Leg 2

Nov 17, 2016 8:35 am
After regrouping, the crew continues on it's journey a little worse for wear. A few hour pass as the route takes them past alternating scenes of overgrown farmland and what was once rural residential areas.

It is midday and the sun peaks through the canopy of the trees. The sound of their breath and footsteps is interrupted by a faint tinny noise somewhere in the area past the trees to the east. As you continue walking, you realize that it's the trumpet solo from Johnny Cash's Ring of Fire being played over and over again...poorly.
Nov 17, 2016 9:15 am
"I fuckin' love this song"
Nov 17, 2016 2:25 pm
Hmm Hmm Hmm Hm Hm Hm. Ham-Bone hums along for a few bars. Yeah, Run, gotta love it. What I don't love is that its playing out here in the fuckin' Loss. Whose gonna do that? Attract Casualties. Ham-Bone listens for the source and raises his binoculars, hoping to identify the location,

Rolls

Awareness B - (1d10+4)

(5) + 4 = 9

Awareness R - (1d10)

(8) = 8

Nov 17, 2016 3:51 pm
WarDomo sent a note to Hamish
Nov 17, 2016 3:56 pm
Sheeeit. There's nutter up a tree blowing on a trumpet surrounded by Casualties. He's playin' Taps for his own funeral.
OOC:
Can Ham-Bone determine how many Casualties are below?
Nov 17, 2016 4:01 pm
OOC:
Not really... There are at least three that you can see, but if he continues to blow that horn, that number will inevitably grow.
Nov 17, 2016 4:16 pm
OOC:
by the way, don't feel obligated to save this guy just to move forward plot. Play this however you feel that your seasoned Takers would.
Nov 17, 2016 4:25 pm
We should give him a hand? What do y'all say?
Nov 17, 2016 5:09 pm
Run cannot pass by an underdog without helping and this guy definately fits the bill.

"Maybe he has something he'd reward us with, let's help him out."

Not waiting for an answer, Run draws his bat once more and moves in hoping for a surprise whack.
Nov 17, 2016 5:41 pm
And if we are too late, maybe he has bounty on him. Ham unslings his rifle and holds it ready, scanning the surroundings for movement.

Rolls

Awareness B - (1d10+2)

(1) + 2 = 3

Awareness R - (1d10)

(9) = 9

Nov 17, 2016 7:08 pm
OOC:
Going to wait on everybody else's reaction before moving forward
Nov 18, 2016 2:16 am
What if he's doing something though, like distracting the casualties for an encampment?
Nov 18, 2016 7:20 am
" If he is, he doesn't have much of an exit plan!"
Nov 18, 2016 11:44 pm
Claire keeps quiet about her opinion on the rescue mission, she assumes her partners are dead set on helping him out. Best case scenario, they have a guy who can play sweet tunes for them. "Every group needs a designated trumpet blower." She says with an edge of sarcasm, following her companions' lead.
Nov 19, 2016 12:55 pm
Its three to one to help the guy. says Ham-Bone oblivious to Claire's sarcasm. Let's stay low until we can get a better look. Ham-Bone moves forward quietly using whatever cover the terrain affords to stay out of view of both the Cs and the trumpeter. He wants a better look at the situation

Rolls

Stealth B - (1d10+2)

(10) + 2 = 12

Stealth R - (1d10)

(2) = 2

Nov 20, 2016 11:45 pm
Rushing ahead, Run finds himself in a small clearing in the woods. Ham Bone approaches more slowly but can also see the man in the tree. The young man has dark hair and is wearing a black sweatshirt with a large '5' spray painted on it in white. He does not appear to have any weapons and only has a small backpack. He is disheveled and dirty, but does not appear to be injured.

When Run appears, he stops playing the trumpet and deftly climbs higher up the tree and out of the reach of the Casualties.
OOC:
Give me initiative rolls - 1d10 plus SPD. There are three Casualties under the tree that are 4 shambles away from Run. Their attention is still directed at their prey in the tree.

Rolls

Mob Size - (1d10)

(3) = 3

Mob Distance - (1d10)

(4) = 4

Nov 21, 2016 1:20 am
Initiative

Rolls

Initiative - (1d10+3)

(10) + 3 = 13

Nov 21, 2016 2:44 am
Initiatising

Rolls

Initiative - (1d10+2)

(1) + 2 = 3

Nov 21, 2016 2:57 am
Initiative

Rolls

Initiative - (1d10+2)

(7) + 2 = 9

Nov 21, 2016 9:14 am
Run moves into position cautiously, winding up for his first strike.
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