trilemma ooc

Apr 7, 2025 2:40 pm
@Drgwen,@Rumo

Here let's talk about character ideas. And other ooc stuff.
Apr 7, 2025 4:13 pm
Hi folks. I was thinking of playing a magic user. So probably 2 in Erudite, 1 in Skulking. And here's my starting coin.

OK, 110 Coin. I'll fill in the details soon.
Last edited April 7, 2025 4:13 pm

Rolls

Coin x10 - (2d6)

(56) = 11

Apr 7, 2025 4:22 pm
Drgwen says:
Hi folks. I was thinking of playing a magic user.
Cool. We have two options for magic. I kind of geek out over magic systems …

1. totally freeform do whatever you want, per the rules. This doesn't fit well with the concept of the Trilemma setting where would-be wizards are roaming around trying to discover the secrets of the Seree and Martoi so that they can cast spells. In this option there are no real costs to learn or use magic (aside from potential Strain if you fail a casting roll).

2. secret-based where each spell you learn is a unique thing, but maybe over time you can figure out new ways to combine spells. This fits the setting better. Learning spells costs the same as a Great weapon so 40 coins per spell. Each spell has 2, 3, or 4 words (I use tables to randomly generate the words) and takes that same amount of Strain to carry in your head. DS of a spell is 7+words. Successfully cast spells are effective (no saving throws). Failing a casting roll adds Strain.

As the party's magic user, you pick whichever system seems better to you and I go with it.
Apr 7, 2025 7:31 pm
I’m fine using the second method.
Apr 7, 2025 7:32 pm
How would we determine which spells she knows, then? There’s no spell list.
Apr 7, 2025 7:33 pm
But if it costs as much as a great sword, I hope it’s equivalent in power or usefulness.
Apr 7, 2025 9:37 pm
Depending on this roll I did notice that going 3 skulker would let me wear 4 armour. Could be fun to play a scrawny mercenary whos taken on the roll of tank by wearing the heaviest armour they can and getting in the front lines. If that's too goofy I'd be keen to play a 2 Brute 1 Skulker. I can just act as a conjurer assistant.

Looks like I could only afford 3 pieces of armour anyway.

- Sword
- Shield
- Armour
- Rations x 6 (I'll be pack mule)
- Waterskin
- Flint/steel
- Chalk
Last edited April 7, 2025 9:40 pm

Rolls

Starting silver - (2d6)

(51) = 6

Apr 7, 2025 9:53 pm
Drgwen says:
How would we determine which spells she knows, then? There’s no spell list.
Maze Rats has some random tables for weird word based magic. I use those, plus, to generate unique spells. You decide what each spell does. Then you can mix and match words from different spells to make new ones. If you're carrying six words in your head you can make a lot of different spells.
Apr 7, 2025 10:01 pm
tibbius says:
Drgwen says:
How would we determine which spells she knows, then? There’s no spell list.
Maze Rats has some random tables for weird word based magic. I use those, plus, to generate unique spells. You decide what each spell does. Then you can mix and match words from different spells to make new ones. If you're carrying six words in your head you can make a lot of different spells.
OK works for me. I rolled pretty well on coins, but I'll still only be able to afford 2 spells, maximum.
Apr 8, 2025 6:08 pm
Please just let me know whether you want one or two spells.
Apr 8, 2025 6:23 pm
Two please
Apr 8, 2025 8:14 pm
Spell one: .2. words (DS 9) are: "Opening the Mask"

Spell two: .4. words (DS 11) are: "The Brine that Warps and Maddens Shadows"

Make of those, what you will. They take 6 Strain to carry.

Rolls

spell one # words - (1d6)

(2) = 2

spell two # words - (1d6)

(6) = 6

spell one word one - (4d6)

(5643) = 18

spell one word two - (4d6)

(3342) = 12

spell two word one - (4d6)

(2464) = 16

spell two word two - (4d6)

(3416) = 14

spell two word three - (4d6)

(6343) = 16

spell two word four - (4d6)

(4454) = 17

Apr 8, 2025 10:23 pm
Interesting!!! Hmm. Ok. I’ll fiddle with my character some more then. Thanks
Apr 8, 2025 11:04 pm
Name: Dahlia
Stress: 12/20
Brute: 0. Skulker: 1. Erudite: 2.
Spells: "Opening the Mask" and "The Brine that Warps and Maddens Shadows"
Gear: a black cloak, 2 rations, throwing dagger, flint/steel, 4 torches, waterskin, 4 silver.
Apr 8, 2025 11:05 pm
OK there's my character. Not sure how to handle Stress/inventory for the small adventuring items or the dagger. And no ranged attack weapons are listen in the weapons choices, but Skulker says it is for aiming, so I just made up throwing daggers.
Apr 8, 2025 11:41 pm
Name: Myrven
Stress:12/20
Brute:1 Skullker:2 Erudite:0
Gear: Cloak (Dark green), Sword, Shield, Armor piece, Rations x 6, Waterskin, Flint/steel, Chalk.
Last edited April 8, 2025 11:46 pm
Apr 9, 2025 12:11 am
Ok. In the GAME I have established that you're in a fishing village where the water and fish are bad, and you've just heard a strange rumor about a lynx.

Now that we have characters I'll expand on the rumor in the GAME.
Apr 9, 2025 1:31 am
Looks like theres a third player interested in the game in the old thread too
Apr 9, 2025 2:49 pm
Rumo says:
Looks like theres a third player interested in the game in the old thread too
Yes, GeneralET. I brought him on.
Apr 9, 2025 2:54 pm
Rolling Silver

How the strain inventory works ?
I could not find anything related to that...

As for character I was thinking something like a spellsword (1 Brute, 2 Erudite)

Rolls

Silver - (2d6)

(42) = 6

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