Game Thread: Alara
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Nov 21, 2016 3:51 am
"Hrm." I look to each path, then back to the knight, "And what of the small village, is that somewhere I might find more who have yet to become hollowed?"
Nov 23, 2016 4:40 am
When I went there, a crazy hermit had taken up residency. Don't know if he's still there.
Nov 23, 2016 11:43 am
"I'll be on my way then, good luck on your... task." I head along the path to the firekeep.
Nov 23, 2016 11:56 pm
Wait, before you go take this, He holds out the black sprite he was staring at I certainly won't need it anymore.
Nov 24, 2016 12:32 am
I pause, take the black sprite, and nod in thanks, "Good luck." Then I turn and continue on my way.
Nov 25, 2016 1:35 am
You start down the path to Firekeep. A short walk before you there is signs of a battlefield. The path becomes nonexistent in the fields of crumbled walls, scattered paths and broken engines of war. You can see many hollows, all dressed in decayed and battered uniforms. Notable among them is the three which hold their post on a broken section of wall, they will likely harry you as you approach.
Nov 25, 2016 5:00 am
OOC:
How far is the wall from where I stand? Are they on top of it? Is there a clear way up to them? Are there hollows between us or are the other hollows just window dressing (at the moment)?Nov 27, 2016 6:50 am
The wall is about 60ft away, the hollows stand atop it. The way to them is cleat, the other hollows are beyond the wall.
Nov 28, 2016 11:34 am
I focus inward, then crouch and leap into the air - closing the gap between myself and the hollows and landing atop the wall.
Spending 3 Psi points for a 60ft flight
OOC:
Body of Wind - Wind Step (1-7): As your move, you can fly up to 20 feet for each psi point you spend. You must land at the end of this movement.Spending 3 Psi points for a 60ft flight
Rolls
Initiative - (1d20+1)
(13) + 1 = 14
Initiative (Advantage: Celerity focus) - (1d20+1)
(8) + 1 = 9
Dec 1, 2016 11:38 am
Striking as I land, I shift my focus towards defence - unsure of how tough these hollows are.
Bonus Action: Psionic Focus on Iron Durability (+1 AC)
31/38 HP; 2 Temp HP
24/27 Psi Points
17 AC
OOC:
Action: AttackBonus Action: Psionic Focus on Iron Durability (+1 AC)
31/38 HP; 2 Temp HP
24/27 Psi Points
17 AC
Rolls
Attack - (1d20+8)
(5) + 8 = 13
Damage - (1d10+4)
(5) + 4 = 9
Dec 2, 2016 3:46 am
You strike the hollow but it stay up. The hollow you engaged draws a short stabbing sword and a shield and lunges at you, while the other continues to shoot at you. You block the sword but the arrow strikes true, digging into your flesh.
Rolls
Attacks - (1d20+4, 1d20+4)
1d20+4 : (5) + 4 = 9
1d20+4 : (18) + 4 = 22
Damage - (1d6+2)
(4) + 2 = 6
Dec 2, 2016 6:36 pm
I grit my teeth as the arrow sticks into my side, ready my spear and lunge at the hollow. As the spear sinks in, I focus my energy and twist the weapon - attempting to gut the hollow quickly so I can engage the archer.
22/27 Psi Points
17 AC
On hit: Lethal Strike - +1d10 damage per psi point spent, spending 2 psi points.
OOC:
27/38 HP; 2 Temp HP22/27 Psi Points
17 AC
On hit: Lethal Strike - +1d10 damage per psi point spent, spending 2 psi points.
Last edited December 2, 2016 6:37 pm
Rolls
Attack - (1d20+8)
(12) + 8 = 20
Damage - (1d10+4)
(2) + 4 = 6
Lethal Strike - (2d10)
(104) = 14
Dec 3, 2016 3:49 am
You strike down the first hollow and it turns to ash, the remaining hollow continues to fire upon you but misses.
Rolls
Attack - (1d20+4)
(1) + 4 = 5
Dec 5, 2016 4:09 pm
I charge the second hollow, stabbing at it with my spear.
22/27 Psi Points
17 AC
OOC:
27/38 HP; 2 Temp HP22/27 Psi Points
17 AC
Rolls
Attack - (1d20+8)
(9) + 8 = 17
Damage - (1d10+4)
(7) + 4 = 11
Dec 8, 2016 5:57 am
You deal a solid blow but it draws a short sword and begin trying to stab you but it's clumsy and you easily dodge it.
Rolls
Attack - (1d20+4)
(5) + 4 = 9
Dec 8, 2016 1:00 pm
Easily avoiding its attack, I follow up with a thrust of my own.
22/27 Psi Points
17 AC
OOC:
27/38 HP; 2 Temp HP22/27 Psi Points
17 AC
Rolls
Attack - (1d20+8)
(18) + 8 = 26
Damage - (1d10+4)
(7) + 4 = 11
Dec 9, 2016 3:26 am
The final hollow on the wall turns to ash and you absorb it's soul.The battle field past the broken wall now spreads out before you. Straight ahead is a all but destroyed road, that once would have lead to Firekeep but is now all but destroyed. To the left of the path, about 100 feet away is an encampment, in the center you think you spot a bonfire. Everywhere across the battlefield are hollows, many are preoccupied fighting each other assorted pieces of debris, but there is still risk. You spot several soldiers who are better equipped then the others, with lances and broadswords, and you catch glimpses of large figures in heavy steel armour.
OOC:
I probably should have specified, the two soldiers you just were fighting drop Almian Legionnaire SoulsRolls
Save - (1d20+3)
(3) + 3 = 6
Dec 9, 2016 1:54 pm
I consider the battlefield, then look back to the encampment. Bonfire or otherwise, it would be good to rest. I head that way.
Focus Body of Wind: While focused on this discipline, you take no falling damage and ignore difficult terrain.
Then drop off the wall, then refocus on Celerity (Advantage on Init, if surprised may spend 1 PP to be not-surprised).
OOC:
I figured you would just dole those things out at the end of a combat :)Focus Body of Wind: While focused on this discipline, you take no falling damage and ignore difficult terrain.
Then drop off the wall, then refocus on Celerity (Advantage on Init, if surprised may spend 1 PP to be not-surprised).
Last edited December 9, 2016 1:54 pm
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