Character Creation

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Apr 11, 2025 5:08 pm
What types of spells are you thinking of going for, WanderOne?

Haven't gotten that far but soon. :)

Female Half-Elf Wizard
Ability Scores: 4 STR, 10 DEX, 9 CON, 18 INT, 11 WIS, 12 CHA
Height: 68"
Weight: 101#
Age: 18 Years Old
Max Age: 168 Years Old
HP: 4
Last edited April 11, 2025 5:09 pm
Apr 11, 2025 5:09 pm
cowleyc says:
For those of us who have access to the Find Familiar spell, will we be able to start having already cast it? Or will we need to find the gold and cast in game?
You can start with a familiar, but if it's gone you'll need the gold to cast the spell and get one again.
Lemming23 says:
So we have a Gnome Fighter / Illusionist, and a Mage - what types of spells are you thinking of going for, WanderOne? That way I can try to go another route, giving us both an individual role in the party that doesn't step on each other's toes. .
Don't have the book with me atm so I might be confusing systems in my head, but Illusionists may have a set special spell list separate from wizards, so check that first, it might already be solving your problem.
Lemming23 says:
How do you want me to do gold? Choose the best (like with saving throws etc), or roll both and halve?
Likewise, I'll get back to you on this once I have access to the book.
Apr 11, 2025 5:30 pm
Nah, Illusionists share the same spell list, just as he other specialists do. They, like the specialists, just get locked out of some schools of magic in exchange for boons in the one.
Apr 11, 2025 5:36 pm
Characters begin with skill points at level 1, including a bonus granted by intelligence, and gain new skills at certain levels.

GM: I have an 18 INT. How many bonus skill points do I get? I can't find that stated anywhere.
Last edited April 11, 2025 5:37 pm
Apr 11, 2025 5:37 pm
Rolling misc stuff

Rolls

Gold (x10) - (3d6)

(242) = 8

height (inch) - (2d6+60)

(26) + 60 = 68

weight (lbs) - (3d12+110)

(4102) + 110 = 126

Starting age - (1d6+15)

(5) + 15 = 20

Max age - (3d20+125)

(2196) + 125 = 152

HP - (1d8)

(4) = 4

Apr 11, 2025 6:05 pm
WanderOne says:
Characters begin with skill points at level 1, including a bonus granted by intelligence, and gain new skills at certain levels.

GM: I have an 18 INT. How many bonus skill points do I get? I can't find that stated anywhere.
@WanderOne, I suspect that line is a holdover from AD&D 2e (of which this is a clone), where Skills were an optional rule. If they were allowed, your Bonus Languages from Int was actually your Bonus Skills, as Languages were a skill in that system. Since they're a skill in this game, too, good money says it's the same thing: Bonus Languages = Bonus Skill Points.
Apr 11, 2025 6:06 pm
I didn;t roll many spells, (4), so the two I have choice in, I'm going with Comprehend Languages (which I'm preparing), and Identify. I see my character as more of a support role where magic's concerned, so I'll go for stuff like those, rather than flashy or damage-creating spells. That frees up others to go for those types of things if they prefer. :)

Just about done other than gold / gear, I think, so I'll add the character that I have so far.
Apr 11, 2025 6:15 pm
@cowleyc. Woot. I have a lot of Points. :) ... 11 Skill Points. And 40 gp. And only 7 spells.
Last edited April 11, 2025 6:51 pm

Rolls

Gold - (1d4)

(3) = 3

Number of spells - (3d4)

(313) = 7

Apr 11, 2025 6:16 pm
I went with Armor, Burning Hands, and I'm debating between Spook and Phantasmal Force. Tiny little bruiser.
Apr 11, 2025 6:24 pm
For my languages and non-combat skills, I'm going with Goblin and Orc as extra languages (1 point in each), and Acrobatics and Jumping (to go along with my thief skills) at lvl 2 each, Appraise at lvl 2, and Knowledge (Ancient History) as my free background skill. As a mage/thief who specialises more in backroom magic, I think being some sort of delving scholar fits nicely with those.
Apr 11, 2025 7:14 pm
My 7 spells are Read Magic (5 pages), Detect Magic (4 pages), Color Spray (4 page), Grease (1 page), Magic Missile (2 pages), Comprehend Languages (1 page), Mending (2 pages)

Skills: Astrology, Engineering, Herbalism, Spellcraft, Brewing, Cooking, Weaving, Languages, Modern (Goblin)
Weapon: Dagger

Scarlet
https://i.imgur.com/rCyhJdG.png
Last edited April 11, 2025 7:42 pm

Rolls

Pages - (7d6)

(6542323) = 25

Apr 11, 2025 7:19 pm
(I hope I'm doing this correctly)
Misc stuff:
Combat Skills: Quarterstaff, Sling
Beginning Trade/Knowledge Skill: Agriculture (I imagine my character grew up on a farm before becoming a druid)
Other Skills: Animal Handling, Healing, Knowledge (Animal Lore), Knowedge (Herbalism)
Equipment:
Padded Armour
Quarterstaff
Sling
10 stones
Holy Symbol (Mistletoe)
Backpack
Flint and Steel
Rations (2)
Hooded Lantern
Oil (2 flasks)
Last edited April 11, 2025 8:42 pm

Rolls

Gold (x10) - (3d6)

(633) = 12

Kept gold - (1d3)

(2) = 2

Apr 11, 2025 7:27 pm
Umbar (Oom-bahr) has been a gnome of many lives: a life as a mercenary here, a life as a mercenary there, and a life as a mercenary even between there. He doesn't speak of his childhood often, aside from the odd remark about the militia in which he spent his youth. Though he gives the impression of a rabid dog, you get the sense that he is smarter than he lets on. He may scoff at the law and morality, but he has proven himself loyal to those that fight by his side and ensure he earns enough coin to keep his belly full and his ale topped.
[ +- ] Skills
Last edited April 11, 2025 8:16 pm
Apr 11, 2025 7:43 pm
Love the vibe of the portrait and background @cowleyc

Good job everyone, keep it up!
Apr 11, 2025 8:17 pm
GM: Being Scarlet is sensitive to encumbrance. What is the encumbrance on a spellbook & traveler book?

Strength 4: So, she becomes encumbered at 10 pounds. And the backpack to carry it is 2 pounds.
Last edited April 11, 2025 8:21 pm
Apr 11, 2025 8:24 pm
O mighty RNG, be kind!

EDIT: Wow! One good roll and a bunch of mediocre ones.

Looks like a thief!

Str 10
Dex 18
Con 10
Int 9
Wis 7
Cha 11

Will work up the details in a bit (still v. busy right now).
Last edited April 11, 2025 8:28 pm

Rolls

Stats - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (533) = 11

3d6 : (261) = 9

3d6 : (241) = 7

3d6 : (145) = 10

3d6 : (451) = 10

3d6 : (666) = 18

Apr 11, 2025 8:25 pm
Scarlet might need to spend her money on a porter! Someone to carry her book around!
Apr 11, 2025 8:34 pm
WanderOne says:
[b]What is the encumbrance on a spellbook & traveler book?
I'm gonna rule 2lbs for a book and 3lbs for a spellbook, as the latter tend to be bulkier.
Apr 11, 2025 8:38 pm
cowleyc says:
Scarlet might need to spend her money on a porter! Someone to carry her book around!
Oh. Yeah. She really needs a hireling. She is such a weakling. Or a handy co-adventure. :)

Nearly complete with Scarlet.

Note: Do not blow on her or lean on her.

She is your one-shot mage with color spray. LOL. She would get a pet cat except she would struggle just to pick it up. She would look so good with a girdle of giant strenth.
Last edited April 11, 2025 10:16 pm
Apr 11, 2025 10:29 pm
Alright, I think that's my character finished now. I'm not very experienced with writing character bios, so it took me a while to think of something.

Hanzel the Druid
Human, Male, 18, True Neutral

https://i.postimg.cc/2SNvjk7r/hanzel.jpg

Like many people born in Harlaton, Hanzel was raised on a farm. Being the weakest member of the family, he was usually tasked with looking after the smaller animals. As he grew older, it became clear that Hanzel had an uncommonly strong affinity with the natural world. When it came time for him to begin an apprenticeship, Oleanne the Wild Woman of the Woods was in the area. His parents, who cared for him but were slightly unnerved by his tendency to try to strike up a conversation with the chickens, were willing to let their son train under the travelling druid's tutelage. Now, as an initiate of the druidic faith, he spends much of his time learning the druids' ways and acting as a healer and herbalist for hire. Owing to his youth and generally open demeanour, he is more amenable to civilisation than most of his fellow druids and is usually the one entrusted with any tasks that require entering a settlement.
[ +- ] Attributes
[ +- ] Skills
[ +- ] Spells
Last edited April 12, 2025 6:00 pm
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