As an addendum to the encumbrance rules, I'm only really interested if you get to the point where it gives you penalties to your rolls etc. Don't really sweat the movement aspect, as we won't be doing combats strictly on a grid. Movement in this game will mostly be used to calculate overland travel times and you can only travel as fast as the slowest member of the group (which I'm pretty sure it's gonna be Umbar the gnome), plus I would expect you to invest in horses at some point, which should get you all on the same high overland travel speed (and help with carrying stuff around).
cowleyc says:
It ain't gonna be the gnome. He's slow already, and that weight will bring him to a crawl.
Well according to his sheet, he's carrying 43.3lbs and with a STR 16, he can go up to 80lbs without suffering any movement penalties to his (admittedly, low) MV. With that STR he can carry up to 180lbs actually.
Same point to the others, except maybe Scarlet. Don't let the encumbrance table scare you, look at the max weight you can carry based on your STR. The average human with a STR 10-11 has a 115lb max, this shouldn't be too big of an issue. Plus, if combat starts and you need the mobility, you can always drop it, fight and pick it up afterwards. Assuming it wasn't stolen in the meantime....
*innocent look*