Leg 2

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Dec 14, 2016 4:37 am
OOC:
Just on a critical fail
Dec 14, 2016 4:41 am
Run! Don't move! Ham tries to take down one of Casualties trying to take a bite out of Run.

I said don't move. You messed up my aim.
Last edited December 14, 2016 4:42 am

Rolls

Shoot B - (1d10+2)

(1) + 2 = 3

Shoot R - (1d10)

(7) = 7

Dec 14, 2016 4:51 am
WarDomo sent a note to Hamish
Dec 14, 2016 4:55 am
OOC:
Genisisect:Loan Shark?

Knife: After Loan Sharks move, the zombie will attack Run again, feel free to give me either a Dodge or a second attack roll...Whichever you prefer. I'll resolve them in the right order.
Dec 14, 2016 1:46 pm
OOC:
Sorry I thought leaving the combat meant I was out of the scene.
Now that the immediate concern of not getting killed has passed, Loan begins trying to find signs of the blowers passing. But he can't see anything.
Last edited December 14, 2016 1:49 pm

Rolls

Awareness (or equivalent) (untrained) - (1d10)

(9) = 9

Dec 15, 2016 4:45 am
OOC:
You can be, just wanted to give you the opportunity to do something if you wanted to
Dec 15, 2016 10:34 am
Dodge
OOC:
Gah!
Last edited December 15, 2016 10:34 am

Rolls

dodge black - (1d10+3)

(1) + 3 = 4

Dodge (Red) - (1d10)

(10) = 10

Dec 15, 2016 11:27 pm
Run pulls his bat out of the zombies head just in time to see the the remaining one's mangled hand strike at his face. The jagged edge of one of its broken fingers scrape across his helmet. Slow as they are the force of the impact is a reminder to not underestimate them.

WarDomo sent a note to Knifesedgegames
OOC:
Top of the round, you're up again, Run. Assuming you hit, give me the athletics roll to exit too.
Dec 16, 2016 12:31 am
OOC:
Does my helmet help or has that been taken into account?
Dec 16, 2016 12:33 am
Swinging low!

Rolls

Bat (B) - (1d10+3)

(4) + 3 = 7

Bat (R) - (1d10)

(1) = 1

Athletics R - (1d10)

(2) = 2

athletics B - (1d10+3)

(8) + 3 = 11

Dec 16, 2016 12:33 am
Swinging low!

Rolls

Bat (B) - (1d10+3)

(6) + 3 = 9

Bat (R) - (1d10)

(5) = 5

Athletics R - (1d10)

(5) = 5

Dec 16, 2016 12:35 am
OOC:
Not sure why that posted twice!
Dec 16, 2016 3:34 am
OOC:
I overlooked the helmet. Would you like to spend a charge from your helmet to convert that kill damage to stun?
Dec 16, 2016 7:46 am
OOC:
Sure. Would make sense as the helmet completely covers his face.
Dec 16, 2016 1:57 pm
OOC:
Updated the previous post to reflect effect of the spent helmet charge
Run recoils from the zombies hit, but sees his opportunity to counter. He drives the end of the bat into the zombies knee. It falls to the floor, giving Run an easy opening to smash it. There's no time to waste though as the other mobs encroach upon the nearest game. Run manages to easily weave through the clearing, avoiding any other entanglements on his way to the rest of the crew.

WarDomo sent a note to Knifesedgegames
The crew is clear of all those Casualties Who are still following until something else gets their attention, but you can easily maintain your distance as long as you don't sit around.
OOC:
Anything else you want to do before leaving this area?
Dec 17, 2016 7:09 pm
Nope. Ham will be happy to put some distance between the crew and the casualties.
Dec 17, 2016 7:18 pm
Just RUN!
Dec 18, 2016 11:38 pm
OOC:
Lets run!
Dec 18, 2016 11:48 pm
After a short jog through the woods, the crew leaves the mobs behind and makes it back to the road. They catch their breath briefly and continue on to the job.
OOC:
From here we can assume, that you're in the clear. Now would be a good time for any first aid or anything else you might want to do before getting to your next destination.
Dec 19, 2016 11:40 pm
OOC:
I have a couple of nasty gashes in my leg and chest. Who would I normally go to for First Aid in the field?
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