It is midday and the sun peaks through the canopy of the trees. The sound of their breath and footsteps is interrupted by a faint tinny noise somewhere in the area past the trees to the east. As you continue walking, you realize that it's the trumpet solo from Johnny Cash's Ring of Fire being played over and over again...poorly.
Leg 2
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It is midday and the sun peaks through the canopy of the trees. The sound of their breath and footsteps is interrupted by a faint tinny noise somewhere in the area past the trees to the east. As you continue walking, you realize that it's the trumpet solo from Johnny Cash's Ring of Fire being played over and over again...poorly.
Rolls
Awareness B - (1d10+4)
(5) + 4 = 9
Awareness R - (1d10)
(8) = 8
"Maybe he has something he'd reward us with, let's help him out."
Not waiting for an answer, Run draws his bat once more and moves in hoping for a surprise whack.
Rolls
Awareness B - (1d10+2)
(1) + 2 = 3
Awareness R - (1d10)
(9) = 9
Rolls
Stealth B - (1d10+2)
(10) + 2 = 12
Stealth R - (1d10)
(2) = 2
When Run appears, he stops playing the trumpet and deftly climbs higher up the tree and out of the reach of the Casualties.
Rolls
Mob Size - (1d10)
(3) = 3
Mob Distance - (1d10)
(4) = 4
Rolls
Initiative - (1d10)
(7) = 7
Other two initiative rolls - (2d10)
(18) = 9
Initiative Order
13 - Run
12 - Claire
9 - Ham Bone
8 - #5
3 - Loan Shark
0 - Casualties
Rolls
Shoot B - (1d10+2)
(4) + 2 = 6
Shoot R - (1d10)
(8) = 8
Rolls
Bat black - (1d10+3)
(8) + 3 = 11
Bat red - (1d10)
(10) = 10
Rolls
Awareness - (1d10+3, 1d10)
1d10+3 : (8) + 3 = 11
1d10 : (2) = 2
Claire takes a moment to take in the whole situation and sees 7 Casualties emerging from the tree line to the south and another 2 from the north.
Rolls
North Mob Size, Shambles - (2d10)
(25) = 7
South Mob Size, Shambles - (2d10)
(74) = 11
Rolls
Leadership BvR - (1d10+3, 1d10)
1d10+3 : (6) + 3 = 9
1d10 : (1) = 1
Rolls
Athletics (B) - (1d10+3)
(2) + 3 = 5
Athletics (R) - (1d10)
(4) = 4
The rustling in the trees subsides as you see #5 swing down on a rope tied to the branch he was on. He hits the ground behind Run and the Casualties he is engaged with, looks back and shrugs, The Loss is a bitch sometimes. He turns and is almost immediately in a full sprint to the east.
Initiative Order
13 - Run
12 - Claire
9 - Ham Bone
8 - #5
3 - Loan Shark
0 - Casualties
Edit:
(Can I adjust with rations?)
Rolls
Bat (b) - (1d10+3)
(6) + 3 = 9
Bag (r) - (1d10)
(10) = 10
To replenish rations, you have two options:
You can always refresh via using one of your ADP-based refreshes (of which Run has one available). Doing so replenishes all 10 of your rations (or one of your sets of 10 rations if you purchased more than one set of rations).
You also can dig deep and tap your inner energy reserves, you basically take one round to rest and then this makes an additional number of rations available to you equal to your SPD potential (in Run's case that would be 3 ration charges). This can only be done once. This is really a last ditch effort...After using this option, even if you used your refresh you would only regain up to a max of your SPD potential until you get a chance to have a longer-term rest like overnight.
On a separate note, it's not entirely clear to me whether or not dodging attacks cost you a ration. I've decided to not count it against you until I read otherwise (but like I said, I've not seen it explicitly written). You can still spend rations to increase your bonus to a dodge roll and that would count against your ration charges.
Edit: Oh, guess I can spend two more rations to get extra bonus on the roll. Seems I would have 21 Ration Charges left.
Rolls
Athletics - BvR - (1d10+2, 1d10)
1d10+2 : (4) + 2 = 6
1d10 : (7) = 7
Rolls
Bat (B) - (1d10+3)
(2) + 3 = 5
Bat (Red) - (1d10)
(9) = 9
Genisisect: Ham Bone's up. FYI: you have four turns before the zombies can attack you. Also, don't forget to add your potential to whatever your next roll is since you did a ready action last turn.
Rolls
Athletics B - (1d10+1)
(8) + 1 = 9
Athletics R - (1d10)
(3) = 3
The two remaining zombies snarl and claw at Run.
Knife: I'll take that athletics roll to dodge now. If that roll fails, give me a Resistance roll to avoid being knocked prone.
Initiative Order
13 - Run
12 - Claire
9 - Ham Bone
8 - #5
3 - Loan Shark
0 - Casualties
Rolls
Athletics black - (1d10+3)
(9) + 3 = 12
Athletics red - (1d10)
(10) = 10
Rolls
Athletic - (1d10+2, 1d10)
1d10+2 : (5) + 2 = 7
1d10 : (4) = 4
I said don't move. You messed up my aim.
Rolls
Shoot B - (1d10+2)
(1) + 2 = 3
Shoot R - (1d10)
(7) = 7
Knife: After Loan Sharks move, the zombie will attack Run again, feel free to give me either a Dodge or a second attack roll...Whichever you prefer. I'll resolve them in the right order.
Rolls
Awareness (or equivalent) (untrained) - (1d10)
(9) = 9
Rolls
dodge black - (1d10+3)
(1) + 3 = 4
Dodge (Red) - (1d10)
(10) = 10
Rolls
Bat (B) - (1d10+3)
(4) + 3 = 7
Bat (R) - (1d10)
(1) = 1
Athletics R - (1d10)
(2) = 2
athletics B - (1d10+3)
(8) + 3 = 11
Rolls
Bat (B) - (1d10+3)
(6) + 3 = 9
Bat (R) - (1d10)
(5) = 5
Athletics R - (1d10)
(5) = 5
Torso first. Using extra charge for additional bonus
Rolls
First aid on torso (b) - (1d10+2)
(4) + 2 = 6
First aid on torso (r) - (1d10)
(4) = 4
Knife: Are you going to try to heal any other parts or anyone else or are we good to move on?