Character Creation

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Nov 7, 2016 2:37 am
I did see the thread for the ship and I've looked for some floor plans. This is the only one I could find that worked...*link*

I dislike that the escape pod is so far away from the bridge and the quarters...but hopefully we won't be needing it.
Last edited November 7, 2016 2:38 am
Nov 7, 2016 2:46 am
Maskcot says:
I dislike that the escape pod is so far away from the bridge and the quarters...but hopefully we won't be needing it.
Oh, no worries, with Ada's evasive maneuvers, Avox's eventual gunning, and Savi's ability to plead with our attackers to please not space us, we'll be fiiiine!

Famous last words, though.
Nov 7, 2016 3:56 pm
So are we happy that someone else has Astrogation or do I need to tweak Doc's skills a tiny bit?

My contact will be Captain Shakka Truanshalla (female Twi'lek) of the medical supply freighter the Star of Mercy, she has been Doc's main contact for medical supplies in this sector of space and can generally be a good source for anything from Bacta through to Cybernetics
Nov 7, 2016 4:04 pm
I think it is a good idea to have more than one character that can plot a course. And you might be better than my character. Plus there's always the assist action.
Nov 7, 2016 4:11 pm
We can also buy a droid that can do it for us, if we need. I think we'll figure it out and be fine :) some of our trips might take a little bit longer.
Nov 7, 2016 4:20 pm
Ah, didn't consider the Assist action. Well Doc's got 3 Intellect so the best bet would probably be him assisting on a check for it for now, thinking that he's going to develop into a general support character for the ship to flesh out his primary function as the medic so I'll hold off for now and can always pick up a Astrogation later if it becomes an issue for us.
Nov 7, 2016 6:06 pm
Sounds like a plan. Ada is Int 2, Astrogation 2. So the doc would still be an asset.
Nov 7, 2016 8:12 pm
I think that should be just fine for starting out. Astrogation isn't as necessary as Piloting, Computers, Medicine, Mechanics, or all of the social skills, in my opinion. If we really fail an Astrogation check and end up somewhere lost, then that's just an exciting adventure for us to have.
Nov 8, 2016 1:15 am
Agreed. I'm excited about the game guys. We have both original characters and a well balanced team all around.
Nov 8, 2016 11:35 pm
I'll repost this list, to see if everyone is good with it:

1. Hyperdrive Generator (w/ 1 Mod to make it 0.5 Hyperdrive)
2. High-Output Ion Turbine
3. Slave Circuit (w/ "Fly to me" mod)
4a. Hardened Circuits (w/ 1 mod for add'l +1 Sys. Strain Threshold)
5a. Interior Broadcast Suite

Totals 30,000 on the nose.

So our ship would have a 0.5 Hyperdrive Generator instead of a 2, which means we get to places in 1/4 the time it would normally take. We'd have more speed, putting us within the threshold that allows Ada to make the "Gain the Advantage" maneuver, which will help us a lot in space combat, but reducing our system strain threshold by 1. We'd have the mod that lets us (likely Ada, specifically) turn on the ship from a distance and have it auto-pilot itself to our location. We'd have Hardened Circuits, with a mod, for a total of +3 system strain threshold to counteract the penalty of the engine mod and the YT-2000 having a little less than a typical freighter. Lastly we could play some sweet tunes that give all of our characters +1 strain threshold while aboard the ship, letting us take more maneuvers.

It costing 30,000 means we spent every penny available to us. This would also be all 5 of our attachment hardpoints, but we could certainly replace and sell the 800 credit broadcast suite (or whatever else) when we want to get something different.

Just wanted to finalize this, if no one wanted to alter anything.
Nov 9, 2016 12:07 am
Sounds good to me
Nov 9, 2016 12:17 am
Looks good. Nice work.
Nov 9, 2016 10:32 am
I've modified the ship stats in the Campaign thread...MoMo please check them over to make sure I captured it correctly.
Nov 9, 2016 3:39 pm
That sounds awesome.
Nov 9, 2016 6:01 pm
Updated my character portrait since I got it done. Now you can see what Adaasha Rebrill really looks like.
Nov 10, 2016 1:53 am
As far as I can tell, the ship looks right! Thank you!

And awesome picture.
Nov 10, 2016 10:28 am
I recommend this deck plan. Gives you a lot more to go on, and is less physics-defying, ironically. I'd change the top deck to six cabins and the loading ramp or lift to an escape pod. What do you think?

https://dl.dropbox.com/s/a0dgj8domy7307c/yt2000c
Nov 10, 2016 2:29 pm
That looks great to me! Thanks!
Nov 10, 2016 3:13 pm
I'm fine with it, though i never thought of this style ship having more than one deck, but it's not a problem if the GM says it is ok.
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