Part 1 OOC

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Nov 13, 2016 6:02 pm
Haha, it's alright. I may have done it wrong. I do think I need to add setback for however many defense points they have, though.
Nov 13, 2016 11:30 pm
I've done that for you, hope you don't mind. You end up with one net success and one triumph. How do you want to use your triumph?

options include: (p. 236 in EoE)
force the target ship to veer off
upgrade the difficulty of their next piloting or gunnery check
upgrade an allied character's piloting, gunnery, computers, or mechanics check
do something vital to turn the tide of battle
choose to inflict a critical hit
Nov 13, 2016 11:32 pm
I made a few errors (still learning the system, bear with me). I'll correct them by editing my posts (the corrections are all in your favor...if I mess up and that only hurts the bad guys, I'll leave it that way).
Nov 13, 2016 11:38 pm
I also edited the two red die by re-rolling (would have kept your roll if it had been better), because Ada has not yet used the other freighter as cover, as far as I can tell.
Nov 13, 2016 11:47 pm
marithyme says:
I also edited the two red die by re-rolling (would have kept your roll if it had been better), because Ada has not yet used the other freighter as cover, as far as I can tell.
Got it! I wasn't sure. And noooo worries, I don't expect rules to be perfect, especially not just starting off. I put my Triumph result in the chat. Went for a crit and rolled it/looked it up, assuming that it's not modified by anything that they might have. I don't recall any mods that reduce crits for ships.
Nov 14, 2016 1:38 am
Last two PC slots, then back to the top of the order.

1 PC
2 NPC
3 PC
4-6 NPC
7-8 PC
9-10 NPC
11-12 PC

DP: 5 dark 2 light
Nov 14, 2016 2:17 am
One thing that I think may be off, if I remember right, is that you add a Setback die to the die pool for every point of shields on the side that the ship is being hit (Defender chooses which side, normally, unless the attacker has taken the "Gain the Advantage" action). Pretty much just like Ranged/Melee Defense for personal-scale combat.
Nov 14, 2016 3:54 am
Hey Mari do I need to calculate the negative dice for my dice polls, or do we just do the positive dice and you'll add in the others? I don't mind either way, but it looks to me that a hodge-podge is happening right now. Which would you prefer?
Nov 14, 2016 10:11 am
MoMo says:
One thing that I think may be off, if I remember right, is that you add a Setback die to the die pool for every point of shields on the side that the ship is being hit (Defender chooses which side, normally, unless the attacker has taken the "Gain the Advantage" action). Pretty much just like Ranged/Melee Defense for personal-scale combat.
Right...I did go back and add that to the previous two posts, but forgot about the most recent one. Thanks!
Nov 14, 2016 10:13 am
Nikcollini says:
Hey Mari do I need to calculate the negative dice for my dice polls, or do we just do the positive dice and you'll add in the others? I don't mind either way, but it looks to me that a hodge-podge is happening right now. Which would you prefer?
If you ask me here before you post, I'll always tell you the difficulty so you can roll it yourself. Usually you can calculate it on your own, but sometimes there are factors you might not know about that would alter the dice pool.

The only reason I've been editing posts is to keep things moving smoothly; my preference would always be for you to roll your own dice!
Nov 14, 2016 6:04 pm
Onve we get to next round I'd like to take the first PC slot and try to boost the shields for a turn - if successful will give us an extra point of defence until my next action which I'd then hold off taking until the end of the following turn....any objections/better ideas for the first action next round?
Nov 14, 2016 9:27 pm
Bo can use her triumph to disable one of the weapons on the enemy ship. Also, having successfully hacked, she has the following information:The Krayt Dragon is a YV-929 Armed Transport, with two triple blaster cannons, a twin turret ion cannon, and three concussion missile launchers. I'll let you choose which one you want to disable, and their shields will also be reduced by 1 for a round.
Nov 14, 2016 9:28 pm
Savi, you're up!

DP: 5 dark 2 light
Nov 14, 2016 10:03 pm
We back to the top of the round then?
Nov 14, 2016 10:14 pm
Think so!
Nov 14, 2016 10:16 pm
I'll take the first slot unless there are any objections then?
Nov 14, 2016 10:16 pm
If you're planning on working on the shields anyway, you can take a maneuver to angle them as well. Since we get to choose from which side they hit us on (unless they take the Gain the Advantage action), we can stack them to one side.

EDIT: Derp, disregard, we already did that. I need to pay better attention.
Last edited November 14, 2016 10:18 pm
Nov 14, 2016 10:16 pm
No objection here.
Nov 14, 2016 10:19 pm
Go for it!
Nov 14, 2016 10:58 pm
be my guest!

Either Ada or Jack should go after Doc, since they are our means of positioning and fighting back currently.
In my opinion anyway.
Last edited November 14, 2016 11:02 pm
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