Character-Creation Thread

May 9, 2025 5:15 pm
Let me know when you're ready to begin.
Quote
May 9, 2025 8:30 pm
I haven't looked at the rules in ages, but got out my dusty old player's handbook. I can't see rules for random attributes, so what should we roll?

I'm thinking either Combat Spec or Free Agent.
Quote
May 9, 2025 9:21 pm
Hey!
You can't find the rules for random attributes because they're in the Gamemaster Guide (pp. 22-23).
Do you want to wait and talk things over with Kaneda before deciding on who has what class?
Quote
May 10, 2025 10:20 am
https://i.imgur.com/fF5D3zE.png

Here it is for posterity.

Sure I'll wait for now :)
Quote
May 10, 2025 2:02 pm
Yup, that's the one.

OK, let's see what happens with Kaneda. I'm busier than normal today, but, if we don't hear from him by tomorrow morning, I'll send him a note just to make sure everything's OK.
Quote
May 12, 2025 5:09 pm
Hm. Kaneda's signed up, and he sent me a PM about his idea for a PC:
Quote:
So I was thinking of playing the character that would be able to gain us access into enemy buildings. Either through hacking, picking locks, breaking in, he would be the one that would get the team access into their target areas.

He's intelligent, dexterous, paranoid, tactical and has a deep hate for facism because his parents were captured, tortured and executed for daring to speak out against the current ruler.

He would be skilled with close range weapons and pistols, and was the type of person that would know how to handle a rifle if need be, but wasn't the greatest with one.
That looks like a Free Agent.

Furmyr, there's no reason you can't be one, too, or play some other class.

I'll be busy for the rest of the day and into tomorrow morning (attending a sleep clinic), so I'll be pretty much incommunicado until late tomorrow morning or later. I'll check in when I can, but you two can talk about who can play what.
Quote
May 12, 2025 7:23 pm
Ohhh, well now looking at that table there, Tech Op and Mindwalker also look very interesting, personally picking different classes would be best for us, then we can have a variety of options to have fun with!
Quote
May 12, 2025 7:38 pm
Mind Walker might be an option depending.
Let's move this discussion about the campaign's shape to the campaign's OOC thread:
Quote
May 12, 2025 9:36 pm
Well then that narrows it down for me haha, Tech op., already got a concept for the character.
Quote
May 12, 2025 9:44 pm
Kaneda, you saw what I wrote in the OOC thread?
Quote
May 13, 2025 12:47 pm
I am thinking a former navy seal like soldier who's served for a few years so Combat Spec could fit very well. Was thinking the Soldier profession. A kind of hot shot adrenaline junkie who's been caught up in the cause.
Quote
May 13, 2025 5:32 pm
I did!

Also digging the concept you got going on there Furmyr
Quote
May 13, 2025 7:11 pm
Furmyr, having a (former?) spec-forces type is fine, but the PC's still a beginner ie level 1 with no achievement/experience points.

Furmyr, your stats are

STR: 13
DEX: 12
CON:14
INT:12
WIL:7
PER: 5

Kaneda, your stats are as follows (for a Tech-Op)
STR: 7
DEX: 13
CON:8
INT:11
WIL:12
PER: 7

Next big thing to do is skills. You both have the same (free) broad skills all humans have: Athletics, Vehicle Op, Stamina, Knowledge, Awareness, and Interaction. Furmyr, your PC has 60 skill points to play with and can purchase up to seven more broad skills (and, yes, those numbers are including the bonuses humans get); Kaneda, your PC gets 55 skill points and six maximum broad skills. I'll try to put up the list of skills in another thread (for charts and big chunks of written material) ASAP.

(At this point, you should also look over the list of permitted perks and flaws because perks cost skill points and flaws give you more; I'll provide a list of their costs, too.)

Meanwhile, Kaneda, is your Tech-Op concept the same as what I copied and posted from you? If it is, that's not exactly a Tech-Op, more like a Free Agent as I commented. See the list of professions I provided in the Game Details section for an idea of what a Tech-Op's career name might be like.

Then, we'll move on to your PCs' personalities and finally finish with the math stuff.

Questions?
Quote
May 13, 2025 10:10 pm
Lol the dice gods were not kind to my stats, at least the ones I needed ended up alright, except for my CON haha. I can make this work.

I'm good with the Tech-Op I've read more into what they do and I like it and am already re-working on my concept for my character based on what I know now.

55

Broad skills given by Human:
(B) Athletics
(B) Vehicle Op
(B) Stamina
(B) Knowledge
(B) Awareness
(B) Interaction

Point purchased skills:
(B) Computer Science - 6
Land Vehicle 2 - 5
(B) Unarmed Attack - 5
(B) Investigate - 6
(B) Ranged Weapons - 6
Rifle - 4
(B) Demolitions - 5
Disarm 2 - 7
Set explosion 2 - 3

50 points spent
5 points remaining

Perks: Vigor 2, Reflexes, Observant, Danger Sense
Flaws: Obsessed, Poor Looks, Dirt Poor
Last edited May 16, 2025 3:11 pm
Quote
May 14, 2025 12:34 am
Ack! I knew there was something I'd forgotten: how the point costs work. Sorry, Kaneda!
If you look at the skill list I put up, most skills are tabbed/indented over to the right, leaving a smaller number of skills sticking out to the left; those last are the broad skills. Those skills don't have levels; you pay the cost once and that's it eg 7 points for the Computer Science broad skill. However, you must have the broad skill to purchase the related specializations.

The indented skills under the broad skills are specializations; those have skill levels. For specializations, you pay the list cost on the chart (less one point if your profession is listed under the "Pr." column) for the first level in that specialization. Any additional levels (a PC can have a max level of three in beginning specializations) cost the list price (still modified for "Pr.") plus the specialization's current level eg if you want to have level 2 in the Brawling specialization, it'll cost you seven points (3 points to get the skill at level one, plus an additional 4 points to get the skill up to level two [because having the skill at level one means you have to pay your current level equivalent in points added on to the base cost for the skill ie 3+1]).
Quote
May 14, 2025 12:50 pm
Skill Specializarion Level Cost
Armor Operations - 7
Athletics - 0 (free human)
Awareness - 0 (free human)
Demolitions - 6
Heavy Weapons - 6
Direct Fire 1 3
Interactions - 0 (free human)
Knowledge - 0 (free human)
Movement - 3
Ranged Weapons Mod - 6
Rifles 1 3
Stamina - 0 (free human)
Endurance 1 3
Stealth - 7
Survival - 5
Tactics - 6
Unarmed Combat - 5
Vehicle Op - 0 (free human)

Total Cost - - 60


This is what I have so far. My break is over, so will finish up after work I hope :)

Edit: Think I'm happy with this selection.

As for why an experienced soldier is level 1. I was thinking maybe he took damage in action, and his body is hurting. Leveling up for him is actually the body getting back into its old shape.
Last edited May 15, 2025 8:35 am
Quote
May 14, 2025 3:25 pm
Remember there are no levels for the broad skills . . . .
Quote
May 15, 2025 2:32 pm
Well right on, more points to spend on skills and perks!

Edited, got my skills set up and still have some points to help with perks when we do that.
Last edited May 15, 2025 3:11 pm
Quote
May 15, 2025 3:52 pm
Kaneda, I think you made at least one boo-boo wrt at least some of your skills eg your point cost for Land Vehicle at level two should be five, not seven. I figure you forgot to subtract your discount for the skill being relevant to your class.
Quote
May 15, 2025 4:17 pm
Furmyr says:
As for why an experienced soldier is level 1. I was thinking maybe he took damage in action, and his body is hurting. Leveling up for him is actually the body getting back into its old shape.
Mmm. The problem is that the game's system doesn't really work in such a way as to take this idea into account. For example, if your character is "experienced", he should, theoretically, have at least one skill higher than level 3 or have more skills at this point, but beginning PCs should all start at roughly the same "power level" eg number of skills constrained by points to buy them with and the arbitrary, but still sensible, rule about no beginning PC starting with more than three levels in any specialization.
Your idea is, of course, imaginary "fluff" for your PC's background, but it might create problems later that I won't want to deal with. Maybe you could explain why your heart is seemingly set on this idea for your PC . . . .
Now, all this being said, there is, sort of, a way to come close to this idea of yours, taking into account your new idea about healing an old wound: take the flaw "Old Injury" at a high point value, say six (the max) and put those extra points places that give you more skills at level 3 or just give you more skills overall.
Your age could also start out higher than the assumed starting age for PCs (ie 25) to suggest someone who's been around for a while, but I don't think your PC should be 40 or older (that would mean giving your PC bonuses in INT and PER with no corresponding penalties).
Quote
load next

You do not have permission to post in this thread.