Gameplay

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May 21, 2025 1:35 pm
Spirit lamp in one hand and lit candle in the other, he cries out to the survivors, "Allez, that imp recommends we run to where those spiders were!"

He runs towards the portcullis, waiting for the others before opening it with the lever.
May 21, 2025 1:38 pm
Hearing Alvin call for them to run, she grabs a book in each hand. Once she is behind the statue and close to the door to the pool, she will throw some of the books at it to distract the statue from what Osstaer and Davril are up to.
May 21, 2025 4:24 pm
Korrin will, upon hearing the call, get his friend's attention and then run back to the cavern they all started in. He will head towards the portcullis, hoping -- but not confidant -- the spiders are somehow less threatening than the statue and the armor.
May 21, 2025 4:25 pm
At Korrin's lead, Sylana will follow him to the portcullis and begin looking for a way to open it.
May 21, 2025 5:24 pm
Will update tomorrow, got caught up with work tonight.
May 23, 2025 5:30 pm
Was going to update today, got caught up with various bits and pieces. Should be able to get it out tomorrow evening, I finish work a bit earlier, so I’ll have time to sit down and write.
May 24, 2025 3:26 pm
Alright, we're back in business. Now, where were we?

For Osstaer:

Peering through the thick smoke, you see the huddled form of Davril on the ground. To your eyes, he is normal-size, his physical form is unchanged, he is simply lying immobile on the ground. You surmise that he may be under the effects of some mind-altering magic, where he believes himself to be in a different state than what he is in the physical world. As you step closer to intervene, the statue appears out of the smoky haze like a rising titan, right next to Davril. As you watch, the statue lifts its foot high, and stomps on the unmoving Davril's head, splattering his brains across the floor. The blood-soaked statue turns to face you. You've lost sight of the animated armour in the billowing smoke.

For everyone else:

It seems like you're all moving away from the hostile constructs, backing out of the smoke-filled room and returning to the entrance chamber, where you see everything is as you left it. Alvin moves to the lever, and pushes it to the "up" position. With a grinding sound, the heavy portcullis begins to creak open. You can now make your way down the stairs, and enter into the dungeon proper. In regards to any of the distraction tactics employed against the statue as you make your escape, you note that they seem to be of little effect.

For Jaws:

You hear the sound of battle continuing in the other room, but you are focused on your weapon-crafting. You hear the sound of the portcullis grinding open. It's up to you whether you go with the others, or continue your crafting here. You haven't yet finished your first dagger, that will take one hour, and you've been working on it for just over 20 minutes now.

For those who've lost their characters:

If you've had your characters get killed, feel free to roll up a new batch, and we can have them join the party before you push down the stairs into the dungeon proper.

What do you want to do from here, players?
May 26, 2025 10:36 pm
Alvin rushes down the stairs, leading the way with the lit candle. He plans to throw the spirit lamp at a spider if he sees one.
May 26, 2025 10:39 pm
Seeing no effect in fighting the construct, she pushes the group further down the stairs. It seems like there was nothing more they could do here without proper protection or weapons.

By the lever, she calls back to Osstaer and Jaws, "Come on, we have a light now."

She will wait to see if anyone else needs to be lead down to the portcullis before following the others.
May 27, 2025 12:03 am
Sylana will go through the portcullis with the others.
May 27, 2025 12:04 am
Korrin lets Sylana go first, but follows right behind her.
May 27, 2025 9:23 am
Jaws will scramble to his feet grabbing his unfinished work and will rush with the others. Yes! Thanks!
May 27, 2025 1:40 pm
For everyone:

You run down the stairs, passing under the portcullis. Beyond the portcullis, a long corridor leads away to the south. As you follow it, the sounds of fighting recede into the distance behind you. You're not sure exactly who made it out in your chaotic flight, you'll need to take a moment to conduct a "head-count" when you get a chance.

As you continue south, you eventually come to a T-junction, with one pass leading north, and the other leading south. As you stand in the middle of the junction and listen, you hear the sound of crashing water coming from the south, as if there's a waterfall in that direction. From the north, you hear the sound of a roaring, crackling fire.

What do you want to do?
May 27, 2025 5:44 pm
Hiro spryly leaps through the raised portcullis. He performs an unnecessary acrobatic move just to show off!
I say we go south, friends! I’d rather deal with water than fire.
May 27, 2025 7:11 pm
"No, I think fire is preferable. If need be, wecan retreat towards the water and potentially use it against whatever fire-based assailant we find."
May 27, 2025 7:23 pm
Our half-elven fellow kindly acquiesces, and also heads for the stairs.
OOC:
I’ve added a sheet for Harvo, but I’ve not the option to post for him, I assume his sheet just needs to be approved. Thanks. :)
May 29, 2025 3:08 pm
It looks like some of you are wanting to travel towards the sound of the fire, so I'll give you that info. You travel north down a stone corridor. Eventually, you see an orange glow from up ahead, as the sound of the fire gets louder. You come to an open archway, and looking into the room beyond, you see an an enormous column of flickering, twisting orange flame. It is quite entrancing to look at, and it illuminates much of the room. Behind the flame column, you see a set of stone double doors on the back wall of the room.

Looking at the floor of the room, you see it is covered with arcane glyphs and sigils, which seem to all be inlaid into the floor itself, with the grooves filled with silver. Where the silver lines come together in interconnected junctions, coin-sized rubies have been embedded into the floor, they're not just sitting on top of the stonework, they're set into the floor itself. There's a bowl-like depression in the centre of the floor, amidst the sigils, and the column of orange flame is emerging from that divot. There's no burning wood, coals, or other fuel source visible in the divot, so you expect the fire is magical in some way. You reckon you could get the rubies out, but it'd take time to chisel them out.

What do you want to do, everyone?
May 29, 2025 3:18 pm
Well, friends…we could try chiseling out the rubies, but I think history shows, greed leads to trouble!
May 29, 2025 3:19 pm
Yeah, I agree. I say we figure out how to get across, to those doors, especially in case we need a quick escape!
May 29, 2025 3:56 pm
"I'm worried about the sigils. They may tell us the real danger of this chamber," Sylana suggests from her position outside of the fire room looking in. "It may well be a system for routing the fire itself to strike at those crossing the room."

She will attempt to decipher them in hopes of gleaning any insight to the room before them.
(Without entering.)
Last edited May 29, 2025 4:47 pm
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