Realisation (RP)

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Jun 5, 2025 8:06 pm
When you entered the vents from your hiding room, Ka'el chose to go their own way, indicating you should not worry about nor wait for them.

Taryn: Are you helping with the Mulberry, or are you going for your own ship?

Sera: Distractions, like rigging a trap for the clones inside the ship may slow down your ability to get the ship fired up, not to mention you will then have clones inside your ship. It looks like it is up to you to make that start-up happen. If you want her help, Tai'ar can hold, pull, and push things, but she does not have any specialist skills around stealing a ship.

What do you do?
Jun 5, 2025 9:51 pm
Sera shouts, "I gotta get this ship running! Sorry, but you all have to deal with the clones!"

She turns her back on her friends, with some difficulty, and opens a hatch into the engine compartment. She hops down and begins fiddling with things, trying to 'hotwire' the ship.
Jun 6, 2025 1:49 am
Quote:
Everyone can hear their slow and bored footsteps approaching. You know their training, and they won't come close enough to get brained by a hydrospanner, but, if you can lure them into the cargo hold, the range of their blasters will be less of an advantage.

What do you do?
Brenya will head to the co-pilot's seat of the ship and hope for the best. Maybe someone will step forward to deal with the clone troopers.

If not, the Gungan will probably be cornered and she will surrender. Even with a hydrospanner, she is not much of a fighter, especially against troopers who were bred to go to wars.
Jun 8, 2025 9:07 pm
Upon entering the ship, Sera slides her hand along the walls and finds her way to an engine access panel. She pops it open and begins to reroute wires, her hands flying over the panels, diodes, knobs, and circuits.

After a short time, the engines begin to cough and hum, thick clouds of black smoke billowing out. "Um... Well, they're started, but they really need to be recalibrated badly!"

The blast of the engines sends supply crates flying as well--the ship was tucked away in a side area of the hangar bay, more in storage than flight ready. The engines blast the crates away, sending them crashing into the hangar bay wall. Alarms begin to sound at the impact, and small fires break out from the heat of the engines hitting the crates.

Sera grunts and calls out, "Didn't someone say they knew this ship? Whose the heck was it? The circuits here are just loaded with traps! I'll route around them, but this stuff is super dangerous!" Fortunately, she is able to see the pitfalls and avoid them, for now.

In short order, the engines are started. It's loud and they've made a mess, but the ship is safe and ready to fly. She runs forward to the cockpit and looks out the front window, as she begins to press buttons on a side console wildly. "Bantha poodoo! The ship isn't validated in the station network, so I can't open the bay doors from here. But look..." She points to a panel outside of the ship and says, "Someone needs to throw that switch."

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