Game Thread: Tosti Hakisson

load previous
Mar 5, 2017 6:27 am
Though you manage to chop away at the trees they spray on you a thick dark blue sap, the touch of which fills you with fear and despair.
OOC:
Describe how you push through the tight gape and the despair that over hangs you. The lethargy induced by your mental state prevents you from doing so in an athlete fashion.
Mar 6, 2017 8:08 am
Tosti fights back at the crawling despair by relying on his own beliefs and strong personality.

What am I thinking? No member of the Order is going to be done in by tree sap!

To help squeeze past the vines, Tosti channels divine energy summon spectral vines on opposite side of the sappy vines. Usually the spectral vines are meant to ensnare a creature, but he directs them to grapple his own arm to help pull himself through the brush.

Rolls

Charisma Save - (1d20+4)

(19) + 4 = 23

Mar 7, 2017 9:36 pm
You allow the divine strength within you to surge, pushing back the darkness that threatened to consume you. Forcing your way through the tree wall the scene beyond is a depressing landscape of corruption. Pools of the dark blue taint have coalesced in the open and the trees visibly show sign of sickness. You are certain the evil you seek to destroy lies this way.
OOC:
Give a description of you pushing forward or taking in the scene, include a roll.
Mar 13, 2017 11:29 am
Tosti attempts to comprehend what could have causes such wide spread corruption and sickness.

What is all this? It's like a fire burnt everything down and turned the trees into tar...

Traveling further to the north, he eventually arrives at a crevasse. Though it's more like the ground itself has been eaten away, and the interior is riddled with a mesh of corrupted vines and branches. Driven by both Tyr and Zisa, Tosti presses onward into the chaotic jumble.

Some branches are wide enough to walk normally on, while others require a good deal of balance. Certain areas require a short jump or fall to continue moving forward.

Rolls

Nature - (1d20-1)

(9) - 1 = 8

Arcana - (1d20-1)

(16) - 1 = 15

Acrobatics (for balance) - (1d20-1)

(17) - 1 = 16

Athletics (for grip/jumping) - (1d20+6)

(8) + 6 = 14

Mar 15, 2017 10:41 am
OOC:
Normally I would say that only one roll was required, but sequentially this actually tells the perfect story...
Trying to comprehend the corruption, you fail to find meaning for it as it is utterly unnatural. The same despair tries to sieze at you again, but this time it inspires you. The despair is similar to hollowing. This taint is the influence of the dark, source of hollowing, and spawn of the abyss. It must touch this place.

You deftly cross the chasm, but when comes to ascending the other side you slip down the chasms side, hurting yourself somewhat and producing a roucus. By the time you come over the lip you are confronted by two sights. In the distance the square rectangular building you saw some time ago is revealed in detail for the first time. A low castle, surrounded by a decaying village. The second are horrid monstrosities drawn near by the sound of your struggle. Grotesque humanoids with large toloned feet, extended and clawed fingers and where their heads should be a hard leathery carapace covered with numerous glowing red eyes
OOC:
Roll initiative.

Rolls

Falling damage, the worst damage. - (2d10)

(38) = 11

Mar 15, 2017 10:56 am
Tosti takes a swig of estus and gets ready to fight the grotesque beings.

Rolls

Estus - (1d6+2)

(2) + 2 = 4

Initiative - (1d20-1)

(1) - 1 = 0

Apr 6, 2017 12:15 pm
OOC:
Id say it's not worth rolling but these guys are worse than you in Dex!
Four of the creatures close in on you rapidly, three more are yet further of but closing fast. Those that closed flail furiously at, seeming concerned only with laying a hand on you not the strength of the impact.

Rolls

Initiative - (1d20-5)

(18) - 5 = 13

Many multi attacks... - (4d4)

(4232) = 11

11 attacks, each are at +2... - (11d20)

(5201061831069136) = 106

Necrotic Damage - (3d8)

(818) = 17

Apr 11, 2017 9:41 pm
Tosti takes huge swig of estus and starts slashing away at the strange monsters.
OOC:
Add a D8 to the damage if they are undead
Last edited April 11, 2017 9:45 pm

Rolls

Estus x2 - (2d6+4)

(21) + 4 = 7

Sword Attacks - (1d20+6, 1d20+6)

1d20+6 : (15) + 6 = 21

1d20+6 : (8) + 6 = 14

Potential Damage 1 (Divine Smite) - (3d8+5)

(546) + 5 = 20

Potential Damage 2 (Divine Smite) - (3d8+5)

(244) + 5 = 15

More Estus - (2d6+4)

(12) + 4 = 7

Apr 15, 2017 4:45 am
OOC:
They aren't undead, but you get it anyway because they're the other thing your power works on.
Your divine empowered strike cuts down the two creatures, but the horde presses against you. Two of the monstrosities cannot get past the others but still manage to strike are you with their long arms. Some of they strikes pierce your defences and you are filled with sapping energies.

Rolls

Extra damage - (1d8)

(2) = 2

Many attacks - (5d4)

(44222) = 14

14 attacks each are at a +2 - (14d20)

(861519114201019151711213) = 170

Necrotic Damage - (5d8)

(68376) = 30

Apr 15, 2017 11:35 pm
Tosti grunts while taking the absurd amount of strikes. Between blows he lets out a whistle, and his shield jumps into the air with arcane power. With his shield hand now free, Tosti is able to use his healing powers on the necrotic wounds he just received.
OOC:
Using 'lay on hands' as my action. Gotta hope they roll bad so I can get an attack off!
Apr 22, 2017 6:32 am
The swarm defend on you again still managing to break your defences and fill you with despair.

Rolls

Many attacks - (5d4)

(34214) = 14

Attacks at a +2 - (14d20)

(18213212661520171411214) = 152

Necrotic Damage - (4d8)

(3768) = 24

Apr 22, 2017 6:49 am
Tosti mutter a quick prayer to Zisa, and casts 'Moonbeam' on his direct position in order to strike the maximum amount of fiends.
OOC:
DC12 CON save for anyone who starts their turn in a 10ft diameter, they take half damage on a success.

Rolls

Moonbeam Damage (Radiant) - (2d10)

(810) = 18

Moonbeam for the start of their turn - (2d10)

(310) = 13

Apr 22, 2017 7:27 am
OOC:
actually dropping it in front of you would catch all of the bastards, I'll just pretend you did that (recal some are reaching for you).
When you summon the moon beam two of the monstrosities are immediately destroyed by its power.
OOC:
im pretty sure you get an attack when you start the effect, then they take damage at the starts of their turns so roll again!

Rolls

Con saves - (7d20)

(1216181817310) = 94

Apr 24, 2017 7:44 am
OOC:
I did roll more damage on my original post, in case you missed it.
Apr 24, 2017 9:00 am
The creatures shuffle around slightly trying to escape the beam, their movement is slow and one collapses as it tries to escape. Only one of the creatures actually manage to escape the beam though the all can still swing at you. With less bodies pressing against you few blows sink in.
OOC:
Sorry completely missed that... Roll next rounds damage on your turn...

Rolls

Con save - (5d20)

(121862014) = 70

Many Attacks - (4d4)

(3423) = 12

Touching you... (+2s) - (12d20)

(1517451811910711514) = 126

Necrotic Damage - (2d8)

(44) = 8

Apr 24, 2017 9:23 am
OOC:
So are they still in the beam, or do I need to move it to hit them all again?
Apr 24, 2017 9:30 am
OOC:
one has moved around the side of you to escape but the rest are still trapped. They are to spread out for you to catch all of them.
Apr 24, 2017 10:09 am
OOC:
I mean, do I have to spend my action to move my beam to hit a majority of them or will they be hit regardless? I'm trying to figure out if I can get an attack off while still letting the beam damage the monsters that are still trapped.
Apr 24, 2017 10:11 am
OOC:
your still hitting the majority, any move will actually decrease the number of effected.
Apr 24, 2017 10:16 am
Barely alive, Tosti swings his sword at the fiend who escaped the beam. Due to his injuries, his swing lacks any real technique.
Last edited April 24, 2017 10:18 am

Rolls

Moonbeam Damage - (2d10)

(107) = 17

Sword Attacks - (1d20+6, 1d20+6)

1d20+6 : (14) + 6 = 20

1d20+6 : (3) + 6 = 9

Potential Damage 1 (Divine Smite) - (4d8+5)

(3131) + 5 = 13

Potential Damage 2 - (1d8+5)

(5) + 5 = 10

load next

You do not have permission to post in this thread.