Gameplay
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1931. Ma Shank's Guest House, Providence
The year is 1931. You live in Providence, Rhode Island in Ma Shanks’ Boarding House. Times are tough. The Great Depression means that immigrants and long-time residents, including you, are experiencing hard times.
You have all gathered outside the room of Mr. James Gardiner. He’s not been seen for at least two days and everyone is getting concerned for his well-being.
"Hope James is fine... we were supposed to meet and he is usually quite dependable." he adjusted his glasses again.
A man in his early thirties, you know he runs a few businesses, which like nearly everything in the city have run into some hard times. Still, he has work, which is better than most can say. He leaves every day to go to work and comes home late, does not talk much about what he does but he is pleasant and a quiet neighbor.
In her mind she repeats "Please be ok... please be ok..." but having to open the apartment of one of the tenants is never (or nearly never) for a good reason.
James has not been seen for two days and it is the moment to know whether they should call the police or not...
"Please be ok... please be ok..." Rita keeps saying to herself
In trembling voice Rita says loudly
"Please, be calm everyone... I will open the door, and then we will call him again. Then I will enter. If someone of you volunteer I will thank some company in case .... in case... well... the rest of you, please, wait here until we come out. Perhaps James just wants some time to be alone... quietly... "
Rita breathes, tries to calm herself... knocks again the door with hope... and finding no response, uses the key to open the door.
Once it is opened she adds with trembling voice
"Mr Gardiner? Are you Ok? We are worried... we are entering you apartment ..."
Martin is a tall, fairly well-built Austrian man in his fifties with greying brown hair and a full beard. His clothes - a woollen vest, a plain white shirt, simple trousers and boots - give off the impression of having seen better days, as does the man himself. He's lost some of his accent as he's been living in America for over forty years, but he's still obviously not American. Most people know him as the widower who seems overly interested in other people's lives, though Martin of course thinks he shows a perfectly reasonable amount of interest.
Maybe this Gardiner bloke has flown the coop. Or maybe he's still in there... The thought of stumbling across a dead body wasn't exactly appealing, but it wouldn't be the first time seeing one. And it's not like Bruno's got much of a choice right now. When life puts you behind the eight-ball, you gotta find your own way out.
Between his chiseled jaw and piercing dark eyes, Bruno's rugged good looks wouldn't be out of place in a silent movie along the likes of George O'Brien or Rudolph Valentino. But his clothes tell a different story. The hat and overcoat has been patched and repaired repeatedly, his dark brown pants and waistcoat are fraying at the edges. The clock he wears has stopped at 6:45, who knows how long ago.
He's a familiar face to most everyone at the boarding house, though it's hard to find anyone who would call him a friend. Whenever he does speak, it's clear he's working hard to keep his Lithuanian accent from creeping through, though he usually fails.
Rita is in her late thirties. Her hair is slighly combed and cut not long and not short, just... in between. Her dress is clean and very well ironed, but is not new. Her plain shoes have seen better times too. Noone in the building knows (she hopes), but all her clothes are second hand. Being a widow with a 10 year old kid to feed and dress (Johnny) is not easy... Luckily, working at Ma Shanks’ Boarding House as a landlady provides her with a small apartment to live and some money. Not much, but enough.
She is worried for James. It is one of the few tenants that gives her conversation... She really hopes he is ok...
There, beneath that book shop owner's almond-shaped eyes, did doubt lay bare in her soul. Lori Hurley stood close, black heels planted into the wood paneling underneath, arms crossed over a black and white dress that spoke both conservative stuck-up bookkeeper up high, and knee-showing flapper down low. Pale, slim, in the last vestiges of her twenties...
"At least, I have my hopes he is. I've never pegged Mr. Gardiner for a dastardly man to run off with such an important book of my collection. I need The Dreamers' Dictionary back or, God forbid, I might not have my Book Shop open any longer."
—And oh so hurting for money. She always had been, the residents around her knew her book shop of rare arcane tomes and obscure literature was a sinkhole of money from the small talk she'd have with others. At first, it was a dream to have opened a business like this, and now she depended entirely upon Mr. Gardiner's appearance to keep her dream in reality.
From within comes the lingering smell of candles, long since burned out, and something sickly-sweet and copperlike. Looking in, you see it. Framed in the shafts of sunlight streaming through gaps in the curtains. A body!
The body is lying on a tarpaulin, stretched out on the floor. You can see blood. The man’s body and clothing are covered in blood. It looks as though he somehow fell over from a kneeling position. The body is wearing a green tweed coat and a brown sweater-vest—the clothes Mr. Gardiner usually wears. It must be Mr. Gardiner!
The scene is shocking. His head has been mutilated by knife cuts.
(If you are new to Gamer's Plane, hit the Add New roll below, put Sanity in the reason and 1d100 in roll box. It will attach the roll to your post.)
Sanity loss also results in an involuntary reaction, for example.
Cry out in terror—drawing attention, saying something inappropriate.
Involuntary movement—swerving the steering wheel dangerously to one side, throwing up one’s hands in horror, cringing.
Involuntary combat action—if a Sanity roll is failed during a combat round, the investigator’s action for that round may be dictated by the Keeper; for example, lashing out with a fist, squeezing a trigger, taking shelter behind someone else.
Freeze—stare disbelievingly for a moment but take no action.
Rolls
Sanity (vs 50) - (1d100)
(60) = 60
Sanity loss - (1d4)
(4) = 4
Rolls
Sanity (vs 50) - (1d100)
(77) = 77
Sanity Loss - (1d4)
(4) = 4
Made the roll - 1 sanity lost
Rolls
Sanity Check - (1d100)
(43) = 43
It is not the first dead she sees. It reminds herself somehow of her dead husband.
The other tenants don't wait and enter too. She looks at them pondering whether it could have been one of them...
"Whoever did this shall pay for it.... We... I must call the police..." she says coldly
"You must all leave the apartment..."
Rolls
sanity (50) - (d100)
(38) = 38
In addition to the involuntary actions from the initial loss, there are two mechanics that you should be aware of when it comes to sanity.
Temporary Insanity - This occurs when a character loses 5 or more sanity from a single sanity roll. The player should make an Intelligence check to see if they properly understand what they are seeing, failing is good here! Pass and the full psychological impact hits, resulting in a Bout of Madness (more on that later)
Indefinite Insanity - This happens if a character loses one fifth of current sanity over a single day (there will be a record of sanity loss and your character's threshold in another thread). In this instance, there is no intelligence check, the character is instantly tipped over the edge and meets a Bout of Madness.
"Mama, what is it? Is Mr Gardiner ok?"
The ghastly sight had her hand riveting onto the door frame to hold that quaking fear deep down, even as it boiled over into her general mannerisms. An early breakfast rumbled, stuck into the back of her throat, waiting to celebrate that new stench of death. Pungent, the kind of pungent that sticks around for the next day as death clung to the living.
"W...we were just talking just a few days ago about dreams and Ancient Greek a-and I... I..."
She stood statuesque, petrified into a barely held together dignity that could shatter at whatever worse revelations came next. She wanted to step in, get a closer look as if looking would revive, yet her black Mary Janes wouldn't rise.
Rolls
Sanity - (1d100)
(2) = 2
His hands are shaking, and he can't tear his eyes away from the macabre scene. He'd thought... not sure what he had thought. Maybe a robbery gone wrong, or the man had just gotten tired and put a gun to his temple. But this was savage. What kind of person could do something like this?
Focus, dammit!
Right, time's of the essence. With a scene like this, the fuzz will be all over the place. If he's gonna get anything useful here, he better move quickly.
Lori gives him an opening. As he makes his way inside the room, he makes a wide circle to avoid getting too close to the body. Seems sensible. "He didn't say anything strange when you spoke? Didn't seem worried or afraid or nothing?" While speaking he lets his eyes drift over the room. Gotta be something worth something in here, right?
"Thomas Nathanael Delacroix! What are you doing in here! Mum is working.
Go back to your room, close the door and do your prayers! Now!"
Then she turns to the tenants and she tries to be with them as firm as she was with Tommy without much success "Please... this is a murder scene... we must go and call the police!"
It is the first time she has been in this apartment since Mr. Gardiner rented it. Somehow she tries to look for pictures of him... alone or with someone.
´
Is there something that calls Rita's attention as different from how the apartment should look like? The presence of absence or some furniture, something out of place?
Rita casts her attention back to the room and sees everything in order as it should be, a writing desk to the right of the door, with piles of correspondence, a small kitchenette with a dining table, a bookshelf separating the sleeping area with bed, bedside table and wardrobe. Nothing appears to be missing with regards to furniture.
"Tommy, wait a moment my dear"
She goes to the corridor
"Would you mind to go to the police? Do you remember when dad went to heaven? Mr Gardiner went too... and we need the help of police... You could ask them to show you their badges sfterwards my dear.
Go quick and I will make pancakes for dinner!
Thank you my dear"
He was quickly looking around the room, "Anyone see what might have cut him? Don't touch it if you do."
As Joe mentions those things he cannot bear to look, so turns his back to the body. Facing away, he looks at the things on the table near the door. What might James been working on...
Crouching, Martin peers at the piece of blood-stained paper that sits between the two candle stubs. It appears to be handwritten but in an unusual language.

Joe takes a look at the table by the door. It holds a lamp, an attractive wooden holder for paper, pens and some envelopes, a man's hat and a pile of correspondence, a couple already opened and a number still sealed.
"Oh please... ohhh please... this is a crime scene now... We can not... We must keep it as it is so the police can do their job and find whoever did this and pay for it...
Do you think he did it to himself? I didnt see anyone coming... or any noise... "
Her eyes goes to the pile of correspondence. She has been handing him everyday whatever came for him, but seeing it all together, seems a lot now. Why to keep some of it unopened sparks Rita's curiosity.
"Why... Mister Gardiner was always a very passionate man or, at least, that's how he always s...seemed..." Lori holds back that anxiety waiting to spew forward from her throat and bravely swallows it back down with an audible gulp, then continues.
"Interested? Single-focused? He... was very very interested in dreams. Obsessed with it. And he was such a good talker too, I... well, I loaned him a couple of books... The Dreamer's Dictionary, that one's really rare... Myths and Legends of Ancient Greece and Rome by E.M. Berens, The Interpretation of Dreams by Sigmund Freud and A Primer in Greek Vocabulary..."
Even with the cadaver presented so strikingly to them, Lori's second act of bravery was to finally step in with the rest of the concerned citizens. She didn't want to admit it, knew it was immoral to be more concerned about a book when her colleague was freshly slaughtered, but the deeply curious lady couldn't help but let her eyes scan over the letter next to Martin.
Rolls
Language (Ancient Greek) - (1d100)
(1) = 1
Skills rolls have different levels of success, 50% of your skill is Hard, 20% is extreme. Roll a 01 and Yay! That’s a critical!

Also, Lori can I have a Cthulhu Mythos roll. I'll give you a bonus die as you got an extreme on the translate, so roll the 1d100 and an additional 1d10.
Joe looked for anything that looked like a book on the table. He did not see anything, but James might have hidden them which would make them harder to find. Where would he put them?
Unless he saw something big enough to hide a book - Joe would leave the table and start looking through the cabinets.
Rolls
Occult (5%) - (1d100)
(70) = 70
Bruno and Martin step into the bedroom area. The bed appears to be tidily made, a depression on the pillow where someone slept on top of the covers. Bruno goes straight to the nightstand on which stands a desk lamp and a book. Opening the drawer..
Rolls
Occult (5%) - (1d100)
(13) = 13
Secret Roll
After a quick glance at Joe and Bruno, Lori squints at that letter as if some secret laid between the lines.
"Yog-Sothoth, dreams... I never pegged Mister Gardiner for one to have mental issues..."
Rolls
Occult - (1d100)
(82) = 82
Cthulhu Mythos - (1d100)
(15) = 15
Cthulhu Mythos (Crit) - (1d10)
(1) = 1
Although he still has no idea what the note means, the strangeness of it makes him think that Mr. Gardiner was not quite right in the head. It's unsettling to think that he lived so close to such a man for almost two years.
Rolls
Occult (vs 5) - (1d100)
(93) = 93
"Oh... please... this is a crime scene... police will arrive at any moment... and this... this is very extrange... Mr Gardiner was so nice... and... I didnt know he knew Greek... Or was into strange Gods...." She does the cross on her face
She then turns to the correspondence and looks to the sender. With shaking hands she takes a look into one of the contents of one enveloppe... and perhaps other... and other...
Rolls
Occult 5% - (d100)
(69) = 69
Joe's mind went to the item James asked him to find for him...
He turned quickly back to the cabinet.
With skill rolls, a fail isn't necessarily a fail. You have a couple of options to get a result you want, though not without risk
PUSH - you can try a skill roll again, all you need to do is describe how you are doing something differently or how you try harder. Failing a Push results in something bad, so take this option with caution.
LUCK - you all have a pool of Luck points, you can spend them one to one to bring a roll down to the desired score. The problem with this is that pool is finite, and there may be times I ask you to roll against your current luck. You cannot use Luck on a Pushed roll.
You cannot use Push and Luck on Sanity or Mythos rolls
She also tries to remember which was Mr. Gardiner's job...
"This letter asks for ledgers... was him accountant?"
She takes a quick look at the others trying to see if the sender is the same and the dates
Rolls
INT (vs 60) - (1d100)
(3) = 3
Spot Hidden (vs 45) - (1d100)
(37) = 37
"Yes, James was doing some book keeping for me. My business I need to track deliveries and purchases, balances and such. James was helping me."
Distracted by Rita and opening the cabinet, he did not see the item falling out of the cabinet until it was too late.
Rolls
Dodge (30%) - (1d100)
(82) = 82
Rolls
Occult (Push vs 70) - (1d100)
(84) = 84
"Oh..." she says.
She takes a looks at the other letters with even more curiosity.
Also, give me a First Aid and a Spot Hidden
Initially, the investigator skims the book, in this case it will take five minutes and can result in sanity loss, Mythos or Occult gain.
A deeper read can take hours, days or months (probably not something we will do here!) and can yield more rewards, including magic spells!
"You.... ehh, Lori. You said he was obsessed with dreams, right?' Bruno curses himself for only barely paying attention to the conversation around him. "And that note said something about dreams too, no?"
"Yes. Mister Gardiner was so eager, almost frantic about learning about dreams, what they mean, but I always figured Mister Gardiner just enjoyed stuff like that. I never thought he'd well... do whatever this is to himself--Oof!"
As Lori came low, eyes practically eating up all those details in Mister Gardiner's body, that her heeled balance broke past and she found herself with a fistful of coagulated blood between her knuckles. The red tinges her skin and a patch of white on her sleeves.
Rolls
Sanity - (1d100)
(18) = 18
First Aid (v 30) - (1d100)
(48) = 48
Spot Hidden (v 45) - (1d100)
(100) = 100
As it smashes on the counter, pennies flying everywhere, Joe takes a few steps back from the glass and penny storm. Once everything settles, he looks around like a child caught with his hand in the candy jar.
"Sorry..."
He barely gets it out when Lori falls next to the body. "What the... are you ok?"
Initially he moves to help the woman up, but she is now covered in blood, so Joe recoils realizing he has gotten too close to the body for his liking and not wanting blood on him. He quickly scans the kitchen area for a towel or something he can hand Lori.
"Bl-" She uttered the first part out, barely getting a hold of herself while Joe went to fetch a towel. No amount of education could protect someone from being covered in the blood of someone they were well-acquainted with. Lori Hurley had always been a little too curious, too eager to see and check things for herself. She points at that hidden blade underneath Gardiner's body.
"Blade... the suicide weapon... I'm guessing?"
Was him on date with the rent?
"Miss Hurley...? Are you alright?" he mumbles in surprise at the now even grislier scene, but he quickly changes focus as he follows her gaze to the blade. "We... we really oughta not touch that, I think?"
Yeah, definitely not. No reason to give the cops even more questions to ask.
It is a very old looking tome, and written in symbols similar to the ones on the note. Greek, perhaps? It is bound in cracked and aged leather and is frail with age. There is a publication date on the inner page, 1658. There is a bookmark within, reserving a specific page.

Bruno, who has been skimming a slim book he appears to have found, glances up at Martin and the tome on his lap. He may have just read about it.
English, handwritten
• Sanity Loss: 1 (for initial reading)
• Occult: +2 percentiles
Here is a record of the dreams Gardiner had been experiencing while under the influence of the entity. An initial reading (skimming) takes about five minutes and reveals that Gardiner had an obsession with returning to a place called the "Dreamlands." He was frustrated that he seemed no longer able to travel to this place while asleep.
Entry after entry is filled with frustration or simply reads, "No dreams again." Then, towards the end of the journal, there are numerous descriptions of vivid dreams where Gardiner talks about meeting a "powerful being" who has promised him a path into the land of dream if certain rituals are performed. In addition, Gardiner describes how his dreams make a text he calls "the Tome" more understandable
Rolls
Occult (7%) - (1d100)
(68) = 68
Rolls
Occult (7%) - (1d100)
(94) = 94
He glanced back at the kitchen where his previous accident was, then decided to have a look at the small table in the corner of the kitchen.
But still, it's all too peculiar. She takes a moment to compose herself, taking deep breaths and pulling herself away from the blood heap before considering what Joe had to say.
"I haven't the faintest idea... Mister Gardiner never indicated having those type of urges. All this about 'Opening the Gate' and "Preparing the Way to Dreams' sounds a lot like he got caught up in some weird ideas... which reminds me, maybe..."
After having shifted off most of the wet blood off of herself, she shifted off the tarpaulin and towards the wardrobe just to see if she could find her book in there.
Thoughts of the wardrobe gone, her eyes are drawn to the bookshelf opposite the bed, a drawer underneath clearly contains the copy of "A Primer in Greek Vocabulary".
Bruno is flipping through the book he carries, gets frustrated and tears it in half, flinging it onto the bed.
Hearing Lori, Rita turns to help her clean herself
"which reminds you, maybe... of what?"
Rita, the table by the door has no drawers, so aside from the letters, there's nothing else of interest.
Joe steps to the dining table, there is a single place setting and one chair but otherwise the table is bare.
You look on in terror as the flesh around Mr. Gardiner’s head begins to peel, the flesh spiraling downward like some horrific party trick with an apple. The blood-slicked skull turns to look in the direction of the bedroom with malevolence in its lidless eyes.

Rolls
Sanity Check - (1d100)
(16) = 16
That's a fail vs 49
Rolls
sanity - (1d100)
(50) = 50
Sanity loss - (1d6)
(2) = 2
Martin 80
Bruno 55
Rita 50
Joe 50
Lori 40
Gardiner-Thing 35
The Gardiner-thing

Oh dear. So that's a sanity loss of 4, down to 42.
Rolls
Sanity (vs 46) - (1d100)
(80) = 80
Sanity loss - (1d6)
(4) = 4
He staggers back in shock, eyes trying to find something recognizably human in that mass of peeling skin and coagulating blood. He fails.
This can't be real. This can't be happening.
Rolls
Sanity (vs 46) - (1d100)
(53) = 53
Sanity Loss - (1d6)
(4) = 4
Rolls
Sanity - (d100)
(1) = 1
You can still act normally
Slowly he slid along the wall and the kitchen... inching toward the open door as the thing continued to look away from him into the bedroom.
The Gardiner-thing

It has made a Hard success, so you need to at least match that to resist
Rolls
POW - (1d100)
(35) = 35
Rolls
POW (50%) - (1d100)
(70) = 70
Rounds dazed - (1d3)
(2) = 2
Rolls
POW (60%) - (1d100)
(62) = 62
Dazed - (1d3)
(3) = 3
Rolls
Hard POW (25%) - (1d100)
(79) = 79
Dazed - (1d3)
(3) = 3
Rolls
pow (60) - (d100)
(40) = 40
dazed - (d3)
(1) = 1
Rita, you do have the opportunity to use Luck on that roll. Although it's a fail (you need 30 for a Hard success) you can spend 10 luck from your pool to avoid getting dazed (@gesges)
The Gardiner-thing

If it were not for the swirling colours distorting your vision, you would see the creature lurch toward Martin and swings at him with a bloodied fist.
Rolls
Brawl - (1d100)
(76) = 76
Rolls
Dodge (40%) - (1d100)
(2) = 2
Penalty die - (1d10)
(9) = 9
Rolls
Sanity (48) - (d100)
(21) = 21
Throw (25) - (d100)
(76) = 76

Rolls
grab - (1d100)
(94) = 94
Rolls
Fighting (Brawl) 50% - (1d100)
(48) = 48
Penalty die - (1d10)
(8) = 8
Rolls
Sanity (42) - (1d100)
(73) = 73
Sanity loss - (1d3)
(3) = 3

Physical hysterics or emotional outburst: The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds (Your choice based on how you think Martin would naturally behave.
Rolls
Bout of Madness - (1d10)
(8) = 8
Rounds - (1d10)
(7) = 7
Rolls
Secret Roll
Throw (25) - (d100)
(53) = 53
Secret Roll
Rolls
Damage - (1d4+8)
(2) + 8 = 10
Edit: 1 sanity lost.
Rolls
Sanity (42%) - (1d100)
(23) = 23
Rolls
Sanity Check (59) - (1d100)
(35) = 35
Bruno 55
Rita 50
Joe 50
Lori 40
Gardiner-Thing 35
Rolls
Brawl Check (60%) - (1d100)
(71) = 71
The Gardiner-thing

Rolls
Brawl - (1d100)
(94) = 94
Rolls
Hitting with chair - (d100)
(93) = 93
His head was still reeling from that horrible scream, his hands shaking, he felt like vomiting. One last glance at the bloody skull of the thing which used to be James was enough. Joe sprinted for the door. Better to run, keep running, than die is this apartment.
Rolls
Fight back (60%) - (1d100)
(26) = 26
The Gardiner-thing

Rolls
Gardiner Brawl - (1d100)
(66) = 66
Rolls
Counter-punch damage - (1d3+1d4)
(2) + (2) = 4
Martin 80 - (Bout of Madness until round 10!)
Bruno 55
Rita 50
Joe 50
Lori 40
Gardiner-Thing 35
Swallowing hard, he throws another punch, this time aiming straight for the head again. That at least seemed to have some effect last time.
Rolls
Brawl (60%) - (1d100)
(87) = 87
Penalty die - (1d10)
(1) = 1
The Gardiner-thing

Rolls
brawl vs Bruno - (1d100)
(74) = 74
The Gardiner-thing

Rolls
POW - (1d100)
(19) = 19
Rolls
POW - Hard (25%) - (1d100)
(3) = 3
Martin 80 - (Bout of Madness until round 10!)
Bruno 55
Rita 50 - Running!
Joe 50 Running!
Lori 40 Dazed
Gardiner-Thing 35
However, another voice tells him that he'll never be able to look his sisters in the eyes if he abandons the dame still in the room. And that Bauer fella, he seems to be coming apart at the seams. He can't just abandon him, can he?
"Lori!" he barks out. "Can you get him outta here!?" He throws another punch, just hoping to draw attention away from the others.
Rolls
Fighting, Targeted strike (Neck/Head). 60% - (1d100)
(44) = 44
Penalty Die - (1d10)
(1) = 1
The Gardiner-thing

Rolls
brawl - (1d100)
(88) = 88
Martin, comes out his reverie and is taken to a hospital for observation, but refuses to let go of the book.
Lori has no memory of what happened in those last moments. She doesn't get to recover her books, but perhaps the police will be open to her claiming them.
Joe, unable to obtain what he was looking for may have to look over his shoulder for a time. Once the police are done with him, perhaps he'll leave the city.
Rita, dismayed at the loss of her favourite tenant, at least protected her son, the thing most precious to her.
Bruno, may have been the hero of the day, but the police might not see it that way. He taps his pocket to make sure the things he grabbed are safely stowed for later inspection.
Martin has also developed an Underlying Insanity, this manifests as an obsession with the Book of Dreams . This illness can only be removed with professional help.
Unfortunately, the spell and the book were cursed. Some strange entity from another world tricked Gardiner into performing the rituals he found in the tome. One prepared his body to become a vessel for the foul entity while the other led to his death, sending poor Gardiner’s soul
into oblivion. His empty body could then be possessed by the entity—just as you discovered.
Due to your timely actions, you can feel proud to have played your part in foiling the schemes of a monster from beyond.
Additionally, any skills you used successfully without the aid of Luck or Push, gets you an experience roll. Roll against each skill noted below. If you 'fail', and roll over the skill, you gain 1d10 points in that skill.
Language - English
Lori - Ancient Greek
Martin - Spot Hidden
Dodge
Rolls
Sanity Increase - (1d6)
(4) = 4
In the weeks that followed, he did his best to get on with his life and fence the stolen goods. If he perhaps spent a few more evenings at his brother's speakeasy, nursing a drink or three, nobody who knew him thought much of it. And if he occasionally woke up in a cold sweat in the darkest hour of the night, well, he rarely shared his bed with anyone anymore.
Whenever they met up to discuss the latest star-studded Hollywood release, his sisters noticed him trailing off frequently, gazing off into the distance. Anikke and Dovana never asked too directly what was on his mind, and he wouldn't have known what to answer if they had.
Some things were best left buried, and, if God was merciful, forgotten.
Rolls
Sanity increase - (1d6)
(1) = 1
Language Increase (40%) - (1d100)
(45) = 45
Fighting Increase (60%) - (1d100)
(32) = 32
Language improved - (1d10)
(3) = 3
Rolls
Sanity increase - (1d6)
(6) = 6
Spot Hidden (45%) - (1d100)
(24) = 24