cowleyc says:
Why don't you try running a chapter here, or a one-shot? See how it actually works instead of assuming failure in advance? I'd like to think our site will surprise you. After all, we all happen to love it.
I intend to do that.
But there is a lot of prep to do before I will be ready to invite my players to join a game so that we can test the roleplay process.
The big difference between TK and GP, is that where TK provided a set of features that were pre-designed and pretty much usable out of the box, GP provides a toolkit, and it's up to the GM to decide how to make the best use of the tools provided. So, at the minute I'm still working through the options for setting up the basic 'Campaign Management' features like 'The Tavern', 'Player Introductions', 'Campaign Wiki' etc.
I've just sorted out the template for the 'Campaign Date and Time Stamp' (It was just a block table on TK, but I've had to recreate it using BBcode for here.) I need to create a similar BBcode template for the 'Change of Alignment Notification', but that should be easier now I've been over the coding once.
Campaign Date and Time Stamp Template
Nachexen (After Witching) 1, 2513 IC Marktag (Market Day)
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Festival: Year Blessing (Verena)
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Time: Dawn
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Weather: The wind has dropped to a chill, blustery breeze and the sky has cleared
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Moons: Mannslieb: Waning Gibbous; Morrslieb (Not Visible) |
The big challenge will be the 'Character Sheet' and the 'Character Journal', I've made a start, but there is still a lot of BBcode to sift through to get it right. Also, one of the positives of GP is that the toolkit offers opportunities to improve on the standard features provided by TK. So, I want to try to make the most of those improvements if I can. Things like Roll Buttons on Character Sheets and the automatic calculation of 'Encumbrance Totals' within containers could make life easier.
However, until I've got everything ready to use, I'm reluctant to invite anyone to join the game as it's just going to complicate things. The OOC comment issue is likely to become important when we start trying to test the roleplay system. But whilst noted, I wasn't planning to try and resolve it until I'd got a playable campaign set-up sorted. It just came up on here because JohnStryker mentioned he was also a TK Refugee, and I mentioned it as an issue in my response to his question.
I hope to look at some examples of games in progress to see how they handle it, in the hope that I am missing a trick or something. But it's not my current priority
Last edited May 25, 2025 9:45 am