.
Rolls
Intimidation - (1d20+4)
(11) + 4 = 15
Finally, Tenor turns to face Haesh and the group. These servants of the Dragon will provide their life essence to our lord and give strength. When we have wiped their presence from the surface, we will be strong enough to move on to the next location. Our power will grow exponentially!
How... how dare you?! sputters Alto's voice in your heads, and you can all sense a tiny twinge of fear.
Tenor then speaks, its tone also betraying a feeling of uncertainty and panic, And what would you have us do? Watch as our master withers away?
Then he draws a bow and fires at its head!
Rolls
Shortbow - (1d20+6, 1d6+4)
1d20+6 : (7) + 6 = 13
1d6+4 : (3) + 4 = 7
Advantage (blind), if allowed, and sneak atk dmg if adv - (1d20+6, 1d6)
1d20+6 : (5) + 6 = 11
1d6 : (2) = 2
The psychic scream slams throughout the room like a tsunami, and you see Alto, Bass, and Tenor clutch at their heads, each falling to one knee.
The nine grimlocks behind you are thrown backwards, some hitting the cavern wall while others tumble across the ground. All remain still where they fall, blood leaking from their ears.
Actions left to take:
Haesh
Jandral
Rhodrick
Tordek
He then pulls out his hammer jumps over to help guard Parallel, hammer and torch in hand. (17 AC)
Rolls
Axe throw attack - (1d20+6)
(2) + 6 = 8
Axe damage - (1d6+4)
(4) + 4 = 8
Desperately, Naozar points a finger at the face in the center of the grotesque, writhing, tentacled mass on the throne and sets it aflame.
• Range: 60 feet
• Components: V, S
• Duration: Concentration, up to 1 minute
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there.
Rolls
INT save - (1d20+2)
(6) + 2 = 8
Haesh
Rhodrick
Tordek
Rolls
Fire Damage - (1d8)
(2) = 2
Rolls
Intelligence save - (1d20+3)
(10) + 3 = 13
Actions left to take:
Rhodrick
Tordek
Taking half a heartbeat to scan for a target, he locks onto the kneeling form of Bass. Rhod drops his torch to the ground and silently draws his steels. He stalks over and strikes without mercy.
Rolls
Rapier: Main hand - (1d20+6, 1d8+4)
1d20+6 : (12) + 6 = 18
1d8+4 : (1) + 4 = 5
Rapier: Off-hand - (1d20+6, 1d8+4)
1d20+6 : (10) + 6 = 16
1d8+4 : (2) + 4 = 6
Intelligence Save - (1d20+1)
(11) + 1 = 12
Tordek
Rolls
Rhodrick Advantage x2 - (1d20+6, 1d20+6)
1d20+6 : (2) + 6 = 8
1d20+6 : (8) + 6 = 14
Rolls
Healing Word - (1d4+3)
(1) + 3 = 4
Warhammer vs Bass, Advantage, Bludgeoning Damage - (1d20+3, 1d20+3, 1d8+1)
1d20+3 : (17) + 3 = 20
1d20+3 : (12) + 3 = 15
1d8+1 : (2) + 1 = 3
Intelligence Save - (1d20)
(5) = 5