Inspiration allows you to give yourself advantage on the roll. Per RAW (emphasis mine):
Quote:
When you have either advantage or disadvantage, you roll a second d20
when you make the roll.
Because Inspiration allows you to give yourself advantage on a roll, it means we follow the advantage/disadvantage definition, you roll both at the same time and take the best. I'm keeping that part of RAW.
What I'm changing is allowing you to stockpile Inspiration (gaining a second point) to soften some of those times when your first throw is the higher one and you feel like your advantage was a wasted one.
Per RAW, you CAN give up your inspiration to give it to another player. I'm going to allow this
only if the player you are granting inspiration to currently has none.
So a brief recap:
Inspiration per RAW
Quote:
You can be inspired or not inspired, there is no stockpiling. Inspiration allows you to make your next roll at advantage. Advantage means you throw both dice at the same time and take the better result. Inspiration can be given to another player. Since you can't have multiple instances of inspiration, giving it to another player that is already Inspired will not work.
Inspiration per Dramasailor's Game
Quote:
You can have 2 points of inspiration. Your second point will disappear if not used w/in 24 hours of game time. Inspiration allows you to make your next roll at advantage. Advantage means you throw both dice at the same time and take the better result. Inspiration can be given to another player only if they have no inspiration currently.