Raddue sent a note to Psybermagi
Yenna’s rigid posture eases as she steps forward and lays a warm hand on Kish’s forearm. "You speak wisely, my son. I was too quick to doubt you—thank you for reminding me." She draws back and reaches into the chest.
She holds aloft the lantern. "This is the Winterlight Lantern. Its glow keeps the air above freezing—a small mercy on the coldest nights." The Latern needed no introduction; all of you know of it, as it typically hangs in this very longhouse and has been in the village for as long as anyone can remember. She nestles it back in its furs and Thorgrim steps up, taking his turn at the chest.
He produces a dark smooth stone that is otherwise uninteresting in appearance, turning it in his rough palm. "The Tracker’s Stone. Swipe it in an ‘X’ across an item, and you’ll always know its direction—until dawn, at least."
Yenna draws out the horn last. "And this is the Scout’s Horn. In the howling north wind, only its call carries—up to three hundred feet—and only those you choose will hear it. Three uses, three lifelines."
She places the three tools on the map-studded table. "These are more than gifts," she says, voice soft but firm. "They are our trust—our hope. Go, and use them well. Make us proud—and come home safe."
Thorgrim lets out a gravelly chuckle. "Remember, you carry not just our tools, but the spirit of Ormskirk with you." He lifts a horn-rimmed mug from the table, then lowers it. "Myrefall awaits. We, and the entire village, stand with you."
The fire crackles, shadows dancing on the council walls, and the wind beyond the doors howls like a warning.
OOC:
Magical Items
Winterlight Lantern
- Creates a 10-foot radius of warmth, akin to a small camp fire
- Requires no fuel
- Emits bright blue light in a 20-foot radius and dim light in another 20 foot raidus, just like a torch
Tracker's Stone
- Can mark one item per use (this could be a tree to find a location again, or a belt buckle to find a specific creature)
- Mark lasts until dawn
- Shows direction to the marked item
- Can only have one active mark at a time
Scout's Horn
- Can be heard clearly up to 300 feet only by the designated creatures
- Works through wind and storm
- Can choose up to 10 other creatures who will be the only ones to hear the call
- It effectively acts as a one-way cast of the "Message" cantrip
Mundane Equipment
This mission is obviously of the utmost importance and thus, a lot of mundane equipment is available for free. When I say this I mean stuff like rations and rope, not weapons or armor. Just ask me here or in a PM and we'll get that sorted out. The town is rallying around equipping you all for this mission.
Starting Equipment
All of you will begin with free warm winter traveling clothing appropriate to their background and culture, as they have lived in this region their entire lives. This includes:
- Heavy fur-lined cloak
- Thick woolen underlayers
- Sturdy winter boots
- Wool socks
- Fur-lined gloves
- Face protection (scarf or mask)
If you previously bought winter clothing when purchasing equipment, feel free to take that gold back and put it back into your pockets. Apologies for not mentioning this earlier in the character creation process.