Part 2: Payment Comes Due

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May 20, 2025 7:15 am
Horace quietly slips through the door. An astonishingly sumptuous chamber, its walls hung with purple drapes and floor strewn with fine carpets, seems to serve as both a bedroom and a study. A fine armoire stands opposite an elegant bed and nightstand. To the southwest, a writing desk with several drawers has been placed near a small, padded chair. A wooden cargo crate also sits at the foot of the bed.

A hellspawn woman is sitting at the desk, studying an open tome. She scowls and shakes her head, her sharp nail tracing a line under the words as she studies the text. This must be Lady Wormwood. She seems absorbed in her work and hasn't noticed Horace yet.

https://i.imgur.com/Q6crcot.png
May 20, 2025 7:15 pm
Horace twists the ring on his finger and magically throws his voice to the door from where he entered. "Hey boss! You better come see this! That tentacled thing is destroying everything out here!"

His companions will hear his voice coming from just near them and, he hopes, catch what he's trying to accomplish in luring her away. He waits to see her reaction.
OOC:
Throwing a Deception roll here. His stealth is +20. If she steps away, he'll take a quick peek at the tome she was working with, then go to the cargo crate.

Rolls

Deception (Cha) - (1d20+21)

(13) + 21 = 34

May 23, 2025 10:25 am
Lady Wormwood looks up in annoyance. "Ugh. Now what?" she grumbles as she stands and moves to the door. Looking at the tome she was reading, Horace can see it appears to be a magical text full of spells.

Wormwood steps out into the room where the rest of the group is waiting. When she sees you, she narrows her eyes. "Hmm. Ah. You must be Gideon’s lapdogs, here to take back the prize I snatched from the Society’s clutches. If they had their wits about them, they wouldn’t have lost their precious cargo in the first place. In any event, it’s mine now. If you know what’s good for you, you’ll return to your boss and tell him that the only way I’ll let them go is if they abandon Vyre completely. Okay then... off with you! You have a message to deliver."
May 23, 2025 12:18 pm
"I am sure we can come to some sort of agreement," Ramank says. "Gideon has given us provision to make a deal on his behalf after all."

Ramank tries to hold Wormwood's attention, giving Horace time to look around the office.

Rolls

Deception (Cha) - (1d20+24)

(3) + 24 = 27

May 25, 2025 7:01 pm
Bekassine will try to assist Ramank in stalling. "Oh we aren't your messangers, much like we dont have any allegiance to Gideon, or any other criminal for that matter."

Rolls

Deception (Cha) - (1d20+14)

(16) + 14 = 30

May 27, 2025 8:10 am
Having peeked at the book - assumedly a spellbook, marking this woman as a wizard, perhaps - he moves to the cargo crate and quietly tries to open it.
May 27, 2025 11:09 am
Horace notices that the crate has been opened but then had its lid set back loosely in place. Within, among copious packing straw, are the items originally intended as payment to the Dragonfly Society that Gideon sent you to recover.

Meanwhile, Lady Wormwood sighs at your attempts to negotiate her. "I'm in no mood for your prattle. I suppose your heads will serve as a fine message instead." She reaches for the hatchet at her belt!
OOC:
@crazybirdman, Bekassine may act before Wormwood!

Rolls

Initiative (A, B, R, H, Enemies) - (d20+24, d20+21, d20+22, d20+20, d20+24)

d20+24 : (12) + 24 = 36

d20+21 : (18) + 21 = 39

d20+22 : (6) + 22 = 28

d20+20 : (9) + 20 = 29

d20+24 : (14) + 24 = 38

May 27, 2025 11:55 pm
Bekassine does her best to slow the Lady before she can get going. Casting Slow on her, and a Clinging Ice hex also. "Be worried about your own head dear Lady"
OOC:
i dont think i need to make any rolls for those two spells.
May 28, 2025 2:02 am
First, we were lap dogs. Now she's threatening to behead us.

Seeing Bekassine cast her spells, Aurelia decides to help her companions take down this foe. Aurelia raises her silver ocarina and breathes in through parted lips. A sharp, rousing tune bursts forth.

"Let courage be your armor," she calls over the rising melody. "Strike true and fear nothing."
OOC:
Casting Courageous Anthem
[ +- ] Courageous Anthem
Last edited May 28, 2025 2:05 am
May 28, 2025 7:01 am
Lady Wormwood succumbs to Bekassine's slow spell, then critically fails to avoid her clinging ice. The ice clings to the hellspawn's legs, significantly hampering her movement. In response, Wormwood casts a spell of haste on herself to counter the slowness!
OOC:
Everybody may act. @Windyridge, Aurelia's actions happen now, so you can cast courageous anthem. That only takes a single action, so you can still take two more actions of your choice, such as casting another spell or moving and attacking.
[ +- ] Enemy Status

Rolls

Fortitude vs Slow DC 32 - (d20+22)

(5) + 22 = 27

Reflex vs Clinging Ice DC 32 - (d20+25)

(1) + 25 = 26

Cold Damage - (7d4)

(3414441) = 21

May 28, 2025 12:57 pm
"I was hoping to avoid this," Ramank says. While Yarth rushes forward he casts a spell, boosting his eidolon. Then the dragon strikes out twice.

Rolls

Yarth Claws - Atk/Dam - (1d20+22, 3d8+6+6)

1d20+22 : (11) + 22 = 33

3d8+6+6 : (166) + 12 = 25

Yarth Bite - Atk/Dam - (1d20+22-4, 3d6+6+6)

1d20+22-4 : (14) + 18 = 32

3d6+6+6 : (423) + 12 = 21

May 28, 2025 6:08 pm
As Aurelia watches the battle play out, she draws her ghost-touched rapier, admiring the runes inscribed on it as she lunges at Wormwood and then again once more,

Rolls

1. Attack GT Rapier/Dmg - (1d20+19, 1d8)

1d20+19 : (2) + 19 = 21

1d8 : (1) = 1

2. Attack GT Rapier/Dmg - (1d20+15, 1d8)

1d20+15 : (15) + 15 = 30

1d8 : (8) = 8

Bekassine

crazybirdman

May 28, 2025 8:12 pm
Bekassine scowls and motions with her arms, lashing out with cold
[ +- ] Glacial Heart [Focus 5
Bekassine

Rolls

Glacial Heart damage (subject to Fortitude save) - (10d6)

(1461452615) = 35

May 29, 2025 11:40 pm
Horace quickly pockets the items they came for, satisfied to have found what they searched for already. He then moves to the spellbook on the table and takes that as well. Still invisible, he says loudly, "Wormwood, stand DOWN! Unless you wish to never see your spellbook again."
OOC:
Manipulate to take crate contents, stride, then manipulate to take the spellbook. Free action to talk a little.
May 30, 2025 10:20 am
Wormwood resists some of Bekassine's spell, though she is still chilled by the magic. Aurelia misses with her attacks, but Yarth lands both of his hits, badly wounding the hellspawn. She startles when Horace calls out from the room behind her, sparing a quick glance over her shoulder. She then turns back and growls, "Keep it! My life is worth more!" She then casts a spell, disappearing in a flash of light as she teleports away!

With Wormwood gone, there's nothing stopping you from going through these rooms and gathering up all you can find. The writing desk in her office contains several historical texts about Vyre as well as a half dozen or so books on occult magic, but the valuable books in this collection consist of two tomes in particular. One is the book Lady Wormwood is currently researching—a thick, densely written tome called An Investigation Into the Enduring Allure of the Hearth, a dry and repetitive work by a priest of Erastil who was obsessed with harnessing the powers of nostalgia and longing for one’s hometown. While the book is somewhat of a slog to read, it does contain the formula for two rituals—collective memories and gathering call.
OOC:
The writing makes it difficult to learn these rituals, unfortunately—a PC must succeed at a DC 36 check to Learn a Spell for either of these rituals. The book is worth 300 gp.
The second valuable book is Lady Wormwood’s journal—an equally densely written (but much better organized and engaging) book that chronicles her frustrations at being ousted from the Dragonfly Society and catalogs over a hundred people whom she’s spent time obsessively stalking and collecting material about. The most recent entries include you and your new association with Gideon. It’s obvious that scrying is the primary method Augusta favors in gathering this information, but it notes she hasn’t directly observed you yet. This book also contains the formulas for binding circle and call spirit.
OOC:
These can both be learned at the typical DC for rituals of their rank. This journal is worth 120 gp.
A few other treasures lie about the room as well. A spell duelist’s siphon sits on the nightstand by the bed. The armoire contains dozens of fine outfits and clothing worth a total of 150 gp in all (and constituting 6 Bulk of clothing); a wonderful gold-and-diamond broach depicting a peacock with human faces worth 2,600 gp sits in the pocket of a long lavender-and-yellow coat. A small wooden coffer below the outfits in the armoire contains a scroll of scrying, a scroll of teleport (at 7th rank), two panaceas, and a taxidermy mouse with emerald eyes worth 250 gp. A fine oil painting depicting dancing humanoid wolves eating screaming pigs has been placed in the back of the armoire behind the clothes. This painting is worth 1,000 gp and is signed by Delmonia Crape.

The final, and perhaps most important, stash of magic items here lies within the crate, which Horace has gathered up: a crooner’s cravat, a herald’s ring, a mocker’s swazzle, a scene stealer’s tunic, a pair of spectacles of discernment, a stage magician’s cloak, and a tumbler’s belt.

In the previous room, you are also able to find valuable items among the overwhelming collection of junk and clutter: a gold ring set with sapphires worth 1,200 gp tucked into a doublet’s hidden pocket, a wand of teleport bundled along with a set of a dozen fine chopsticks (the chopstick collection is worth 30 gp), and a set of +2 greater striking handwraps of mighty blows wrapped around a human femur.

Rolls

Fortitude vs Glacial Heart - (d20+22)

(14) + 22 = 36

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