As the corrupted shambling beings move towards them from all directions Jot and Laicamiril have time to mutter a few warnings
Fortunately Ahmo and Jot have some knowledge of these creatures. They will be able to communicate a few facts.
Ahmo calmly delivers facts about the fighting style of these beasts.
"These foes are Undead, and will be hard to finish off. Bog warriors such as these have some momentum with their attacks - they aren't properly dead until its lying on the ground and not moving. Although they Fear Fire - we have none, and these are too Unthinking to be cowed by Battle Cries: save your breath for the fight!"
LM Note (Unnatural Vitality ability) when reduced to zero Endurance they continue to operate by spending 1 Hate point per Round. Effectively they get a few extra Rounds of attacking before they realise they are dead.
Intimidate Foe will be ineffective.
They would have Fear of Fire... but there is no Fire here in the bogs!
Sunlight etc has no impact.
After nodding, Jot too will add in one of the Tactics of the Bog warriors...
"Bog soldiers are known to attempt to Seize their foes, in order to drag them into the mud and drown them. While one fights you, another will try to grip you if they can get around the side or to the rear.
We must not permit them to break our circle, or to leap in. If one of us falls, the others must drag them inside and close the gap. Do not try to revive them, there will be no time. If you fall to the ground, it is almost certainly your final move!"
LM Note: If a PC is engaged by one soldier, then any other bog soldier will attempt to Seize the PC from the side or rear. So if a PC takes knockback, then the gap in the shield wall will permit this. Standing shoulder to shoulder in the ring stops these attempts. If a PC is defeated, they must be dragged back inside the ring (one other PC loses their own/next attack roll to do this), and the circle tightened - else the bog soldiers will push through and attempt Seize from behind. The fallen comrade will be automatically Seized if left in the open. With a group of size 6, only two fallen comrades can be so protected - same restrictions as Rearward Stance in Combat.
When a PC is seized, only an Athletics roll (TN =10 + Attribute, 3, = 13) will permit the PC to break free. The PC can continue to fight - but counts as hindered, their Attack roll is altered by raising the difficulty of the Attack TN by 4, while their Defence is reduced by 4.
If a PC is Seized another Bog Soldier can pile on with a fresh Seize attack, increasing the Athletics roll needed by + 3 (Attribute) to TN 16.
If the Athletics roll fails with an Eye, the PC counts as drowning in the mud (lose 1d6 Endurance per turn, can only roll Athletics, Parry is reduced to 6 )
Endurance of a Bog Soldier = 12, Parry = 2, weapon skill = 2. The weapons all have similar characteristics Damage 4 , Edge 10, Injury 14 being rusted and in poor condition.