The blue door opens. A chill runs down your spine. Not from fear, but the frigid temperature. The hallway leading to the final room is coated in ice. It’s impossible to walk. Fortunately, you have a fairy friend who can sprinkle dust on you.
OOC:
You won the coin toss, so I’ll handwave any need for a roll. In other words,
Diamond does
NOT need to use her custom stunt. It automatically happens (via "cutscene") and she still gets to roll two actions.
It’s just as well, since to get to the final room, you need to scale a large shaft. Flying is quicker and quieter. You recall that demons can’t hear a thing through closed doors, which means you’ll get the jump on the Cacodemon.
You enter a room which reminds Princess Diamond of Queen Elsa’s castle—particularly at a time when her mood was rather dark. Razor sharp icicles line the walls, ceiling and floor.
And floating in the center is a big, red blob. Soldier legs and arms dangle from his lipless grin. There’s a helmet slowly dripping down his chin, leaving a trail of mashed brain.
His beady green eye flickers toward you just in time to see your attack..!
ROUND ONE…
FIGHT!!OOC:
Dear
B☢️MBSHELLS,
@Eltesla,@Dmbrainiac,@Ysolde,@Redcroc xxx
You get to attack first. Since he’s a lone enemy, you probably guessed he’ll use full-party attacks or summon minions. This could be your only full attack, so be merciless!