Chase disappears into the forest to the north of the Road, even though he's starting by heading west in the same direction as the rest of the party (west to get to the previous campsite where Jonel and the others were attacked by undead).
In about an hour, he sees the place where some upthrust granite forms a wooded cliff overlooking a shadowy clearing, just as Manthis had described. At first glance, the ranger is alarmed to see slain adventurers, but then he recalls that the new Dungeon Busters had said that they were attacked by animated corpses dressed in armor and carrying weapons. He looks over the site before approaching: there are six bodies scattered around the campsite, two close to a fire ring, the other four not really in the clearing but near it.
Chase is a little puzzled: there is no collection of equipment in the clearing, though he remembers now that is how it was described to him. He waits for some time, a patient hunter who knows well that waiting in silent stillness will often result in prey revealing itself. But after several minutes, there is no movement or any cause for alarm, and his jangling nerves begin to relax a little.
Looking around a bit further, Chase observes (from a distance) that most of the corpses are clad in the remains of the armor they wore in life: rusted chain, scraps of leather, a couple plates of armor whose straps still remain intact. All but one of them also has one or more of some kind of weapon near them: three short bows, three quivers of arrows, two short swords, a club, and a staff. The last corpse has no weapon near it.
Rolls
Chase Insight DC12 - (1d20+2)
(17) + 2 = 19