Chapter 2.2: First Encounters in the Dim

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Apr 20, 2025 9:29 pm
Before he moves off Chase will ask Manthis which way there old camp sight was after pointed out he will head that way to see which direction those undead came from and see if the tracks lead toward the undead he encountered.
Apr 20, 2025 10:36 pm
OOC:
Jonel knows nothing about the Owlbear. He would vote for us to move at medium pace. Not too slow, but not at breakneck speed either.
To Chase before he departs, "Would you be comfortable bringing back as much of that discarded equipment as you could carry? I have no doubt that with your skills, you could pick out the more useful pieces while leaving the trash where it lies. The night we left there, the only thing we had on our minds was living through the night."
Last edited April 20, 2025 11:02 pm
Apr 21, 2025 12:30 am
Aanbo suggests not visiting the other campsite, finding it to be a risk not worth taking with injuries and an innocent Hochoch civilian in tow. Instead he says, "I wish to visit the Jarls, check on them and warn them about the danger that's heading this way from Orlane. If you all are intent on going back to... grab things, is that it? I won't stop you and I would not want any more of us to travel alone, but I need to warn Abel."
OOC:
Hopefully it goes without saying, but while I understand the need to earn gold for future leveling, Aanbo doesn't care about such things so he doesn't have any compelling reason to go to the camp and loot the undead.
Apr 21, 2025 1:24 am
"I will accompany you to the Jarls' home." It is a simple, but firm statement. When the wood elf turns to their rescued companion, he adds, "It is a brief stop, and shouldn't meaningfully impact your return to Hochoch. I hope you do not mind."
Apr 21, 2025 4:40 am
Chase disappears into the forest to the north of the Road, even though he's starting by heading west in the same direction as the rest of the party (west to get to the previous campsite where Jonel and the others were attacked by undead).

In about an hour, he sees the place where some upthrust granite forms a wooded cliff overlooking a shadowy clearing, just as Manthis had described. At first glance, the ranger is alarmed to see slain adventurers, but then he recalls that the new Dungeon Busters had said that they were attacked by animated corpses dressed in armor and carrying weapons. He looks over the site before approaching: there are six bodies scattered around the campsite, two close to a fire ring, the other four not really in the clearing but near it.

Chase is a little puzzled: there is no collection of equipment in the clearing, though he remembers now that is how it was described to him. He waits for some time, a patient hunter who knows well that waiting in silent stillness will often result in prey revealing itself. But after several minutes, there is no movement or any cause for alarm, and his jangling nerves begin to relax a little.

Looking around a bit further, Chase observes (from a distance) that most of the corpses are clad in the remains of the armor they wore in life: rusted chain, scraps of leather, a couple plates of armor whose straps still remain intact. All but one of them also has one or more of some kind of weapon near them: three short bows, three quivers of arrows, two short swords, a club, and a staff. The last corpse has no weapon near it.

Rolls

Chase Insight DC12 - (1d20+2)

(17) + 2 = 19

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