GreyWord says:
I was not trying to question advantage of the roll, as a matter of fact I totally agree. I was rather questioning the need of a roll and the need to explicitly state a PC is trying to make sense of what he see. It's more a question to htech if he disagree your PC would by default always try to understand the purpose of any mechanism, just as Zyra would check for traps or Legolas try to perceive hardly noticeable things
I'm just trying to figure out what's expected from me as a player in this game. I hope you don't mind.
So far the only peace of advice I read is
Quote:
feel free to roll a Test anytime you think there is a
risk or interesting result in failureNo worries at all, I really appreciate you taking the time to check in about expectations.
So, here's how I see it: the general guideline for this game is, as you quote,
"feel free to roll a Test anytime you think there’s a risk or interesting result in failure." That’s pretty flexible, and it’s meant to empower you as a player to drive action and interpretation, not lock you into rigid mechanics.
That said, when a player describes an action and rolls for it, that’s a strong signal to me as GM that the character is going a step beyond "default behavior."
So, no, you don't need to explicitly state that your PC is doing reasonable, in-character things by default. If your rogue is walking into a dungeon, I assume she's checking for traps, in general, but not necessarily in specific places. If your dwarf sees a strange mechanism, I assume he's trying to make sense of it, but not making wild guesses and poking at it.
In the case of Orryn, by describing what he did and choosing to roll, I understood that Gearspark was signaling a few things — first, that Orryn was out of his comfort zone (i.e., this wasn't just mundane smithing), and second, that there was room for uncertainty, curiosity, risk or even misinterpretation. That’s why I leaned into those magical inferences: giving him something more, but still not a wizard-level breakdown of the runes or the specifics of invoking a fire elemental. You get a bit of the mystery without short-circuiting the unknown, considering his Traits.
In summary:
- No, you don’t always have to roll or state default intentions.
- Yes, if you describe and roll, I treat it as going "an extra mile," which often leads to more details, risks, possible complications, or even narrative rewards.
I hope that helps clarify! And absolutely no worries—these kinds of questions are welcome and help make the game better for everyone.