Chapter 3: The Song-Wind City
"Transitioning realities and bodies. Gods bestowing us with visions. I guess we're the chosen ones after all. Arshea told me to be myself, and I will make the world a better place. Fitting for a god of freedom and expression. We're on the same page. What about you and Calistria, Novac? She sounds a little extreme for how I've come to know you."
Thoughts wandering once more to her own desires, there was only a brief pause before she said more.
"Magic is good, and harnessing it is great. But I also need money. I want to hire expensive tailors. This rugged gear helped me through the jungle, but I need to look how I want to look. This ain't it. The Black Crowned Crane is a really cool name for a place, so I want to check that out for sure. I was always a clumsy oaf in the other world, never knowing how to dance. I want to change that here. And as we get stronger, we're gonna help people. The jungle was terrifying, genuinely, but we have to get stronger if we're to do the great things the deities here expect us to do."
Her mouth was running a mile a minute, overflowing with her thoughts and desires.
"Thank you for the information, Lesedi. Seems like you were on the right track from the beginning, AJ."
Hmm, I wonder what Erastil would make of my travels so far … I wonder if I’m meant to choose a community of my own.
Al stretched his arms as he mumbled to himself,
"Doesn’t sound too bad, as far as gods go in mythology."
Now to Lesedi, he asked "So what does this testing involve? So far my magic seems to be linked with the power of the land itself, if that helps."
"I have been able to tap into some inner power, but mostly just to punch things harder."
AJ
You're placed in a circular arena filled with flammable obstacles—wooden poles, paper lanterns, oil pots, and illusions of innocent bystanders. Your task is to burn only the designated targets without harming anything else. Oh, and watch out for the flame traps scattered around the chamber!
Al
Your room resembles a small grove that has been corrupted by dark magic. Plants are twisted and overgrown and animals are agitated. You must tend to the flora and fauna and cleanse the area.
Dalton
You are placed atop a thin stone pillar surrounded by violent magical wind. Projectiles, distractions, and illusions assault your senses. You must not move from your stance. Maintain control of your body, center your mind, and redirect your internal energy in harmony.
Novac
You find yourself in a chamber of mirrors. Illusory enemies stalk you. Your weapons are useless against them. You'll have to outwit, outplay, and outlast them!
Rolls
Deception (Cha) - (1d20+4)
(1) + 4 = 5
Stealth (Dex) - (1d20+8)
(12) + 8 = 20
Thievery (Dex) - (1d20+10)
(2) + 10 = 12
Deception (Cha) - (1d20+4)
(14) + 4 = 18
Thievery (Dex) - (1d20+10)
(2) + 10 = 12
"Wax on, wax off" he mumbled as he moved into position. No, he was not going to do some stupid one foot crane pose, this was going to be hard enough, but perhaps he should consider practicing the real crane technique. Dalton had this odd mixture of memories, a blend of couch potato watching the Matrix and a master critiquing how wrong all the moves were. He sometimes watched those youtube videos on real fighters breaking down Hollywood action sequences. Perhaps if he ever got back to Earth he would have a new career. Of course, he would be fat, old and slow again.
Stepping into position, he centered himself, his breathing slowing, his eyes going slightly out of focus for a second before returning to normal.
A gust of wind caught him, he fought against the wind just as a projectile flashed by his face. He lost his balance and nearly fell off the pole.
"Failing right out of the gate - nice!" he chastised himself.
Dalton realized he had focused too much on balance, too much on fighting the obstacles - as he settled back, he focused instead on his breathing. Some part of his mind told him the balance would come only when he himself was balanced. He could not tell if it was his own voice, or that of the being who had visited him the night before.
Dalton focused on that inner source of strength he had used in combat on instinct, pushed out the distractions until they were just bits of dust. Instead of fighting the wind for balance, he flowed with the gusts, subtle adjustments became graceful turns as he allowed the wind to surround him, as distractions flowed past, or were nudged away with a casual turn or pivot. His mind was at peace... his will focused not on the trial or even the pole, but on himself - he slowly lost track of time as the maelstrom raged around him.
Rolls
Reflex - (1d20+10)
(2) + 10 = 12
Fortitude - (1d20+7)
(18) + 7 = 25
Will - (1d20+7)
(19) + 7 = 26
Reflex - redo - (1d20+10)
(10) + 10 = 20
Having identified and soothed the source of the plant’s corruption, Al still couldn’t clean them all up, struggling under the weight of the large plants.
And this is an illusion? Here goes again.
After a long time, Al was able to clear the plant matter and successfully complete his task. He smiled with relief and he looked around the room, unsure of what to do next.
Rolls
Survival - (1d20+8)
(17) + 8 = 25
Athletics - (1d20+6)
(2) + 6 = 8
Nature - (1d20+10)
(10) + 10 = 20
Athletics roll #2 - (1d20+6)
(20) + 6 = 26
The budding pyromancer rotated, trying to get a good grasp on the surroundings in the arena. Observing the illusions, the supernatural seed of knowledge that was placed in her mind poured information about magic and otherworldly power. Her face suddenly stern with seriousness and flames wreathing her hands, she charged forth.
"Let's fucking go!"
Rolls
Arcana (Int) vs. DC18 - (1d20+6)
(6) + 6 = 12
Spell Attack Modifier vs. AC16 - (1d20+8)
(8) + 8 = 16
Reflex vs. DC17 - (1d20+5)
(16) + 5 = 21
Arcana (Int) vs. DC18 (Roll 2) - (1d20+6)
(2) + 6 = 8
AJ
The longer you take to complete the challenge, the more smoke fills the chamber from the targets that you have set ablaze. The smoke makes it harder to see where you're aiming!
As you struggle with the magical energies of the traps, the power disorients you. You see dozens of reflections of yourself, all of them looking at you with disappointment or laughing as they emphasize your flaws. You'll have to master your sense of self before proceeding!
Finally Novac overcomes the confusion and breaks the trap.
Rolls
Will - (1d20+7)
(13) + 7 = 20
Thievery (Dex) - (1d20+10)
(7) + 10 = 17
Thievery (Dex) - (1d20+10)
(16) + 10 = 26
"Damn it!"
It was already difficult to make out what was a target and what wasn't. Narrowing her eyes and growling with growing frustration and panic, she prepared another onslaught of blazing rays. But it didn't seem to matter. More time, more fire, more smoke. Screaming and throwing waves of heat around like a mad-woman, she was exhausted and defeated by the time the trial was over. The task may have been complete, but the knowledge of how terrible her performance was sat crushingly upon her shoulders. When the others finally saw her, her eyes were irritated with the sting of smoke and she carried a terrible cough.
"All I'm good at is torching everything around me... No precision what-so-ever."
Rolls
Perception - (1d20+5)
(4) + 5 = 9
Perception - (1d20+5)
(2) + 5 = 7
Perception - (1d20+5)
(9) + 5 = 14
Perception - (1d20+5)
(14) + 5 = 19
Meanwhile, AJ struggles to see clearly through the smoke. It takes a while, but she's able to finally blast the last targets. She emerges from her trial room dejected, but Lesedi gives her a reassuring smile and a pat on the shoulder. "Don't beat yourself up. If the challenge was designed to be easy, it wouldn't be called a challenge, now would it? You all performed within expectations."
After scribbling a few notes on a parchment, the petite elf turns back to you. "The next test will gauge your combat prowess and teamwork skills. Let me know when you all are ready to proceed."
Dalton smiled slightly and shook his head.
"We are not going to get bitten are we? I would be nice to avoid that for a day."
Laughing slightly, Al exclaimed "Can’t be any worse than the plant monster, eh?"