Gameplay

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May 12, 2025 3:34 pm
Osstaer hears the crash and looks to investigate, when he sees Davril in danger, he rushes over and the two of them work together, with anyone else willing to help, to get him out quickly
May 12, 2025 3:39 pm
Hiro catches up with his half-orc friend, taking the silver dagger into lithe half-elven hands.
May 12, 2025 3:40 pm
Hold hands Hiro the silver dagger.
Last edited May 13, 2025 12:58 pm
May 13, 2025 6:17 am
OOC:
@Diogenes I guess we are using DnD rules so I'm going to shove the armor which appears to be animated object, isn't it? I've provided rules quotes in spoilers to describe what I'm truing to achieve mechanically
[ +- ] Unarmed Strike
I would like you to succeed twice on a Strength or Dexterity saving throw (your choice which) DC 14, or armor is push it 5 feet away, thus moving it away from Yvandra

You, dusty piece of metal, leave him alone! Keeper announce disparagingly rushing Yvandra. He punch and kicks the armor, using the technique everyone in this world recognize as Monk's fighting technique.
[ +- ] Dexterous Attacks
[ +- ] Bonus Unarmed Strike.
May 13, 2025 9:20 am
Asa rushes into the room and looks at the beat up party going on. In the room.

And if Keepers attack is successful she would like to use her Sleight of hand abilities to joink a piece of the animated armor off of it, to see if it can be defeated by slowly but surely taking it apart.

If not, she will use the opportunity to grab the spear and maybe a short sword and exit the room.
May 13, 2025 9:20 am
Working on bone daggers.
OOC:
How's it looking?
Last edited May 13, 2025 9:20 am
May 13, 2025 12:50 pm
Yvandra feels the life being crushed out of her. She attempts to use her strength (Athletics proficiency) again to push the armor off. If she is successful, she will try to help pull up the cabinet on Davril enough so he can get out of the way of the anvil.
May 13, 2025 12:56 pm
Well, hopefully there are potions to heal me up...

Alvin decides to take the risk and capture the little imp. He sneaks (1d20+7 due to Stealth expertise) up quietly, taking care to also restrain its tail so it does not sting him.
May 13, 2025 2:52 pm
For Osstaer and Davril:

You rush over to Davril, and are able to lift the shelf just enough to allow his escape. Your assistance comes not a moment too soon, for in the same instant that Davril scrambles out from under the fallen shelf, the anvil raises itself up into the air, and smashes down hard against the ground, right where his head had been a moment before. If you hadn't lifted the shelf, Davril's skull would have been pulverised. Both Osstaer and Davril are now back on their feet, and are able to move. Davril appears to be quite injured.

For Hiro and Holg:

You exchange the silver dagger. Hiro is now carrying it.

For Keeper:

You charge into the animated armour with all your might! As you collide with the armour, is is knocked off-balance, and Yvandra is able to use the momentary opening to tear herself free from its grasp. Yvandra falls away from the armour, gasping and fighting to regain her balance, dark purple bruises visible on her throat. As you continue to strike at the armour, you land a hard kick to the knee joint, and the armour falls, clattering to the ground noisily.

For Asa:

Just as Keeper knocks the armour down, you are able to to rush over, and seize the armour's gauntlet. With a twist, and all the effort you can muster, you are able to detach the gauntlet. Stumbling back as the gauntlet detaches and comes free, you see that there is nothing inside the gauntlet, and seemingly nothing inside the armour either. There is only a dark void inside the armour. As you watch, the armour begins to right itself, and rise back into a standing position. It appears undamaged, except for the missing gauntlet.

For Jaws:

You haven't made much progress on the bone daggers, it's only been about ten minutes in-game since you started working on them.

For Yvandra:

Your head is swimming, but is gradually returning to normal. You will be able to act normally next round.

For Alvin:

You sneak up behind the imp, and just as he goes to take up, you lunge forward and take hold of him! You're able to grab his stinger-tipped tail with one hand, while pulling him into your chest with the other arm, pinning his wings. He fights like a wild animal, biting, clawing, spitting, twisting, turning, whatever you can imagine. However, you are able to keep a grip on him, for the moment.

For everyone:

As you fight with the animated armour, you hear the sound of scraping stone. Looking into the western room, you see that the statue on the pedestal has turned its head to look at you. As you watch, you see the statue slowly step down off the pedestal, and stiffly begin making its way towards you.

What do you want to do next?
May 13, 2025 3:30 pm
Korrin, who had stayed out of the chaos thus far, sees the statue coming. "Large stone statue incoming!

He will move to close the door to the room with the statue, and look for something to barricade it with.
May 13, 2025 3:32 pm
Sylana grimaces and attempts to channel her eldritch blast, needing some means of defense now more than possibly ever before.
Last edited May 13, 2025 3:33 pm
May 13, 2025 6:34 pm
Davril's life flashes before his eyes as the anvil almost kills him but doesn't. "thank you, good friend. I didn't expect weapons covered in cobwebs to do such things. We are desperate for weapons, and I fell for the trap."
May 13, 2025 6:37 pm
"It is okay, friend. Had I been of your skills, it would have likely been me in need of saving. It seems some mage used to live hear, from all the things that magically come to life and the imp that the others found." He hears the others talk about the statue. "Such danger while most of us are still unarmed. Perhaps we will need to try some desperate things." Osstaer and Davril run to where the statue has started to move, away from the blacksmith room. In a desperate attempt to stop the stone statue, he throws the glass marble, with wispy white smoke inside at its feet and hands the glass jar full of orange-red powder, mixed with some bits of what looks like insect shell of the same colour to Davril, who then opens and drinks it.
May 14, 2025 7:21 am
Keeper also moves closer to moving statue but keeps distance. He asks statue looking into her face (not knowing if it would hear or understand him though): Did You kill the dwarf? Why?
May 15, 2025 12:50 am
Holg helps try barricading the door to keep the statue out.
May 15, 2025 12:51 am
Hiro hands his half-human brother stuff to barricade with!
May 15, 2025 2:58 am
Yvandra rubs her bruised neck. She croaks out to Keeper, "T-thanks, I owe you one man." She then lends all her strength to pushing the trough in front of the door to the stone statue.

If she gets a chance, she will attempt Second Wind if it works.
May 15, 2025 3:00 am
Alvin tries to keep his grip on the imp and moves back the way they came.

"Wh-whoa there. I understand you want to go, but what are you running from? How do we turn off the wizard's magic?"
May 15, 2025 5:13 pm
For Keeper:

You move closer to the statue. In response to your query, it merely raises a hand, and makes a beckoning motion towards you, even as it slowly advances towards you. As you try to puzzle out what that means, something hits you hard in the back, causing you to stumble forward. Looking down, you see eight inches of a shortsword's blade protruding from the centre of your chest, as a dark patch of blood rapidly spreads across the front of your ragged prisoner's tunic. As you look back up, you note that the walking statue has come within an arm's length of you now, and as it closes in, it reaches out a stony hand and catches you by your upper arm. As the statue's fingers sink into your arm with bone-crushing force, its other hand swings up and around, smashing you on the top of the head with the force of a battering ram. As you might imagine, this is more than enough to kill you instantly. Your companions watch as the statue casts your limp body to the side, what's left of your head reduced to a ragged red ruin. The statue marches onwards, approaching the open doorway where the rest of your companions are.

For Sylana:

You try to summon up your Eldritch Blast, but no spell materialises. Very unusual.

For Osstaer:

You throw the glass marble at the feet of the oncoming statue. Immediately, a gravelly voice emanates from the broken marble, as the white wispy smoke contained inside dissipates into the surrounding air. It's hard to tell exactly what the voice is saying, since there's so much clattering and banging and stone scraping going on, but you catch some phrases about "another failed experiment" and "needs more newtseye next time" and "will have to double-distill the next batch" and so on. Seems like an audio recording of some unknown type of experiment, but hard to tell for sure.

For Davril:

You try to drink the orange-red powder, but you immediately start coughing violently before you can get any down. It tastes strongly metallic. You're reduced to coughing and spitting for the remainder of the round.

For Korrin:

You move to the west door, and slam it closed.

For Holg, Hiro, and Yvandra:

The three of you quickly begin barricading the door with whatever you can find. The trough and the anvil stand are pushed against the door, but just as they are shoved into place, the door explodes outwards with incredible force. All three of you are pushed back as the walking statue strides mechanically through the opening, covered in Keeper's blood. It seems that your barricade was no match for the statue's unnatural strength.

For Asha:

While the commotion with the statue has been occurring on the other end of the room, you have been getting "walked down" by the suit of armour. It momentarily paused to pick an axe of the floor, and now it's coming towards you, weapon poised. You are still holding the armour's separated hand. You feel your back foot hit the wall behind you, and just as you realise you're cornered, the armour lurches forward, jerkily swinging its axe. You are able to scurry to the side, but you receive a glancing blow to the upper arm as you do so. As you stumble away, the armour turns to follow. You're hurt and bleeding freely, and you don't think you'd be able to survive another blow.

For Alvin:

The imp fights you every step of the way as you drag it back towards the blacksmith's room. In response to your query, it spits out "you'd need to cast either Dispel Magic or something similar to stop everything from animating, but you'd need a Bless spell to quieten the poltergeist for good".

For everyone:

You've got an animated statue, and a set of animated armour loose in the room with you just now. Both of these creatures seem intent on killing all of you. What do you want to do from here?
May 15, 2025 6:27 pm
She will throw the decapitated arm into her clothes and Asa will outmanuver the statue taking that her walking speed is 35, she will grab a spear (or anything with reach) and a dagger and will slowly but surely maneuver around it and attack it, defeating it little bit by little bit....

If there's more than one she will attempt to find and climb a space out of their reach using her climbing speed.
Last edited May 15, 2025 6:28 pm
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