(OOC) General Discussion

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Jul 20, 2025 2:47 pm
Not until you get to the banks. Area in the middle is normal movement.
Jul 20, 2025 4:43 pm
Keep in mind, that anyone that still has even a single point of non-lethal on them from cold counts as fatigued.
Last edited July 20, 2025 4:43 pm
Jul 20, 2025 4:46 pm
On the bright side, I guess the furs came to Úlfr this time.
Jul 20, 2025 5:06 pm
Wolf meat tonight and no frozen Azote snacks.
Jul 20, 2025 5:59 pm
Figure we're out the middle of a snowstorm, hours of travel away from anyone... We're probably okay to have some magic.
Last edited July 20, 2025 6:00 pm
Jul 20, 2025 8:33 pm
Forgot to mention. I'm leaning more towards doing blocks. Hence the way I layed out the wolves not exactly by Initiative order.

Don't think we'll ever get to the point of doing the entire party at once, but I think 2-3 at a time is manageable.
Jul 20, 2025 10:04 pm
Jasir
Wolf 1
Wolf 3
Varin
Ulfr
Azote & Tork
Wolf 2
Dire Wolf
Seelah
Petra



Latest to complete a turn was Ulfr.
Last edited July 20, 2025 10:43 pm
Jul 20, 2025 11:43 pm
Greemology says:
Keep in mind, that anyone that still has even a single point of non-lethal on them from cold counts as fatigued.
Fatigued is -2 penalty to Dex and Strength scores (-1 to your modifier) and you cannot run or charge.

Goes away after 8 hours' rest. EDIT: Usually....not when it's cold damage apparently, see Greemology below.
Last edited July 21, 2025 2:22 am
Jul 21, 2025 2:21 am
Mica_pun_worthy says:
Greemology says:
Keep in mind, that anyone that still has even a single point of non-lethal on them from cold counts as fatigued.
Fatigued is -2 penalty to Dex and Strength scores (-1 to your modifier) and you cannot run or charge.

Goes away after 8 hours' rest.
The fatigue caused by cold has the special rule that the damage must be healed first.
Jul 21, 2025 2:22 am
Greemology says:


The fatigue caused by cold has the special rule that the damage must be healed first.
Fair enough!


Just tracking the combat damage so far (before GM has two wolves take their turns following Ulfr) :

Wolf #1 has about 2 damage on it (after adjusting for Fatigue penalties) and
Wolf #2 has 9 damage on it, and
Dire Wolf and Wolf 3 have 0 damage so far
Last edited July 21, 2025 2:42 am
Jul 21, 2025 3:13 am
GM question: So I have to ask since it seems crazy. Dorns have the racial ability Greater Rage (Ex.) Northlands. Is that like "as the barbarian Greater Rage?" But like... only usable once you reach a certain latitude North? (Yes, I know you can't Rage while fatigued.)

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