If folks want to use it, there is a template we use in other games that has some automation (will calculate halves and fifths on Attributes and Skills), and has buttons to auto-roll a Standard/Bonus die/Penalty die roll too:
[ +- ] CoC7 template
Create character
▼Regular Roll▼ | ▼Roll w. Bonus▼ | ▼Roll w. Penalty▼
|
1d100 | 2d100L1 | 2d100H1 |
[table=rolls][f=large]Hit Points[/f]|
[b]Current[/b] [_=]|
[b]Max[/b] [_= ]
|[_=0/1] Major wound|
_______________________
[f=large]Sanity[/f]
[b]Current SAN[/b] [_san_init=]/[_$=floor(san_init/2)]/[_$=floor(san_init/5)]|1d100
[b]Max SAN[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
_______________________
[f=large]Magic Points[/f]|
[b]Current MP[/b] [_= ]|
[b]Max MP[/b] [_=]
_______________________
[f=large]Luck[/f]
[b]Current Luck[/b] [_luc_init=]/[_$=floor(luc_init/2)]/[_$=floor(luc_init/5)]|1d100|2d100L1|2d100H1
[/table]
Stat or Skill | Standard | Bonus | Penalty
|
STR // | 1d100 | 2d100L1 | 2d100H1
|
DEX // | 1d100 | 2d100L1 | 2d100H1
|
INT // | 1d100 | 2d100L1 | 2d100H1
|
CON // | 1d100 | 2d100L1 | 2d100H1
|
MOV |
[table=rolls]Stat or Skill|Standard|Bonus|Penalty
STR [_str_init=]/[_str$=floor(str_init/2)]/[_str$=floor(str_init/5)]|1d100|2d100L1|2d100H1
DEX [_dex_init=]/[_$=floor(dex_init/2)]/[_$=floor(dex_init/5)]|1d100|2d100L1|2d100H1
INT [_int_init=]/[_$=floor(int_init/2)]/[_$=floor(int_init/5)]|1d100|2d100L1|2d100H1
CON [_con_init=]/[_$=floor(con_init/2)]/[_$=floor(con_init/5)]|1d100|2d100L1|2d100H1
MOV [_mov_init=]
[/table]
Stat or Skill | Standard | Bonus | Penalty
|
APP // | 1d100 | 2d100L1 | 2d100H1
|
POW // | 1d100 | 2d100L1 | 2d100H1
|
SIZ // | 1d100 | 2d100L1 | 2d100H1
|
EDU // | 1d100 | 2d100L1 | 2d100H1 |
[table=rolls]Stat or Skill|Standard|Bonus|Penalty
APP [_app_init=]/[_$=floor(app_init/2)]/[_$=floor(app_init/5)]|1d100|2d100L1|2d100H1
POW [_pow_init=]/[_$=floor(pow_init/2)]/[_$=floor(pow_init/5)]|1d100|2d100L1|2d100H1
SIZ [_siz_init=]/[_$=floor(siz_init/2)]/[_$=floor(siz_init/5)]|1d100|2d100L1|2d100H1
EDU [_edu_init=]/[_$=floor(edu_init/2)]/[_$=floor(edu_init/5)]|1d100|2d100L1|2d100H1
[/table]
[2column]
[col]
[table=rolls]|Stat or Skill|Standard|Bonus|Penalty
[_=0/1]|Accounting [_Acco_i=]/[_$=floor(Acco_i/2)]/[_$=floor(Acco_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Anthropology [_Anth_i=]/[_$=floor(Anth_i/2)]/[_$=floor(Anth_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Appraise [_Appr_i=]/[_$=floor(Appr_i/2)]/[_$=floor(Appr_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Archaeology /[_Arch_i=]/[_$=floor(Arch_i/2)]/[_$=floor(Arch_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Art/Craft ([_=]) /[_Art_i=]/[_$=floor(Art_i/2)]/[_$=floor(Art_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
[_0/1]|Charm [_Char_i=]/[_$=floor(Char_i/2)]/[_$=floor(Char_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Climb [_Clim_i=]/[_$=floor(Clim_i/2)]/[_$=floor(Clim_i/5)]|1d100|2d100L1|2d100H1
|Credit Rating [_Cred_i=]/[_$=floor(Cred_i/2)]/[_$=floor(Cred_i/5)]|1d100|2d100L1|2d100H1
|Cthulhu Mythos [_Cthu_i=]/[_$=floor(Cthu_i/2)]/[_$=floor(Cthu_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Disguise [_Disg_i=]/[_$=floor(Disg_i/2)]/[_$=floor(Disg_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Dodge [_Dodg_i=]/[_$=floor(Dodg_i/2)]/[_$=floor(Dodg_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Drive Auto [_Driv_i=]/[_$=floor(Driv_i/2)]/[_$=floor(Driv_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Elec Repair [_Elec_i=]/[_$=floor(Elec_i/2)]/[_$=floor(Elec_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Fast Talk [_Fast_i=]/[_$=floor(Fast_i/2)]/[_$=floor(Fast_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Fighting (Brawl) [_Figh_i=]/[_$=floor(Figh_i/2)]/[_$=floor(Figh_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
[_0/1]|Firearms (Handgun) [_Fir1_i=]/[_$=floor(Fir1_i/2)]/[_$=floor(Fir1_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Firearms (Rifle/Shotgun) [_Fir2_i=]/[_$=floor(Fir2_i/2)]/[_$=floor(Fir2_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
[_0/1]|First Aid [_Firs_i=]/[_$=floor(Firs_i/2)]/[_$=floor(Firs_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|History [_Hist_i=]/[_$=floor(Hist_i/2)]/[_$=floor(Hist_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Intimidate [_Inti_i=]/[_$=floor(Inti_i/2)]/[_$=floor(Inti_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Jump [_Jump_i=]/[_$=floor(Jump_i/2)]/[_$=floor(Jump_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Language ([_=]) [_Lang_i=]/[_$=floor(Lang_i/2)]/[_$=floor(Lang_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
|.|.|.|.
[_0/1]|Law [_Law_i=]/[_$=floor(Law_i/2)]/[_$=floor(Law_i/5)]|1d100|2d100L1|2d100H1
[/table]
[/col]
[col]
[table=rolls]|Stat or Skill|Standard|Bonus|Penalty
[_=0/1]|Library Use [_Libr_i=]/[_$=floor(Libr_i/2)]/[_$=floor(Libr_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Listen [_List_i=]/[_$=floor(List_i/2)]/[_$=floor(List_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Locksmith [_Lock_i=]/[_$=floor(Lock_i/2)]/[_$=floor(Lock_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Mech Repair [_Mech_i=]/[_$=floor(Mech_i/2)]/[_$=floor(Mech_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Medicine [_Medi_i=]/[_$=floor(Medi_i/2)]/[_$=floor(Medi_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Natural World [_Nat2_i=]/[_$=floor(Nat2_i/2)]/[_$=floor(Nat2_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Navigate [_Navi_i=]/[_$=floor(Navi_i/2)]/[_$=floor(Navi_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Occult [_Occu_i=]/[_$=floor(Occu_i/2)]/[_$=floor(Occu_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Operate Heavy Machine [_Oper_i=]/[_$=floor(Oper_i/2)]/[_$=floor(Oper_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Persuade [_Pers_i=]/[_$=floor(Pers_i/2)]/[_$=floor(Pers_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Pilot [_Pilo_i=]/[_$=floor(Pilo_i/2)]/[_$=floor(Pilo_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Psychoanalysis [_Psy1_i=]/[_$=floor(Psy1_i/2)]/[_$=floor(Psy1_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Psychology [_Psy2_i=]/[_$=floor(Psy2_i/2)]/[_$=floor(Psy2_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Ride [_Ride_i=]/[_$=floor(Ride_i/2)]/[_$=floor(Ride_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Science ([_=]) [_Scie_i=]/[_$=floor(Scie_i/2)]/[_$=floor(Scie_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
[_0/1]|Sleight of Hand [_Slei_i=]/[_$=floor(Slei_i/2)]/[_$=floor(Slei_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Spot Hidden [_Spot_i=]/[_$=floor(Spot_i/2)]/[_$=floor(Spot_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Stealth [_Stea_i=]/[_$=floor(Stea_i/2)]/[_$=floor(Stea_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Survival [_Surv_i=]/[_$=floor(Surv_i/2)]/[_$=floor(Surv_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Swim [_Swim_i=]/[_$=floor(Swim_i/2)]/[_$=floor(Swim_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Throw [_Thro_i=]/[_$=floor(Thro_i/2)]/[_$=floor(Thro_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Track [_Trac_i=]/[_$=floor(Trac_i/2)]/[_$=floor(Trac_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
|.|.|.|.
|.|.|.|.
[/table]
[/col]
[/2column]
Weapon | Dmg | Range | Atks. | Ammo | Malf
|
Brawl | | | | |
|
| | | | |
|
| | | | |
|
| | | | | |
Weapon | Note
|
| Fill in some notes for this weapon here
|
|
|
|
|
| |
[table=ht grid compact][f=small]Weapon[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]
[_w1=Brawl]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w2=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w3=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w4=]|[_=]|[_=]|[_=]|[_=]|[_=]
[/table]
[table=ht zebra]Weapon|Note
[_$=w1]|[_=Fill in some notes for this weapon here]
[_$=w2]|[_=]
[_$=w3]|[_=]
[_$=w4]|[_=][/table]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
NotesOg luck 50
[_=Og luck 50]
[2column]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Personal Description
Traits
Ideology & Beliefs
Injuries & Scars
Significant People
Phobias & Manias
Meaningful Locations
Arcane Tomes & Spells
Treasured Possessions
Encounters with Strange Entities
Gear & Possessions
Wealth
[linebreak]
[table=center rolls ]
▼Regular Roll▼|▼Roll w. Bonus▼|▼Roll w. Penalty▼
1d100|2d100L1|2d100H1
[/table]
[linebreak]
[3column]
[col]
[table=ht][f=large color:white background-color:black]Name[/f]|[f=large color:white background-color:black]Occupation[/f]
[f=large][_=][/f]|[f=large][_=][/f][/table]
[/col]
[col]
[abilities=Stats]
[table=rolls][f=large]Hit Points[/f]|
[b]Current[/b] [_=]|
[b]Max[/b] [_= ]
|[_=0/1] Major wound|
_______________________
[f=large]Sanity[/f]
[b]Current SAN[/b] [_san_init=]/[_$=floor(san_init/2)]/[_$=floor(san_init/5)]|1d100
[b]Max SAN[/b] [_=99]
|[_=0/1] Temp Insane|[_=0/1] Indef Insane
_______________________
[f=large]Magic Points[/f]|
[b]Current MP[/b] [_= ]|
[b]Max MP[/b] [_=]
_______________________
[f=large]Luck[/f]
[b]Current Luck[/b] [_luc_init=]/[_$=floor(luc_init/2)]/[_$=floor(luc_init/5)]|1d100|2d100L1|2d100H1
[/table]
[/abilities]
[/col]
[/3column]
[2column]
[col]
[abilities="Characteristics"]
[table=rolls]Stat or Skill|Standard|Bonus|Penalty
STR [_str_init=]/[_str$=floor(str_init/2)]/[_str$=floor(str_init/5)]|1d100|2d100L1|2d100H1
DEX [_dex_init=]/[_$=floor(dex_init/2)]/[_$=floor(dex_init/5)]|1d100|2d100L1|2d100H1
INT [_int_init=]/[_$=floor(int_init/2)]/[_$=floor(int_init/5)]|1d100|2d100L1|2d100H1
CON [_con_init=]/[_$=floor(con_init/2)]/[_$=floor(con_init/5)]|1d100|2d100L1|2d100H1
MOV [_mov_init=]
[/table][/abilities]
[/col]
[col]
[abilities="Characteristics"]
[table=rolls]Stat or Skill|Standard|Bonus|Penalty
APP [_app_init=]/[_$=floor(app_init/2)]/[_$=floor(app_init/5)]|1d100|2d100L1|2d100H1
POW [_pow_init=]/[_$=floor(pow_init/2)]/[_$=floor(pow_init/5)]|1d100|2d100L1|2d100H1
SIZ [_siz_init=]/[_$=floor(siz_init/2)]/[_$=floor(siz_init/5)]|1d100|2d100L1|2d100H1
EDU [_edu_init=]/[_$=floor(edu_init/2)]/[_$=floor(edu_init/5)]|1d100|2d100L1|2d100H1
[/table][/abilities]
[/col]
[/2column]
[abilities=Skills]
[2column]
[col]
[table=rolls]|Stat or Skill|Standard|Bonus|Penalty
[_=0/1]|Accounting [_Acco_i=]/[_$=floor(Acco_i/2)]/[_$=floor(Acco_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Anthropology [_Anth_i=]/[_$=floor(Anth_i/2)]/[_$=floor(Anth_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Appraise [_Appr_i=]/[_$=floor(Appr_i/2)]/[_$=floor(Appr_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Archaeology /[_Arch_i=]/[_$=floor(Arch_i/2)]/[_$=floor(Arch_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Art/Craft ([_=]) /[_Art_i=]/[_$=floor(Art_i/2)]/[_$=floor(Art_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
[_0/1]|Charm [_Char_i=]/[_$=floor(Char_i/2)]/[_$=floor(Char_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Climb [_Clim_i=]/[_$=floor(Clim_i/2)]/[_$=floor(Clim_i/5)]|1d100|2d100L1|2d100H1
|Credit Rating [_Cred_i=]/[_$=floor(Cred_i/2)]/[_$=floor(Cred_i/5)]|1d100|2d100L1|2d100H1
|Cthulhu Mythos [_Cthu_i=]/[_$=floor(Cthu_i/2)]/[_$=floor(Cthu_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Disguise [_Disg_i=]/[_$=floor(Disg_i/2)]/[_$=floor(Disg_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Dodge [_Dodg_i=]/[_$=floor(Dodg_i/2)]/[_$=floor(Dodg_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Drive Auto [_Driv_i=]/[_$=floor(Driv_i/2)]/[_$=floor(Driv_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Elec Repair [_Elec_i=]/[_$=floor(Elec_i/2)]/[_$=floor(Elec_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Fast Talk [_Fast_i=]/[_$=floor(Fast_i/2)]/[_$=floor(Fast_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Fighting (Brawl) [_Figh_i=]/[_$=floor(Figh_i/2)]/[_$=floor(Figh_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
[_0/1]|Firearms (Handgun) [_Fir1_i=]/[_$=floor(Fir1_i/2)]/[_$=floor(Fir1_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Firearms (Rifle/Shotgun) [_Fir2_i=]/[_$=floor(Fir2_i/2)]/[_$=floor(Fir2_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
[_0/1]|First Aid [_Firs_i=]/[_$=floor(Firs_i/2)]/[_$=floor(Firs_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|History [_Hist_i=]/[_$=floor(Hist_i/2)]/[_$=floor(Hist_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Intimidate [_Inti_i=]/[_$=floor(Inti_i/2)]/[_$=floor(Inti_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Jump [_Jump_i=]/[_$=floor(Jump_i/2)]/[_$=floor(Jump_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Language ([_=]) [_Lang_i=]/[_$=floor(Lang_i/2)]/[_$=floor(Lang_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
|.|.|.|.
[_0/1]|Law [_Law_i=]/[_$=floor(Law_i/2)]/[_$=floor(Law_i/5)]|1d100|2d100L1|2d100H1
[/table]
[/col]
[col]
[table=rolls]|Stat or Skill|Standard|Bonus|Penalty
[_=0/1]|Library Use [_Libr_i=]/[_$=floor(Libr_i/2)]/[_$=floor(Libr_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Listen [_List_i=]/[_$=floor(List_i/2)]/[_$=floor(List_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Locksmith [_Lock_i=]/[_$=floor(Lock_i/2)]/[_$=floor(Lock_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Mech Repair [_Mech_i=]/[_$=floor(Mech_i/2)]/[_$=floor(Mech_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Medicine [_Medi_i=]/[_$=floor(Medi_i/2)]/[_$=floor(Medi_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Natural World [_Nat2_i=]/[_$=floor(Nat2_i/2)]/[_$=floor(Nat2_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Navigate [_Navi_i=]/[_$=floor(Navi_i/2)]/[_$=floor(Navi_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Occult [_Occu_i=]/[_$=floor(Occu_i/2)]/[_$=floor(Occu_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Operate Heavy Machine [_Oper_i=]/[_$=floor(Oper_i/2)]/[_$=floor(Oper_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Persuade [_Pers_i=]/[_$=floor(Pers_i/2)]/[_$=floor(Pers_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Pilot [_Pilo_i=]/[_$=floor(Pilo_i/2)]/[_$=floor(Pilo_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Psychoanalysis [_Psy1_i=]/[_$=floor(Psy1_i/2)]/[_$=floor(Psy1_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Psychology [_Psy2_i=]/[_$=floor(Psy2_i/2)]/[_$=floor(Psy2_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Ride [_Ride_i=]/[_$=floor(Ride_i/2)]/[_$=floor(Ride_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Science ([_=]) [_Scie_i=]/[_$=floor(Scie_i/2)]/[_$=floor(Scie_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
[_0/1]|Sleight of Hand [_Slei_i=]/[_$=floor(Slei_i/2)]/[_$=floor(Slei_i/5)]|1d100|2d100L1|2d100H1
[_=0/1]|Spot Hidden [_Spot_i=]/[_$=floor(Spot_i/2)]/[_$=floor(Spot_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Stealth [_Stea_i=]/[_$=floor(Stea_i/2)]/[_$=floor(Stea_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Survival [_Surv_i=]/[_$=floor(Surv_i/2)]/[_$=floor(Surv_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Swim [_Swim_i=]/[_$=floor(Swim_i/2)]/[_$=floor(Swim_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Throw [_Thro_i=]/[_$=floor(Thro_i/2)]/[_$=floor(Thro_i/5)]|1d100|2d100L1|2d100H1
[_0/1]|Track [_Trac_i=]/[_$=floor(Trac_i/2)]/[_$=floor(Trac_i/5)]|1d100|2d100L1|2d100H1
|.|.|.|.
|.|.|.|.
|.|.|.|.
|.|.|.|.
[/table]
[/col]
[/2column]
[/abilities]
[2column]
[col]
[abilities="Weapons"]
[table=ht grid compact][f=small]Weapon[/f]|[f=small]Dmg[/f]|[f=small]Range[/f]|[f=small]Atks.[/f]|[f=small]Ammo[/f]|[f=small]Malf[/f]
[_w1=Brawl]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w2=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w3=]|[_=]|[_=]|[_=]|[_=]|[_=]
[_w4=]|[_=]|[_=]|[_=]|[_=]|[_=]
[/table]
[table=ht zebra]Weapon|Note
[_$=w1]|[_=Fill in some notes for this weapon here]
[_$=w2]|[_=]
[_$=w3]|[_=]
[_$=w4]|[_=][/table]
[/abilities]
[/col]
[col]
[abilities="Combat"]
[table=compact][f=large]Damage Bonus[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,'+1d4',165,204,'+1d6',205,284,'+2d6',285,364,'+3d6',365,444,'+4d6',445,524,'+5d6')][/f]
[f=large]Build[/f]|[f=large][_$=lookupBonus(str_init+siz_init,2,64,-2,65,84,-1,85,124,0,125,164,1,165,204,2,205,284,3,285,364,4,365,444,5,445,524,6)][/f]
[f=large]Dodge[/f]|[f=large][_$=Dodg_i][/f][/table]
[/abilities]
[/col]
[/2column]
[3column]
[col]
[abilities="Items"]
# [_=]
[_=Og luck 50]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Items"]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
# [_=]
[_=]
[/abilities]
[/col]
[/3column]
[abilities="Background & Notes"]
[2column]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[/abilities]
[2column]
[col]
[f=h2] Personal Description[/f]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Traits[/f]
[_=]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Ideology & Beliefs[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Injuries & Scars[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Significant People[/f]
[_=]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Phobias & Manias[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Meaningful Locations[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Arcane Tomes & Spells[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Treasured Possessions[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Encounters with Strange Entities[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
[2column]
[col]
[f=h2] Gear & Possessions[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[col]
[f=h2] Wealth[/f]
[_=]
[_=]
[_=]
[_=]
[/col]
[/2column]
Just press 'Create Character' top right on the sheet, and start filling in.
Last edited May 14, 2025 2:01 pm