Nothing disturbs Chase's camp at night, and he sleeps soundly.
mathias0077 says:
Chase in the morning will grab his string and bell and head out to the others camp sight to see if it looks like those undead were up and moving around.(He ill eat on the move)
The ranger rises at first light, strikes his camp, and sets out at a fast pace. Making good time on the apparently-abandoned Road,
Chase arrives at the cliff-side campground in the forenoon. Once again, he finds
six dead adventurers, but four of them have moved from where he remembers they'd been, confirming that someone shifted them...or perhaps they themselves got up and walked around since he was last there?
mathias0077 says:
After he establishes that he will pick up the gear that looks suitable and that he can carry easily and then make tracks to try and catch the others. Once the road comes in sight he will move along side it in the woods far enough back to still see the road and hunker down if anyone comes. He will force march until he catches up with the others.
Searching the bodies,
Chase finds several weapons and a few other items.
There are
two short bows,
two quivers with arrows (of two types of fletching: 15 black, 3 white), a
club, a
short sword, a
staff, a
pouch of ball bearings, a
bone die, and a
hardened leather case of small metal tools.
Chase recalls that
Joseph uses a similar set of "tools of the trade," and as a connoisseur of archery,
Chase sees that the white arrows are particularly well-made, though the balance is off, weighing more heavily at the tips than is usual. Setting aside the club and staff as not worth the effort,
Chase gathers up the rest of the items. Most of it he stuffs into his pack, then adds the arrows to his quiver (tossing the empty ones aside). But the bows are too long to fit in a container. Unstringing them,
Chase straps them to the outside of his pack, then heads out from the cliff-side campsite.
OOC:
All of the items together weigh only 10 pounds.
Continuing to move at a fast pace,
Chase hikes through the underbrush within sight of Cecily's Road. A little after noon, he passes the path that led to the Jarls' house. Stopping by briefly to see whether his companions have visited, he finds the house empty and the animals scattered around the farm. There is no sign of violence, but tracks of a familiar hand cart, a cow, and several people lead back down to the Road.
Chase continues on, figuring that he is less than a day behind the group and likely to gain on them if they move at the cart's pace.