Part 1: Deliverance

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Nov 15, 2016 1:12 am
Attempting to re-route power to the shields, instead Jasvan gives a boost to the engines.
Nov 15, 2016 1:17 am
The gunboat speeds past you and loops around to head straight toward the top of your ship.

Rolls

gain the advantage

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Nov 15, 2016 4:52 pm
Taking the boost to the engines Adaasha pushes the Chaser to put more distance between her ship and it's pursuers. She continues to veer toward the nearby moon hoping there will be enough distance to use it as cover. "Keep those shields between us and them." She orders with the comm.
OOC:
I'm not sure of our speed, is it possible to also take Evasive Maneuvers?
Nov 15, 2016 9:09 pm
Bo wipes the sweat from her lime green forehead, "This thing packs a punch, it's missiles ah off line and shields ah weakened. But, I suggest we get the hell out of hee."
Nov 15, 2016 11:33 pm
"Here goes...something...I hope"

Rolls

Piloting check to Gain the Advantage

4 Success, 2 Advantage, 3 Threat

Total: 4 Success, 1 Threat

Nov 16, 2016 1:16 am
Ada pulls the Horizon Chaser into a tight spin that manages to place her below and behind the enemy gunship...and right in line with their unprotected stern.
OOC:
Threat is that your ship takes one strain from that amazing maneuver.
Nov 16, 2016 1:31 am
The enemy's shields shift to the rear, but they are unable to attack due to the combination of skilled flying, devious slicing, and inspiring leadership.

Rolls

something something check

1 Success, 2 Advantage, 3 Failure

Total: 2 Failure, 2 Advantage

another different check

4 Success, 2 Advantage, 2 Threat

Total: 4 Success

Nov 16, 2016 1:36 am
The voice of Captain Sontebren snarls from your speakers once again, "This is your final warning! Stand down now, or be destroyed. You are testing my patience."
Nov 16, 2016 2:39 am
Ada speaks into the comm back to the Dragon, "Kxzzt, Sorry, I didn’t get that. I don’t speak sleemo. Kxxzzt."
Nov 16, 2016 3:24 am
"That's the way," Jack says to himself as he sees the sparks fly from a successful shot. He continues to squeeze the triggers, firing the twin-lasers ahead of the ship's path. He hears Savi come over the intercom, and immediately takes the advice and changes the angle of fire to try to catch the enemy vessel as it changes course. He grips tightly onto the controls as the ship lurches with a sudden boost of speed and the tight turns their pilot takes to get Jack in prime position to fire. He can't help but chuckle at Ada's reply to their attacker, grinning as he unleashes another volley of shots toward the Dreaded Krayt Dragon. "C'mon.. c'mon!" He says as the blasts grow closer to hitting their mark...

As the shots go wide, hitting nothing but glancing their shields, Jack curses and slams a fist on the intercom button, "Bzzt-.. Avox, I need you with me on the turrets! Guide off of my shots! Just.. better than I do! Bzzt..!"
OOC:
1 Maneuver to aim and spending 2 strain to take a 2nd maneuver to Aim again, then firing. Since we've Gained the Advantage, I'll choose to shoot at whichever side they have less shields on, if I know. Otherwise I'll aim at their front.

With the advantages, I'll spend 1 to give the next person a Boost die, and then I'd like to spend the other to: "Notice a single important point in the ongoing conflict, such as a fatal flaw in an enemy ship's course or a weak point on an attack speeder."
Last edited November 16, 2016 3:28 am

Rolls

Gunnery, spending another Destiny Point (Sorry guys, I'm bad otherwise!)

1 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 2 Advantage

Nov 16, 2016 3:50 am
Avox swears as he sets down the tools he was using, being sure to deactivate the fusion cutter. "The hyperdrive will have to be fixed later." He asses as he hears Jack on the comms. He gets to his feet and rushes to the ladder, moving all the way to the unoccupied gunner's seat. "Why can't you shoot straight on your own?" He grumbles about Jack as he settles behind the controls. He narrows his eyes and aims at the enemy ship. He snarls as he fires "Go down Sontebread or whoever you are."
OOC:
2 strain for aiming. Boost from Jack.
OOC:
I'll use the 3 to get a crit hit, and I'll get a strain for the ship back if I can with the other. If I can't then I'll just give the next person a boost.
"I think I knocked out their shields!" Avox yells over comms. Then swears as they flicker. "Nevermind, they seem to be struggling though."
OOC:
59 Shields Failing: Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain.
Last edited November 16, 2016 4:00 am

Rolls

Pew Pew Pew!

3 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 4 Advantage

Crit damage! - (1d100+10)

(49) + 10 = 59

gunboat shields, just before they fail

1 Failure

Total: 1 Failure

Nov 16, 2016 3:59 am
"Did you not just see what I did a second ago?" Jack shouts back over the comm, "I'd like to see you do bet-..!"

Jack slowly pulls his hand off of the intercom when he sees Avox's hit, and mutters, "Damn."
Last edited November 16, 2016 7:56 am
Nov 16, 2016 10:18 am
Seeing the other ship failing to return fire, Jack realizes that with their rear concussion missile launcher down, they can't hit you at all as long as you remain behind them.
Nov 16, 2016 10:28 am
Avox's first shot splatters off the shields, then they flicker and die and his second shot slams into the rear of the ship.
Nov 16, 2016 10:31 am
The ship's shields flicker for a moment, but don't come back on.

Rolls

something check

1 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

different check

2 Advantage, 2 Failure

Total: 2 Failure, 2 Advantage

Nov 16, 2016 11:07 am
Watching the pirate ship reel from the Chaser's cannon fire, Savi analyzes the data ripping across his screen in an effort to keep up on the rapidly changing situation. If I can just give them one more chance at a good hit, maybe we can space these chancers...

The field of battle is too erratic. Just as he thinks he has the other pilot's strategy figured out, it slips away. Come on!
Last edited November 16, 2016 11:13 am

Rolls

Fire Discipline

1 Success, 1 Failure, 3 Threat

Total: 3 Threat

Nov 16, 2016 5:27 pm
"Ada!" Jack shouts over the intercom, "Keep behind them; they can't hit us there!"
Nov 16, 2016 6:30 pm
"We don't have to run. We can take them." Avox shouts savagely through the comm as well.
Nov 17, 2016 4:00 pm
Bo scrambles to unplug a wire and switch cables from port to port. She has set up shop on the Dejarik board. She blows the smoke from her slicer deck and continue clacking away on the board. I twy to inhibit da handling compensators!
OOC:
Attempting to slow down it's piloting response to get give the enemy ship disadvantages or difficulty upgrades on piloting so we can stay behind the thing

Rolls

Hacking piloting vs enemy ship

3 Success, 2 Advantage, 2 Threat

Total: 3 Success

Nov 17, 2016 7:14 pm
Jack leans into the controls, squeezing the triggers as his eyes try to track the enemy vessel on the targeting computer. More so than the danger they were in, Jack was concerned about being outgunned by Avox.
OOC:
One maneuver to Aim, spending 2 strain for a 2nd Aim maneuver as well. Just needs setback added from shields.

Edit: Assuming that my results don't change (which they might, if/when setback die are rolled), I'll use the 2 Advantages to activate the Linked quality and deal 6+1 damage two separate times.
Last edited November 17, 2016 7:16 pm

Rolls

Gunnery

2 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 2 Advantage

Enemy shields

1 Failure

Total: 1 Failure

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