Character-Creation Thread

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May 15, 2025 8:34 pm
Perks and Flaws are up in Charts and Stuff.
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May 15, 2025 9:47 pm
Alright, not bad, only one outstanding mistake, think I did pretty well haha. Made the change.
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May 15, 2025 9:50 pm
Great! I didn't go through them all, just picked one that looked a bit off.
Questions from you, Kaneda, about any skills? Or the perks and flaws?
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May 16, 2025 11:56 am
It just flavor that I've used successfully in D&D as well before representing old retired characters coming out of retirement. What is even is a level in the world the game depicts. Is the skills he gets when leveling up, just relearning old tricks or getting in the swing of things.

I was thinking of the character being in his 30s.
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May 16, 2025 12:58 pm
>shrug< OK, we'll run with your idea, but it's just fluff.

Re. "What is a level?" I have yet to see a game where there is literally no concept of level of any kind because, not only is it a concrete way of rewarding players just for game play (even if they don't get "treasure" in the game's genre) and helping GMs determine an appropriate "difficulty level" of opposition to the PCs, it also provides a game mechanic to model the way people grow and develop over time and activities, whether this growth takes the form of skills that individually increase in "success probabilities" or "inherent qualities" of experience that may or may not have something to do with one's profession.

Re. "skills": Well, this is where modelling breaks down some. This game system gets a little more loose and noisy with this idea because there seems to be little or no justification to improving/learning skills other than a mechanical one. RoleMaster does a bit better job with this by having players pick skills for their new levels before the new level gets reached; IIRC, Warhammer Fantasy RPG does kind of the same thing with its emphasis on career paths. The idea in both games is that the PC spends some unspecified and undifferentiated amount of time "learning" about the new skills before levelling up. I tend to prefer the 1st ed AD&D system where, in order to get up to the new level, your PC typically has to find someone else to train them, spending time and money on the project.
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May 16, 2025 3:10 pm
The only questions I got for skills at the moment are for later because they will be about rolls so we can wait for that.

I guess for Perks and Flaws, if I could just get a description of what the ones I picked do for me, that would be appreciated, but other than that no questions at the moment.
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May 16, 2025 4:14 pm
(NB: I put up the list of Perks and Flaws with their costs/bonuses.)

Vigor 2: makes your PC slightly ie one point more difficult to stun (stunning is the lightest form of damage a character can get)
Reflexes: increases your DEX resistance modifier by one point (typically, this makes you harder to hit with a ranged weapon when you know you're the target, but it might come into play in other situations)
Observant: adds a bonus of one to any Awareness-perception checks
Danger Sense: adds a two-point bonus to Awareness-intuition checks
(I notice you have the Awareness broad skill only; the above two perks will work with this skill, but they won't be quite as effective than if you had the proper specializations.)
(NBB: max of three perks)

Obsessed: generally, this flaw means your PC has some sort of "trigger" (a person, place, or thing we have to determine before the start of the game) that possibly (the more points you get from this flaw, the more likely this possibility is) causes him to forget what he's doing or focus entirely on the trigger instead of the matter at hand (no matter how desperate the situation). This is very much like James Bond's very well known reaction to women.
Poor Looks: basically, what it says on the tin: something about your PC (and it doesn't have to involve physical beauty) causes a one-point penalty on any PER checks wherever the flaw might be noticed eg having this flaw involving nose-picking won't matter if, for example, the person your PC's interacting with is blind (until someone tells the blind person about said nose-picking)
Dirt Poor: first, starting funds will be _way_ lower than anyone else who doesn't have this flaw; second, your lower-class background sticks out like a sore thumb to those who care even minimally about that sort of thing eg people of higher social standing, causing a one-point PER penalty in such situations; finally, the flaw creates an NPC to whom your PC owes money and who needs to be paid regularly (or something bad happens)

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