Dramasailor says:
Ezeriah says:
snip
Your story will begin after your ship touches down, wherever that may be (no spoilers); we're skipping the part where you travel through hyperspace, etc as for the beginning of the story this is completely unnecessary. Beyond that, your group will have an assigned first mission as well, so it's not as if you're being sent out into space on this one with the directive of 'figure it out.'
Would it be possible to start before dropping out of hyper and touching down? We wouldn't necessarily need to know the destination or anything of that nature, but giving our team an in character RP session (ish) to feel out how we are together, establish salient points about how we move and operate in the ship in a non-hostile setting, and possibly get used to dice mechanics (I would imagine Hawke has some mech checks on the speeder!) before the excrement hits the oscillating air disributor, so to speak?
If not, totally groovy as well.
This reminds me:
Everyone who hasn't done so should post in the Posting: Content, Format, and Etiquette thread stating that they have read and understand the format. Mrvain, Meribson, I'm looking at you. In some games players post in different formats then one another making for a very sloppy looking game that lacks cohesion. Make sure you understand the format expected.
On to Drama's question...
I considered this before, and while it could be fun, it is unnecessary. The opening scene of your campaign will start with an orientation toward plot. However, your characters will naturally come alive through gameplay, personality wise and such.
For those of you interested in this kind of fun,
which I totally encourage, you can do so as you like, within a '
traveling through hyperspace setting', (which will take about 3 weeks game time). Do not RP entering or dropping out of hyperspace, only the time between if you want your character to get acquainted with the ship, other characters, etc.
The official game will start Monday at 12:00 PM GMT.