Alright, we're back in business. Now, where were we?
For Osstaer:
Peering through the thick smoke, you see the huddled form of Davril on the ground. To your eyes, he is normal-size, his physical form is unchanged, he is simply lying immobile on the ground. You surmise that he may be under the effects of some mind-altering magic, where he believes himself to be in a different state than what he is in the physical world. As you step closer to intervene, the statue appears out of the smoky haze like a rising titan, right next to Davril. As you watch, the statue lifts its foot high, and stomps on the unmoving Davril's head, splattering his brains across the floor. The blood-soaked statue turns to face you. You've lost sight of the animated armour in the billowing smoke.
For everyone else:
It seems like you're all moving away from the hostile constructs, backing out of the smoke-filled room and returning to the entrance chamber, where you see everything is as you left it. Alvin moves to the lever, and pushes it to the "up" position. With a grinding sound, the heavy portcullis begins to creak open. You can now make your way down the stairs, and enter into the dungeon proper. In regards to any of the distraction tactics employed against the statue as you make your escape, you note that they seem to be of little effect.
For Jaws:
You hear the sound of battle continuing in the other room, but you are focused on your weapon-crafting. You hear the sound of the portcullis grinding open. It's up to you whether you go with the others, or continue your crafting here. You haven't yet finished your first dagger, that will take one hour, and you've been working on it for just over 20 minutes now.
For those who've lost their characters:
If you've had your characters get killed, feel free to roll up a new batch, and we can have them join the party before you push down the stairs into the dungeon proper.
What do you want to do from here, players?