trilemma ooc

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Apr 9, 2025 4:15 pm
Welcome, GeneralET!
Apr 9, 2025 4:50 pm
Drgwen says:
Welcome, GeneralET!
Thanks!

I would buy 1 spell (40 silver) + a sword (20 silver) and... I'm broke

Name: Ingvar
Stress: TBD
Brute: 1. Skulker: 0. Erudite: 2.
Spells: TBD
Gear: a white cloak, 2 rations, sword, 0 silver.
Apr 9, 2025 4:54 pm
GeneralET says:
Rolling Silver

How the strain inventory works ?
I could not find anything related to that...

As for character I was thinking something like a spellsword (1 Brute, 2 Erudite)
The Strain thing is like this for a starting character:
• Max 20;
• each inventory item (magic words each count as one inventory item) +1 current Strain,
• each failed roll +(DS - roll) to current Strain,
when Strain ≥ Max Strain you are Out of Action (and at the mercy of opponents, unless you're defended). You can drop items (including magic words) to reduce Strain. You also can recover d6 Strain by resting for a while in a protected place.
Apr 9, 2025 4:55 pm
@GeneralET here is your spell:

"Larcenous Vengeance of the Sword Crow" (DS 11)

Rolls

how many words (1-3: 2, 4-5: 3, 6: 4) - (1d6)

(6) = 6

first word - (4d6)

(5135) = 14

second word - (4d6)

(6311) = 11

(third word?) - (4d6)

(1265) = 14

(fourth word?) - (4d6)

(2246) = 14

Apr 10, 2025 2:03 pm
Shall I just drop in the game ?
Apr 10, 2025 3:11 pm
Come on in, the water's fine! Well, actually, the water is poisonous, which is what we aim to figure out. Maybe your character and mine are acquaintances?
Apr 10, 2025 3:16 pm
Yes, I was thinking it would be easier if we assumed we knew each other in some ways before this adventure.

I'll join you up at the tavern then :)
Apr 10, 2025 8:18 pm
regarding the spells, is it possible to mix known words to create new effects at will? Or do they count as new spells that we have to learn?

For instance could I just use the 2 words Vengeance and Sword to create an effect.
Then later use the 2 words Crow of Larceny to create something else?
Apr 10, 2025 8:50 pm
That was my understanding? But we'll have to see what the GM says.
Apr 10, 2025 11:24 pm
GeneralET says:
regarding the spells, is it possible to mix known words to create new effects at will? Or do they count as new spells that we have to learn?

For instance could I just use the 2 words Vengeance and Sword to create an effect.
Then later use the 2 words Crow of Larceny to create something else?
Drgwen says:
That was my understanding? But we'll have to see what the GM says.
Correct. You also can teach each other words. Each word you learn adds to your Strain.
Apr 17, 2025 2:41 pm
Wow! You guys are proposing to Change the World! That's really cool.
Apr 19, 2025 1:37 pm
I guess we've scaled back to start with something more feasible. Are we ready for a montage of setting off into the Dark Place?
Apr 19, 2025 5:38 pm
Yep! Sounds good. I hadn't realized that the curse was ancient -- thought it was recent.
Apr 20, 2025 8:06 am
sounds good to me! I think we need to get some stuff together before tackling a bigger quest
Apr 20, 2025 4:40 pm
Let's discuss INVENTORY.

Each "item" adds 1 strain. So 6×rations = 6 Strain. Four torches = 4 strain. One purse of any number of coins = 1 Strain. One magic word = 1 Strain. etc. Your clothing and cloak are free.

My current estimates for Strain (out of Max 20) are:
Dahlia 18
Ingvar 7
Myrven 12

perhaps you should redistribute the torches among you. Possibly to Ingvar but I leave that to your collective discretion.
Apr 20, 2025 4:42 pm
Yeah I have too many torches! Six. Can I give three to Ingvar maybe? And 1 to Myrven? That puts me at 14, Myrven at 13, and Ingvar at 10.
Apr 20, 2025 6:11 pm
No problem with that. I'll add those torch
Apr 20, 2025 11:29 pm
We already spent 2 right? Or atleast we are near the tail end of our second. So shall I just leave mine off and say we burnt through it already?
Apr 21, 2025 12:52 am
Works for me

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