Red on Red (Mission 1)

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Apr 22, 2025 11:49 pm
Altitude: 25,000 ft | Airspeed: 150 knots | DZ HADES in T-minus 90 seconds

The C-130 bucks violently as a rogue updraft slams into the fuselage, rattling teeth and equipment alike. Red jump lights flicker against the cargo bay’s ribbed metal walls, casting long shadows over your team. The loadmaster braces himself against the bulkhead, his voice cutting through the engine’s drone over the intercom:

"30 seconds to green light! Check static lines—last chance to puke, ladies!"

Outside the open ramp, the night is a black void. No moon. No stars. Just the occasional flicker of distant lightning stitching the clouds like artillery fire. The storm wasn’t on the intel brief, but intel’s never met the Acarai Mountains. The jungle below doesn’t care about weather reports.

You adjust your oxygen mask, feel the weight of your rig, and run the checklist one last time:

Altimeter – Check.
AAD – Armed.
Weapons – Locked and taped.
Drop zone – Somewhere in that inkblot of jungle

The loadmaster slaps your shoulder, his grin visible even through his visor. The light snaps green.

"GO! GO! GO!"
Apr 23, 2025 1:37 am
Snowman does a backflip out of the C130 as soon as the light goes green, because the only thing better than skydiving, was skydiving in style.

Rolls

Strength, Athletics, Wild Die - (1d8, 1d8, 1d10, RA)

1d8 : (3) = 3

1d8 : (2) = 2

1d10 : (6) = 6

Apr 24, 2025 4:10 am
Hell, it's going to be a while before Paolo can make some noise, so better get it out of his system now. With a whoop, Paolo goes for a running start off the ramp, jumping and tucking into a cannonball. Once in the air, Paolo unfurls his legs to assume a more conventional free falling position.
Apr 24, 2025 6:45 am
Burt steps up to the end of the ramp and kindly jumps off in a rather military way.
Apr 24, 2025 2:35 pm
"Why the hell am I jumping out of a perfectly good airplane again?"

Shaking his head, James follows the line as they shuffle to the door. Once Burt jumps, James adjusts his goggles one last time and steps off into nothingness.
Apr 24, 2025 7:15 pm
TOUCHDOWN – DZ HADES

The jungle swallows you whole.

Your boots hit the ground with a muffled thud—not the clean dirt of a drop zone, but the spongy, rotting detritus of the Acarai rainforest. The air is thick with the stench of wet earth and decay, the canopy above still shuddering from your chute’s disruption. Around you, the forest breathes: the skitter of insects, the distant screech of a howler monkey, the relentless drip of condensation from leaves as broad as a man’s chest.

Moonlight barely penetrates the triple-layered canopy, reducing the world to shades of charcoal and ink. Your NVGs paint everything in ghostly green—vines like nooses, buttress roots like skeletal fingers, and the occasional glint of eyeshine from creatures watching from the dark.
OOC:
Roll navigate to orient yourself towards rally point.
Apr 24, 2025 9:36 pm
Snowman, first on the ground tries to orient himself in the jungle.

Rolls

Orient, Smarts, Wild - (1d4, 1d10, 1d10)

1d4 : (3) = 3

1d10 : (7) = 7

1d10 : (8) = 8

Apr 24, 2025 10:40 pm
Jomsviking says:
Snowman, first on the ground tries to orient himself in the jungle.
I think your Wild Die is incorrect btw, it should always be a d6 unless you have the master edge from the list of legendary edges, and only for the trait you're an expert in.
Apr 25, 2025 12:52 am
OOC:
Which skill should I roll for this check? I didn't see a Navigate skill in either book.
Apr 25, 2025 6:33 am
saevikas says:
OOC:
Which skill should I roll for this check? I didn't see a Navigate skill in either book.
OOC:
Ah that’s my bad. I even knew the skill I meant was survival before I made that first post, and still wrote navigate. I guess my brain was hung up on the intention rather than the actual in-game skill. It’s survival that you’re meant to roll.
Apr 25, 2025 7:17 am
Survival Check. Burt has a 2. He of course expected someone else to know the direction.
Last edited April 25, 2025 7:18 am

Rolls

survival - (d4)

(2) = 2

Apr 25, 2025 8:23 am
WanderOne says:
Survival Check. Burt has a 2. He of course expected someone else to know the direction.
OOC:
You forgot to roll your wild die, which is for the most part always a d6.
Apr 25, 2025 8:39 am
OOC:
reroll wild die

Rolls

Wild die - (1d6)

(6) = 6

Apr 25, 2025 8:49 am
His wild die.

Okay. Survival Check. Burt has a 2 & 6.
Last edited April 25, 2025 8:50 am

Rolls

wild die - (1d6)

(6) = 6

Apr 25, 2025 9:54 am
OOC:
The sixes have it, (remember you only need a 4 to succeed most of the time). You're able to get your bearings and head to the Rally point Styx. Are any of you carrying one of the larger radios?
Apr 25, 2025 10:08 am
OOC:
Snowman can carry a radio, he can hold plenty more weight.
Apr 25, 2025 10:42 am
Jomsviking says:
OOC:
Snowman can carry a radio, he can hold plenty more weight.
OOC:
Just poking thought at who is going to be the main point of contact with control as you update the situation on the ground.
Apr 25, 2025 11:37 am
OOC:
Burt has no communication's equipment of any kind.
Last edited April 25, 2025 11:38 am
Apr 25, 2025 12:03 pm
WanderOne says:
His wild die.

Okay. Survival Check. Burt has a 2 & 6.
OOC:
You should have throat comms
https://i.imgur.com/rpQBDI0.png
Apr 25, 2025 12:28 pm
OOC:
That was an oversight. I fixed it. Removed from the inventory when large radio was removed due to accidently thinking they were connected.
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