[Closed] (FKR) Star Wars Order 66 Survivor

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May 7, 2025 1:33 pm
Sorry I've been so quiet for the past 24 hours or so... Had a rough shift at work yesterday with a migraine on top of it... when I got home I only had the bandwidth for a beer and bed... I'm at work again today but so far nothing's hit the fan.

I am good with however you want to structure any dice mechanics... I've played 30+ different game systems over the past 40 years... I'm adaptable.

I had a Kel'Doran concept in my mind before you implied that Human's might be best for everyone. If you'd prefer us all be human I can create a human character easily enough.
Quote:

Name: Kael Renn
Species: Kel Dor
Age: ~17 standard years
Homeworld: Dorin

Appearance: Bronze-red skin, deep-set black eyes under protective goggles. Breath mask fused to his face — always audible with a soft hiss. Weathered robes with scavenged clone armor plating on one shoulder and forearm. Tall and lean, with slightly hunched posture when at rest.

Background: Kael was apprenticed to Jedi Master Veris Ty, a Zabrak Sentinel, known for her deep concern with justice and espionage. They were investigating corruption in a Republic-aligned industrial sector on Delmara when Order 66 was executed. Clone troopers turned on them mid-investigation. Master Ty sacrificed herself to buy Kael time to flee through the smog-choked ruins of a collapsed mine shaft.

Since then, Kael has wandered from sector to sector, concealing his Force sensitivity. His Kel Dor physiology makes him stand out, but he uses his species’ reputation for mysticism to pose as a wandering monk or lore-seeker. He carries a shrouded lightsaber crystal in a pouch around his neck — all that remains of his original weapon. The hilt itself he disassembled and scattered across a scrapyard before escaping the system.

Personality: Quiet and intense, often misread as cold. In truth, he feels deeply — too deeply — and has learned to bury his pain beneath stillness.

Fiercely loyal, but slow to trust. Once his trust is earned, he'll put himself between danger and his allies without hesitation.

Spiritual tension: As a Kel Dor, Kael was raised with a reverence for the Force beyond Jedi orthodoxy. In secret, he meditates on both the Jedi Code and the Baran Do philosophies, trying to reconcile their paths.

Force Powers:

Danger Sense : Awareness, Ambushes, Reflex
Read Emotions : Social Insight, Detecting Deception
Resist Pain : Enduring Damage, Fighting Fatigue
Telekinesis : Movement, Combat Utility
Force Stealth : Hiding from Force/tech detection

Optional Narrative Ability (not a full power):
- Crystal Bond (Narrative-only)
Though he lacks his saber, Kael meditates with his lightsaber crystal, which acts as a spiritual anchor. In times of crisis, it helps center him — or may even awaken dormant potential.

Used for flavor, not mechanical benefit — unless the GM allows rare one-time bursts of power under duress.

https://i.imgur.com/o9FP7Ji.png
May 7, 2025 1:52 pm
Balthazar says:
... Had a rough shift at work yesterday ...
Sorry to hear that. It is no problem at all, it happens and we cope with it, this is PbP.
Balthazar says:
... with a migraine on top of it ...
Ugh. Take care of yourself first and foremost, games come second.
Balthazar says:
... I've played 30+ different game systems over the past 40 years... I'm adaptable. ...
Yeah, I don't care about systems anymore, they are all the same. :)
They do have value in that their limits place bounds on our story and help keep things focused.
Balthazar says:
... If you'd prefer us all be human I can create a human character easily enough. ...
The specific concerns I raised are specific concerns. If your character does not butt against those problems then there is no problem.
Balthazar says:
... I had a Kel'Doran concept in my mind before you implied that Human's might be best for everyone. ...
A quick search shows Kel'Dor have about the same lifespan as humans, so we can treat them as human in terms of being a teenager, and aging with the rest of the crew?
Balthazar says:
... both the Jedi Code and the Baran Do philosophies ...
I will rely on my players to make sure such concepts work. We can look it up if we need more details, but you can show us what that means as we play.
Balthazar says:
... may even awaken dormant potential.

Used for flavor, not mechanical benefit — unless the GM allows rare one-time bursts of power under duress. ...
I like one-time-use items. We can deal with it in the narrative.
May 7, 2025 1:58 pm
OOC:
So, this is all subject to change along with the group, but just wanted to put something out there...
Name: Brenya So’luppa (she/her)
Species: Gungan
Age: ~15 standard years
Lightsaber: Simple, single-bladed, sea-glass green — currently disassembled and hidden in pieces, probably
Personality: Easygoing and playfully curious
Strengths: Intuition, awareness, "luck", smarts
Weaknesses: Alter, Control, overt combat, brute strength, agility, etc
[ +- ] What do I mean by 'Alter, Control'

Brenya So’luppa never saw the point of rules that didn’t feel right.

Born in the luminous underwater city of Otoh Gunga, from a very early age she was known for sneaking off to poke at things she wasn’t supposed to — glowing plants, ancient junk, even half-sunken ruins teetering on the sea floor (+ Curious). Elders called her "full of bubbles," but there was something about her questions — the kind that made people uncomfortable — that hinted at deeper waters.

She didn’t exactly mean to get chosen by the Jedi. She just sort of... ended up there, after a visiting Jedi caught her exploring an ancient Gungan shrine no one was allowed near. She’d been curious (+ Curious), slipped past a patrol, and found herself face-to-face with a relic humming faintly with the Force. The Knight didn't scold her. He watched. Then took her with him.

Training at the Temple was... weird. The other younglings were more serious. Brenya laughed too much. She asked too many "what if" questions. She often got distracted halfway through lessons (- Impulsive). But she was friendly, easy to like, and rarely let stress get to her. Her quiet confidence and playful humor made her well-liked by most of her peers (+ Easygoing).

She was never much good at the flashy Force stuff. Her pushes were weak (- Alter), and she couldn’t hold a saber to save her life (- Combat) — not without tripping over her own feet. But she felt things others missed. She could sense (+ Sense) when someone was about to speak, when a room’s energy shifted, when a wrong turn could be right. She couldn’t know the future, but she always seemed to step the right way at the right time. Her Master often said, "The Force whispers to her in odd little ways."

That whisper saved her life.

On the day of the purge, Breenya had been missing from her scheduled training. Again. She’d found a sealed maintenance hatch in the lower Temple levels and had decided to follow it "just for a peek" (+ Curious, - Impulsive). By the time she emerged, the halls were scorched and silent. She felt it then — a deep pull in the Force (+ Sense), tugging her away from the light, away from death. She ran, not knowing why, only that she had to.

Somehow, she survived — not with violence, but with intuition and instinct. She isn’t a hero. Not yet. She’s just a girl trying to listen to the Force and stay one step ahead.
May 7, 2025 2:12 pm
htech says:
... Strengths: ... "luck", ...
Stronk! We will see just how lucky you really are. :)
May 7, 2025 6:46 pm
Okay. I had a bit more time to work on my character idea.



Name: Taryn Devrane
Species: Human
Home world: Alderaan
Age: 16
Appearance: Short, agile, blonde hair in a practical ponytail, build for speed and elegance, now hiding in normal, but fancy clothes
Lightsaber: Fancy green with a gold tinited hilt, her combat style is fast and dextrous, flashy, showy.

Taryn comes from a rich family on Alderaan, and as a child was quite spoiled. Her childhood with her parents was brief. For soon she was tested force sensitive and brought to the Jedi for training. She immediatelly felt special, as if it was something she was entitled too. And no Jedi master could rid her of her bit snotty, bratty, spoiled, arrogant attitude. In the brief days after the Republic suddenly started to hunt the Jedi, she felt robbed of what was hers. Maybe a bit angry even, although she shouldn't. Now she needs to hide, very hard for her as she loves to be in the centre of the attention.

Taryn is good...
... with the lightsaber. She is fast and agile and shows it in her light saber style, which is almost a gymnastic routine. Maybe she does show off a bit.
... with social skills, she is quite charming and knows how to manipulate people into doing things. Without mindtricks.
... pretending all is fine and keeping cool. Even though she might be a nervous, it won't help to show it.

Tarys is not so good...
... at survival. After Alderaan's rich family home and Coruscant's Jedi temple, she is a city girl. Used to having things available. Even if the Jedi are way more modest, basic needs are always within reach.
... letting go of her ego. She is exceptional and entitled. Or so she believes.
... dealing with loss and grief. Although she pretends all is fine, it really isn't. She isn't used that much to set backs.


Her forcepowers are mostly physical and acrobatic. Force jump, her lightsaber skills, blaster deflection...



Art is work in progress...
Last edited May 7, 2025 6:59 pm
May 7, 2025 7:59 pm
vagueGM says:
runekyndig says:
... badly hurt in the Order 66 culling. Cybernetic lims, and such. ...
Of course. I hadn't even considered that. That might put a bit of time between the Order 66 and where we are at the start. Unless you want to start with us playing out how your friends help you with that (if we are together). Or we can play that out in backstory-flashbacks if you want.

But, this is Star Wars, so it probably does not take all that long to get a cybernetic limb.

One wonders how you paid for it.
runekyndig says:
... Lots of guild for being a burde to her friends. And a good pile of stress for not being able to let those feelings go ...
"Be mindful of your feelings, you must!"

Great stuff.
Tyra Voss – Survivor of Order 66
Species: Human
Age: 17
Background: Jedi Padawan
Force Talent: Force Echo (Psychometry)
Physical Traits:

Slim and youthful, but heavily scarred
Cybernetic legs (mismatched, droid-grade, functional but graceless)
Oversized mechanical arm (from a cargo droid, powerful but crude)
Dark cropped hair, pale skin, haunted eyes

Origin & Trauma

Tyra was aboard a small Jedi frigate when Order 66 was issued. Ambushed by clone troopers—including one with a heavy blaster cannon—she was blown apart in the crossfire, left barely alive. Her fellow survivors stabilized her in a bacta tank, hastily replacing her limbs with whatever mechanical parts were on hand. The ship fled into hyperspace as she drifted near death.

When she awoke, her body was no longer hers—and the Jedi Order was gone.

Psychological Profile

Resentful of the Empire and the betrayal by clones she once trusted

Guilt-ridden, believing she’s a burden her friends risked too much to save

Body dysmorphic, disconnected from her cybernetic limbs and her reflection
OOC:
She needs to get her cybernetics replaced to something feminine. She used to be beautiful, hot even, but now she feels like a freak
Emotionally overwhelmed, unable to process the trauma or let go of her pain

Struggling with identity, caught between being a Jedi and just… surviving

Force talent: Force Echo (Psychometry)
Tyra can feel the past imprinted on objects and places. When touching something saturated with emotion—especially pain, fear, or death—she experiences vivid sensory flashbacks.

Early on, this is uncontrolled, triggered by trauma or stress

She sees and feels the final moments of others—sometimes friends, sometimes foes

Over time, she may learn to focus the ability: searching for truths, tracking enemies, or finding closure

This power reflects her inner conflict—she can’t let go of the past, because she relives it.

https://i.imgur.com/FTZGQ2j.png
OOC:
I might be carried away with the trauma, so will properly dial it down, once I get a better feeling for her
May 7, 2025 8:13 pm
I really like the last name Voss. I just finished the 'See' series on Apple, with Jason Momoa playing a blind swordsman called Baba Voss.
May 8, 2025 8:25 am
Owlbeer says:
... something she was entitled too. And no Jedi master could rid her of her bit snotty, bratty, spoiled, arrogant attitude. ...
What fun. :)

Do remember that, this is your character, they are not represented by numbers and abilities, but by how you describe them. The world and other characters will react to you as thought these 'facts' are true. You will 'succeed' and 'fail' based on these descriptions.

Of course, though, you can describe your character making an effort to play against character, but that is a constant effort and we will assume otherwise if it is not made.

You can (as quickly as you like) grow out of this. Maybe you learn to conceal your nature more easily, or maybe you just grow up.

This is great stuff and how the game plays. This is what it is about.
Owlbeer says:
... fast and agile and shows it in her light saber style, which is almost a gymnastic routine. ...
Presumably this will also translate, somewhat, into fighting with a staff or sword? Though they are fairly different to a lightsaber, sometimes you just have to make do.
Owlbeer says:
... Her forcepowers are mostly physical and acrobatic. ...
You can also use these to augment your 'mundane' actions, but might attract attention.
May 8, 2025 8:28 am
runekyndig says:
... She needs to get her cybernetics replaced ...
I immediately though of that as 'quest' when I read the description at the top. Replacing them should be fun to play out, and place more 'burden on your companions'.

Do you talk to them about your feelings of dysmorphia, or is that a secret shame you don't want to burden them with? How important/high priority should they think your replacement mission is? "These parts work fine."
runekyndig says:
... can feel the past imprinted on objects ...
One wonders: Do your cybernetic limbs trigger this? Maybe at awkward times? Just a thought, play with as you like.
runekyndig says:
... I might be carried away with the trauma, so will properly dial it down ...
It sounds great to me. The others can weigh in on if it is appealing. Fortunately it can always be toned down in play (if it becomes too much of a focus), you can learn to cope... or not, as we like it.
May 8, 2025 8:31 am
I hoped to get a game up yesterday, but that —clearly— was not on the cards. I will try get it going in the next few hours and invite 5 players.

Delta, as the least engaged applicant, I am hesitant to do this with 6 players, that is a lot for PbP. I am sorry to see you miss this, and could be persuaded to rethink the numbers.
May 8, 2025 8:35 am
vagueGM says:
I hoped to get a game up yesterday, but that —clearly— was not on the cards. I will try get it going in the next few hours and invite 5 players.

Delta, as the least engaged applicant, I am hesitant to do this with 6 players, that is a lot for PbP. I am sorry to see you miss this, and could be persuaded to rethink the numbers.
No worries, happy to sit this one out if it contributes to avoiding future burnout.
May 8, 2025 8:39 am
Delta says:
No worries, happy to sit this one out if it contributes to avoiding future burnout.
Cool. 'FKR' is ... unpredictably, undefined. It may play easily with the group and we can add another (we will be in touch) or it may be hard work, and a delicate balance may be broken by more people. A rigid rulebook makes this sort of thing more predictable, so there are benefits to those systems. :)
May 8, 2025 11:16 am
@runekyndig, @Balthazar, @Drgwen, @Owlbeer, @htech: Invites sent. You can accept them at the Game Details page [link].

Let's pick this discussion up in the Character Creation thread.
May 10, 2025 1:37 am
It seems like a very good idea, solid fun and cool. You could use free leagues 6 on a d6 is a success. Multi d6 based on stats.

I do love the idea and if you go forth with the plan put my name in the hat.

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