Part 1 OOC

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Nov 21, 2016 10:19 pm
I had the same thought about maybe finding a tracker attached to one of them. Maybe with some investigation we could figure out who put it there. Or we could just drop it on the desk during negotiations and gauge responses. See if he sweats!
Nov 21, 2016 10:24 pm
Well that's if there was a tracker on there but I was thinking along the same lines....either that or some info on where the crates came from that may help us later on....or I could find a crate that was loaded with the cargo by mistake, maybe ship parts that would give a boost to the next time we need to repair the ship
Nov 21, 2016 10:39 pm
Cool ideas. Love 'em all.
Nov 21, 2016 10:45 pm
:) well I'm happy to go with whichever option best fits marithyme's narrative
Nov 21, 2016 10:46 pm
There is no tracker there, although that is a good idea. I think I know what the triumph could be...let me pull it together. Should give you some interesting clues.
Nov 24, 2016 1:15 am
I'm good to continue on to Dantooine! Jack is just reading from his Firefly fanfic.
Nov 25, 2016 11:22 am
Sorry all. I was at work until 10 last night. Between that and being a wuss about my man cold, I've been out of commission. I'll be back soon. Hopefully tonight. Loving this game! Can't wait to get back in and help move it along.
Nov 27, 2016 11:57 pm
Please stand by...I've been under the weather but will resume posting soon. Sorry for the delay.
Nov 28, 2016 3:25 am
Not at all, be sure to take care of yourself.
Nov 28, 2016 11:05 am
We aren't going anywhere. ;)
Nov 28, 2016 11:23 am
No worries, take as long as you need :)
Nov 30, 2016 6:11 am
Hope you're feeling better!

Also, should we have rolled Cool checks after that encounter to recover strain? I forgot to ask.

I'm pretty sure it's a Cool check.
Nov 30, 2016 10:19 am
No need, all strain recovered.
Dec 1, 2016 1:33 am
Awesome! Thanks!
Dec 10, 2016 5:55 pm
Just thought I'd stick a post in the mix to say I'm still here and keeping an eye on the posts but not sticking anything in the IC thread at the mo as other than "Doc spends another 5 minutes looking at the crates" there's not a lot I can add at moment (not griping just don't want you guys to think I've lost interest :) )
Dec 11, 2016 12:29 pm
Right on Mcneil. Sorry we left you behind!
Dec 11, 2016 2:57 pm
Glad you're still with us, Mcneils. Crate duty sucks.
Dec 17, 2016 12:26 am
Just wanted to say, I'm really having fun with the interaction between Jack and Savi so far :P
Dec 17, 2016 1:05 pm
Me too. In fact, I'm loving this game in general. It's always the first one I check now.

That said, I'm genuinely wondering if Savi is somewhat redundant. We have a pilot, slicer, medic, muscle, and two faces. Admittedly, he is the first character I've made for this setting and I may have inadvertently gimped the group a bit by making a guy who is a little too far out of his element to be helpful to the group. I was aiming for interesting and didn't pay enough attention to utility and setting.

With that in mind I'd love to know what you guys think I should do. I'm happy to retool into a more useful spec if our GM is willing and if it will help the group. Savi might technically be a good negotiator, but I question whether he is needed. Jack seems to interact better with the type of people we will be dealing, and outside of those few interactions, Savi doesn't bring much else.

Maybe a stealthy, infiltrator type character with more rounded skills could bring more to the sabacc table?

I'd appreciate any thoughts or feedback.

PS. Great game so far Mari!!
Dec 17, 2016 1:55 pm
Well I'd say its a bit early to say at this stage, as time goes on you may find you've got a bit more use as the face if Jack focuses more on less 'soft' skills....at the end of the day though there's no point forcing yourself to press on with a character you're just not feeling.

Also P.S. : Echoing the great game comments by the others, I'm having a blast :)
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