Ok, so now just @ctme2000 ‘s character to go.
In the recruitment thread, a poster (with experience of running ToC via PbP) suggests this as a way to handle the to and fro of point spend ( for invest skills):
Quote:
On my side in PbP I ask my player to announce how much they are ready to pay when they want to use an investigation skill, then I takes only what necessary 0 points if there is nothing to find or if it is a core clue. It somewhat speeds up think.
I think this could work as we don’t want to be going back and forward with ‘ that gives this core info, want to spend more?, what would I get for 2 extra? how much?’.
I’m very keen for the game to move at a decent pace so I think we should go with the tip.
I understand that the mechanic requires the GM provide core clues with
no spend. so I won’t be snatching up extra spends unless you get something genuinely extra and useful.