Episode 1: A Helping Hand
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Jan 6, 2017 4:57 pm
Tordek once again attempts to hold one of the men under in order to snap him out of the trance.
Rolls
Athletics - (1d30+3)
(11) + 3 = 14
Jan 6, 2017 5:33 pm
The sailor is dunked underwater, hands flailing at the surface for something to hold onto in an instinctive attempt to pull himself up. However, his fate is in the hands of Tordek, who lifts him up at the last second. Sputtering for air, the sailor's expression seems clearer, as though awake from a dream.
Golwen (the Perception check and spoken word are free actions in my book)
Haesh
Jandral
Parallel
Rhodrick
OOC:
Actions left to take:Golwen (the Perception check and spoken word are free actions in my book)
Haesh
Jandral
Parallel
Rhodrick
Jan 6, 2017 6:15 pm
Haesh can be spotted still ringing that bell. The only thing different is he can be seen biting his tongue as he is trying to create a new rhythm out of the clamor.
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Last edited January 7, 2017 1:26 pm
Rolls
Performance (Cha) - (1d20+3)
(10) + 3 = 13
Jan 7, 2017 9:45 am
Jandral strains his eyes against the dark - his half-elven darkvision can only go so far - trying to spot the creature again or at least the opening to its lair.
OOC:
Firebolt if I think I see the creature, create bonfire at the opening if that's what I see. If I see nothing, Firebolt at the Spire just for spite.Last edited January 7, 2017 9:47 am
Rolls
perception - (1d20+5)
(5) + 5 = 10
Firebolt - (1d20+7, 1d10)
1d20+7 : (2) + 7 = 9
1d10 : (5) = 5
Jan 9, 2017 5:40 pm
Jandral's blast of fire strikes the spire. There is a flash of light that briefly illuminates the area, as well as the wing and shoulder of the creature behind the rocks.
OOC:
The creature can now be targeted, but it does have three-quarter cover.Jan 9, 2017 6:31 pm
Spotting the creature in the glow, Golwen takes aim and lets loose.
Rolls
Firebolt - (1D20+6)
(17) + 6 = 23
Damage - (1D10)
(7) = 7
Jan 9, 2017 6:37 pm
Thanks to Jandral's assistance, there is another screech as Golwen's Fire Bolt finds its mark.
Jan 10, 2017 10:05 pm
Rhodrick releases the sailor and stands in the middle of the boat. With the flare and afterimage of Golwen's bolt still sharp in his mind's eye, he draws his longbow, knocks a gray fletched arrow, and looses it into the night.
Rolls
Longbow - (1d20+6)
(19) + 6 = 25
Piercing damage - (1d8+4)
(4) + 4 = 8
Jan 10, 2017 10:41 pm
The creature jerks under the fiery bolt, and that movement is just enough for Rhodrick's arrow to bury itself deep within its flesh.
Still, the song continues.
Still, the song continues.
Jan 11, 2017 7:31 pm
Parallel grabs the sailor he jumped on by the hair and attempts a pounding head butt.
Rolls
Head butt - (1d20+1)
(2) + 1 = 3
Jan 11, 2017 7:56 pm
The halfling attempts to grab hold of the sailor, but a small wave briefly separates the two and Parallel's fingers barely miss the man's hair. The sailor doesn't appear to notice, trying to get the attention of the mermaid.
The last sailor still under the effects of the song continues to swim and gets to within 30 feet of the rocky spire. He is about 90 feet from those in the jolly boat.
There is a thrum of bowstring, and from the Red Cutter a number of flame-tipped arrows arc through the night sky. Two fall into the water and sizzle with a splash, briefly illuminating sharp rocks that jut from the surface near the base of the spire. Other arrows clatter against the spire itself and tumble down before settling in their respective nooks. The rest stick into the rocks where they land.
The flames from the arrows do not provide much light on their own, but collectively they reveal the craggy slope of this needle-like tower. The wind and waves have chiseled sharp angles over time, and you can see dagger-like protrusions at the base when the water ebbs. Near the top, mostly concealed in what is apparently a small cave-like indention 40 feet above the water, is a harpy.
The winged woman jumps from the spire and descends, wings opening out to glide behind the rocky spire and out of view. It appears she has gone around the spire near the surface of the sea, still singing her alluring song.
The last sailor still under the effects of the song continues to swim and gets to within 30 feet of the rocky spire. He is about 90 feet from those in the jolly boat.
There is a thrum of bowstring, and from the Red Cutter a number of flame-tipped arrows arc through the night sky. Two fall into the water and sizzle with a splash, briefly illuminating sharp rocks that jut from the surface near the base of the spire. Other arrows clatter against the spire itself and tumble down before settling in their respective nooks. The rest stick into the rocks where they land.
The flames from the arrows do not provide much light on their own, but collectively they reveal the craggy slope of this needle-like tower. The wind and waves have chiseled sharp angles over time, and you can see dagger-like protrusions at the base when the water ebbs. Near the top, mostly concealed in what is apparently a small cave-like indention 40 feet above the water, is a harpy.
The winged woman jumps from the spire and descends, wings opening out to glide behind the rocky spire and out of view. It appears she has gone around the spire near the surface of the sea, still singing her alluring song.
OOC:
Player Turn!Jan 11, 2017 8:13 pm
As a final effort to wake the crewman, Parallel climbs his body as a ladder to get back into the boat, and kicks out his leg at the sailors head. "If you don't want to bloody wake up, then don't, for all I care!"
He realizes that his time would be better spent shooting that greasy bird woman down.
He realizes that his time would be better spent shooting that greasy bird woman down.
Last edited January 11, 2017 8:14 pm
Rolls
Unarmed kick to the head - (1d20+1)
(8) + 1 = 9
Jan 11, 2017 8:58 pm
Parallel's foot reaches just short of the sailor's head, though the halfling was more interested in climbing onboard the jolly boat.
Jan 12, 2017 3:07 am
Heeding Golwen's warning, Jandral scans the skies north, looking for the other harpy.
OOC:
Firebolt if I spot it.Rolls
Perception - (1d20+5)
(5) + 5 = 10
Firebolt, damage - (1d20+7, 1d10)
1d20+7 : (9) + 7 = 16
1d10 : (2) = 2
Jan 12, 2017 4:52 am
Jandral does not see a second harpy, not at this time.
OOC:
Tordek is practically next to the other sailor and the jolly boat.load next