Chapter 1: Into Haranshire

Apr 13, 2025 3:45 pm
25th of Readying (Spring), 576 CY
It's been about two weeks since you responded to that note seeking "able bodied, adventurous types" for a "package delivery to the village of Thurmaster in Haranshire". You know the region and the pay sounded good, so you decided to investigate further. Your employer turned out to be a middle-aged, dark-haired and slightly portly wizard who introduced himself as Gordrenn, "purveyor of magical paraphernalia, material necessities and related items to many wizards of note" as he said, rather pompously. As for the job, he asked you to deliver a chest (some 12" x 18" x 18" box weighing about 20 lbs. including contents) of arcane spellcasting components to the wizard Tauster, who lives in the village of Thurmaster in Haranshire by the end of this month, the 28th of Readying.

In questioning him what's the cargo, or the rush, or the risks of the journey to warrant such pay, he assured you the way to Haranshire is rather safe and the goods are "nothing terribly expensive or important, but Tauster gets very huffy if I'm even a day late and all my usual couriers seem to be tied up in other activities". He also warned you the chest is magically sealed and tracked, so don't even think of stealing it, or opening it, for he will send all sorts of bad things after you. Once you reached an agreement, Gordrenn insisted on drawing up a formal contract that lays out the terms of your employment, witnessed at the nearest temple of The Lawmaker by one of the acolytes. As per the contract, Tauster will have to add his signature upon delivery of the chest and then the document can be turned in -there is no specific mention to whom exactly, but you assume another temple of The Lawmaker- in exchange for your reward, a total of 150 gold coins to be shared amongst you.
https://i.imgur.com/hh55Hmp.png
With no upfront payment, you couldn't afford horses, or even a river boat or barge upstream the Churnett river to take you to Haranshire, so you had to get there on foot, carrying the chest all the way. The journey so far has indeed been mostly uneventful and you've finally made it to Haranshire from the west, following the road which skirts the Lyrchwood. Thurmaster lies further to the east, but you're pretty sure you should make it to Milborne before nightfall, just in time to enjoy a proper meal and a night's rest on an actual bed.
OOC:
Alright, let's take this opportunity for everyone to introduce their character, describe their appearance and what they're doing as part of the group on the journey. Also, please let me know who is carrying the contract and who is carrying the chest
Apr 13, 2025 4:24 pm
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg Scarlet Meyers: Not exactly the most useful, Scarlet did what she could for travels. She quickly proved to be not very physical at all. Obviously more on the brainy side of things. Although weak, she does manage to keep up and offers no complaints.

Observation: Fairly sure if a leaf fell on her or a strong wind hit, she would fall down.

She displayed a considerable amount of curiosity about the possible magical contents of the wizard's chest, but completely controlled herself as not to attempt to circumvent the protective magics and preview what was within. She had asked many inquiring questions of the previous wizard which he passed off.

Prospects of the coin also caught her interest. Having wizardry herself introduced among the local wizards would not hurt her later she premised. Such as it is, these were enough reasons to agree to the task at hand.

She is rather easy to chat as she has social able air about her. It appears all her previous task in life have nothing to do with escorting and traveling. She has been a cook & even did some brewing. Besides being a "wizard" herself, she also has an interest in weaving. It is obvious that the point that she is a "Wizard", is her main possible aide to traversing the way.
[ +- ] Character description
Last edited April 13, 2025 4:58 pm
Apr 13, 2025 10:51 pm
Umbar was finding it to be rather difficult to make it on his own. For as long as he could remember in his seventy-some years of life, he had been a mercenary of sorts. But the pay had always been middling and the lack of autonomy frustrating. And now here he stood, walking alongside a group of children to protect a box. It was no wonder his mood had been foul.

He is a stocky sort, reaching a threatening three-and-a-half feet of height and built with dense muscle. Short, ill-cropped hair and heavy, well-traveled clothes mark him as a man... er, gnome of the road. At times when he is mulling over a question, he frequently rolls a piece of jet around through his fingers, or he sharpens his massive (to him) broadsword.

Today, however, he seems in a decent mood. The prospect of ale and some real food seems to perk him up, and he whistles a tune that is unfamiliar to you. Despite his gruff exterior and general armament, he seems quite pleased that he hasn't had to draw his sword through this journey, nor the flail that seems too large for him. "Any day you draw steel is a day you might die," he quips, unprovoked, to Scarlet. "May the Gem-Kin grant us a quiet journey and easy coin."
OOC:
He would have cast Armor at the beginning of the journey, and has not prepared it since.
Apr 14, 2025 3:16 pm
"Nothing in advance?" The elf with the closely cropped hair and almost monastic habit asks the mage as he gives the stipulations of the contract. "That might be a problem for me, I have little money left after my travels here, and fewer options for survival, such as food, water, and the like. Surely you can spare something for us, especially if there's a time constraint on getting this package to the wizard. We can hardly be expected to make good time when we're starving, no? At the very least, we'll have to spend a day or two hunting along the way.

Almadel will volunteer to hold the contract, having read over it several times before signing.

Along the way, Almadel will keep an eye out for any trouble, volunteering to scout ahead from time to time, and will take a watch post at night.
OOC:
Love the gnome commenting on how much younger the others of us are - so far the others who have replied to this post are elves who are considerably older than he is!
Last edited April 14, 2025 3:17 pm
Apr 14, 2025 7:41 pm
Aldeera glances over the contract, not understanding parts of it, but signs anyway, making the assumption that if something were amiss, her companions would alert her. Once she has signed, she checks her gear (such as it is) and makes ready to get underway. On the journey, she displays a lot of curiosity about the object they are delivering. It is quite clear that she wants to know what is inside, but she refrains from trying to get to it, realizing the protections that wizards put in place on their goods.

Aldeera is freakishly tall and slender, standing 6'1" at her full height. She has tousled blonde hair and green eyes and is missing the pinkie finger of her right hand. A faded tattoo reaches from her hairline to cheek on her left side, depicting a sun on her cheek with a flame burst reaching skyward. She does not discuss the tattoo and seems to be sensitive about it, fixing her hair so as to hide as much of it as she can. She is very active, always on the move and investigating everything. She seems laden with the curse of curiosity, wanting to know the answer to every question that comes to mind.
Apr 14, 2025 9:05 pm
Hanzel has spent much of the journey either finding random ways to make himself useful during the day or keeping watch and making sure any wild animals stay away from the group's supplies at night. While he's no stranger to travelling, a multiple-week journey alongside five strangers is somewhat unfamiliar territory to him, and he's been anxious to ensure that he does not make a bad impression on these people. Like most people would be, he's curious about the contents of the box, but not so much that he'd be willing to tamper with it.

He is of average physique for a young human man, with messy red hair that seems to attract leaves to it like a flower attracts bees. He keeps it long and loose, the way druids typically do, only cutting it when it gets impractically long. His green eyes flit between the flora and fauna he sees, trying to commit every last one of them to memory.
Apr 15, 2025 2:35 am
Caradoc was tired already. He had been carrying the chest for a while now. He waned to contribute to the allthough he was not the muscle type and in fact he was not much of a type at all. He was the kind of guy that would pass unseen in most occasions, the easily forgotten kind that people would not look twice. Of average height he would be called skinny by most "not eating enough meat" as his father would say. His greasy dark hair were not long enough to hide his pale complexion that made him look tired in the best of times and sick at worst. His only virtue he could think of was patience developped at an early age from all the fishing. It was because of that, he had been able to get some results from Lafayer's tutelage.

But that was behind him, he was now on his own helping these strangers to carry this chest and right now he just could not wait to see the outskirt of Milborne.
Apr 15, 2025 3:08 pm
The sun is descending and if your estimations are correct, the group should be a few hours away from reaching Milborne, because the road to the left seems to be opening up from the thicket of trees, so according to the map, you should be at the easternmost edge of the Lyrchwood. Furthermore, there's a bunch of farmers coming up from the opposite direction, clearly from somewhere around Milborne. They seem to be heading towards you at a steady, weary pace. As they draw closer, ready to pass with a wary nod, two arrows, followed quickly by another two, fly out from the woods and dig themselves into the ground just inches away ahead of the party's path!

Two of the farmers hold onto their instruments, a pitchfork and a staff respectively, that they were using as walking sticks, while the other two brandish weapons: one has a club and the other a sword. "Bandits!" they yell, and hurry forward to close ranks with your group in order to mount a joint defence. As they get near, two warriors come rushing from the woods armed with swords, having shouldered their longbows. To your surprise, the sword-wielding farmer points at Scarlet, saying "there, get that one!" as the "farmers" move out to attack you!
OOC:
The group of enemies wins the initiative roll, please stand by as I resolve their actions before further editing this post.

Rolls

Party initiative - (1d10)

(8) = 8

Enemies initiative - (1d10)

(6) = 6

Swordsman attack (target, attack, damage) - (d6, d20+2, d8+1)

d6 : (3) = 3

d20+2 : (9) + 2 = 11

d8+1 : (2) + 1 = 3

"Farmer" with club (target, attack, damage) - (d6, d20, d6)

d6 : (2) = 2

d20 : (20) = 20

d6 : (4) = 4

"Farmer" with staff (target, attack, damage) - (d6, d20, d6)

d6 : (1) = 1

d20 : (10) = 10

d6 : (4) = 4

"Farmer" with pitchfork (target, attack, damage) - (d6, d20, d6)

d6 : (6) = 6

d20 : (18) = 18

d6 : (6) = 6

Bandit from north flank (target, attack, damage) - (d6, d20+1, d8+1)

d6 : (5) = 5

d20+1 : (9) + 1 = 10

d8+1 : (7) + 1 = 8

Bandit from south flank (target, attack, damage) - (d6, d20+1, d8+1)

d6 : (5) = 5

d20+1 : (12) + 1 = 13

d8+1 : (2) + 1 = 3

Apr 15, 2025 3:42 pm
The two bowmen close in with their swords and try to flank Aldeera, but she deftly avoids one and the other's blow grazes off harmlessly against her armor.

Likewise, Almadel is able to dodge the apparent leader's blow as it didn't quite have the killer instinct behind it.

It's even easier for Umbar, who can tell these folks are not used to swinging their weapons at targets smaller than human size.

Caradoc isn't so lucky. In fact, luck seems to be on his attacker's side as the "farmer" manages to land a nasty blow with his club to the side of the cleric's head that rocks him, dropping him to the ground (-4hp, Caradoc is unconscious at 0 hp and bleeding).

Hanzel gets a prick from the pitchfork, enough to knock the wind out but not quite the decisive blow the "farmer" should have struck. It seems like he's intentionally holding back from an outright impalement.(-6hp, but half of that it subdual/non-lethal damage. Hanzel is now at 1hp).
OOC:
It's the party's turn, everyone may act! Also, if anyone knows how to use the code for grid, I'd appreciate a lesson in the OOC thread as it would improve the presentation of the data below.
Quote:
Name, AC, hp, status
Umbar, 16, 7/7, Armor spell
Caradoc, 13, 0/4, Uncoscious, Bleeding
Almadel, 12, 3/3
Scarlet, 10, 4/4
Aldeera, 16, 5/5
Hanzel, 12, 1/7 (3 subdual/non-lethal damage)
Bandit Leader, ?, ?/?
"Farmers" (A: club, B: staff, C: pitchfork), ?, ?/?
Bandit bowmen (A: North, B: South), ?, ?/?
Apr 15, 2025 4:32 pm
Aldeera draws her short sword and defends herself against her attackers, very clumsily.
Last edited April 15, 2025 4:33 pm

Rolls

Aldeera attack and damage - (1d20+0, 1d6)

1d20+0 : (1) = 1

1d6 : (2) = 2

Apr 15, 2025 5:04 pm
Almadel swiftly unsheathes his longsword, skipping the leader's thrust, then uses acrobatics to roll away from the bandit leader and towards the trees, where he hopes to hide and sneak around to backstab one of the bandits at some point in the future.
OOC:
Acrobatics is a skill roll, using it as a defence like this gives +4 to AC. I have it at level 2, so get a +3 - which since you have to roll under the stat (Dex), I'm assuming adds to the stat rather than the roll (because that would make it more difficult the better you are!). So with Dex 16, that's a TN of 19, wanting to roll under 19.
OOC:
Well, that went well. :D
Last edited April 15, 2025 5:04 pm

Rolls

Acrobatics roll - (1d20)

(20) = 20

Apr 15, 2025 6:30 pm
Hanzel grasps his quarterstaff in two hands and swings it at the pitchfork-wielding "farmer". It's far from his best swing.
Last edited April 15, 2025 6:32 pm

Rolls

Hanzel's attack and damage - (1d20, 1d6)

1d20 : (3) = 3

1d6 : (3) = 3

Apr 15, 2025 6:42 pm
"That was a mistake," cries out Umbar as he draws his man-sized footman's flail in both hands. He swings it a few times to gather momentum before launching an assault against the bandit!
OOC:
Damage is actually +1 from Str, so 4 damage total.
Last edited April 15, 2025 6:43 pm

Rolls

Attack, Damage - (d20, 2d4)

d20 : (17) = 17

2d4 : (21) = 3

Apr 16, 2025 12:08 pm
OOC:
Still waiting on Scarlet's turn @WanderOne
Apr 16, 2025 1:30 pm
OOC:
I was unsure if the Band A & B were close or not. That was why I waiting for confirmation on the map.
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg A rather frighten Scarlet casts her only spell on the man and if she can get another enemy that is great.
OOC:
Scarlet cast color spray.
[ +- ] Color Spray
Last edited April 16, 2025 1:33 pm

Rolls

1d6 creatures within the effective area are affected - (1d6)

(4) = 4

Apr 16, 2025 1:50 pm
OOC:
That's fine. As mentioned on the recruitment thread, we won't be using a grid and precise measurements for this campaign, instead it'll be a looser "theatre of the mind" type of situation. Which is also why I didn't ask specifically for the group's marching formation. As a rough guide, the 3 farmers and the leader attacked the group face on, while the bowmen came from the flanks and ganged up on Aldeera.
Attacked from all sides, the party fight back but it's only Umbar who manages to land a solid hit with his footman's flail, knocking the wind out of his opponent (4 damage to Farmer B).

With Almadel having made a break for the woods and no one directly engaged with her in melee, Scarlet has enough space to maneuver sideways and point her spell against the entire front row of the attackers, catching all three "farmers" and their leaders in its area of effect. "Gah, my eyes!" cries out the leader in pain, as he squirms away for a moment. "Get the witch!". All around him, the frontline has collapsed and all three of his men drop to the ground (all three "farmers" are Unconscious for 8 rounds, the Leader is blinded for 4 rounds).

At their leader's command, the two swordsmen work together with one keeping Aldeera busy, so as to allow the other to disengage and move up to Scarlet. The distraction works, but no blow gets past Aldeera's defence, while Scarlet is quick to dodge a rather clumsy sword swing from the other bandit.
OOC:
Everyone except Caradoc may act!
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-1/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel121/7(3 subdual/non-lethal damage)
Bandit Leader??/?Blinded, 4 rounds
"Farmer" A??/?club, Unconscious, 8 rounds
"Farmer" B135/9staff, Unconscious, 8 rounds
"Farmer" C??/?pitchfork, Unconscious, 8 rounds
Bandit bowman A??/?In melee with Aldeera
Bandit bowmen B??/?In melee with Scarlet

Rolls

Farmer B hit points - (1d10)

(9) = 9

Secret Roll

Farmers A, B, C and Leader save vs Spell - (4d20)

(441210) = 30

Spell duration (Unconsciousness, Blindness) - (2d4, d4)

2d4 : (44) = 8

d4 : (4) = 4

Morale - (d20)

(3) = 3

Bandit attack and damage on Aldeera - (d20+1, d8+1)

d20+1 : (2) + 1 = 3

d8+1 : (6) + 1 = 7

Bandit attack and damage on Scarlet - (d20+1, d8+1)

d20+1 : (3) + 1 = 4

d8+1 : (7) + 1 = 8

Apr 16, 2025 3:45 pm
Caradoc lies on the ground blood dripping on the ground.
Apr 16, 2025 3:53 pm
Almadel sneaks around to the back of the bowmen, to launch at attack (using backstab) on the bowman fighting with Scarlet.
OOC:
Not sure how much of that you want me to be able to do in one turn - I'll make a Move Silently roll to sneak behind, then an attack and damage roll, if I'm able to do all those things.

Rolls

Sneak roll (Move SIlently) at 25% - (1d100)

(25) = 25

Attack roll - backstab (ignores enemy shield + Dex modifier to AC) - (1d20+5)

(2) + 5 = 7

damage (multipled by x2 for backstab) - (1d8)

(6) = 6

Apr 16, 2025 3:58 pm
After briefly weighing up his options, Hanzel decides to try to attack the leader while he's blinded. Shouldering his staff, he steps back and moves himself into a slightly better position before pulling his sling from his belt and taking aim at the leader.

Rolls

Hanzel's attack and damage (sling) - (1d20, 1d4)

1d20 : (15) = 15

1d4 : (3) = 3

Apr 16, 2025 5:42 pm
OOC:
Question: Would Almadel's backstabbing a target cause him to turn and face Almadel, allowing Aldeera to backstab? If this is the case, and Aldadel's blow does not fall him, add +4 to her attack roll and double the damage. If Almadel's attack does fell the bandit, Aldeera will attack the other normally.
Last edited April 16, 2025 5:43 pm

Rolls

Attack and damage - (1d20, 1d6)

1d20 : (13) = 13

1d6 : (1) = 1

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